approved by Arcticblast
previous thread by KyleCole
art by Sobi
Disclaimer: This is a thread to comment and discuss on the Doubles Ubers meta game. This meta game is not official and is thus to be considered an Other Meta game, only relevant to Doubles OU and reliant on main Doubles OU rules.
Doubles Ubers is a meta game where most Doubles OU bans are lifted and thus you can enjoy a more free environment. Feel free to discuss tactics, teams, Pokémon, and rules on this thread. This is also the place to post Doubles Ubers replays and to organize tournaments.
Doubles Ubers can be played on Pokémon Showdown on its ladder or via challenge. The active clauses are Species Clause, Moody Clause, OHKO Clause, Evasion Clause, and Endless Battle Clause; thus rules in place are the following:
Pokémon from all six generations that are not unreleased nor illegal and do not share Pokédex number are allowed.
All released abilities that are not Moody are allowed.
All released items are allowed.
All moves but Dark Void and OHKO moves are allowed.
Combinations of moves, abilities, and items that cause battles to be endless are banned.
Team Preview is present.
Mega Rayquaza is NOT banned.
Sample Teams:
Mew + Mega Ray Offense by KyleCole
Double Primal Semi TR by n10sit
HypnoGravity by Omega
RayOgre by qsns
If you have a successful Doubles Ubers team you want added to the sample teams, post it in the thread and I'll take a look!
Some Topics to post about:
previous thread by KyleCole
art by Sobi
Disclaimer: This is a thread to comment and discuss on the Doubles Ubers meta game. This meta game is not official and is thus to be considered an Other Meta game, only relevant to Doubles OU and reliant on main Doubles OU rules.

Doubles Ubers can be played on Pokémon Showdown on its ladder or via challenge. The active clauses are Species Clause, Moody Clause, OHKO Clause, Evasion Clause, and Endless Battle Clause; thus rules in place are the following:
Pokémon from all six generations that are not unreleased nor illegal and do not share Pokédex number are allowed.
All released abilities that are not Moody are allowed.
All released items are allowed.
All moves but Dark Void and OHKO moves are allowed.
Combinations of moves, abilities, and items that cause battles to be endless are banned.
Team Preview is present.
Mega Rayquaza is NOT banned.
Sample Teams:
Mew + Mega Ray Offense by KyleCole






Lead with Mega Ray 90% of the time and xern the other 10%. Fake Out turn one while the partner sets up via SD/Geomancy or attacks. Turn 2 Ally Switch if your opponent is threatening to KO your partner this turn, Transform otherwise. Super Fang is used turn 1 occasionally if fake out isn't needed and Mega Ray / Geo Xern will not be able to KO a threat turn 2. For example opposing Arceus Steel, or Ho-oh & Pdon vs Xern will require a super fang. Pretty much sweep from there, you're going to know in the first 5 turns if you win the game or not with this team.
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Extreme Speed
- Swords Dance
- Protect
Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Out
- Transform
- Ally Switch
- Super Fang
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Geomancy
- Protect
- Hidden Power [Ground]
Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Earth Power
- Icy Wind
- Protect
Ho-Oh @ Sitrus Berry
Ability: Regenerator
EVs: 248 HP / 200 Atk / 52 SpD / 8 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rock Slide
- Precipice Blades
- Fire Punch
- Protect
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Extreme Speed
- Swords Dance
- Protect
Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Out
- Transform
- Ally Switch
- Super Fang
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Geomancy
- Protect
- Hidden Power [Ground]
Arceus-Steel @ Iron Plate
Ability: Multitype
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Earth Power
- Icy Wind
- Protect
Ho-Oh @ Sitrus Berry
Ability: Regenerator
EVs: 248 HP / 200 Atk / 52 SpD / 8 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Tailwind
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Rock Slide
- Precipice Blades
- Fire Punch
- Protect
Double Primal Semi TR by n10sit






dual primal TR. shit is slow and has mega kang to help set it up. not really a whole lot to say about it. hoopa helps tremendously vs ghosts and other cress, has drain punch for other kang. kyogre is team wincon not groudon. super simple team.
Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Helping Hand
- Trick Room
- Skill Swap
Dialga @ Shuca Berry
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dragon Pulse
- Flash Cannon
- Trick Room
- Protect
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Fire Punch
- Stone Edge
- Protect
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Ice Beam
- Thunder
- Protect
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 112 Def / 144 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Drain Punch
- Protect
Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Helping Hand
- Trick Room
- Skill Swap
Dialga @ Shuca Berry
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dragon Pulse
- Flash Cannon
- Trick Room
- Protect
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Fire Punch
- Stone Edge
- Protect
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Origin Pulse
- Ice Beam
- Thunder
- Protect
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 112 Def / 144 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Drain Punch
- Protect
HypnoGravity by Omega






Pretty simple HypnoGravity team, most of the time just lead Meowstic + sleep (ab)user. After sleeping a few mons switch to a primal and decimate your opponent. I chose Gengar as the mega here of course for fast Hypnosis, but also because it can trap opposing Primals and allow you to deal with them much more easily. The team really hates Thundurus but Groudon can deal with it pretty easily.
Gengar @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hypnosis
- Protect
Meowstic (M) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Fake Out
- Gravity
- Thunder Wave
- Charm
Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Grass Whistle
- Tailwind
- Protect
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Precipice Blades
- Fire Blast
- Substitute
- Protect
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
Gengar @ Gengarite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hypnosis
- Protect
Meowstic (M) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Fake Out
- Gravity
- Thunder Wave
- Charm
Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Grass Whistle
- Tailwind
- Protect
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Precipice Blades
- Fire Blast
- Substitute
- Protect
Kyogre @ Blue Orb
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect






Team is built around weakening GeoXern checks. Ogre + Xern is really nice because you're able to force damage on PDon as they switch into Kyogre's Ice Beam, putting faster variants in range of a +2 Grass Knot. Bulky Ogre still hits like a goddamn truck and I chose to go with Origin Pulse > Water Spout because the only Speed Control this team has is a Thundurus. Band Rayquaza OHKOs like everything except for fat steels and if you can force damage/kill them, Xern has a much easier time. Adamant because I like OHKOing everything and you still outspeed Jolly Kangaskhan. Thundurus TWaves shit and lures in Groudon w/ HP Water. Amoonguss switches into opposing Xern and Kyogre + redirects for Xern, and Lando-T provides Intimidate and a good switchin to PDon.
Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Extreme Speed
- V-create
- Waterfall
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 176 Def / 80 SpA
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Scald
- Protect
Thundurus @ Focus Sash
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Thunder Wave
- Hidden Power [Water]
- Taunt
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 44 Def / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Dazzling Gleam
- Grass Knot
- Protect
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Foul Play
- Protect
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Extreme Speed
- V-create
- Waterfall
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 176 Def / 80 SpA
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Scald
- Protect
Thundurus @ Focus Sash
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA
- Thunderbolt
- Thunder Wave
- Hidden Power [Water]
- Taunt
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 44 Def / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Dazzling Gleam
- Grass Knot
- Protect
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Foul Play
- Protect
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Rock Slide
If you have a successful Doubles Ubers team you want added to the sample teams, post it in the thread and I'll take a look!
Some Topics to post about:
- Effects of HypnoGravity being legal?
- New VR shifts?
- Solid checks to Xerneas? (since so many people complain about it)
Last edited: