Resource DPP OU teams

:roserade: :swampert: :jirachi: :gengar: :latias: :heatran:

wickedweed (Roserade) @ Focus Sash
Ability: Poison Point
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Grass Knot
- Hidden Power [Fire]
- Sludge Bomb
- Spikes

bongwater (Swampert) @ Leftovers
Ability: Torrent
EVs: 40 Atk / 252 SpA / 216 Spe
Rash Nature
- Hydro Pump
- Ice Beam
- Earthquake
- Focus Punch

silvertongue (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 184 HP / 84 Atk / 60 SpA / 4 SpD / 176 Spe
Gentle Nature
- Iron Head
- Thunder
- Hidden Power [Ground]
- Stealth Rock

spookmaster flex (Gengar) @ Lum Berry
Ability: Levitate
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Taunt
- Will-O-Wisp

vibekiller (Latias) (F) @ Draco Plate
Ability: Levitate
EVs: 240 Atk / 64 SpA / 204 Spe
Naughty Nature
- Draco Meteor
- Outrage
- Earthquake
- Thunder

acidroaster (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Ice]


spikes-based mixed HO. had this nutty idea to use modest rose with spikes and this is what came out of it. very easy to pressure grounded mons like jira, ttar, tran, and pert with spikes down. jira spread i came up with... atk EVs 2hko 8 hp DDtar guaranteed without sr, SpA 2hkos SpD skarm, speed beats timid tran and ada luke. rest is put in bulk. mixed latias is also an innovation... and very good clef lure. it's pretty easy to get hazards and force damage onto scarftran checks (pert vs gyara, special attackers vs ttar/clef, etc). neat squad. first one I built in spl.


:empoleon: :starmie: :tyranitar: :gyarados: :jirachi: :rotom-wash:
MUSCONETCONG (Empoleon) @ Focus Sash
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Grass Knot
- Stealth Rock

NISHISAKAWICK (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

KILL VAN KULL (Tyranitar) @ Shuca Berry
Ability: Sand Stream
EVs: 144 HP / 156 Atk / 56 Def / 16 SpA / 136 SpD
Brave Nature
- Crunch
- Pursuit
- Fire Blast
- Superpower

SPUYTENDUYVIL (Gyarados) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Earthquake
- Dragon Dance

HACKENSACK (Jirachi) @ Lum Berry
Ability: Serene Grace
EVs: 224 Atk / 64 SpA / 220 Spe
Hasty Nature
- Iron Head
- Grass Knot
- Fire Punch
- Ice Punch

NESCOCHAGUE (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hydro Pump
- Hidden Power [Ice]
- Trick

2017 zf knew how powerful waterspam was in dpp. no one uses those pesky water resists. this is who was dpping for the Mannats. 2017 dpp main zf.

any way waters r good. I put 3 on a team. emp pressures clef, ttar traps, starmie goes crazy... all this pressure on milotic... NO WAY it can check the ddgyara.


:forretress: :jirachi: :hippowdon: :zapdos: :clefable: :latias:

bagworm (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Payback
- Spikes
- Toxic Spikes
- Rapid Spin

mr luck (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 164 Def / 64 SpD / 32 Spe
Impish Nature
- Iron Head
- Body Slam
- Wish
- Protect

BIG UNIT (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off

my favourite bird (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 184 Def / 44 SpD / 32 Spe
Bold Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
- Roost

mr magic (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Seismic Toss
- Knock Off
- Encore
- Soft-Boiled

ms speed (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Reflect
- Roar
- Recover


decided that forre lead is Pretty Lit from my time in dpp Ubers. So i built the grimiest, most boring sand stall i could think of with 3 weeks of dpp meta experience. Will it win games? probably. Is it good? questionable.


