GG Clefable (done]

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pannu

MEDKIT CUZ SHES HEALABLE
is a Top Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
[SET]
name: Utility (Defense)
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Knock Off / Aromatherapy
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefable's good utility movepool and insane defensive profile make it an excellent addition to almost any Godly Gift team. Magic Guard lets it ignore opposing entry hazards as well as absorb status moves for its teammates. Notably, it has an incredibly wide movepool featuring amazing utility moves like Stealth Rock, Thunder Wave, and Aromatherapy. With a Defense donation and its fantastic defensive typing, it can switch into physical attackers like Zygarde-10%, Urshifu-R, and Zekrom. Thunder Wave cripples offensive threats like Galarian Slowking, Tapu Lele, and Mewtwo as they try to take advantage of Clefable and helps slow wallbreaking teammates get the jump on foes. Knock Off can displace items on the opposing team, notably on common switch-ins like Heatran, Necrozma-DM, and Ho-Oh. Aromatherapy can be run to remove status conditions from its team members. Leftovers is the preferred item to run to get more passive recovery; however, Rocky Helmet can be run to chip physical attackers like Urshifu-R, Weavile, and Yveltal.

Clefable is an amazing defensive staple on any team that can give it the required Defense stat. It pairs extremely well with high Defense gods like Necrozma-DM and Groudon; it can still make use of a lesser Defense donation like from Yveltal or Kyurem-W as well. Clefable's ability to annoy opposing walls with status, chip damage, and item removal makes it a great asset for offensive teammates. Thunder Wave variants pair up excellently with slower wallbreakers like Kyurem-W and Rillaboom, helping them break through faster checks. Aromatherapy is appreciated by teammates that stand to benefit from longer games, like Ho-Oh and Gastrodon. Psychic- and Fairy-types like Tapu Lele, Mewtwo, and Galarian Slowking appreciate it removing Leftovers and Assault Vest from Steel-types. Steel- and Poison-type Pokemon like Heatran, Galarian Slowking, and Necrozma-DM can pivot into and force out Clefable, so running answers to these Pokemon such as Landorus-T, Garchomp, and Groudon is recommended. Special Walls like Assault Vest Tangrowth, Ho-Oh, and Slowbro are also good teammates to deal with special attackers.

[SET]
name: Unaware (Defense, Special Defense)
move 1: Moonblast
move 2: Calm Mind / Stealth Rock / Knock Off
move 3: Aromatherapy / Flamethrower
move 4: Soft-Boiled
item: Heavy-Duty Boots / Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Thanks to Unaware, Clefable can effectively check setup sweepers such as Kartana, Rayquaza, and Garchomp. Calm Mind lets it act as a wincon and offensively pressure the opposing team, while also letting it set up alongside and deal with special attackers like Yveltal and Volcarona. Utility options like Stealth Rock and Knock Off are viable alternatives to Calm Mind. Aromatherapy can be run to cure it and its teammates from status conditions, helping it outlast checks like Gastrodon and Ho-Oh that rely on Toxic to beat it. Flamethrower can be run to improve its sweeping potential and gives it a way to hit Steel-types like Ferrothorn and Corviknight; however, this means cleric support elsewhere on the team is needed. Heavy-Duty Boots should be ran to fix its vulnerability to entry hazards while allowing it to bluff Magic Guard. Leftovers can be run instead to help Clefable's role as a wincon. A specially defense spread can be utilized instead if Clefable receives a Special Defense donation.

Clefable is a natural fit on stall and bulkier teams, especially when being paired up with gods that have a high Defense stat like Giratina, Necrozma-DM, and Shuckle. Defoggers like Corviknight, Ho-Oh, and Tornadus-T makes for good teammates, as entry hazards annoy Clefable if it gets its Heavy-Duty Boots knocked off. Steel-types like Necrozma-DM and Kartana could prove troublesome for Clefable, so teammates to help against these like Corviknight, Ferrothorn, and Tornadus-T are greatly appreciated. Incredibly powerful special attackers like Mewtwo, Kyurem-W, and Galarian Moltres also prove troublesome for it, so specially defensive teammates like Gastrodon, Tyranitar, and Slowbro can help deal with these. Physical walls such as Buzzwole and Skarmory are mandatory alongside specially defensive variants. Cleric support from teammates like Vaporeon and Audino is appreciated to allow Clefable to drop Aromatherapy for a utility move.

