OU Cinderace

GMars

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[SET]
name: Utility
move 1: Court Change
move 2: Pyro Ball
move 3: High Jump Kick / Taunt
move 4: U-turn
item: Heavy-Duty Boots
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Cinderace is an offense-oriented utility Pokemon that is able to reverse both entry hazards and screens through one of its signature moves, Court Change. Its typing and powerful STAB move give it a good matchup against one of the more common hazard setters in Ferrothorn, and it can choose to improve itself versus other hazard setters through High Jump Kick or Taunt. High Jump Kick is able to threaten Tyranitar while giving Cinderace a powerful move to fire off against potential switch-ins like Rotom-W and Hydreigon, whereas Taunt pairs very well with Court Change by preventing hazards and screens from being set up multiple times, shuts down Galarian Corsola, and denies walls recovery. Super Fang is an option over U-turn when paired with Taunt to further create holes in walls that teammates may be able to exploit, though losing the momentum gained through U-turn can be rough when matched up against Seismitoad and Gyarados, even when wearing them down through Super Fang. Sucker Punch also has potential to let Cinderace pick off Dragapult and any sufficiently chipped sweepers, though it can be tough to fit on a set. Heavy-Duty Boots are ideal to prevent Cinderace from being hindered by the hazards it wants to transfer.

Court Change is able to create a powerful shift in game state, meaning that Cinderace will often find itself on offensive teams that seek to capitalize on this shift within a few turns or that can apply the necessary pressure to prevent the opposing team from setting up entry hazards again. Cinderace can invite in dangerous threats like Gyarados, and so Rotom-W can make for a good partner that's able to keep up momentum with Volt Switch, further chip away at threats with Will-O-Wisp, and cripple Seismitoad, which is a big help for Cinderace. Court Change opens up opportunities for Pokemon like Excadrill and Corviknight to run a coverage move rather than Rapid Spin or Defog, giving them more sweeping potential, especially as foes are chipped down.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[Jordy, 395754], [Mannat, 144451]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

Colonel M

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I get the appeal with HJK, but I think I'd mention Taunt at the very least in Moves here since you can shut down bulky Water-types when they switch into Cinderace on turns you're using not Court Change and can U-turn to something to take advantage of them. Also prevents incoming Seismitoad from freely setting up Stealth Rock once you U-turn out and possibly Court Changed the Stealth Rock to their side once already.
 

GMars

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I get the appeal with HJK, but I think I'd mention Taunt at the very least in Moves here since you can shut down bulky Water-types when they switch into Cinderace on turns you're using not Court Change and can U-turn to something to take advantage of them. Also prevents incoming Seismitoad from freely setting up Stealth Rock once you U-turn out and possibly Court Changed the Stealth Rock to their side once already.
[SET]
name: Utility
move 1: Court Change
move 2: Pyro Ball
move 3: High Jump Kick
move 4: U-turn
item: Heavy-Duty Boots
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Offense-oriented gimmick backed up by high-powered moves
Mention Court Change / Taunt / Super Fang / Pyro Ball
Mention scarf set w/ zen

[CREDITS]
- Written by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 
comments in purple things to remove in red

[SET]
name: Utility
move 1: Court Change
move 2: Pyro Ball
move 3: High Jump Kick / Taunt
move 4: U-turn
item: Heavy-Duty Boots
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Cinderace is an offense-oriented utility Pokemon that is able to reverse both entry hazards and screens through one of its signature moves, Court Change. Its typing and powerful STAB gives it a good matchup against one of the more common hazard setters in Ferrothorn, and it can choose to improve itself versus other hazard setters through either High Jump Kick or Taunt. High Jump Kick is able to threaten Tyranitar while giving Cinderace a powerful move to fire off against potential switch-ins like Rotom-W Mention Hydreigon here as well, it's often hard to get Hydreigon into U-turn range, especially early-game., whereas Taunt pairs very well with Court Change by preventing hazards and screens from being set up multiple times, shuts down Galarian Corsola, and denies walls recovery. Super Fang is an option over U-turn when paired with Taunt to further create holes in walls that teammates may be able to exploit. Note that missing out on U-turn can be annoying against Pokemon such as Seismitoad and Gyarados, even though Super Fang's pretty good at wearing them down. Sucker Punch also has potential in order to let Cinderace pick off Dragapult and any sufficiently chipped sweepers, though it can be tough to fit on a set instead of High Jump Kick or Taunt. You wouldn't really drop any other move for Sucker Punch, so being specific here helps. Heavy-Duty Boots are ideal to prevent Cinderace from being hindered by the hazards it wants to transfer. I think that you may want to note somewhere in this paragraph that Cinderace is a bit awkward as hazard removal because the opponent may get another opportunity to set hazards, which Cinderace won't be able to swap around if they let the initially swapped hazards stay on their side. (I'm sure there's a better way to word this)

