AAA Doublade (QC 2/2) (GP 1/1)

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[SET]
name: Defensive
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Claw / Close Combat
move 4: Toxic / Shadow Sneak
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]
Doublade is the best answer to the most dangerous physical wallbreakers in Terrakion, Galarian Zapdos, and Pixilate Tapu Koko thanks to its unique typing and gigantic physical bulk, further boosted by Eviolite. Swords Dance takes advantage of the forced switches, giving it some offensive presence to slowly chip opposing teams and taking advantage of passive walls like Corviknight and Blissey. Iron Head is the most reliable STAB option to damage foes that Doublade checks. Shadow Claw gives Doublade great neutral coverage, while Close Combat is stronger versus Pokemon typically able to switch into its Ghost coverage, such as Heatran, Chansey, and Ferrothorn. Toxic is its preferred last move to cripple bulky foes that force it out, namely Mew, Tapu Fini, and Mandibuzz. Shadow Sneak can still be used to finish off weakened Pokemon, especially those that Doublade falls short of OHKOing like Terrakion and Tapu Lele. Doublade's EV spread is highly customizable: the given spread alongside an Impish nature avoids a 2HKO from Choice Band Terrakion's Earthquake, with the rest going into Special Defense to better take Sheer Force Moonblast from Tapu Lele in a pinch.

Doublade finds its place on bulky offense, balance, and stall teams as a sturdy check to Terrakion, Galarian Zapdos, and Pixilate Tapu Koko. However, Doublade struggles to handle common Fire-types like Heatran, Cinderace, and Talonflame, which makes Zapdos a common partner. Zarude and Mandibuzz also pair well with Doublade: the former provides passive recovery and weakens Earthquake with Grassy Surge, and both of them check Dhelmise and Zygarde-10% for it. Mandibuzz, Corviknight, and Tapu Fini provide Defog support, helping Doublade check what it's supposed to more easily. While Doublade can tank some resisted special hits, it is unable to check strong special wallbreakers like Zapdos, Inteleon, and Tapu Lele, so special walls like Blissey and Jirachi are necessary. Finally, teammates like Pixilate Tapu Koko can absorb burns and Knock Off aimed towards Doublade.

[STRATEGY COMMENTS]
Other Options
=============

Gyro Ball can deal more damage to fast foes such as Tapu Koko, Terrakion, and Zygarde-10%, but is inconsistent otherwise. An immunity ability like Flash Fire or Levitate can be useful to negate a weakness, allowing it to completely wall foes like Cinderace and Terrakion, but Doublade's lack of a reliable recovery option makes them niche.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Heatran, Chandelure, and Talonflame have no trouble breaking through Doublade. Azelf, Salamence, and Togekiss can also carry Fire Blast to dent it. However, none of them wants to switch in directly.

**Special Attackers**: Even with Eviolite and Special Defense investment, Doublade is still weak to powerful special threats in Latios, Zapdos, and Primarina.

**Ground-types**: Garchomp, Landorus-T, and Swampert are bulky enough to stomach a boosted hit from Doublade and retaliate with their attacks, although they are still annoyed by Toxic.

**Item removal**: Doublade heavily depends on Eviolite to check what it's supposed to. Knock Off from Ferrothorn, Azelf, and Toxapex and Trick from Mew and Tapu Fini all cripple it.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Isaiah, 375662], [avyrie, 476520]]
- Grammar checked by: [[Isaiah, 375662], [UT, 523866]]
 
Last edited:

Isaiah

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UM/OM Leader
A R C
[SET]
name: Defensive
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Claw / Close Combat / Sacred Sword
move 4: Toxic / Shadow Sneak
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]
Doublade is the best answer to the most dangerous physical wallbreakers in Terrakion, Galarian Zapdos, and Pixilate Tapu Koko thanks to its unique typing and gigantic physical bulk, further boosted by Eviolite. Swords Dance takes advantage of the forced switches, giving it some offensive presence to slowly chip opposing teams and taking advantage of passive walls like Corviknight and Blissey. Iron Head is the most reliable STAB option to damage foes Doublade checks. Shadow Claw gives Doublade great neutral coverage, while Close Combat is stronger and can better deal with Pokemon that would switch in comfortably otherwise such as Heatran, Chansey, and Ferrothorn. Sacred Sword is an alternative without dropping that doesn't drop Doublade's defensive stats and can be more useful ignores the Defense boosts of against Dauntless Shield and Iron Defense users like Kommo-o and Skarmory. Toxic is its preferred last move to cripple bulky foes that force it out, namely Mew, Tapu Fini, and Mandibuzz. Shadow Sneak can still be used to finish off weakened Pokemon, especially those that Doublade falls short of an OHKO like Terrakion and Tapu Lele. Doublade's EV spread is highly customizable;:(add colon) The given spread alongside an Impish nature avoid a 2HKO from Choice Band Terrakion's Earthquake, with the rest going into Special Defense to better take Moonblast from Sheer Force Tapu Lele and Expanding Force from Azelf in a pinch. I don't think azelf should be mentioned at all, even for a pinch situation -> Trick/Fire Blast are too threatening

Doublade finds its place on bulky offense and balance teams as a sturdy check to Terrakion, Galarian Zapdos and Pixilate Tapu Koko. However, Doublade struggles to handle common Fire-types like Heatran, Cinderace, and Talonflame, which makes Zapdos a common partner.(period), as it can even switch in against Earthquake from Terrakion. Zarude also pairs well with Doublade, providing passive recovery and weakening Earthquake with Grassy Surge, as well as checking Dhelmise and Zygarde-10%. Similarly, Mandibuzz deals with both of these foes, while Doublade covers the threats that Mandibuzz, Zarude, and Zapdos may struggle against. While being able to take some resisted special hits, strong special wallbreakers like Zapdos, Inteleon, and Tapu Lele can still massively dent Doublade, so special walls like Blissey and Jirachi are necessary. Finally, teammates like Tapu Koko can absorb burn and Knock Off aimed towards Doublade. I would mention how hazard control support is good w/ doublade (maybe mention how mandibuzz can defog)

[STRATEGY COMMENTS]
Other Options
=============

Gyro Ball can deal more damage to fast foes such as Tapu Lele Koko, Terrakion and Zygarde-10%, but is inconsistent otherwise. An immunity ability like Flash Fire or Levitate can be useful to negate a weakness, but Doublade's lack of a reliable recovery option makes them niche.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Heatran, Chandelure, and Talonflame have no trouble breaking through Doublade. Azelf, Salamence and Togekiss can also carry Fire Blast to dent it. However, none of them wants to switch in directly.

**Ground-types**: Garchomp, Landorus-T, and Swampert are bulky enough to stomache a boosted hit from Doublade and retaliate with their attacks, although they are still annoyed by Toxic.

**Item removal**: Doublade heavily depends on Eviolite to check what it's supposed to. Knock Off from Ferrothorn, Azelf, and Nihilego and Trick from Mew and Tapu Fini all cripple it.

**Burn**: A burn inflicted by Mew, Tapu Fini, and Galarian Slowking cuts into Doublade's longevity and limits its offensive presence.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Isaiah, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2, well done
 
add remove conjecture
[SET]
name: Defensive
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Claw / Close Combat / Sacred Sword
move 4: Toxic / Shadow Sneak
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]
Doublade is the best answer to the most dangerous physical wallbreakers in Terrakion, Galarian Zapdos, and Pixilate Tapu Koko thanks to its unique typing and gigantic physical bulk, further boosted by Eviolite. Swords Dance takes advantage of the forced switches, giving it some offensive presence to slowly chip opposing teams and taking advantage of passive walls like Corviknight and Blissey. Iron Head is the most reliable STAB option to damage foes Doublade checks. Shadow Claw gives Doublade great neutral coverage, while Close Combat is stronger and can better deal with Pokemon that would switch in comfortably otherwise such as Heatran, Chansey, and Ferrothorn. Sacred Sword is an alternative that doesn't drop Doublade's defensive stats and ignores the Defense boosts of Dauntless Shield and Iron Defense users like Kommo-o and Skarmory. i dont think its ever preferred to cc: it doesnt change the kommoo matchup either way and you're not staying in to let skarm set free spikes Toxic is its preferred last move to cripple bulky foes that force it out, namely Mew, Tapu Fini, and Mandibuzz. Shadow Sneak can still be used to finish off weakened Pokemon, especially those that Doublade falls short of an OHKO like Terrakion and Tapu Lele. Doublade's EV spread is highly customizable: The given spread alongside an Impish nature avoid a 2HKO from Choice Band Terrakion's Earthquake, with the rest going into Special Defense to better take Sheer Force Moonblast from Tapu Lele in a pinch.