:froslass: :tyranitar: :heatran: :gyarados: :metagross: :gliscor:
vibekiller (Froslass) (F) @ Choice Scarf
Ability: Snow Cloak
EVs: 112 HP / 252 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Ice Beam
- Trick
- Taunt

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Crunch
- Fire Punch
- Earthquake
- Dragon Dance

Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Hidden Power [Grass]
- Explosion
- Stealth Rock

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Return
- Earthquake
- Dragon Dance

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Thunder Punch
- Explosion

Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

this Concept is spikes-based physical offense. many physical offense checks can be overwhelmed with pressure since they r largely grounded. many ddspams look to lead azelf or aero to get quick SR while denying the opponents - especially useful for back dders gyara and dnite. meanwhile, skarm gets SR and spikes but cannot deny opposing SR... stronger for ddtar but worse for gyara. scarf Froslass is the middle ground. it can trick or taunt t1 to prevent hazards, or can just spike twice and die. EVs live 252 atk ttar crunch + sand. speed tier is excellent with scarf, revenging ddnite easily. u could run twave over icebeam tho. just a preference thing. otherwise p standard stuff. passho tran insulates against starmie spinning ur spikes. dropped EP bc i will never load an offense without a way to OHKO pert, plus ur alr p solid against opposing tran w/ lum ddtar + lum gyara + glisc. p solid squad.


:claydol: :tyranitar: :gyarados: :metagross: :zapdos: :starmie:

EYEBOT (Claydol) @ Lum Berry
Ability: Levitate
EVs: 168 HP / 116 Atk / 8 Def / 216 Spe
Jolly Nature
- Earthquake
- Explosion
- Stealth Rock
- Rapid Spin

ROCKBOT (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge

DRAGANBOT (Gyarados) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Earthquake
- Dragon Dance

STEELBOT (Metagross) @ Iron Ball
Ability: Clear Body
EVs: 248 HP / 64 Atk / 52 Def / 116 SpD / 28 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Trick

ZAPBOT (Zapdos) @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
- U-turn

WETBOT (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Thunder Wave
- Rapid Spin


here goes my exploration into spinner leads / dual spinner. obviously fast taunt is the best way to prevent hazards.... HOWEVER distribution is limited among viable cnadidates. and thus the spinner lead emerges. ideally u want to pressure slower SR setters, while outlasting faster ones. claydol fits both these niches... pressuring emp/tran/jira/ttar/meta while resisting edgequak from aero and immunity to twave from azelf... opposing leads must ALSO respect trickscarf. obv rocks x boom is just nice utility in addition to preventing early sr. then we have cbtar to remove all rotom variants. especially nice to countertrap rotoms after they revenge one of the spinners trying to spinblock. then we stack the valuable SR weaks - the inspo: SCARFZAP and the brokenmon: DDGYARA. these mons also rly enjoy the cbtar support vs rotom, lati, clef, waters etc. of course, we Must include the 2nd spinner - starmie. metagross rounds things out and supports ddgyara and cbtar.... u almost get a knockoff-paraspam with twave mie + iron ball meta + cbtar... deceptively good speed control, good into HO with the scarfzap, good into fat with spinners + cbtar...


:zapdos: :abomasnow: :tyranitar: :donphan: :jirachi: :starmie:
savior complex. (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Roost

kyoto. (Abomasnow) @ Leftovers
Ability: Snow Warning
EVs: 248 HP / 36 Atk / 24 Def / 176 SpD / 24 Spe
Careful Nature
- Wood Hammer
- Ice Shard
- Leech Seed
- Protect

the punisher. (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Crunch
- Stone Edge
- Pursuit
- Superpower

i know the end. (Donphan) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 140 Def / 120 SpD
Impish Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

chinese satellite. (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 128 Def / 96 SpD / 36 Spe
Bold Nature
- Iron Head
- Body Slam
- Rest
- Sleep Talk

moon song. (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Thunder Wave
- Rapid Spin
- Recover

abomasnow is easily an A rank mon in the current meta. this spl, we saw the re-emergence of the French Six - Azelf / Heatran / Breloom / Suicune / Ghost / Steel. these weatherless offenses are at their peak without sand... where protect lefties suicune and PH loom are at their most potent. they also rely on suicune offensively as a breaker. it is strong into ttar / clef / defensive lati cores. this is where aboma comes in - a mon that both provides chip to all of their team members AND stonewalls suicune. of course, it has utility beyond this - ice shard is amazing, easily punishes all water (almost all teams have 1...), good into defensive etc etc. this teams looks to dual spinners + cbtar to enable abomasnow by denying sr. zapdos is another defensive behemoth, both enabled by the hazard-denial plan and cbtar, who canreliably pick off checks like latias and clefable. resttalk jira insulates against breloom and provides a sturdy, tough-to-hax check to opposing jirachi. i prefer slam to firepunch due to cbtar presence. strong squad.


