Metagame Cross Evolution

Have you done the tiering survey?

  • Yes

    Votes: 7 87.5%
  • I'll do it later

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .
Wait, Ninetails is back! Commencing celebration!



also, how can i improve this mouse

Toxtricity (Tandemaus) @ Focus Sash
Ability: Technician
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shift Gear
- Population Bomb
- Bite
- Fire Punch
Drain punch better cause rock types.
 
Last Respects Meme

Screens, Hazards, Good as Gold, choose your order, as you are ready to sweep, Carkol's Explosion into Girafarig.

Houndstone (Girafarig) @ Figy Berry
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Last Respects
- Shadow Sneak
- Psychic Fangs
- Sandstorm



Glimmora (Sneasel) (F) @ Focus Sash
Ability: Toxic Debris
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mortal Spin
- Toxic Spikes
- Stealth Rock
- Explosion



Forretress (Surskit) @ Mago Berry
Ability: Sturdy
Tera Type: Bug
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Explosion
- Stealth Rock
- Spikes
- Sticky Web



Gholdengo (Misdreavus) @ Life Orb
Ability: Good as Gold
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Thunderbolt
- Nasty Plot



Tyranitar (Carkol) @ Smooth Rock
Ability: Sand Stream
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Explosion



Grimmsnarl (Shelgon) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Rush
- Parting Shot
- Light Screen
- Reflect
 
why are they better, they gain less attack then tox, tox gets shift gear, and i think tech is better then skill link
skill link allows you to guarantee 10 hits with pop bomb if the first one hits. your current set needs to pass ten separate 90% accuracy checks to get its full damage output. running the numbers, there's less than a 50% chance that it will hit 7 times or more, which is the amount of times it needs to hit to do more damage than a full non-technician pop bomb. technician gives you more potential damage, sure, but skill link is way more consistent unless you're running wide lens.

cinccino also gets bullet seed and rock blast. you're sacrificing raw power for coverage, but it's really good coverage. if cinccino gets tidy up (and given its and minccino's dex entries i'd be surprised if it doesn't), you're not even sacrificing setup and you get to be a hazard remover too. that last point is technically theorymonning, but until the dlc actually releases so is the rest of the post.
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
I started running lens a while ago so I get the point of skill link, and if cinccino gets tidy up then its probably worth running for that coverage, and with skill link running an item like sash or orb is viable
 
:sv/Koraidon: :sv/misdreavus::lilligant: :sv/stantler::leafeon: :sv/magneton::charizard: :sv/corvisquire::tsareena: :sv/ursaring::dragonite:

I'm considering Flutter Mane but I'm gonna need more testing, TBH it may do better than Chari-ton

Koraidon @ Heat Rock
Ability: Orichalcum Pulse
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Collision Course
- Flare Blitz
- U-turn
- Dragon Claw

Lilligant (Misdreavus) @ Choice Specs
Ability: Chlorophyll
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Shadow Ball
- Psychic
- Dazzling Gleam

Leafeon (Stantler) @ Leftovers
Ability: Chlorophyll
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Leaf Blade
- Earthquake
- Wild Charge
- Swords Dance

Charizard (Magneton) @ Choice Scarf
Ability: Solar Power
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Volt Switch
- Flamethrower

Tsareena (Corvisquire) @ Heavy-Duty Boots
Ability: Queenly Majesty
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Defog

Dragonite (Ursaring) @ Silk Scarf
Ability: Multiscale
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Extreme Speed
- Roost
- Crunch
- Swords Dance
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
I'm considering Flutter Mane but I'm gonna need more testing, TBH it may do better than Chari-ton
Charizard magneton is really slow so your probably right, but this team is not the best if im being honest. if your just trying to have fun with a sun team then its fine, but its lacking in power when compared to mons like bisharp galllade, gholdengo evos, and the many different technician boosters

I may also be underestimating it, it has fine coverage overall, its just bisharp gallade or any sneasel base looks like it would tear through that, and dunsparce base defense pkm out defense tsareena bc tsareena is less of a defensive pkm and more of a check to priority spammers
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
After playing many of games cross evo I have determined that the only good gallade receiver is vigoroth because it needs the speed. So I set out to find a even faster one. And I found one I want to try out, so any criticism and improvements are welcome