[STRATEGY COMMENTS]
Other Options
=============

Wish can be used to let Clefable heal up teammates like Excadrill, Landorus-T, and Groudon. Teleport is another option to safely pivot in the likes of Blacephalon, Zygarde-10%, and Kyurem-W, and it can also be used alongside Wish to safely heal up its teammates. Encore can be used to deny setup opportunities as well as allow safe swap ins for teammates. Trick alongside crippling items like Choice Scarf and Sticky Barb can also be used to deal with opposing walls.

Checks and Counters
===================

**Strong Wallreakers**: Powerful wallbreakers like Tapu Lele and Galarian Moltres can overwhelm Clefable. Furthermore, set up sweepers with Mold Breaker such as Zekrom and Pangoro can break through Unaware variants.

**Steel-types**: Clefable cannot do much against Steel-types like Necrozma-DM, Zamazenta-C, and Ferrothorn. They have to be careful to avoid switching into troublesome moves like Knock Off, Flamethrower, Trick, and Thunder Wave though.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[UT, 523866], [longhiep341, 500884]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

I chose this cyclone with you
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
Please fix the title lol
add remove conjecture
[SET]
name: Utility (Defense)
move 1: Moonblast
move 2: Soft-Boiled hyphen
move 3: Thunder Wave / Knock Off / Aromatherapy
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefable's good utility makes movepool and insane defenisve profile make it an excellent addition to almost any Godly Gift team thanks to its insane defensive profile. Magic Guard lets it ignore opposing entry hazards as well as absorb status moves for its teammates. Notably, it has an incredibly wide movepool featuring amazing moves like Stealth Rock, Thunder Wave, and Aromatherapy. A Defense donation lets it With a Defense donation and its fantastic defensive typing, it can switch into physical attackers like Zygarde-10%, Alolan Persian, and Zekrom. Thunder Wave can be used to cripple offensive threats like Kyogre, Tapu Lele, or and Mewtwo. While also slowing down the opposing team to help breakers on its side function and help slow wallbreaking teammates get the jump on foes. Knock Off can displace items on the opposing team, notably on common switch-ins to Clefable like Heatran, Necrozma-DM, and Ho-Oh. Aromatherapy can be run to remove status conditions from its team members. Leftovers is the preferred item to run to get more passive recovery. However, Rocky Helmet can be run to chip physical attackers like Urshifu, Weavile, and Yveltal.

Clefable is an amazing defensive staple on any team that needs it can give it the required Defense stat. Due to it wanting to be a Defense slot, gods with good defense stats like Yveltal, Kyogre, or Necrozma-DM and Groudon are excellent to pair it up with; it can still make use of a more mediocre Defense donation like from Yveltal or Kyogre as well. The amount of utility it can bring to a team also makes it an appreciate teammate for a plethora of offensive threats, being able to cripple the opposing teams walls. this needs way more elaboration; what specific teammates benefit from TWave? Aroma? Knock? Steel- and Poison-type Pokemon like Heatran, Galarian Slowking, and Necrozma-DM can pivot into and force out Clefable, so running answers to these Pokemon is important. Ground-types such as Landorus-T, Garchomp, and Groudon can help pressure these foes.