Court Change is able to create a powerful shift in gamestate a single time, meaning that Cinderace will often find itself on offensive teams that seek to capitalize on this shift within a few turns or that can apply the necessary pressure to prevent the opposing team from setting up entry hazards again. Cinderace can invite in dangerous threats like Gyarados, and so Rotom-W can make for a good partner that's able to keep up momentum with Volt Switch and further chip away at threats with Will-O-Wisp. The fact that it cripples Seismitoad's huge for Cinderace and definitely notable enough to specifically point out in my opinion. Court Change opens up opportunities for Pokemon like Excadrill to run a coverage move like Rock Slide rather than Rapid Spin, giving it more sweeping potential, especially as the foes are chipped down.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Good job, 1/2.
 

MANNAT

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changes in bold
[SET]
name: Utility
move 1: Court Change
move 2: Pyro Ball
move 3: High Jump Kick / Taunt
move 4: U-turn
item: Heavy-Duty Boots
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Cinderace is an offense-oriented utility Pokemon that is able to reverse both entry hazards and screens pretty sure you have to say dual screens instead of screens by the GP standards through one of its signature moves, Court Change. Its typing and powerful STAB move gives it a good matchup against one of the more common hazard setters in Ferrothorn, and it can choose to improve itself versus other hazard setters through either High Jump Kick or Taunt. High Jump Kick is able to threaten Tyranitar while giving Cinderace a powerful move to fire off against potential switch-ins like Rotom-W and Hydreigon, whereas Taunt pairs very well with Court Change by preventing hazards and screens from being set up multiple times, shuts down Galarian Corsola, and denies walls recovery. Super Fang is an option over U-turn when paired with Taunt to further create holes in walls that teammates may be able to exploit, though losing the momentum gained through U-turn can be rough when matched up against Seismitoad and Gyarados, even when wearing them down through Super Fang. Sucker Punch also has potential in order to let Cinderace pick off Dragapult and any sufficiently chipped sweepers, though it can be tough to fit on a set. Heavy-Duty Boots are ideal to prevent Cinderace from being hindered by the hazards it wants to transfer.

Court Change is able to create a powerful shift in gamestate a single time (court change can be used more than once, so i don't think a single time is necessarily correct here), meaning that Cinderace will often find itself on offensive teams that seek to capitalize on this shift within a few turns or that can apply the necessary pressure to prevent the opposing team from setting up entry hazards again, which would negate future uses of Court Change unless the opponent also removes their hazards(I feel like this part is implied, not really needed). Cinderace can invite in dangerous threats like Gyarados, and so Rotom-W can make for a good partner that's able to keep up momentum with Volt Switch, further chip away at threats with Will-O-Wisp, and cripple Seismitoad, which is a big help for Cinderace. Court Change opens up opportunities for Pokemon like Excadrill (mention some defog users like corv here and reword the sentence to just say entry hazard removal) to run a coverage move like Rock Slide rather than Rapid Spin, giving it more sweeping potential, especially as the foes are chipped down.