Doublade finds its place on bulky offense and balance teams should probably add stall too as a sturdy check to Terrakion, Galarian Zapdos and Pixilate Tapu Koko. However, Doublade struggles to handle common Fire-types like Heatran, Cinderace, and Talonflame, which makes Zapdos a common partner. Zarude also pairs well with Doublade, providing passive recovery and weakening Earthquake with Grassy Surge, as well as checking Dhelmise and Zygarde-10%. Similarly, Mandibuzz deals with both of these foes, while Doublade covers the threats that Mandibuzz, Zarude, and Zapdos may struggle against, (ac) such as Pixilate Tapu Koko. im not sure if this is a good generalization since those 3 mons function completely differently, i would try grouping like mandi, blissey, and rachi together Mandibuzz, Corviknight, and Tapu Fini provide Defog support, helping Doublade check what it's supposed to more easily. While being able to take some resisted special hits, strong special wallbreakers like Zapdos, Inteleon, and Tapu Lele can still massively dent Doublade, so special walls like Blissey and Jirachi are necessary. Finally, teammates like Pixilate Tapu Koko can absorb burn burns and Knock Off aimed towards Doublade.

[STRATEGY COMMENTS]
Other Options
=============
Gyro Ball can deal more damage to fast foes such as Tapu Koko, Terrakion and Zygarde-10%, but is inconsistent otherwise. An immunity ability like Flash Fire or Levitate can be useful to negate a weakness, (ac) allowing it to completely wall foes like Cinderace and Terrakion, but Doublade's lack of a reliable recovery option makes them niche.

Checks and Counters
===================

add special attackers

**Fire-type Pokemon and Coverage**: Heatran, Chandelure, and Talonflame have no trouble breaking through Doublade. Azelf, Salamence and Togekiss can also carry Fire Blast to dent it. However, none of them wants to switch in directly.

**Ground-types**: Garchomp, Landorus-T, and Swampert are bulky enough to stomache a boosted hit from Doublade and retaliate with their attacks, although they are still annoyed by Toxic.

**Item removal**: Doublade heavily depends on Eviolite to check what it's supposed to. Knock Off from Ferrothorn, Azelf, and Nihilego Toxapex and Trick from Mew and Tapu Fini all cripple it.

**Burn**: A burn inflicted by Mew, Tapu Fini, and Galarian Slowking cuts into Doublade's longevity and limits its offensive presence. glowking isnt real and you never stay in on fini bc of knock so realistically you only get threatened by burn by mew. consider removing this

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Isaiah, 375662], [avyrie, 476520]]
- Grammar checked by: [[username1, userid1]]
2/2
 
Thanks, implemented. However, in the part where you added ",such as Pixilate Tapu Koko", I decided not to follow since I already mentioned them twice above so I added previously mentioned in the part before that instead. No idea if that suffices, I'll let GP Team decide that.
 

