I will prefix this by saying I am not by any means a respectable bw ou player and not going to pretend I have authority on the subject but do play the tier a decent amount and am a big nerd who looks at the teambuilder for too long instead of copy pasting a team and moving on like a sane person.
Now to get into the meat of this post, why not let deoxys defense free in bw ou?
No really, I get that it is deoxys defense(deo-d) and it's banned in ou in the previous gen and the following gens but in all honesty to me it seems not that much more valueble over the other premier spikes using defensive pokémon in the tier and frankly seems like it would fit in as just another option at the moment while serving as a mid ground inbetween other spikes users while still having a niché of it's own to add to the meta without taking away from others.
Overall skarmory(skarm) and ferrothorn(ferro) both have ups on deo-d with their sand immunity as well as spikes immunity and water resist respectively.
Fortress also still has it's own uses with volt switch and rapid spin over deo-d despite it becoming less and less seen over the years even if bringing it up.
Generally what deo-d brings to the table as a spikes user is it's use of taunt and knock off which are both seen already with skarm and ferro but unlike the two deo-d lacks the long term sustain via sand and spikes immunity skarm has and the resistance to water as well as electric to prevent deadly rain abusers like ferro does.
deo-d does still have a good defensive typing for the meta in mono psychic type but isn't really outstanding as it boils down to a reistance to psychic and fighting without a major weakness to pursuit trapping due to it's bulk and taking extra chip from U-turn.
Generally the psychic resist lets it check stuff like reuniclus and alakazam without also having a weakness to focus blast.
Most the fighting types around have other stabs that will hit deo-d fine and force it to recover.
The pursuit weakness while not major like in the case of other pursuit weak pokémon that downright get deleted by pursuit is still fairly notable on deo-d as it will have trouble switching in after getting a bit taken off it from pursuit and while it could run superpower for the premier pursuit user ttar I don't imagine that helps it much past that and ends up making it miss out on it's own benifits as using it would cut into it's long term pressence from moves like taunt, knock off and nightshade.
Overall I think that deo-d would be good in the bw ou metagame but held back by it's flaws from lack of immunity to passive damage common in the metagame and lack of resistances to get good switch-in's in the metagame.
I may be missing something or other however and would like to know if that is the case and I missjudged how deo-d would likely affect and interact with the current bw ou metagame years after it's banning.
I could see it being fine re-added in a similar case to latias in dpp ou (minus the requirement to ban a pokémon as a result like was done with dugtrio during that) or it being the straw that breaks the back of the jenga tower that makes up the bw ou metagame or adding some stability to the metagame with it's more generalized kit as a spike setter/defensive pokémon.
Discussion is apreciated.
Now to get into the meat of this post, why not let deoxys defense free in bw ou?
No really, I get that it is deoxys defense(deo-d) and it's banned in ou in the previous gen and the following gens but in all honesty to me it seems not that much more valueble over the other premier spikes using defensive pokémon in the tier and frankly seems like it would fit in as just another option at the moment while serving as a mid ground inbetween other spikes users while still having a niché of it's own to add to the meta without taking away from others.
Overall skarmory(skarm) and ferrothorn(ferro) both have ups on deo-d with their sand immunity as well as spikes immunity and water resist respectively.
Fortress also still has it's own uses with volt switch and rapid spin over deo-d despite it becoming less and less seen over the years even if bringing it up.
Generally what deo-d brings to the table as a spikes user is it's use of taunt and knock off which are both seen already with skarm and ferro but unlike the two deo-d lacks the long term sustain via sand and spikes immunity skarm has and the resistance to water as well as electric to prevent deadly rain abusers like ferro does.
deo-d does still have a good defensive typing for the meta in mono psychic type but isn't really outstanding as it boils down to a reistance to psychic and fighting without a major weakness to pursuit trapping due to it's bulk and taking extra chip from U-turn.
Generally the psychic resist lets it check stuff like reuniclus and alakazam without also having a weakness to focus blast.
Most the fighting types around have other stabs that will hit deo-d fine and force it to recover.
The pursuit weakness while not major like in the case of other pursuit weak pokémon that downright get deleted by pursuit is still fairly notable on deo-d as it will have trouble switching in after getting a bit taken off it from pursuit and while it could run superpower for the premier pursuit user ttar I don't imagine that helps it much past that and ends up making it miss out on it's own benifits as using it would cut into it's long term pressence from moves like taunt, knock off and nightshade.
Overall I think that deo-d would be good in the bw ou metagame but held back by it's flaws from lack of immunity to passive damage common in the metagame and lack of resistances to get good switch-in's in the metagame.
I may be missing something or other however and would like to know if that is the case and I missjudged how deo-d would likely affect and interact with the current bw ou metagame years after it's banning.
I could see it being fine re-added in a similar case to latias in dpp ou (minus the requirement to ban a pokémon as a result like was done with dugtrio during that) or it being the straw that breaks the back of the jenga tower that makes up the bw ou metagame or adding some stability to the metagame with it's more generalized kit as a spike setter/defensive pokémon.
Discussion is apreciated.