AAA DesoLand Iron Moth [Done]

Evie

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[SET]
Desolate Land (Iron Moth) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Morning Sun
- U-turn / Toxic / Toxic Spikes
- Energy Ball / Dazzling Gleam / Discharge

[SET COMMENTS]
ron Moth functions as an offensive pivot that can also opt to spread status. U-turn allows Iron Moth to gain momentum on switch-ins such as Manaphy, Swampert, and Meloetta, as well as Fire-immune foes such as Well-Baked Body Gholdengo and Corviknight. Toxic and Toxic Spikes allow Iron Moth to chip down defensive Pokemon. Energy Ball is decent coverage against would-be switch-ins like Manaphy, Swampert, and Primordial Sea Barraskewda. Dazzling Gleam hits Dragon-types like Roaring Moon, Walking Wake, and Dragonite. Discharge hits Manaphy and Well-Baked Body Corviknight and can notably paralyze Well-Baked Body Gholdengo. Desolate Land effectively grants Iron Moth a Water immunity, enabling it to switch into Ogerpon-W, Barraskewda, and Primarina for its team. Pokemon with setup moves like Gouging Fire and Ogerpon-W appreciate Iron Moth's ability to bait in RegenVest users like Manaphy and Meloetta and pivot on them. Iron Moth does pitiful damage to RegenVest users like Manaphy, Meloetta, and Hisuian Goodra, so it benefits from special wallbreakers like Deoxys-S, Walking Wake, and Latios that can lure in and help wear down shared checks; they also appreciate Iron Moth chipping said checks, especially with Toxic or Toxic Spikes.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/orangex.594122/
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:

Slither Wing

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[SET]
Desolate Land (Iron Moth) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Morning Sun
- U-turn / Toxic / Toxic Spikes
- Energy Ball / Dazzling Gleam / Discharge

[SET COMMENTS]
Iron Moth functions as a strong wallbreaker (I wouldn't call it a wallbreaker, you even mention later how it struggles with special walls, Offensive pivot seems more applicable) with the ability to pivot or spread status. U-turn allows Iron Moth to gain momentum on switch-ins, while Toxic and Toxic Spikes allow Iron Moth to chip down defensive checks. Energy Ball OHKOes Barraskewda, 3HKOes physically defensive Manaphy (Too niche to mention in my opinion), and both 2HKOes Swampert as well as KOing it at +1 after a Fiery Dance. Dazzling Gleam hits Dragon-types like Roaring Moon, Walking Wake, and Dragonite. Discharge hits Manaphy and Well-Baked Body Corviknight, as well as paralysing Well-Baked Body Gholdengo. (Mention somewhere that Desolate Land lets it act as a Water-immunity for its team) Pokemon with setup moves like Gouging Fire and Ogerpon-W appreciate Iron Moth's ability to bait in RegenVest users like Manaphy and Meloetta and pivot on them, allowing allies to setup. Iron Moth does little damage to RegenVest users like Manaphy, Meloetta, and Hisuian Goodra so special wallbreakers like Deoxys-S, Walking Wake, and Zapdos Latios lure in and help wear down shared checks, and also appreciate Iron Moth chipping said checks, especially if Toxic or Toxic Spikes are being used.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/orangex.594122/
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2 (:3)
 

Isaiah

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[SET]
Desolate Land (Iron Moth) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Morning Sun
- U-turn / Toxic / Toxic Spikes
- Energy Ball / Dazzling Gleam / Discharge

[SET COMMENTS]
Iron Moth functions as an offensive with the ability to pivot that can also opt toor spread status. U-turn allows Iron Moth to gain momentum on switch-ins (would name some examples: pert especially worth talking about, also lets you run away against immunities), while Toxic and Toxic Spikes allow Iron Moth to chip down defensive checks. Energy Ball is decent coverage against would-be switch-ins like Manaphy, Swampert, and Primordial Sea Barraskewda. OHKOes Barraskewda, 4HKOes Manaphy, and both 2HKOes Swampert as well as KOing it at +1 after a Fiery Dance. (Later on, you talk about how the manaphy damage is pitiful so listing the calc here doesn't really work anymore + the other calcs are really obvious interactions) Dazzling Gleam hits Dragon-types like Roaring Moon, Walking Wake, and Dragonite. Discharge hits Manaphy and Well-(add)Baked Body Corviknight and notably paralyzes, as well as paralysing Well-(add)Baked Body Gholdengo. Desolate Land effectively grants Iron Moth a Water Immunity, enabling it allows Iron Moth to act as a Water-immunity for its team, letting it switch in to switch into Ogerpon-W, Barraskewda, and Primarina for its team. Pokemon with setup moves like Gouging Fire and Ogerpon-W appreciate Iron Moth's ability to bait in RegenVest users like Manaphy and Meloetta and pivot on them.(add), allowing allies to setup. Iron Moth does pitifullittle damage to RegenVest users like Manaphy, Meloetta, and Hisuian Goodra,(add) so special wallbreakers like Deoxys-S, Walking Wake, and Latios can lure in and help wear down shared checks; they, and also appreciate Iron Moth chipping said checks, especially if Toxic or Toxic Spikes isare being used.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/orangex.594122/
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
[/QUOTE]
QC 2/2
qc stamp 2.gif
 
add remove comment

[SET]
Desolate Land (Iron Moth) @ Heavy-Duty Boots
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fiery Dance
- Morning Sun
- U-turn / Toxic / Toxic Spikes
- Energy Ball / Dazzling Gleam / Discharge

[SET COMMENTS]
Iron Moth functions as an offensive pivot that can also opt to spread status. U-turn allows Iron Moth to gain momentum on switch-ins such as Manaphy, Swampert, and Meloetta, as well as Fire immunities Fire-immune foes such as Well-Baked Body Gholdengo and Corviknight. Toxic and Toxic Spikes allow Iron Moth to chip down defensive checks. (I'd probably clarify by putting "its defensive checks" if you mean Iron Moth's checks and "defensive Pokemon" if you mean walls in general) Energy Ball is decent coverage against would-be switch-ins like Manaphy, Swampert, and Primordial Sea Barraskewda. Dazzling Gleam hits Dragon-types like Roaring Moon, Walking Wake, and Dragonite. Discharge hits Manaphy and Well-Baked Body Corviknight and notably paralyzes can notably paralyze Well-Baked Body Gholdengo. Desolate Land effectively grants Iron Moth a Water Immunity immunity, enabling it to switch into Ogerpon-W, Barraskewda, and Primarina for its team. Pokemon with setup moves like Gouging Fire and Ogerpon-W appreciate Iron Moth's ability to bait in RegenVest users like Manaphy and Meloetta and pivot on them. Iron Moth does pitiful damage to RegenVest users like Manaphy, Meloetta, and Hisuian Goodra,(add) (this was a leftover comment from QC) so it benefits from special wallbreakers like Deoxys-S, Walking Wake, and Latios that can lure in and help wear down shared checks; they also appreciate Iron Moth chipping said checks, especially if with Toxic or Toxic Spikes is being used.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/orangex.594122/
Quality checked by:
https://www.smogon.com/forums/members/i-am-bonk.603931/
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 

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