1678832829399.png

Gallade (Drakloak) @ Focus Sash
Ability: Sharpness
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Sucker Punch
- Sacred Sword
- Psycho Cut
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
So sneasel is broken, we know this already. But after lots of testing and may people saying "I think that's the best evo for sneasel" or "thats the best sneasel evo I have seen", This set is ready to be shown to the world, so let me hype it up even more. Sneasel breloom easily can output more damage then this mon, but sneasel breloom can be inconstant. This mon is much more consistent and has the same sweeping potential as sneasel breloom.
Sneasel Pixel Sticker - Sneasel Pixel Pixelated - Discover & Share GIFs
I made Ceruledge an animated Gen 5 Pokemon Sprite : r/PokemonRMXP


Ceruledge (Sneasel) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Shadow Sneak
- Bitter Blade

I speak from experience when I say, this thing is Strong.
 
Greetings Other Metas

As we all know: Cross evolution is a fun and interesting meta. Sadly, this meta is very unbalanced due to no bans happening ever since CE became playable.
There are a certain number of pokémon that are ever present on almost every team.
In previous discussions with PQRDG, we defined a certain number of mons as the "Big 9":
:sneasel: :scyther: :girafarig: :ursaring: :misdreavus: :magneton: :primeape: :bisharp: :stantler:
As time went on we found more exemplars of mons that may figure a problem: :dunsparce: :vigoroth:
A fellow CE player (DosDogs) said this while we were discussing the meta, "There are a lot of combos me and one of my friends have tried and the end result is always; ':sneasel:/:girafarig:/:dunsparce:/:scyther: is better" or ":gholdengo:/:ceruledge:/:rabsca:(cuz of RB)/:dragonite:/:gyarados: is better' ".
There are a ton of fun ideas to explore that are simply not worth the effort.

The problem we see is that CrossEvo currently has no council, and the OM Leader seems to be inactive.
We have talked to many different players who regularly participate in Cross Evolution tours and they all say pretty much the same thing; "Cross evo is a great OM but I wish there was more action."
So we propose we give Cross Evolution a council: DosDogs, PQRDG, and Myself are all interested in being council members, we all participate in CE tours and have discussed the current meta at great length.
We could also bring back some of the old council members to help, as they are experienced with past metas.
There is also noticeable interest in CE. Every time there is a tour at least one or two people ask about the OM and (mainly) DosDogs, helps the newer players and post a few teams in chat. Now tours start with a number of participants from as few as 6 or as high as 12 matched only by metas with an active ladder.
Due to these factors it would make sense to introduce a council and have some tiering action done. A balanced meta will attract more players and more attention than the "so broken its half balanced" , "same twelve broken mons on a team" meta we currently have. CE deserves attention from players and should be friendly to creativity

smellslikememe
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
There are a certain number of pokémon that are ever present on almost every team.
In previous discussions with PQRDG, we defined a certain number of mons as the "Big 9":
:sneasel: :scyther: :girafarig: :ursaring: :misdreavus: :magneton: :primeape: :bisharp: :stantler:
As time went on we found more exemplars of mons that may figure a problem: :dunsparce: :vigoroth:
There are also several mons that are being crevoed into that could present a problem because any mon can get good stats, moves and abilities by crevoing into them.
These are the ones I want to talk about( I'm not going to talk about gholdengo because PQRDG already did
The first one I want to touch on is Gyarados. Gives 75/115/24/45/80/1, moxie, intimidate, dragon dance, and flying type
This makes it a AMAZING crevo for bulky sweepers and such. Needs to be watched.
Then there is Espathra, who gives 65/25/30/46/30/30, speed boost, stored power, and lumina crash
Espathra crevos can set up and sweep easier then I can make instant oatmeal in the mornings, speed boost may need the ban but I could see Lumina crash being a problem here too.
Vivillon-Fancy is strong as well, giving 35/30/-10/63/20/60, compound eyes, quiver dance, and flying type
Accurate STAB hurricane after a Qdance is very strong. Thankfully no sleep powder, but this is frightening nonetheless.
Last but not least is Gallade, who gives 30/90/30/0/60/30, fighting type, sacred sword, shadow sneak, knock off, and SHARPNESS
Gallade gives a 135 BP STAB move, what else is it gives 90 attack, and priority, and half decent bulk. This warrants a ban in my opinion, as every fast offensive mon should just crevo into gallade.