[SET]
name: Unaware (Defense)
move 1: Calm Mind
move 2: Moonblast
move 3: Aromatherapy / Flamethrower
move 4: Soft-Boiled hyphen
item: Heavy-Duty Boots / Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Thanks to its ability Unaware, Clefable can effectively check set-up setup sweepers such as Kartana, Rayquaza, and Garchomp. Calm Mind lets it act as a win-con wincon and offensively pressure team, while also lets it set up alongside and as such deal with Special Attackers like Galarian Moltres, Tapu Fini, (comma) and Volcarona. Aromatherapy can be run to cure it and its teammates from status conditions. Flamethrower can be run to improve its sweeping potential, and gives it a way to hit Steel-types like Ferrothorn and Corviknight, however this means you need cleric support elsewhere on the team. Heavy-Duty Boots should be ran to fix its vulnerability to entry hazards while allowing it to bluff Magic Guard. mention leftovers for a more wincon focused set, agree boots should be first though

Clefable is a natural fit on stall and bulkier teams, especially when being paired up with gods that have a high Defense stat like Giratina and Ho-Oh, Necrozma-DM, and Shuckle. Other common stall staples like Buzzwole, Tornadus-T, and Gastrodon make for great teammates alongside it. Notably, Defoggers like Corviknight, Ho-Oh, and Tornadus-T makes for good teammates, as entry hazards annoy Clefable if it gets its item knocked off. needs to be much longer. What set up sweepers can it not check? (Goltres, NDM, etc) Which ones are borderline (Kart depending on Def). very specially weak, what teammates help cover up for that?

[STRATEGY COMMENTS]
Other Options
=============

On teams where Shuckle is the god, Clefable makes excellent use of inheriting its Defense stat on a Magic Guard Calm Mind set, becoming very difficult to break through. However these teams are incredibly niche. Wish and Teleport (both together and separately) should be in OO

Checks and Counters
===================

**Strong Wallreakers**: Powerful wallbreakers like Kyogre, Tapu Lele and Galarian Moltres can overwhelm Clefable. Furthermore, set up sweepers with Mold Breaker such as Zekrom, Pangoro, and Kyurem-B can break through Unaware variants.

**Steel-types**: Clefable cannot do much against Steel-types like Necrozma-DM, Zamazenta, and Ferrothorn. While they do not appreciate switching into Knock Off or Thunder Wave if they get in safely they force out Clefable.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Good start, but second paragraphs need a lot more detail. Let me know when you're ready for a recheck.
 
Add Remove Conjecture
[SET]
name: Utility (Defense)
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Knock Off / Aromatherapy
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefable's good utility movepool and insane defensive profile make it an excellent addition to almost any Godly Gift team. Magic Guard lets it ignore opposing entry hazards as well as absorb status moves for its teammates. Notably, it has an incredibly wide movepool featuring amazing utility moves like Stealth Rock, Thunder Wave, and Aromatherapy. With a Defense donation and its fantastic defensive typing, it can switch into physical attackers like Zygarde-10%, Alolan Persian Urshifu-R, and Zekrom. Thunder Wave can be used to cripple offensive threats like Kyogre, Tapu Lele, and Mewtwo as they try to take advantage of Clefable Clef never wants to switch in on these Pokemon and help slow wallbreaking teammates get the jump on foes. Knock Off can displace items on the opposing team, notably on common switch-ins to Clefable like Heatran, Necrozma-DM, and Ho-Oh. Aromatherapy can be run to remove status conditions from its team members. Leftovers is the preferred item to run to get more passive recovery. However, Rocky Helmet can be run to chip physical attackers like Urshifu-R, Weavile, and Yveltal.

Clefable is an amazing defensive staple on any team that can give it the required Defense stat. Due to it wanting to be a Defense slot, gods with good defense stats like Necrozma-DM and Groudon are excellent to pair it up with; it can still make use of lesser Defense donation like from Yveltal or Kyogre as well. The amount of utility it can bring to a team also makes it an appreciated teammate for a plethora of offensive threats, being able to cripple the opposing teams walls. Thunder Wave variants pair up excellently with slower wallbreakers like Kyogre and Rillaboom, helping them break through faster checks. Aromatherapy is appreciated by teammates that stand to benefit from longer games, like Ho-Oh and Gastrodon. And Psychic- and Fairy-types like Tapu Lele, Mewtwo, and Galarian Slowking appreciate it Knocking Off Steel-types. Steel- and Poison-type Pokemon like Heatran, Galarian Slowking, and Necrozma-DM can pivot into and force out Clefable, so running answers to these Pokemon is important. Ground-types such as Landorus-T, Garchomp, and Groudon can help pressure these foes. Add answers to special attackers somewhere

