OU Choice Band Azumarill [QC 2/2] [GP 1/1]

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water, and Azumarill goes from powerful to extremely threatening for any team ill-prepared. Ice Spinner as coverage is useful to hit Amoonguss and Water Absorb Clodsire, while Superpower is an alternative to deal with Steel-types like Kingambit and Orthworm that would be harder to damage without it. 140 Speed EVs allow Azumarill to outspeed Corviknight and Skeledirge. The remaining 108 EVs in HP increase its survivability. This, along with the incredible defensive typing of Water / Fairy protecting it from the many Dragon-type threats roaming the tier, such as Dragapult and Walking Wake, gives it the opportunity to safely switch into many otherwise frightening Pokemon. Tera Water and Fairy are for boosting the Banded STAB attacks Azumarill uses. Tera Water is preferred to get the extra boost to Aqua Jet, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure.

Choice Band Azumarill is best used on offensive teams and benefits from the support of Pokemon that can open up opportunities for it to break holes. Pokemon like Dragapult and Rotom-W can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant and Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Cinderace and Roaring Moon are useful as speed control to help cover Azumarill's low Speed. Most importantly though, entry hazards help Azumarill wear down tougher foes to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-W, Toxapex, and Dondozo, are the biggest thorns in Azumarill's side. Having another wallbreaker like Dragonite and Tera Electric Iron Valiant on the team can help mitigate some of these issues.

[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[chimp, 197439], [SetsuSetsuna, 548068]]
- Grammar checked by: [[autumn, 384270]]
 
Last edited:

chimp

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[CHOICE BAND]
name: Azumarill
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe 112 HP / 252 Atk / 148 Spe I'm making this change so that Azumarill can outspeed standard SD Kingambit- you should mention that somewhere in the analysis.

[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water, and Azumarill goes from powerful to extremely threatening for any team illprepared. Superpower as coverage helps deal with Steel Types like Kingambit and Orthworm that otherwise would've been harder to damage. Ice Spinner is an alternative option to hit Amoonguss and Tera Flying Roaring Moon. I've decided to slot Ice Spinner ahead of Superpower on this set, for its ability to hit Amoonguss and Water Absorb Clodsire (Tera Flying Roaring Moon is still OHKO'd by Play Rough and has a good shot at being OHKO'd by Liquidation so I'm not sure its worth a mention). 140 Speed EVs allow Azumarill to outspeed Pokemon like Skeledirge, Orthworm and Tyranitar before they can setup anything, but generally Azumarill's low speed tier will have most of the tier moving before it. The remaining 116 EVs in HP increase its survivability, along with the incredible defensive typing of Water/Fairy protecting it from the many Dragon type threats roaming the tier, such as Dragapult and Walking Wake. Check my comments in the EVs section. In addition, I think you should try and sell it's great Water/Fairy typing more, mentioning how it can give Azu switch-in chances against the aforementioned foes. Tera Types Water and Fairy are for boosting the Banded STAB attacks Azumarill uses, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure.

Banded Azumarill is best used on offensive teams, and benefits from the support of Pokemon that can open up opportunities for it to break holes in the opponent. Pokemon like Cinderace and Rotom-Wash can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant or Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Dragapult are useful as speed control to help cover Azumarill's lack in that department. Most importantly though, entry hazards help Azumarill wear down tougher opponents to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-Wash, Toxapex and Clodsire, are the biggest thorns in Azumarill's side. Having another wallbreaker like Meowscarada on the team can help mitigate some of these issues.

[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I know I made some large changes to the set here, sorry for making you do lots of changes. But 1/2 once implemented.
 
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I know I made some large changes to the set here, sorry for making you do lots of changes. But 1/2 once implemented.
Changes made, and QC 1 reached. Thank you! I had to edit your EVs a little though. Also, I would've put Ice Spinner first originally, but I thought we had to stick with the spread that was already onsite!
 