There are more checks to evos then there are bases, but some evos limit the amount of mons being used and therefore limit creativity. This also makes it less beginner friendly, when I started playing this gen I wanted to use evos like Dachsbun, then my mon got OHKOed by a Gallade Bisharp crevo. Beginners have a lot of ideas and creativity before they see the meta, I saw a Dragonair base earlier today from a beginner, and Dragonair could be interesting as it gets E-Speed.

There are some crevos that I haven't touched on but IMO they are not as prominent without the bases they pair with and those have already been mentioned, or those crevos should take some time in a meta without the superpowers before they see the banslate.
 
Last edited:

DosDogs

I like Cross Evolution
is a Pre-Contributor
So for more proof this format needs tiering I am putting out 6 sample teams that are all tested (I just won a tour with one of them)

Toxtricity (Tandemaus) @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shift Gear
- Population Bomb
- Bite
- Drain Punch



Clodsire (Dunsparce) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Toxic
- Hex
- Recover
- Calm Mind



Dachsbun (Pineco) @ Leftovers
Ability: Well-Baked Body
Tera Type: Bug
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Iron Defense
- Protect
- Body Press
- Wish



Ceruledge (Scyther) @ Focus Sash
Ability: Weak Armor
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Close Combat
- Shadow Sneak



Gholdengo (Voltorb) @ Focus Sash
Ability: Good as Gold
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Discharge
- Make It Rain
- Nasty Plot
- Shadow Ball



Noivern (Girafarig) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Psychic
- Defog
- Shadow Ball

Gallade (Bisharp) @ Black Glasses
Ability: Sharpness
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Night Slash
- Sacred Sword
- Psycho Cut



Ceruledge (Sneasel) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Shadow Sneak
- Bitter Blade


Gholdengo (Stantler) (F) @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Thunderbolt
- Shadow Ball



Rabsca (Girafarig) @ Leppa Berry
Ability: Synchronize
Tera Type: Ground
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Revival Blessing
- Recover
- Earth Power
- Future Sight



Zoroark-Hisui (Gastly) @ Focus Sash
Ability: Illusion
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Bitter Malice
- Dazzling Gleam
- Psychic
- Nasty Plot



Avalugg (Dunsparce) @ Rocky Helmet
Ability: Sturdy
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Rapid Spin
- Body Press
- Stealth Rock
- Roost

Grimmsnarl (Chansey) @ Light Clay
Ability: Prankster
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Thunder Wave



Dragonite (Ursaring) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Extreme Speed
- Close Combat
- Crunch



Lokix (Scyther) @ Heavy-Duty Boots
Ability: Tinted Lens
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Axe Kick
- First Impression
- Sucker Punch
- Swords Dance


Toxapex (Phanpy) @ Leftovers
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Baneful Bunker
- Chilling Water


Gallade (Bisharp) @ Black Glasses
Ability: Sharpness
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Night Slash
- Sacred Sword
- Agility



Gholdengo (Misdreavus) @ Focus Sash
Ability: Good as Gold
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Thunderbolt

Gyarados (Scyther) @ Life Orb
Ability: Intimidate
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Outrage
- Close Combat



breloom (Sneasel) @ Focus Sash
Ability: Technician
Tera Type: Ice
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Beat Up
- Ice Shard
- Swords Dance
- Mach Punch



Clodsire (Dunsparce) (M) @ Rocky Helmet
Ability: Unaware
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Toxic
- Coil
- Hyper Drill



Rabsca (Girafarig) @ Leppa Berry
Ability: Synchronize
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Thunder Wave
- Future Sight
- Revival Blessing


Frosmoth (Misdreavus) (F) @ Leftovers
Ability: Ice Scales
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Dazzling Gleam
- Shadow Ball
- Bug Buzz



Vivillon-Fancy (Magneton) @ Life Orb
Ability: Compound Eyes
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Quiver Dance
- Giga Drain

Skeledirge (Chansey) @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Will-O-Wisp
- Stealth Rock
- Night Shade



Glimmora (Dunsparce) (M) @ Leftovers
Ability: Toxic Debris
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Stealth Rock
- Spikes
- Earthquake
- Roost



Tsareena (Corvisquire) (M) @ Life Orb
Ability: Queenly Majesty
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- High Jump Kick
- Brave Bird
- Roost


Gallade (Vigoroth) (M) @ Choice Scarf
Ability: Sharpness
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aqua Cutter
- Sacred Sword
- Psycho Cut
- Night Slash