[SET]
name: Unaware (Defense, Special Defense)
move 1: Calm Mind
move 2: Moonblast
move 3: Aromatherapy / Flamethrower
move 4: Soft-Boiled
item: Heavy-Duty Boots / Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD I don't think Calm Mind is mandatory on Clef at all, stall is perfectly fine with another mon like BU Corvi or Demon Registeel as wincon, so swap Moonblast and Calm Mind and add Knock / Rock behind Calm Mind is better.

[SET COMMENTS]
Thanks to Unaware, Clefable can effectively check setup sweepers such as Kartana, Rayquaza, and Garchomp. Calm Mind lets it act as a wincon and offensively pressure team, while also lets it set up alongside and as such deal with Special Attackers like Tapu Fini and Volcarona. CM Fini always has Taunt, use another example Aromatherapy can be run to cure it and its teammates from status conditions Also mention how it punishes foes that rely on Toxic to stop it from setting up if Calm Mind. Flamethrower can be run to improve its sweeping potential, and gives it a way to hit Steel-types like Ferrothorn and Corviknight, however this means you need cleric support elsewhere on the team is needed. Heavy-Duty Boots should be ran to fix its vulnerability to entry hazards while allowing it to bluff Magic Guard. Leftovers can be run instead to help Clefable's role as a wincon. Yeah, add the other moves I mentioned above, also the specially defensive EVs

Clefable is a natural fit on stall and bulkier teams, especially when being paired up with gods that have a high Defense stat like Giratina, Necrozma-DM, and Shuckle. Other common stall staples like Buzzwole, Tornadus-T These are 100% not stall staples, and Gastrodon make for great teammates alongside it Honestly, mentioning these without saying why they fit makes this a bit out of place, just remove this sentence. Notably, Defoggers like Corviknight, Ho-Oh, and Tornadus-T makes for good teammates, as entry hazards annoy Clefable if it gets its item Heavy-Duty Boots knocked off. Steel-types like Necrozma-DM and Kartana could prove troublesome for clefable, so teammates to help against these like Corviknight, Ferrothorn, and Tornadus-T are greatly appreciated. Incredibly powerful special attackers like Mewtwo, Kyurem-W, and Galarian Moltres also prove troublesome for it, so specially defensive teammates like Gastrodon, Tyranitar, and Slowbro can help deal with these. Add physical walls if it's SpDef, can also add stuffs that deal with mons that outlast it like Clear Smog Gastro and Ho-Oh. Also cleric support if Clef forgoes Aromatherapy.

[STRATEGY COMMENTS]
Other Options
=============

On teams where Shuckle is the god, Clefable makes excellent use of inheriting its Defense stat on a Magic Guard Calm Mind set, becoming very difficult to break through. However these teams are incredibly niche. Wish can be used to let Clefable heal up teammates like Excadrill, Landorus-T, and Groudon. Teleport is another option to safely pivot in the likes of Blacephalon, Kyogre, and Kyurem-W, it can also be used alongside Wish to safely heal up its teammates. Add Encore, Trick Scarf/Sticky Barb, Toxic here (If you feel like it, also Cosmic Power)

Checks and Counters
===================

**Strong Wallreakers**: Powerful wallbreakers like Kyogre, Tapu Lele and Galarian Moltres can overwhelm Clefable. Furthermore, set up sweepers with Mold Breaker such as Zekrom, and Pangoro, and Kyurem-B Kyurem-B doesn't really beat Clef unless you get 4-5 hits with Icicle Spear at +1 twice can break through Unaware variants.

**Steel-types**: Clefable cannot do much against Steel-types like Necrozma-DM, Zamazenta-C, and Ferrothorn. While they do not appreciate switching into Knock Off or Thunder Wave if they get in safely they force out Clefable. You did mention Flamethrower above so you need to add it here

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Cleaning things up and adding some stuffs, ping me when you have implemented.
 
