OU Choice Band Dragonite [QC 2/2] [GP 1/1]

Ruft

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:sv/dragonite:
[SET]
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Iron Head
item: Choice Band
tera type: Normal
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Choice Band makes Dragonite one of the most dangerous wallbreakers in the tier. Unaware users like Dondozo and Skeledirge may switch into Dragonite expecting a Dragon Dance variant but take massive damage from a Choice Band-boosted attack instead. Outrage is an extremely powerful STAB move capable of 2HKOing virtually any Pokemon that does not resist it, which even includes physically defensive walls like Great Tusk and Dondozo. It can also OHKO opposing Dragonite, even with Multiscale intact. Breaking walls is not the only role Dragonite fulfills, as Extreme Speed is a strong priority move that allows it to revenge kill threats like Iron Valiant, Roaring Moon, and Baxcalibur, with some prior chip damage, or clean up late-game. Earthquake provides strong coverage, hitting grounded Steel-types like Gholdengo and Kingambit that resist Outrage and Extreme Speed. It's also Dragonite's strongest attack against walls like Garganacl, Toxapex, and Skeledirge to avoid locking it into Outrage. There are a couple of different options for the last moveslot. Fire Punch provides coverage for Corviknight, Orthworm, and Tera Steel Rotom-W. Iron Head deals significant damage to Fairy-types like Hatterene and Scream Tail, as well as Tera Fairy users like Garganacl and Skeledirge. Thunder Punch is Dragonite's best option for dealing with Azumarill while also providing coverage for Corviknight. Ice Spinner is another option to hurt the likes of Great Tusk, Garchomp, and opposing Dragonite without locking into Outrage. It also ends Psychic Terrain, which allows Dragonite to use Extreme Speed against grounded Pokemon later on. Multiscale allows Dragonite to take even super effective hits from offensive Pokemon like Roaring Moon, Iron Moth, and Choice Specs Dragapult and KO them back. Tera Normal makes Extreme Speed even more powerful, OHKOing offensive Volcarona and Iron Moth, and removes Dragonite's usual weaknesses to attacks like Iron Valiant's Moonblast and Baxcalibur's STAB moves, which can be useful for revenge killing and cleaning.

Choice Band Dragonite fits best on mostly offensive teams where it can break holes in the opposing team for its teammates to take advantage of and where its strong priority may be needed against other offensive teams. However, while Choice Band Dragonite is very powerful, it also requires a lot of support. As it is vulnerable to Stealth Rock, not only because Dragonite is weak to it but also because it negates Multiscale, strong entry hazard control is important. This can be in the form of entry hazard removal, such as Rapid Spin Great Tusk, but also in the form of entry hazard prevention, such as Hatterene and Taunt users like Meowscarada and Greninja. Knock Off users like Great Tusk and Meowscarada can remove Leftovers and Rocky Helmet from walls like opposing Great Tusk and Corviknight, which makes them easier to break for Dragonite and keeps Multiscale intact. Switching Dragonite directly into attacks should generally be avoided, since keeping Multiscale intact is desirable, so it appreciates teammates that can bring it in safely. Examples include pivot move users, such as Cinderace, Rotom-W, Corviknight, and Slowking, as well as Eject Button or Eject Pack users, such as Eject Button Hatterene, Eject Pack Great Tusk, and Eject Pack Gholdengo. Physical attackers like Kingambit and Roaring Moon appreciate Dragonite weakening or removing checks like Great Tusk, Rotom-W, and Dondozo. On the other hand, special attackers like Iron Valiant and Iron Moth can lure in checks like Clodsire and Slowking for Dragonite to punish. Iron Moth has the additional benefit of helping with Dragonite's fourth moveslot issue, as it can threaten Steel-types like Corviknight for Dragonite lacking Fire Punch and Fairy-types like Hatterene for Dragonite lacking Iron Head.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[SetsuSetsuna, 548068], [royalfluxh, 493260]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:
add remove highlight comment

Update to QC 1/2 after implemented. Thank you:)

:sv/dragonite:
[SET]
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Iron Head
item: Choice Band
tera type: Normal
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Choice Band makes Dragonite one of the most dangerous wallbreakers in the tier. Outrage is an extremely powerful STAB move capable of 2HKOing virtually any Pokemon that does not resist it, which even includes physically defensive walls (something small that explains why this feat is outstanding would be good) the likes of Great Tusk and Dondozo. It can also OHKO opposing Dragonite, even with Multiscale intact. Breaking walls is not the only role Dragonite fulfills, as Extreme Speed is a strong priority move that allows it to revenge kill threats like Iron Valiant, Roaring Moon, and Baxcalibur, with some prior chip damage, or clean up late-game. Earthquake provides strong coverage, hitting grounded Steel-types like Gholdengo and Kingambit which resist Outrage and Extreme Speed. There are a couple of different options for the last moveslot. Fire Punch provides coverage for Corviknight and Orthworm. Iron Head deals significant damage to Fairy-types like Hatterene and Tera Fairy users like Garganacl and Rotom-Wash. Thunder Punch is Dragonite's best option for dealing with Azumarill, while also providing coverage for Corviknight. Ice Spinner is another option to hurt the likes of Great Tusk and opposing Dragonite without locking into Outrage. Tera Normal makes Extreme Speed even more powerful, OHKOing offensive Volcarona and Iron Moth, and removes Dragonite's usual weaknesses, which can be useful for revenge killing and cleaning.