Armarouge (Misdreavus) (F) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Expanding Force
- Shadow Ball
- Armor Cannon



Volcarona (Murkrow) (F) @ Life Orb
Ability: Flame Body
Tera Type: Bug
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Quiver Dance
- Morning Sun
- Bug Buzz

Grimmsnarl (Chansey) @ Light Clay
Ability: Prankster
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Thunder Wave



Gholdengo (Stantler) (F) @ Air Balloon
Ability: Good as Gold
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Thunderbolt
- Shadow Ball



Ceruledge (Sneasel) @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Shadow Sneak
- Bitter Blade



Tsareena (Ursaring) @ Heavy-Duty Boots
Ability: Queenly Majesty
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Earthquake
- Play Rough
- Swords Dance



Espathra (Girafarig) @ Leftovers
Ability: Speed Boost
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Stored Power
- Calm Mind
- Dazzling Gleam



Clodsire (Dunsparce) @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 220 Def / 36 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Recover
- Toxic Spikes

These teams were made with the goals of being variable from one another and being strong teams. but I challenge someone to tally up how much of each evo and base were used and reply with the answer. (the team I won a tour with was Balance atespeed )
 
... CrossEvo currently has no council, and the OM Leader seems to be inactive.
We have talked to many different players who regularly participate in Cross Evolution tours and they all say pretty much the same thing; "Cross evo is a great OM but I wish there was more action."
So we propose we give Cross Evolution a council: DosDogs, PQRDG, and Myself are all interested in being council members, we all participate in CE tours and have discussed the current meta at great length.
We could also bring back some of the old council members to help, as they are experienced with past metas.
There is also noticeable interest in CE. Every time there is a tour at least one or two people ask about the OM and (mainly) DosDogs, helps the newer players and post a few teams in chat. Now tours start with a number of participants from as few as 6 or as high as 12 matched only by metas with an active ladder.
Due to these factors it would make sense to introduce a council and have some tiering action done. A balanced meta will attract more players and more attention than the "so broken its half balanced" , "same twelve broken mons on a team" meta we currently have. CE deserves attention from players and should be friendly to creativity

smellslikememe
Thanks for making this post. Been a bit busy lately but main reason tiering has been inactive is due to Lydia leaving (for the time being) and a lack of a ladder. Actually getting people with active interest on a council was the main roadblock, so I'm more than willing to accept people on the council given the effective lack of one currently. Expect a DM on details soon.

On the topic of balance: it's generally been a generational trend that Crossevo has always been heavily centralized. I think the current state of the meta is most certainly in a state where specific Pokemon and moves are problematic and should be looked at; however, I think that there has always been a fine line between too much centralization and too much variety for this meta; in past gens, the meta has been kept centralized (to I believe a relatively healthy degree) by Gligar in Gens 6/7 and by the fairly numerous S/S- rank threats in Gen 8. I can't imagine that healthy variety is as easy to achieve as banning a bunch of centralizing Pokemon; thus, I think the response should be more initially muted what I think you're suggesting here, but we can settle that via discussion.

One last note: in the hills has agreed to join the council as well, so we'll have a 5 person council to work things out if all goes well.
 

IMakeNoSense

hey it's that one guy who makes art
is a Pre-Contributor
Having a lot of fun with Cross Evolution this gen!

---

I would like to call forth the rebellion deep within our human nature and propose a hero amongst the abyss of this Clodsparce wasteland...

Today/tonight, the Clodsly Fanclub initiates with a proposal, for you to join the ways of the Clodsly!


"But IMakeNoSense!" Says your beautiful, handsome face, "Why should I join the Clodsly Fanclub?" Great question, my friend!

Clodsly boasts a very modest, yet balanced stat distribution of 125/110/110/30/120/15. It does not need its pathetic speed nor its special attack to be one of (if not, hopefully, the best) defensive Pokémon in the CE OM. Being a rock type, much like the living legend and inspiration Garganacl, Clodsly resists many of the Normal type threats in the tier such as, but not limited to, Tandemaus, Stantler, Girafarig, and the foolish Dunsparce. Clodsly can terastallize into a better defensive type if Rock type seems to disadvantage its current position, like Ghost, Steel, Water, or Fairy. Further more, a Clodsly can laugh at the face of a boosted Normal type thinking they can break through the mighty Clodsly, as it has been graced with the ability Unaware, making the efforts of such basic-type bafoon a fruitless journey.