Add Remove Conjecture
[SET]
name: Utility (Defense)
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Knock Off / Aromatherapy
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefable's good utility movepool and insane defensive profile make it an excellent addition to almost any Godly Gift team. Magic Guard lets it ignore opposing entry hazards as well as absorb status moves for its teammates. Notably, it has an incredibly wide movepool featuring amazing utility moves like Stealth Rock, Thunder Wave, and Aromatherapy. With a Defense donation and its fantastic defensive typing, it can switch into physical attackers like Zygarde-10%, Urshifu-R, and Zekrom. Thunder Wave can be used to cripple offensive threats like Kyogre Galarian Slowking, Tapu Lele, and Mewtwo as they try to take advantage of Clefable and help slow wallbreaking teammates get the jump on foes. Knock Off can displace items on the opposing team, notably on common switch-ins to Clefable like Heatran, Necrozma-DM, and Ho-Oh. Aromatherapy can be run to remove status conditions from its team members. Leftovers is the preferred item to run to get more passive recovery. However, Rocky Helmet can be run to chip physical attackers like Urshifu-R, Weavile, and Yveltal.

Clefable is an amazing defensive staple on any team that can give it the required Defense stat. Due to it wanting to be a Defense slot, gods with good defense stats like Necrozma-DM and Groudon are excellent to pair it up with; it can still make use of lesser Defense donation like from Yveltal or Kyogre Kyurem-W as well. The amount of utility it can bring to a team also makes it an appreciated teammate for a plethora of offensive threats, being able to cripple the opposing teams walls. Thunder Wave variants pair up excellently with slower wallbreakers like Kyogre Kyurem-W and Rillaboom, helping them break through faster checks. Aromatherapy is appreciated by teammates that stand to benefit from longer games, like Ho-Oh and Gastrodon. Psychic- and Fairy-types like Tapu Lele, Mewtwo, and Galarian Slowking appreciate it Knocking Off Steel-types. Steel- and Poison-type Pokemon like Heatran, Galarian Slowking, and Necrozma-DM can pivot into and force out Clefable, so running answers to these Pokemon is important. Ground-types such as Landorus-T, Garchomp, and Groudon can help pressure these foes. Special Walls Like Assault Vest Tangrowth, Ho-Oh, and Slowbro are also good teammates to deal with special walls attackers.

[SET]
name: Unaware (Defense, Special Defense)
move 1: Calm Mind Moonblast
move 2: Moonblast Calm Mind / Stealth Rock / Knock Off
move 3: Aromatherapy / Flamethrower
move 4: Soft-Boiled
item: Heavy-Duty Boots / Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Thanks to Unaware, Clefable can effectively check setup sweepers such as Kartana, Rayquaza, and Garchomp. Calm Mind lets it act as a wincon and offensively pressure team, while also lets it set up alongside and as such deal with Special Attackers like Yveltal and Volcarona. If there's already another teammate as a wincon, then an utility option like Stealth Rock or Knock Off is a viable alternative. Aromatherapy can be run to cure it and its teammates from status conditions, it can also help it outlast checks like Gastrodon and Ho-Oh who rely on Toxic to beat it. Flamethrower can be run to improve its sweeping potential, and gives it a way to hit Steel-types like Ferrothorn and Corviknight, however this means cleric support elsewhere on the team is needed. Heavy-Duty Boots should be ran to fix its vulnerability to entry hazards while allowing it to bluff Magic Guard. Leftovers can be run instead to help Clefable's role as a wincon. A specially defense spread can be utilized instead if Clefable receives a Special Defense donation.

