Doubles Iron Hands

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Ice Punch

Boasting high Attack and enormous bulk, Iron Hands is the king of the ring in Doubles OU! An Assault Vest along with full Special Defense investment boosts Iron Hand's poor natural special bulk, comfortably surviving attacks as strong as Choice Specs Overheat from Chi-Yu. Fake Out is a critical form of disruption and team support in Doubles, enabling vulnerable partners such as Farigiraf to set up Trick Room. Ice Punch synergizes well with Wild Charge, hitting Grass- and Ground-types such as Amoonguss and Garchomp for high damage. Tera Grass turns Iron Hand's Ground weakness into a resistance while also making it immune to Amoonguss's Spore and Rage Powder. Iron Hands appreciates Trick Room support from Farigiraf or Indeedee-F to turn its low Speed into a strength. Iron Hands may struggle with strong Ground-types such as Great Tusk and Garchomp, especially outside of Trick Room. Fast Water-types such as Palafin and Iron Bundle are good partners that can deal massive damage to these threats.

(1005 characters)
 
Last edited:
QC me please

One thing of note: I think the nature should be Adamant / Brave since you may want a minus Speed nature for Trick Room teams, which Iron Hands is often on.
 

zoe

Tragic Decision
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hi

  • Say how the AV+investment makes up for its extremely low SpD and how it's just bulky period
  • Indeedee-F is not a good partner due to terrain blocking fake out so i'd just replace it tbh, although you can still keep it in the bit where you talk about good partners, its just not good fake out support for indeedee
Considering the character limit probably fine outside of that due to it just being a good glue mon overall, not a ton needs to be said

1/1 (I can't stamp rn)
 
hi

  • Say how the AV+investment makes up for its extremely low SpD and how it's just bulky period
  • Indeedee-F is not a good partner due to terrain blocking fake out so i'd just replace it tbh, although you can still keep it in the bit where you talk about good partners, its just not good fake out support for indeedee
Considering the character limit probably fine outside of that due to it just being a good glue mon overall, not a ton needs to be said

1/1 (I can't stamp rn)
Ok do you want to take another look?
 

Sulo

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National Dex Leader
GP 1/1
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Ice Punch

Boasting high Attack and enormous bulk, Iron Hands is the king of the ring in Doubles OU! An Assault Vest along with full Special Defense investment boosts Iron Hand's poor natural special bulk, comfortably surviving allowing to comfortably survive attacks as strong as Choice Specs Overheat from Chi-Yu. Fake Out is a critical form of disruption and team support in Doubles, enabling vulnerable partners such as Farigiraf to set up Trick Room. Ice Punch is an important coverage move that synergizes well with Wild Charge, hitting Grass- (added hyphen) and Ground-types such as Amoonguss and Garchomp for high damage. Tera Grass turns Iron Hand's Ground weakness into a resistance (rc) while also making it immune to Amoonguss's Spore and Rage Powder. Iron Hands appreciates Trick Room support from Farigiraf or Indeedee-F to turn its low Speed into a strength. Iron Hands may struggle with strong Ground-types such as Great Tusk and Garchomp, especially outside of Trick Room. Fast Water-types such as Palafin and Iron Bundle are good partners that can deal massive damage to these threats.
Sulo2.gif


GP Team done
 
GP 1/1
Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Ice Punch

Boasting high Attack and enormous bulk, Iron Hands is the king of the ring in Doubles OU! An Assault Vest along with full Special Defense investment boosts Iron Hand's poor natural special bulk, comfortably surviving allowing to comfortably survive attacks as strong as Choice Specs Overheat from Chi-Yu. Fake Out is a critical form of disruption and team support in Doubles, enabling vulnerable partners such as Farigiraf to set up Trick Room. Ice Punch is an important coverage move that synergizes well with Wild Charge, hitting Grass- (added hyphen) and Ground-types such as Amoonguss and Garchomp for high damage. Tera Grass turns Iron Hand's Ground weakness into a resistance (rc) while also making it immune to Amoonguss's Spore and Rage Powder. Iron Hands appreciates Trick Room support from Farigiraf or Indeedee-F to turn its low Speed into a strength. Iron Hands may struggle with strong Ground-types such as Great Tusk and Garchomp, especially outside of Trick Room. Fast Water-types such as Palafin and Iron Bundle are good partners that can deal massive damage to these threats.
View attachment 499375

GP Team done
Finished!
 

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