Clodsly does, in no way, support the downfall nor the discrimination of the Clodsparce enthusiasts, however, it is time for a new era of Clodsire recievers! Below is all you need to get started into the Clodsly Fanclub. Now get out there and make Clodsly proud!


Clodsire (Bonsly) (M) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Ghost / Steel / Fairy / Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse / Stealth Rock
- Earthquake
- Toxic
- Recover


clodsly.png
 

DosDogs

I like Cross Evolution
is a Pre-Contributor
Ok, this is calling me out (I drew that clodsparce XD). And I made clodsparce a thing in the first place. But have you considered these facts? Clodsparce has one weakness and one immunity, clodsly shares that weakness plus more, he may have more resists but his weaknesses are more relevant to the meta.

Clodsparce also has much more potential then clodsly, and I have evidence here. With coil clodsparce can easily tank hits and output damage without losing to other tanks that outspeed with toxic. It also has much better overall bulk; 175/100/85/85/140/50. Coil raises defense and attack to sweeping levels if your opponent lets you. Only one weakness makes what move your opponent is going to use much more predictable, allowing you to tera appropriately, also allowing tera poison as an option which makes you immune to toxic.

Clodsparce also has utility as an hazard setter and a hex user, not just the predictable bulk clodsly will have. Overall clodsly is a great alternative to clodsparce if you want to use dunsparce as a base to something else. But I will not spread propaganda like some people *cough cough* and if you want to build stall(for some reason) they are both great options, clodsparce can balance your team with bulk while being an offensive threat and bonsly can be a psychical wall that can be difficult to breakthrough, overall I think clodsparce is a higher tier due to versatility and being a stronger offensive presence.

Sets for clodsparce:
the coil set(main set)
Clodsire (Dunsparce) @ Rocky Helmet/Leftovers
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Earthquake/Hyper Drill
- Recover
- Coil

Hazard setting set
Clodsire (Dunsparce) @ Leftovers/Rocky Helmet
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 220 Def / 36 SpD
Impish Nature
- Stealth Rock
- Earthquake/Hyper Drill
- Recover
- Toxic Spikes

Hex set
Clodsire (Dunsparce) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Toxic
- Hex
- Recover
- Calm Mind
 
I never formally announced this, but please welcome DosDogs, in the hills, PQRDG, and Zuldaar to the Cross Evolution council! This comes at a pivotal time, as OMotM voting is coming up, and given that the meta has been given months to settle we have a strong idea of what threats in the tier necessitate tiering action. Thus, without further ado, the first slate of the generation:

QUICKBANDosDogsin the hillsPQRDGsmellslikememeZuldaarACTION
Speed BoostBANBANBANBANBAN5-0-0 BAN
Revival BlessingBANBANBANBANBAN5-0-0 BAN
UrsaringBANABSBANBANBAN4-0-1 BAN
GholdengoBANBANBANABSBAN4-0-1 RESTRICT
GalladeBANBANBANABSBAN4-0-1 RESTRICT
SneaselBANABSBANABSDNB2-1-2 BAN
ScytherBANDNBBANDNBBAN3-2-0 BAN