SetsuSetsuna

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Very nice. Update to QC 2/2 after implemented, and dont forget to tag the GP team. Thankyou^^

[CHOICE BAND]
name: Azumarill
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe

[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water (could it be worth mentioning Tera Fairy too? Maybe yes maybe not, up to you), and Azumarill goes from powerful to extremely threatening for any team illprepared. Ice Spinner as coverage is useful to hit Amoonguss and Water Absorb Clodsire, while Superpower is an alternative to deal with Steel Types like Kingambit and Orthworm that would've been harder to damage without it. 148 Speed EVs allow Azumarill to outspeed Pokemon like Skeledirge, Tyranitar (not particularly important. Mention Corviknight instead), and most importantly (I understand the 148 is particularly for the Kingambit, but outspeeding Skeledirge is also useful as it wont threaten you with Will-O-Wisp as easily. Maybe just drop this part or try something like "as well as"), standard SD Kingambit, but generally Azumarill's low speed tier will have most of the tier moving before it. The remaining 108 EVs in HP increase its survivability, along with the incredible defensive typing of Water/Fairy protecting it from the many Dragon type threats roaming the tier, such as Dragapult and Walking Wake, giving it the opportunity to safely switch in on many otherwise frightening Pokemon. Tera Types Water and Fairy are for boosting the Banded STAB attacks Azumarill uses, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure.

Banded Azumarill is best used on offensive teams, and benefits from the support of Pokemon that can open up opportunities for it to break holes in the opponent. Pokemon like Cinderace (A bit iffy here cinde Cinderace invites in Toxapex and Dondozo a fair bit, though tbf it also invites in Great Tusk. Maybe mention which Pokemon Cinderace and Rotom-W invite in for Azumarill to take advantage of or try a different pivot. For example Dragapult invites in Ting-Lu and Clodsire, both of which Azumarill can take advantage of) and Rotom-Wash can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant or Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Dragapult are useful as speed control to help cover Azumarill's lack in that department. Most importantly though, entry hazards help Azumarill wear down tougher opponents to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-Wash, Toxapex and Clodsire, (bit of an odd mention here since Ice Spinner and Liquidation both OHKO, maybe try Amoonguss or Dondozo instead?) are the biggest thorns in Azumarill's side. Having another wallbreaker like Meowscarada on the team can help mitigate some of these issues.

[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[chimp, 197439], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

autumn

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1/1 GP Team done
[CHOICE BAND] [SET]
name: Azumarill Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe 116 HP / 252 Atk / 140 Spe (sorry to make you change back but 148 is just speed creep and thats not allowed in analyses. this hits 0 speed corv)

[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water, and Azumarill goes from powerful to extremely threatening for any team ill-prepared (add hyphen). Ice Spinner as coverage is useful to hit Amoonguss and Water Absorb Clodsire, while Superpower is an alternative to deal with Steel Types Steel-types like Kingambit and Orthworm that would've been would be harder to damage without it. 148 Speed EVs allow Azumarill to outspeed Pokemon like Skeledirge, Corviknight, as well as standard SD Kingambit, but generally Azumarill's low speed tier will have most of the tier moving before it. 140 Speed EVs allow Azumarill to outspeed Corviknight and Skeledirge. The remaining 108 EVs in HP increase its survivability. This, along with the incredible defensive typing of Water/Fairy Water / Fairy protecting it from the many Dragon type Dragon-type threats roaming the tier, such as Dragapult and Walking Wake, giving gives it the opportunity to safely switch into on many otherwise frightening Pokemon. Tera Types Water and Fairy are for boosting the Banded STAB attacks Azumarill uses, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure. (make it clearer why water is preferred)

