Copperajah

NDK

Perpetually Tired
is a Pre-Contributor
:Copperajah:
Type: Steel
Base Stats: 122 HP/ 130ATK / 69 DEF/ 80 SPA/ 69 SPD/ 30 SPE
Abilities: Heavy Metal/Sheer Force
Notable Moves:
Body Press
Body Slam
Earthquake
Heavy Slam
Play Rough
Rock Slide
Stone Edge
Superpower
Stealth Rock
Pros: Copperajah Has a Great Attack stat of 130, which is enough to topple many top threats in the tier
It has a great defensive typing, mono steel
Sheer Force Could potentially be used to increase power further, while Heavy Metal could increase Heavy Slam damage
Cons:
Very slow with 30 speed, needs to invest heavily to outpace walls
Defensive stats not great
Lacks reliable recovery
Sets:
Copperajah @ Assault Vest
EVs: 252 Atk / 52 Def / 204 Spe
Adamant Nature
-Heavy Slam
-Stone Edge
-Earthquake/Superpower
-Play Rough
With an Assault Vest in hand, Copperajah becomes a much better check to Espartha, resisting both of Espartha's main attacking moves. Heavy slam is there to provide good source of damage. Stone Edge is used to hit Fire types such as Talonflame. Earthquake is used to hit opposing Electric and Steel types for super-effective damage. Alternatively, Superpower, while only hitting Steel-types for super-effective damage, hits harder than Earthquake. Finally, Play rough damages Dark and Dragon types of the tier. The speed evs are for outspeeding Blissey and Chansey.
 
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Sets:
Copperajah @ Assault Vest
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Heavy Slam
-Stone Edge
-Earthquake/Superpower
-Play Rough
Why would you use a set that has speed investment? Even with max speed and a scarf most of the metagame outspeeds. It is better to invest in bulk and double down on your lack of speed either to use on a trick room team or punish said strategy.
 

NDK

Perpetually Tired
is a Pre-Contributor
Why would you use a set that has speed investment? Even with max speed and a scarf most of the metagame outspeeds. It is better to invest in bulk and double down on your lack of speed either to use on a trick room team or punish said strategy.
Good point, the speed was used mainly to outpace walls such as Chansey and Blissey but most of the meta outspeeds it, also Trick Room teams are known for their inconsistency.
 
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Stone Edge is used to hit Fire types such as Chi-Yu. Earthquake is used to hit opposing Electric and Steel types for super-effective damage. Alternatively, Superpower, while only hitting Steel-types for super-effective damage, hits harder than Earthquake. Finally, Play rough damages Dark and Dragon types of the tier. The speed evs are for outspeeding Blissey and Chansey.
U don’t need to mention Chi-Yu since it’s OU, just change to Talonflame
 
Personally i run it on a rain team, somewhat negating its fire weakness. Unfortunately it lost power whip from gen 8 so it can't really touch bulky waters.

Set:
Rain Tusk (Copperajah) @ Leftovers
Ability: Heavy Metal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Stone Edge
 
Copperajah really thrives in Trick Room due to being able to capitalize on its great power and very slow speed. It will still have major issues outside of Tera Blast or Curse breaking through things though. Loss of Power Whip is a huge deal especially with Gastrodon and the other ground/water types around. It is hard to justify its use with Lucario and Tinkaton being in the tier, but what it has over them is the immediate knock power.
 

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