:jirachi: :donphan: :latias: :abomasnow: :froslass: :mamoswine:

dr FREAK (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 84 SpD / 176 Spe
Careful Nature
- Iron Head
- Fire Punch
- Thunder Wave
- Stealth Rock

bussin (SHEESH) (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 96 Atk / 96 Def / 64 SpD
Adamant Nature
- Earthquake
- Head Smash
- Rapid Spin
- Ice Shard

無線LAN速度 (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
- Ice Beam
- Earthquake
- Thunder Wave
- Recover

mr Phuck (Abomasnow) @ Leftovers
Ability: Snow Warning
EVs: 252 Atk / 80 SpA / 176 Spe
Lonely Nature
- Wood Hammer
- Focus Punch
- Ice Shard
- Blizzard

スプークガール !!! (Froslass) (F) @ Leftovers
Ability: Snow Cloak
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunder Wave
- Spikes
- Substitute

j.j. jingleheimer (Mamoswine) @ Leftovers
Ability: Oblivious
EVs: 252 Atk / 60 SpA / 196 Spe
Naughty Nature
- Earthquake
- Blizzard
- Ice Shard
- Substitute


lmao alright so i was messing around with froslass aboma paraspam because froslass is honestly really good at spreading para because it scares off grounds and spikes vs things that dont mind para. this is the one i brought to the invite tour. mamo is the ultimate abuser of hail and para. gamefreak blessed mamo with absolutely no usable physical ice moves outside of ice shard (ice fang and avalanche r not Good). HOWEVER blizzard is quite nice. especially when skarmoary leans towards max def impish sets. sub + lefties lets u fish against slower para mons. there's not much mamo doesn't 2/3hko so a freeturn can be quite deadly. and when u get a kill AND a sub, that's usually a 2nd mon going down too... ungodly. is it a consistent team? no. but But BUT you're never fully out haha. freeze fishing, para fishing, sub fishing, snowcloak fishing... they can masque bad teambuilding. can u 2hko skarm? lmao no actually. does it matter? not really. it'll full para eventually...


:heatran: :kingdra: :qwilfish: :bronzong: :latias: :empoleon:

Heatran @ Focus Sash
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Magma Storm
- Stealth Rock
- Explosion
- Earth Power

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Surf
- Dragon Pulse

Qwilfish @ Lum Berry
Ability: Swift Swim
EVs: 248 HP / 124 Def / 136 Spe
Jolly Nature
- Explosion
- Taunt
- Spikes
- Thunder Wave

Bronzong @ Damp Rock
Ability: Levitate
EVs: 248 HP / 40 Def / 176 SpD / 44 Spe
Careful Nature
- Earthquake
- Explosion
- Rain Dance
- Hypnosis

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Rain Dance
- Healing Wish

Empoleon @ Petaya Berry
Ability: Torrent
EVs: 12 HP / 244 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Substitute
- Agility


an experimental rain. heatran lead is nice vs ttars, although im thinking 3 atks wisp OR some flash cannon variant are best to severely weaken ttar. oh well. here i was testing lum support qwilfish to regain momentum vs things like loom and SpD jira. not sure it's good but hey it spikes booms and twaves... those r powerful moves. emp last seemed intriguing, adds another steel to rain. a solid lati punish that actually abuses lati (lock water on kingdra, lati comes in... common play pattern). also abuses scarftar. i generally look to use emp as a midgame breaker... idk. i think there are a couple neat concepts here that can be explored further... however they are too cute when combined. rain certainly can pack a punch. many techs left out there... aerial ace kabutops, for example.