Clefable is a natural fit on stall and bulkier teams, especially when being paired up with gods that have a high Defense stat like Giratina, Necrozma-DM, and Shuckle. Notably, Defoggers like Corviknight, Ho-Oh, and Tornadus-T makes for good teammates, as entry hazards annoy Clefable if it gets its Heavy-Duty Boots knocked off. Steel-types like Necrozma-DM and Kartana could prove troublesome for Clefable, so teammates to help against these like Corviknight, Ferrothorn, and Tornadus-T are greatly appreciated. Incredibly powerful special attackers like Mewtwo, Kyurem-W, and Galarian Moltres also prove troublesome for it, so specially defensive teammates like Gastrodon, Tyranitar, and Slowbro can help deal with these. Physical walls such as Buzzwole and Skarmory are mandatory alongside Specially Defensive variants. Cleric support from teammates like Vaporeon and Audino is appreciated to allow Clefable to drop it for a utility move.

[STRATEGY COMMENTS]
Other Options
=============

On teams where Shuckle is the god, Clefable makes excellent use of inheriting its Defense stat on a Magic Guard Calm Mind set, becoming very difficult to break through Wish can be used to let Clefable heal up teammates like Excadrill, Landorus-T, and Groudon. Teleport is another option to safely pivot in the likes of Blacephalon, Kyogre Zygarde-10%, and Kyurem-W, it can also be used alongside Wish to safely heal up its teammates. Encore can be used to deny set-up opportunities as well as allow safe swap ins for teammates. Trick Alongside crippling items like Choice Scarf or Sticky Barb can also be used to deal with opposing walls.

Checks and Counters
===================

**Strong Wallreakers**: Powerful wallbreakers like Tapu Lele and Galarian Moltres can overwhelm Clefable. Furthermore, set up sweepers with Mold Breaker such as Zekrom, remove comma and Pangoro can break through Unaware variants.

**Steel-types**: Clefable cannot do much against Steel-types like Necrozma-DM, Zamazenta-C, and Ferrothorn. They have to be careful to avoid switching into troublesome moves like Knock Off, Flamethrower, Trick, or Thunder Wave though.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[UT, 523866], [longhiep341, 500884]]
- Grammar checked by: [[username1, userid1]]
It took a while, but finally, nice job, QC 2/2!
 

UT

I chose this cyclone with you
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Utility (Defense)
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Knock Off / Aromatherapy
move 4: Stealth Rock
item: Leftovers / Rocky Helmet
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Clefable's good utility movepool and insane defensive profile make it an excellent addition to almost any Godly Gift team. Magic Guard lets it ignore opposing entry hazards as well as absorb status moves for its teammates. Notably, it has an incredibly wide movepool featuring amazing utility moves like Stealth Rock, Thunder Wave, and Aromatherapy. With a Defense donation and its fantastic defensive typing, it can switch into physical attackers like Zygarde-10%, Urshifu-R, and Zekrom. Thunder Wave can be used to cripple cripples offensive threats like Galarian Slowking, Tapu Lele, and Mewtwo as they try to take advantage of Clefable and helps slow wallbreaking teammates get the jump on foes. Knock Off can displace items on the opposing team, notably on common switch-ins to Clefable like Heatran, Necrozma-DM, and Ho-Oh. Aromatherapy can be run to remove status conditions from its team members. Leftovers is the preferred item to run to get more passive recovery. However, recovery; however, Rocky Helmet can be run to chip physical attackers like Urshifu-R, Weavile, and Yveltal.

Clefable is an amazing defensive staple on any team that can give it the required Defense stat. Due to it wanting to be a Defense slot, gods with good defense stats like Necrozma-DM and Groudon are excellent to pair it up with It pairs extremely well with high Defense gods like Necrozma-DM and Groudon; it can still make use of a lesser Defense donation like from Yveltal or Kyurem-W as well. The amount of utility it can bring to a team also makes it an appreciated teammate for a plethora of offensive threats, being able to cripple the opposing teams walls Clefable's ability to annoy opposing walls with status, chip damage, and item removal makes it a great asset for offensive teammates. Thunder Wave variants pair up excellently with slower wallbreakers like Kyurem-W and Rillaboom, helping them break through faster checks. Aromatherapy is appreciated by teammates that stand to benefit from longer games, like Ho-Oh and Gastrodon. Psychic- and Fairy-types like Tapu Lele, Mewtwo, and Galarian Slowking appreciate it Knocking Off removing Leftovers and Assault Vest from Steel-types. Steel- and Poison-type Pokemon like Heatran, Galarian Slowking, and Necrozma-DM can pivot into and force out Clefable, so running answers to these Pokemon is important. Ground-types such as Landorus-T, Garchomp, and Groudon can help pressure these foes is recommended. Special Walls like Assault Vest Tangrowth, Ho-Oh, and Slowbro are also good teammates to deal with special attackers.