Banded
Choice Band Azumarill is best used on offensive teams (RC) and benefits from the support of Pokemon that can open up opportunities for it to break holes in the opponent. Pokemon like Dragapult and Rotom-W can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant or and Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Dragapult are useful as speed control to help cover Azumarill's lack in that department low Speed. (maybe mention some other examples too bc you already listed pult for pivots) Most importantly though, entry hazards help Azumarill wear down tougher opponents foes to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-W, Toxapex, (AC) and Dondozo, are the biggest thorns in Azumarill's side. Having another wallbreaker like Meowscarada on the team can help mitigate some of these issues. (meow is hardly good against pex rly and dozo can live 1 so maybe mention some other wallbrakers that directly threaten those)

[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[chimp, 197439], [SetsuSetsuna, 548068]]
- Grammar checked by: [[username1, userid1]]

to implement this, hit reply to my post, remove the red, address the comments, then deformat all using the eraser tool and copy paste it back into the OP
 
1/1 GP Team done
[CHOICE BAND] [SET]
name: Azumarill Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Liquidation
move 4: Ice Spinner / Superpower
item: Choice Band
tera type: Water / Fairy
ability: Huge Power
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe 116 HP / 252 Atk / 140 Spe (sorry to make you change back but 148 is just speed creep and thats not allowed in analyses. this hits 0 speed corv)

[SET COMMENTS]
Equipped with a Choice Band, Azumarill becomes a powerful wallbreaker strong enough to do significant damage to the opposing team. Combine that with Huge Power, priority from Aqua Jet, and the boost to STAB that comes from Tera Water, and Azumarill goes from powerful to extremely threatening for any team ill-prepared (add hyphen). Ice Spinner as coverage is useful to hit Amoonguss and Water Absorb Clodsire, while Superpower is an alternative to deal with Steel Types Steel-types like Kingambit and Orthworm that would've been would be harder to damage without it. 148 Speed EVs allow Azumarill to outspeed Pokemon like Skeledirge, Corviknight, as well as standard SD Kingambit, but generally Azumarill's low speed tier will have most of the tier moving before it. 140 Speed EVs allow Azumarill to outspeed Corviknight and Skeledirge. The remaining 108 EVs in HP increase its survivability. This, along with the incredible defensive typing of Water/Fairy Water / Fairy protecting it from the many Dragon type Dragon-type threats roaming the tier, such as Dragapult and Walking Wake, giving gives it the opportunity to safely switch into on many otherwise frightening Pokemon. Tera Types Water and Fairy are for boosting the Banded STAB attacks Azumarill uses, but Tera Fairy can also be used to reduce the continual damage from Garganacl's Salt Cure. (make it clearer why water is preferred)

Banded
Choice Band Azumarill is best used on offensive teams (RC) and benefits from the support of Pokemon that can open up opportunities for it to break holes in the opponent. Pokemon like Dragapult and Rotom-W can be excellent teammates by making ample use of pivoting moves throughout a game to let Azumarill in safely. Special attackers like Iron Valiant or and Iron Moth can be helpful to break through walls like Dondozo that Azumarill would otherwise struggle with. Faster Pokemon like Dragapult are useful as speed control to help cover Azumarill's lack in that department low Speed. (maybe mention some other examples too bc you already listed pult for pivots) Most importantly though, entry hazards help Azumarill wear down tougher opponents foes to be picked off later in the battle, so hazard setters like Great Tusk and Glimmora, as well as spinblockers like Gholdengo, are always appreciated teammates. Defensive Pokemon that have the tools to deal with Azumarill, like Rotom-W, Toxapex, (AC) and Dondozo, are the biggest thorns in Azumarill's side. Having another wallbreaker like Meowscarada on the team can help mitigate some of these issues. (meow is hardly good against pex rly and dozo can live 1 so maybe mention some other wallbrakers that directly threaten those)

[CREDITS]
- Written by: [[Nichalho, 359575]]
- Quality checked by: [[chimp, 197439], [SetsuSetsuna, 548068]]
- Grammar checked by: [[username1, userid1]]

to implement this, hit reply to my post, remove the red, address the comments, then deformat all using the eraser tool and copy paste it back into the OP
GP 1 reached, analysis complete. Thank you so much!
 

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