I'd maybe add a sentence or two resembling the "usage tips" section of other analyses but it's not necessarily needed
[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[Jordy, 395754], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Really well written, my changes were all super nitpicky for the most part QC 2/2
 

Rabia

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[SET]
name: Utility
move 1: Court Change
move 2: Pyro Ball
move 3: High Jump Kick / Taunt
move 4: U-turn
item: Heavy-Duty Boots
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Cinderace is an offense-oriented utility Pokemon that is able to reverse both entry hazards and dual screens through one of its signature moves, Court Change. Its typing and powerful STAB move gives give it a good matchup against one of the more common hazard setters in Ferrothorn, and it can choose to improve itself versus other hazard setters through either High Jump Kick or Taunt. High Jump Kick is able to threaten Tyranitar while giving Cinderace a powerful move to fire off against potential switch-ins like Rotom-W and Hydreigon, whereas Taunt pairs very well with Court Change by preventing hazards and screens from being set up multiple times, shuts down Galarian Corsola, and denies walls recovery. Super Fang is an option over U-turn when paired with Taunt to further create holes in walls that teammates may be able to exploit, though losing the momentum gained through U-turn can be rough when matched up against Seismitoad and Gyarados, even when wearing them down through Super Fang. Sucker Punch also has potential in order to let Cinderace pick off Dragapult and any sufficiently chipped sweepers, though it can be tough to fit on a set. Heavy-Duty Boots are ideal to prevent Cinderace from being hindered by the hazards it wants to transfer.

Court Change is able to create a powerful shift in game state(I'm 99.9% sure this has a space given my very brief Google search), meaning that Cinderace will often find itself on offensive teams that seek to capitalize on this shift within a few turns or that can apply the necessary pressure to prevent the opposing team from setting up entry hazards again. Cinderace can invite in dangerous threats like Gyarados, and so Rotom-W can make for a good partner that's able to keep up momentum with Volt Switch, further chip away at threats with Will-O-Wisp, and cripple Seismitoad, which is a big help for Cinderace. Court Change opens up opportunities for Pokemon like Corviknight and Excadrill Excadrill and Corviknight to run a coverage move rather than Rapid Spin or Defog, giving them more sweeping potential, especially as the foes are chipped down.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[Jordy, 395754], [Mannat, 144451]]
- Grammar checked by: [[<username1>, <userid1>]]

GEEEEEEEEEEEEEEEEEEEEEEEEEEEEEp 1/1 once done
 

GMars

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[SET]
name: Utility
move 1: Court Change
move 2: Pyro Ball
move 3: High Jump Kick / Taunt
move 4: U-turn
item: Heavy-Duty Boots
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Cinderace is an offense-oriented utility Pokemon that is able to reverse both entry hazards and dual screens through one of its signature moves, Court Change. Its typing and powerful STAB move gives give it a good matchup against one of the more common hazard setters in Ferrothorn, and it can choose to improve itself versus other hazard setters through either High Jump Kick or Taunt. High Jump Kick is able to threaten Tyranitar while giving Cinderace a powerful move to fire off against potential switch-ins like Rotom-W and Hydreigon, whereas Taunt pairs very well with Court Change by preventing hazards and screens from being set up multiple times, shuts down Galarian Corsola, and denies walls recovery. Super Fang is an option over U-turn when paired with Taunt to further create holes in walls that teammates may be able to exploit, though losing the momentum gained through U-turn can be rough when matched up against Seismitoad and Gyarados, even when wearing them down through Super Fang. Sucker Punch also has potential in order to let Cinderace pick off Dragapult and any sufficiently chipped sweepers, though it can be tough to fit on a set. Heavy-Duty Boots are ideal to prevent Cinderace from being hindered by the hazards it wants to transfer.

Court Change is able to create a powerful shift in game state(I'm 99.9% sure this has a space given my very brief Google search), meaning that Cinderace will often find itself on offensive teams that seek to capitalize on this shift within a few turns or that can apply the necessary pressure to prevent the opposing team from setting up entry hazards again. Cinderace can invite in dangerous threats like Gyarados, and so Rotom-W can make for a good partner that's able to keep up momentum with Volt Switch, further chip away at threats with Will-O-Wisp, and cripple Seismitoad, which is a big help for Cinderace. Court Change opens up opportunities for Pokemon like Corviknight and Excadrill Excadrill and Corviknight to run a coverage move rather than Rapid Spin or Defog, giving them more sweeping potential, especially as the foes are chipped down.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[Jordy, 395754], [Mannat, 144451]]
- Grammar checked by: [[<username1>, <userid1>]]

GEEEEEEEEEEEEEEEEEEEEEEEEEEEEEp 1/1 once done
Implemented, thanks! Ready for upload
 

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