Isaiah

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is a Site Content Manageris an official Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributor
UM/OM Leader
AM GP, implement at your own leisure
Add
Remove
Conjecture

[SET]
name: Defensive
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Claw / Close Combat
move 4: Toxic / Shadow Sneak
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]
Doublade is the best answer to the most dangerous physical wallbreakers in Terrakion, Galarian Zapdos, and Pixilate Tapu Koko thanks to its unique typing and gigantic physical bulk, further boosted by Eviolite. Swords Dance takes advantage of the forced switches, giving it some offensive presence to slowly chip opposing teams and taking advantage of passive walls like Corviknight and Blissey. Iron Head is the most reliable STAB option to damage foes that Doublade checks. Shadow Claw gives Doublade great neutral coverage, while Close Combat is stronger versus Pokemon typically able to switch into its Ghost coverage, and can better deal with Pokemon that would switch in comfortably otherwise such as Heatran, Chansey, and Ferrothorn. Toxic is its preferred last move to cripple bulky foes that force it out, namely Mew, Tapu Fini, and Mandibuzz. Shadow Sneak can still be used to finish off weakened Pokemon, especially those that Doublade falls short of an OHKO like Terrakion and Tapu Lele. Doublade's EV spread is highly customizable: The given spread alongside an Impish nature avoids a 2HKO from Choice Band Terrakion's Earthquake, with the rest going into Special Defense to better take Sheer Force Moonblast from Tapu Lele in a pinch.

Doublade finds its place on bulky offense, balance, and stall teams as a sturdy check to Terrakion, Galarian Zapdos and Pixilate Tapu Koko. However, Doublade struggles to handle common Fire-types like Heatran, Cinderace, and Talonflame, which makes Zapdos a common partner. Zarude and Mandibuzz also pairs well with Doublade:(colon),(comma) providing The former provides passive recovery and weakening weakens Earthquake with Grassy Surge, as well as checking and both of them check Dhelmise and Zygarde-10% for it. Similarly, Mandibuzz deals with both of these foes, while Doublade covers the previously mentioned threats that Mandibuzz, Zarude, and Zapdos may struggle against. (Already made explicit in topic sentence that these mons like doublade checking the phys attackers, so no need to say it twice) Mandibuzz, Corviknight, and Tapu Fini provide Defog support, helping Doublade check what it's supposed to more easily. While being able to take Doublade can tank some resisted special hits, it is unable to check strong special wallbreakers like Zapdos, Inteleon, and Tapu Lele,(comma) can still massively dent Doublade, so special walls like Blissey and Jirachi are necessary. Finally, teammates like Pixilate Tapu Koko can absorb burns and Knock Off aimed towards Doublade.

[STRATEGY COMMENTS]
Other Options
=============

Gyro Ball can deal more damage to fast foes such as Tapu Koko, Terrakion and Zygarde-10%, but is inconsistent otherwise. An immunity ability like Flash Fire or Levitate can be useful to negate a weakness, allowing it to completely wall foes like Cinderace and Terrakion, but Doublade's lack of a reliable recovery option makes them niche.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Heatran, Chandelure, and Talonflame have no trouble breaking through Doublade. Azelf, Salamence and Togekiss can also carry Fire Blast to dent it. However, none of them wants to switch in directly.

**Special Attackers**: Even with Eviolite and Special Defense investment, Doublade is still prone to powerful special threats in Latios, Zapdos, and Primarina.

**Ground-types**: Garchomp, Landorus-T, and Swampert are bulky enough to stomache a boosted hit from Doublade and retaliate with their attacks, although they are still annoyed by Toxic.

**Item removal**: Doublade heavily depends on Eviolite to check what it's supposed to. Knock Off from Ferrothorn, Azelf, and Toxapex,(comma) and Trick from Mew and Tapu Fini all cripple it.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Isaiah, 375662], [avyrie, 476520]]
- Grammar checked by: [[username1, userid1]]
 

UT

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Appeals + C&C Lead
add remove conjecture
[SET]
name: Defensive
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Claw / Close Combat
move 4: Toxic / Shadow Sneak
item: Eviolite
ability: Regenerator
nature: Impish
evs: 252 HP / 40 Def / 216 SpD