While Choice Band Dragonite is very powerful, it also requires a lot of support. As it is vulnerable to Stealth Rock, not only because Dragonite is weak to it but also because it negates Multiscale, strong entry hazard control is important. This can be in the form of entry hazard removal, such as Rapid Spin Great Tusk, but also in the form of entry hazard prevention, such as Hatterene and Taunt users like Meowscarada and Greninja. Because switching Dragonite directly into attacks should generally be avoided, since keeping Multiscale intact is desirable, Dragonite appreciates teammates that can bring it in safely. Examples include pivot move users, such as Cinderace, Rotom-Wash, Corviknight, and Slowking, as well as Eject Button or Eject Pack users, such as Eject Button Hatterene, Eject Pack Great Tusk, and Eject Pack Gholdengo.

Mention Pokemon that benefit from Dragonite's presence. For example physical attackers such as Roaring Moon and Kingambit that appreciate Dragonite weakening physical walls for them to clean late game, or special attackers that may lure in specially defensive walls such as Clodsire and Slowking against which Dragonite thrives.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Marnie

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COMMENTS
:sv/dragonite:
[SET]
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Iron Head
item: Choice Band
tera type: Normal
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Choice Band makes Dragonite one of the most dangerous wallbreakers in the tier (mention how multiscale helps u trade with a lot of offensive mons such as a b c, which separates dnite from other frail wallbreakers). Outrage is an extremely powerful STAB move capable of 2HKOing virtually any Pokemon that does not resist it, which even includes physically defensive walls like Great Tusk and Dondozo (mention dirge as well, especially cause u punish them hard thinking u're DD). It can also OHKO opposing Dragonite, even with Multiscale intact. Breaking walls is not the only role Dragonite fulfills, as Extreme Speed is a strong priority move that allows it to revenge kill threats like Iron Valiant, Roaring Moon, and Baxcalibur, with some prior chip damage, or clean up late-game. Earthquake provides strong coverage, hitting grounded Steel-types like Gholdengo and Kingambit which resist Outrage and Extreme Speed. (also ur strongest attack for walls like dirge pex and garg if locking into outrage isn't desired) There are a couple of different options for the last moveslot. Fire Punch provides coverage for Corviknight and Orthworm (+ tera steel rotomw). Iron Head deals significant damage to Fairy-types like Hatterene, Scream Tail, and Tera Fairy users like Garganacl and Rotom-W Skeledirge. Thunder Punch is Dragonite's best option for dealing with Azumarill, while also providing coverage for Corviknight. Ice Spinner is another option to hurt the likes of Great Tusk, Garchomp, and opposing Dragonite without locking into Outrage. (mention how u destroy psychic terrain as well, which makes their annoying sweepers vulnerable to your stronk espeeds the next time u come in) Tera Normal makes Extreme Speed even more powerful, OHKOing offensive Volcarona and Iron Moth, and removes Dragonite's usual weaknesses (such as? what mons will usually click their super effective attacks in front of dnite?), which can be useful for revenge killing and cleaning.

(Add an opening sentence here that mentions what type of team archetypes/styles that cb dnite fits in) While Choice Band Dragonite is very powerful, it also requires a lot of support. As it is vulnerable to Stealth Rock, not only because Dragonite is weak to it but also because it negates Multiscale, strong entry hazard control is important. This can be in the form of entry hazard removal, such as Rapid Spin Great Tusk, but also in the form of entry hazard prevention, such as Hatterene and Taunt users like Meowscarada and Greninja. (also mention how tusk and meow can knock off the rocky helmets & lefties of physdef walls like corv and tera fairy garg etcetc, which makes them easier to break and can keep ur multiscale intact for longer) Because switching Dragonite directly into attacks should generally be avoided, since keeping Multiscale intact is desirable, Dragonite appreciates teammates that can bring it in safely. Examples include pivot move users, such as Cinderace, Rotom-W, Corviknight, and Slowking, as well as Eject Button or Eject Pack users, such as Eject Button Hatterene, Eject Pack Great Tusk, and Eject Pack Gholdengo. Physical attackers like Kingambit and Roaring Moon appreciate Dragonite weakening or removing checks like Great Tusk, Rotom-W, and Dondozo. On the other hand, special attackers like Iron Valiant and Iron Moth can lure in checks like Clodsire and Slowking for Dragonite to punish. (mention how iron moth also helps deal with ur 4th moveslot issue, i.e. if u lack fire punch it can help threaten corv, and if u lack iron head it can threaten hatt etc)