:aerodactyl: :tyranitar: :gyarados: :scizor: :infernape: :latias:

Ptéra (Aerodactyl) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Taunt
- Stealth Rock

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Fire Punch
- Earthquake
- Dragon Dance

Gyarados @ Wacan Berry
Ability: Intimidate
EVs: 116 Atk / 196 SpD / 196 Spe
Adamant Nature
- Waterfall
- Earthquake
- Stone Edge
- Dragon Dance

Scizor @ Occa Berry
Ability: Technician
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance

Infernape @ Expert Belt
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Close Combat
- Fire Blast
- Grass Knot
- Mach Punch

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Trick
- Healing Wish


my take on standard aero HO. double edge to deek spinner leads. the idea here is you can prevent sr and your own. wacan gyara with bulk is a scary guy to defensive zap and all rotoms... forms a powerful core with scizor to break bulky electrics + sweep. lots of overlapping checks there. healing wish lati to potentially give a 2nd life to another big bad. i think mixape is extremely underrated and strong into some common structures. can be a liability into starmie teams tho, certainly not an "ïn vogue"archetype these days. u have 2x sweepers to abuse latias swap in ttar and sciz


:rotom-frost: :heatran: :breloom: :latias: :metagross: :infernape:

BING CHILLIN (Rotom-Frost) @ Chesto Berry
Ability: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Will-O-Wisp
- Rest

HEADRUSHER (Heatran) @ Passho Berry
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Magma Storm
- Hidden Power [Grass]
- Explosion
- Stealth Rock

MR MUSHROOMS (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP / 48 Atk / 148 Def / 52 SpD / 24 Spe
Adamant Nature
- Superpower
- Seed Bomb
- Stun Spore
- Spore

COCAINE CAROLINA (Latias) (F) @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Surf
- Trick

FAT FUCKIN JOE (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Earthquake
- Pursuit

BLAZIN APE (Infernape) @ Lum Berry
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Focus Blast
- Vacuum Wave
- Nasty Plot


a different take on dual fighters. rotom serves as an early entry point for loom into ttars. stun spore catches a fair amount of switches out. scarf meta with pursuit pairs nice if people attempt to use sleeptalk specs lati as they can only sleeptalk successfully a single time per swapin. just a nice mon in general to eliminate offensive lati and the occasional gengar or starmie. passho tran to lure starmie and softcheck specs lati


:hippowdon: :slowbro: :clefable: :magneton: :bronzong: :skarmory:

FAT FUCKIN JOE (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 72 Def / 188 SpD
Impish Nature
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off

BONGRIPPER (Slowbro) @ Leftovers
Ability: Own Tempo
EVs: 248 HP / 140 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Skill Swap
- Slack Off

LUCIA GRECO (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Seismic Toss
- Knock Off
- Heal Bell
- Soft-Boiled

SEEINGDOUBLE (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ground]
- Thunder Wave
- Explosion

MESCALINEVISION (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Rest
- Sleep Talk

HARDLIMIT (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drill Peck
- Spikes
- Roar
- Roost


slowbro is a niche pick to beat machamp paraspam on a defensive team. unfortunately cbtar weak without reflect. very 4mss mon. surf / icebeam / psychic / thunder wave / toxic / reflect / skill swap / flamethrower and of course the mandatory slack off. i wanted to explore skill swap as an answer to clef... easy to toxic with the combo of zong + bro generally, although i did consider tox hippo and gyropsychic rt zong as partner combos as well. an extra tran check never hurts either. good fire blast resist. then u have the dual steel + mag concept i've been wanting to explore for a while now. u can do it with any steel combo, generally skarm + pick 1 (sciz/emp/jira) + mag to countertrap opposing mag (note: also works on certain heatran sets). not exactly 100% on all of the sets. BUT i like the team a lot. no more getting cheesed by opposing champ. ALSO i don't need to coach u on how to play a fat like this but... ur wincon is hazard stack + ppstall. recover starmie needs to get pp stalled eventually and knocking it + mu vs bro can help to this end. lack of hazard removal can bite u in clef MUs so play accordingly. [./hide]

 

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