Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Ice Punch
Boasting high Attack and enormous bulk, Iron Hands is the king of the ring in Doubles OU! An Assault Vest along with full Special Defense investment boosts Iron Hand's poor natural special bulk, comfortably surviving attacks as strong as Choice Specs Overheat from Chi-Yu. Fake Out is a critical form of disruption and team support in Doubles, enabling vulnerable partners such as Farigiraf to set up Trick Room. Ice Punch synergizes well with Wild Charge, hitting Grass- and Ground-types such as Amoonguss and Garchomp for high damage. Tera Grass turns Iron Hand's Ground weakness into a resistance while also making it immune to Amoonguss's Spore and Rage Powder. Iron Hands appreciates Trick Room support from Farigiraf or Indeedee-F to turn its low Speed into a strength. Iron Hands may struggle with strong Ground-types such as Great Tusk and Garchomp, especially outside of Trick Room. Fast Water-types such as Palafin and Iron Bundle are good partners that can deal massive damage to these threats.
(1005 characters)
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Fake Out
- Close Combat
- Wild Charge
- Ice Punch
Boasting high Attack and enormous bulk, Iron Hands is the king of the ring in Doubles OU! An Assault Vest along with full Special Defense investment boosts Iron Hand's poor natural special bulk, comfortably surviving attacks as strong as Choice Specs Overheat from Chi-Yu. Fake Out is a critical form of disruption and team support in Doubles, enabling vulnerable partners such as Farigiraf to set up Trick Room. Ice Punch synergizes well with Wild Charge, hitting Grass- and Ground-types such as Amoonguss and Garchomp for high damage. Tera Grass turns Iron Hand's Ground weakness into a resistance while also making it immune to Amoonguss's Spore and Rage Powder. Iron Hands appreciates Trick Room support from Farigiraf or Indeedee-F to turn its low Speed into a strength. Iron Hands may struggle with strong Ground-types such as Great Tusk and Garchomp, especially outside of Trick Room. Fast Water-types such as Palafin and Iron Bundle are good partners that can deal massive damage to these threats.
(1005 characters)
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