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[SetsuSetsuna, 548068], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job! Just adding more clarity and expanding on your points. QC 2/2
 
Last edited:

autumn

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in future tag the gp team bot but im here so i'll just do it
1/1
[SET]
name: Choice Band
move 1: Outrage
move 2: Extreme Speed
move 3: Earthquake
move 4: Fire Punch / Iron Head
item: Choice Band
tera type: Normal
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Choice Band makes Dragonite one of the most dangerous wallbreakers in the tier. Unaware users like Dondozo and Skeledirge may switch into Dragonite expecting a Dragon Dance variant but take massive damage from a Choice Band-boosted attack instead. Multiscale allows Dragonite to take even super-effective hits from offensive Pokemon like Roaring Moon, Iron Moth, and Choice Specs Dragapult and KO them back. (moved this down so the paragraph follows set order) Outrage is an extremely powerful STAB move capable of 2HKOing virtually any Pokemon that does not resist it, which even includes physically defensive walls like Great Tusk and Dondozo. It can also OHKO opposing Dragonite, even with Multiscale intact. Breaking walls is not the only role Dragonite fulfills, as Extreme Speed is a strong priority move that allows it to revenge kill threats like Iron Valiant, Roaring Moon, and Baxcalibur, with some prior chip damage, or clean up late-game. Earthquake provides strong coverage, hitting grounded Steel-types like Gholdengo and Kingambit which that resist Outrage and Extreme Speed. It's also Dragonite's strongest attack against walls like Garganacl, Toxapex, and Skeledirge while not to avoid locking it into Outrage. There are a couple of different options for the last moveslot. Fire Punch provides coverage for Corviknight, Orthworm, and Tera Steel Rotom-W. Iron Head deals significant damage to Fairy-types like Hatterene (RC) and Scream Tail, and as well as Tera Fairy users like Garganacl and Skeledirge. Thunder Punch is Dragonite's best option for dealing with Azumarill (RC) while also providing coverage for Corviknight. Ice Spinner is another option to hurt the likes of Great Tusk, Garchomp, and opposing Dragonite without locking into Outrage. It also ends Psychic Terrain, which allows Dragonite to use Extreme Speed against grounded Pokemon later on. Multiscale allows Dragonite to take even super effective hits from offensive Pokemon like Roaring Moon, Iron Moth, and Choice Specs Dragapult and KO them back. Tera Normal makes Extreme Speed even more powerful, OHKOing offensive Volcarona and Iron Moth, and removes Dragonite's usual weaknesses to attacks like Iron Valiant's Moonblast and Baxcalibur's STAB moves, which can be useful for revenge killing and cleaning.

Choice Band Dragonite fits best on mostly offensive teams where it can break holes in the opposing team for its teammates to take advantage of and where its strong priority may be needed against other offensive teams. However, while Choice Band Dragonite is very powerful, it also requires a lot of support. As it is vulnerable to Stealth Rock, not only because Dragonite is weak to it but also because it negates Multiscale, strong entry hazard control is important. This can be in the form of entry hazard removal, such as Rapid Spin Great Tusk, but also in the form of entry hazard prevention, such as Hatterene and Taunt users like Meowscarada and Greninja. Knock Off users like Great Tusk and Meowscarada can remove Leftovers and Rocky Helmet from walls like opposing Great Tusk and Corviknight, which makes them easier to break for Dragonite and keeps Multiscale intact. Because Switching Dragonite directly into attacks should generally be avoided, since keeping Multiscale intact is desirable, so it Dragonite appreciates teammates that can bring it in safely. Examples include pivot move users, such as Cinderace, Rotom-W, Corviknight, and Slowking, as well as Eject Button or Eject Pack users, such as Eject Button Hatterene, Eject Pack Great Tusk, and Eject Pack Gholdengo. Physical attackers like Kingambit and Roaring Moon appreciate Dragonite weakening or removing checks like Great Tusk, Rotom-W, and Dondozo. On the other hand, special attackers like Iron Valiant and Iron Moth can lure in checks like Clodsire and Slowking for Dragonite to punish. Iron Moth has the additional benefit of helping with Dragonite's fourth moveslot issue, as it can threaten Steel-types like Corviknight for Dragonite lacking Fire Punch and Fairy-types like Hatterene for Dragonite lacking Iron Head.

[CREDITS]
- Written by: [[Ruft, 295110]]
- Quality checked by: [[SetsuSetsuna, 548068], [royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
 

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