[SET COMMENTS]
Doublade is the best answer to the most dangerous physical wallbreakers in Terrakion, Galarian Zapdos, and Pixilate Tapu Koko thanks to its unique great defensive typing and gigantic physical bulk, further boosted by Eviolite. Swords Dance takes advantage of the forced switches, giving it some offensive presence to slowly chip opposing teams and taking advantage of passive walls like Corviknight and Blissey. Iron Head is the most reliable STAB option to damage foes that Doublade checks. Shadow Claw gives Doublade great neutral coverage, while Close Combat is stronger versus Pokemon typically able to switch into its Ghost coverage, and can better deal with Pokemon that would switch in comfortably otherwise such as Heatran, Chansey, and Ferrothorn. Toxic is its preferred last move to cripple bulky foes that force it out, namely Mew, Tapu Fini, and Mandibuzz. Shadow Sneak can still be used to finish off weakened Pokemon, especially those that Doublade falls short of an OHKO OHKOing like Terrakion and Tapu Lele. Doublade's EV spread is highly customizable: the given spread alongside an Impish nature avoids a 2HKO from Choice Band Terrakion's Earthquake, with the rest going into Special Defense to better take Sheer Force Moonblast from Tapu Lele in a pinch.

Doublade finds its place on bulky offense, balance, and stall teams as a sturdy check to Terrakion, Galarian Zapdos, (comma) and Pixilate Tapu Koko. However, Doublade struggles to handle common Fire-types like Heatran, Cinderace, and Talonflame, which makes Zapdos a common partner. Zarude and Mandibuzz also pairs well with Doublade:(colon),(comma) providing the former provides passive recovery and weakening weakens Earthquake with Grassy Surge, as well as checking and both of them check Dhelmise and Zygarde-10% for it. Similarly, Mandibuzz deals with both of these foes, while Doublade covers the previously mentioned threats that Mandibuzz, Zarude, and Zapdos may struggle against. (Already made explicit in topic sentence that these mons like doublade checking the phys attackers, so no need to say it twice) Mandibuzz, Corviknight, and Tapu Fini provide Defog support, helping Doublade check what it's supposed to more easily. While being able to take Doublade can tank some resisted special hits, it is unable to check strong special wallbreakers like Zapdos, Inteleon, and Tapu Lele,(comma) can still massively dent Doublade, so special walls like Blissey and Jirachi are necessary. Finally, teammates like Pixilate Tapu Koko can absorb burns and Knock Off aimed towards Doublade.

[STRATEGY COMMENTS]
Other Options
=============

Gyro Ball can deal more damage to fast foes such as Tapu Koko, Terrakion, (comma) and Zygarde-10%, but is inconsistent otherwise. An immunity ability like Flash Fire or Levitate can be useful to negate a weakness, allowing it to completely wall foes like Cinderace and Terrakion, but Doublade's lack of a reliable recovery option makes them niche.

Checks and Counters
===================

**Fire-type Pokemon and Coverage**: Heatran, Chandelure, and Talonflame have no trouble breaking through Doublade. Azelf, Salamence, (comma) and Togekiss can also carry Fire Blast to dent it. However, none of them wants to switch in directly.

**Special Attackers**: Even with Eviolite and Special Defense investment, Doublade is still prone weak to powerful special threats in Latios, Zapdos, and Primarina.

**Ground-types**: Garchomp, Landorus-T, and Swampert are bulky enough to stomache a boosted hit from Doublade and retaliate with their attacks, although they are still annoyed by Toxic.

**Item removal**: Doublade heavily depends on Eviolite to check what it's supposed to. Knock Off from Ferrothorn, Azelf, and Toxapex and Trick from Mew and Tapu Fini all cripple it.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[Isaiah, 375662], [avyrie, 476520]]
- Grammar checked by: [[Isaiah], [UT, 523866]]

GP 1/1! I have combined Isaiah's check with mine for ease of implementation; please credit both of us.

Remember to use hide tags, not quotes.
"thanks to its unique typing" only use unique if it is literally one of a kind
"as a sturdy check to Terrakion, Galarian Zapdos and Pixilate Tapu Koko." missed an oxford comma
couple of different times, but first word after a colon or semi-colon is still lower case
"Gyro Ball can deal more damage to fast foes such as Tapu Koko, Terrakion and Zygarde-10%" another oxford comma




GP Team done
 
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