[SET]
name: Unaware (Defense, Special Defense)
move 1: Moonblast
move 2: Calm Mind / Stealth Rock / Knock Off
move 3: Aromatherapy / Flamethrower
move 4: Soft-Boiled
item: Heavy-Duty Boots / Leftovers
ability: Unaware
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Thanks to Unaware, Clefable can effectively check setup sweepers such as Kartana, Rayquaza, and Garchomp. Calm Mind lets it act as a wincon and offensively pressure the opposing team, while also lets letting it set up alongside and as such deal with special attackers like Yveltal and Volcarona. If there's already another teammate as a wincon, then an utility option Utility options like Stealth Rock or and Knock Off is a viable alternative are viable alternatives to Calm Mind. Aromatherapy can be run to cure it and its teammates from status conditions, it can also help helping it outlast checks like Gastrodon and Ho-Oh who that rely on Toxic to beat it. Flamethrower can be run to improve its sweeping potential, comma and gives it a way to hit Steel-types like Ferrothorn and Corviknight, however; however, this means cleric support elsewhere on the team is needed. Heavy-Duty Boots should be ran to fix its vulnerability to entry hazards while allowing it to bluff Magic Guard. Leftovers can be run instead to help Clefable's role as a wincon. A specially defense spread can be utilized instead if Clefable receives a Special Defense donation.

Clefable is a natural fit on stall and bulkier teams, especially when being paired up with gods that have a high Defense stat like Giratina, Necrozma-DM, and Shuckle. Defoggers like Corviknight, Ho-Oh, and Tornadus-T makes for good teammates, as entry hazards annoy Clefable if it gets its Heavy-Duty Boots knocked off. Steel-types like Necrozma-DM and Kartana could prove troublesome for Clefable, so teammates to help against these like Corviknight, Ferrothorn, and Tornadus-T are greatly appreciated. Incredibly powerful special attackers like Mewtwo, Kyurem-W, and Galarian Moltres also prove troublesome for it, so specially defensive teammates like Gastrodon, Tyranitar, and Slowbro can help deal with these. Physical walls such as Buzzwole and Skarmory are mandatory alongside specially defensive variants. Cleric support from teammates like Vaporeon and Audino is appreciated to allow Clefable to drop it Aromatherapy for a utility move.

[STRATEGY COMMENTS]
Other Options
=============

On teams where Shuckle is the god, Clefable makes excellent use of inheriting its Defense stat on a Magic Guard Calm Mind set, becoming very difficult to break through. period Wish can be used to let Clefable heal up teammates like Excadrill, Landorus-T, and Groudon. Teleport is another option to safely pivot in the likes of Blacephalon, Zygarde-10%, and Kyurem-W, and it can also be used alongside Wish to safely heal up its teammates. Encore can be used to deny set-up setup opportunities as well as allow safe swap ins for teammates. Trick alongside crippling items like Choice Scarf or and Sticky Barb can also be used to deal with opposing walls.

Checks and Counters
===================

**Strong Wallreakers**: Powerful wallbreakers like Tapu Lele and Galarian Moltres can overwhelm Clefable. Furthermore, set up sweepers with Mold Breaker such as Zekrom and Pangoro can break through Unaware variants.

**Steel-types**: Clefable cannot do much against Steel-types like Necrozma-DM, Zamazenta-C, and Ferrothorn. They have to be careful to avoid switching into troublesome moves like Knock Off, Flamethrower, Trick, or and Thunder Wave though.

[CREDITS]
- Written by: [[pannuracotta, 517892]]
- Quality checked by: [[UT, 523866], [longhiep341, 500884]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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