Most of these things included in the slate are the subject of common complaints in the current meta. For this slate, we required a majority of over 50% of the votes for a ban (or a restriction in case of evolutions). For this purpose, a tied vote with abstentions taken into account (i.e. 2-2-1 or 1-1-3) would have resulted in no action. Explanations for bans below:
Espathra has proven to be an enormously problematic evolution with Speed Boost, particularly on Girafarig; the enormous snowballing potential of Speed Boost/Calm Mind/Stored Power is even more apparent in a metagame where fully invested bulk is typically more serviceable than that of vanilla Espathra when it was still legal in OU, to the point where teams that lack a dedicated Espathra evo check simply lose on the spot to it. Espathra was banned in OU for its lack of viable counterplay and its overall restricting presence; these effects are felt here to an even greater degree, as the current Cross Evolution meta lacks viable Dark or Steel types that could even hope to check it, while potential revenge killers are completely outsped as a result of Speed Boost or lack the power (in the case of priority users) to act as sufficient counterplay. As most of these effects can be attributed to Speed Boost specifically and not Espathra as a whole, we decided to take action on Speed Boost while allowing Espathra to remain.
Revival Blessing, while generally overshadowed by the other shinier toys introduced this generation, is mechanically a move that the council universally deems to be uncompetitive. Adding the fact that nearly any Pokemon can receive it due to the Stage 2 Rabsca and the Stage 3 Pawmot donating it via evolution, and it becomes a gotcha move that can immediately reset progress which can't be effectively prepared for during team preview due to the fact that it is effectively unscoutable in this metagame.
Ursaring has a number of viable sets it can use, but the main problem we find is with its Dragonite set; with a high 180 base Atk and respectable bulk on top of Multiscale, STAB Extreme Speed, and a multitude of setup options and viable sets, it has been a heavily oppressive force that makes offense v. offense matchups even more volatile than they already are and Unawares borderline required on slower paced teams, lest they wish to be swept by a +2 Ursaring. Having few answers and otherwise having dominant matchups against the rest of the meta, it should come as no surprise that the councils has found this to be too constricting on teambuilding and thus banworthy.
Gholdengo is similarly restrictive to Ursaring, in that its donated typing of Steel/Ghost, a 120 BP STAB in Make It Rain, and fantastic ability in Good As Gold make it incredibly hard to deal with without specific and fairly easily scoutable checks. Making progress against a Gholdengo evo in-battle is a task that elicits far less reward in comparison to the risk it presents, and it is nearly impossible to prepare for every set a Gholdengo evo can run. This, on top of its numerous amazing traits in its typing, movepool, ability, and stats, are the reasons that the council has decided to restrict evolving into it.
Gallade is an "honest" evolution, in that it achieves a singular purpose: any semi-viable Stage 2 cross-evolving into it immediately becomes an offensive powerhouse with access to a 135 BP STAB, a huge number of coverage options, and otherwise good to great stat boosts across the board. While in past gens Gallade was heavily hampered by a huge number of checks and wide Scald distribution as well as an overall heavier emphasis on bulk, it is clear that in the current state of Gen 9 this is not the case. Very few Pokemon can switch into Gallade reliably, and of those effectively none are able to stomach the huge variety of coverage it has access to. In the current metagame, its power is too excessive and its checks are too few for it to be considered a healthy presence.
Scyther is in somewhat of the same boat as Gallade; while in past gens it was kept in check both defensively and offensively by a multitude of Pokemon and held back by its poor offensive and defensive typing, in Gen 9 this is no longer the case. Its high base stats (especially relative to the much lower level of bulk in the current metagame), Steel-types being nonexistent, and lack of offensive counterplay make it difficult to deal with in the current meta, especially considering the large number of viable evos it has to play around with, Lokix especially. While there are Pokemon that are capable of stomaching its hits, it having native access to U-Turn means that even switching into it is a relatively high commitment. This overall has made Scyther a heavily restrictive force in the metagame, with even its few viable checks, such as Ursaring, unable to consistently deal with it.
Sneasel has always been a broken Pokemon in Cross Evolution; this is now the fourth straight generation in which it will be quickbanned. Its ban reasoning is relatively set in stone: a stellar offensive typing, an unrivaled speed tier, a serviceable movepool, and access to a huge pool of viable evos (especially Breloom) make Sneasel hard to prepare for in the builder and difficult to play around in practice. Much of the ban reasoning also overlaps with Scyther, and given its generational reputation I doubt I need to go much deeper into why Sneasel is unhealthy, particularly in a metagame where Fairies are sparse and bulk is generally much lower than in past gens.

To reiterate, Scyther, Sneasel, Ursaring, Speed Boost, and Revival Blessing are now banned, and Gholdengo and Gallade are now restricted, meaning you may no longer cross-evolve into them. Tagging Kris to implement, and thanks in advance.

Following these bans, the following Pokemon, evolutions, and moves have been watchlisted:
- Miraidon
- Lokix
- Last Respects
- Rage Fist

In other news, Cross Evolution now has a banner! Huge thanks to IMakeNoSense for the amazing art.
1679812964161.png
 
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So recently I thought it could be fun to try a Polteageist evo, using the traditional Shell Smash + Stored Power set. However, setting it up could potentially prove difficult, so I also decided to use Orthworm for a slow Shed Tail.

Here's the sets: https://pokepast.es/876233c042d9e76c

I decided to use Girafarig because it was a good special attacker with a good movepool that happened to get STAB on Stored Power, but there are probably many other viable Pokémon. Sucker Punch is ran to block opposing Sucker Punches, though it'll probably only work like once or twice. They don't have a terrible damage output, though, since your Attack matters a bit less once you've used Shell Smash.

I've tested it a bit and I've managed to sweep a few times, though it gets walled by Steel types, so Earthquake definitely seems like something to look into. Some Attack EVs might not be a bad idea either.

I'm not too sure how optimal my Orthworm is, but it seems to get the job done. The trick is switching into the right Pokémon. I've also found that it walls a couple stall crevos due to the combination of being immune to both Toxic and Earthquake.

What do you guys think of these sets?
 
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Theorymon time:

-->


Fighting/Flying

Stats: 95/145/40/110/100/145

With a good attack stat, a great speed tier, a strong boosting move in Dragon Dance, Moxie to potentially snowball or Intimidate to pach up that rubbish defence, a wide enough movepool to, AFAIK, have no true, no setup required counters and Fighting STAB to cause problems for 2 of the best anti-setup mons if they haven't already been Tera'd, I think Primence could make an effective sweeper or wallbreaker.

Salamence (Primeape) @ Life Orb
Ability: Moxie
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rage Fist
- Dragon Dance
- Earthquake/Ice Punch/Gunk Shot/Dual Wingbeat

Salamence (Primeape) @ Choice Scarf
Ability: Moxie
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rage Fist
- U-Turn
- Earthquake/Ice Punch/Gunk Shot/Dual Wingbeat
 
Theorymon time:

-->


Fighting/Flying

Stats: 95/145/40/110/100/145

With a good attack stat, a great speed tier, a strong boosting move in Dragon Dance, Moxie to potentially snowball or Intimidate to pach up that rubbish defence, a wide enough movepool to, AFAIK, have no true, no setup required counters and Fighting STAB to cause problems for 2 of the best anti-setup mons if they haven't already been Tera'd, I think Primence could make an effective sweeper or wallbreaker.

Salamence (Primeape) @ Life Orb
Ability: Moxie
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rage Fist
- Dragon Dance
- Earthquake/Ice Punch/Gunk Shot/Dual Wingbeat

Salamence (Primeape) @ Choice Scarf
Ability: Moxie
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rage Fist
- U-Turn
- Earthquake/Ice Punch/Gunk Shot/Dual Wingbeat
I like where you're going with this but sadly I just don't think the first set will work. Since it's a setup sweeper with poor defenses, it's going to need to hold a Focus Sash. Once the Focus Sash has been broken, any priority move would KO it, and you lack any of your own to do anything about it. Intimidate isn't going to be enough to cover for its poor Defense, and while not bad, its Special Defense isn't great either. Additionally, your Speed tier probably doesn't matter too much after you've used Dragon Dance, assuming it isn't complete trash.

I feel that Dragonite or Baxcalibur would accomplish what you're trying to accomplish here a bit better, or even Gyarados if you don't mind using Stage 1 bases instead of Stage 2.

The second one intrigues me a bit more. I feel like it has more potential, though I personally would not run Rage Fist on it, especially since it's holding a Choice Scarf. For the same reason, I'm not too sure if U-Turn is worth it. Just make sure to watch out for opposing priority moves and Focus Sashes. Overall pretty solid.
 
I like where you're going with this but sadly I just don't think the first set will work. Since it's a setup sweeper with poor defenses, it's going to need to hold a Focus Sash. Once the Focus Sash has been broken, any priority move would KO it, and you lack any of your own to do anything about it. Intimidate isn't going to be enough to cover for its poor Defense, and while not bad, its Special Defense isn't great either. Additionally, your Speed tier probably doesn't matter too much after you've used Dragon Dance, assuming it isn't complete trash.

I feel that Dragonite or Baxcalibur would accomplish what you're trying to accomplish here a bit better, or even Gyarados if you don't mind using Stage 1 bases instead of Stage 2.

The second one intrigues me a bit more. I feel like it has more potential, though I personally would not run Rage Fist on it, especially since it's holding a Choice Scarf. For the same reason, I'm not too sure if U-Turn is worth it. Just make sure to watch out for opposing priority moves and Focus Sashes. Overall pretty solid.
Having put a bit more thought into it, I actually think Haxorus might be the best option, as while it may not have the raw power of a Dragonite or Baxcalibur evolution the best answer for setup sweepers is usually Unaware, but Haxorus has Mold Breaker.
 

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