Charizard



Charizard
78/84/78/109/85/100
Abilities:
Blaze:Power Up Fire-type moves if the user is at 1/3 health or lower
Solar Power:User loses 1/8 of hp each turn but its special attack rises by 50%

Lvl Up moves:
Charizard: Lv1: Dragon Claw
Lv1: Shadow Claw
Lv1: Air Slash
Lv1: Scratch
Lv1: Growl
Lv1: Ember
Lv1: Smokescreen
Lv7: Ember
Lv10: Smokescreen
Lv17: Dragon Rage
Lv21: Scary Face
Lv28: Fire Fang
Lv32: Bursting Flame
Lv36: Wing Attack
Lv41: Slash
Lv47: Flamethrower
Lv56: Fire Spin
Lv62:Purgatory
Lv71: Heat Wave
Lv77: Flare Blitz


TM moves:
TM01 - Claw Sharpen
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM22 - Solar Beam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethower
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Nitro Charge
TM44 - Rest
TM45 - Attract
TM48 - Sing A Round
TM49 - Echo Voice
TM50 - Overheat
TM52 - Focus Blast
TM56 - Fling
TM58 - Free Fall
TM59 - Incinerate
TM61 - Will-O-Wisp
TM65 - Shadow Claw
TM68 - Giga Impact
TM75 - Swords Dance
TM78 - Level Ground
TM80 - Rock Slide
TM82 - Dragon Tail
TM87 - Swagger
TM90 - Substitute
TM94 - Rock Smash
HM01 - Cut
HM02 - Fly
HM04 - Strength


Egg Moves:
Belly Drum
AncientPower
Bite
Outrage
Dragon Dance
Beat Up
Crunch
Dragon Rush
Metal Claw
Flare Blitz
Counter
Dragon Pulse
Focus Punch



Charizard did not get that much this gen, but at least it got some nice ups
Solar Power:With Drought ninetales charizard can fit into sunny day teams as a suicide (due to Solar Power and you may hold a Life Orb too) sweeper with his nice BP moves
Stat Up moves:Claw sharpen, Belly Drum and Dragon Dance are all great stat up moves. Nitro Charge is outclassed by Dragon Dance but it can be used for killing weak opponents while boosting your speed


Possible Sets
Set 1:Choice Scarfer
Ability:Solar Power/Blaze
Nature:Naive/Hasty
EVs:72 Attack/186 Sp Attack/252 Speed
Item:Choice Scarf
~Fire Blast/Flamethrower
~Earthquake
~Hidden Power Grass/Hidden Power Ice/Hidden Power Electric
~Air Slash/Crunch/Outrage
This Set takes advantage of Charizard's Above-Average attacking stats. 72 attack evs are there to ensure that Charizard OHKO's any set that Heatran runs(except shuca berry version) and OHKO The standard Calm Mind Mismagius with a crunch with SR in play 100% of the time. The other moves are there for coverage. Fire Blast/Flamethrower does good damage on everything which doesnt resist it and hidden power of your choice for Swampert/Dragons/Gyarados


Set 2:Belly Drummer
Ability:Blaze
Nature:Adamant/Jolly
Evs:252 attack/4 defense/252 speed
Ivs:30 HP
Item:Salac Berry
~Belly Drum
~Substitute
~Fire Punch
~Earthquake/Thunder Punch
The well-known belly drummer set. Scare something, substitute on the switch belly drum behind the sub and get a +6 on attack while getting a +1 on your speed due to Salac Berry as well. Then sweep unless your opponent's team has a Milotic/Slowbro in it


Set 3:Sunny Day
Nature:Timid/Modest
Ability:Solar Power
Item:Life Orb/Wise Glasses
Evs:4 hp/252 Special Attack/252 Speed
~Fire Blast/Flamethrower
~Hidden Power Ice/Hidden Power Electric
~Air Slash
~Solarbeam/Dragon Pulse/Focus blast
With sun up and solar power activated fire blast will do a shitload of damage on anything which doesnt x4 resist it(84.3% - 99.2% to slowbro, 48.7% - 57.6% to slowking and an amazing 59.7% - 70.3% to blissey from a Modest Max SpA Charizard with Life Orb). Rest moves are there for coverage

Any opinions and/or any other sets you guys can suggest?
 
Why not run SolarBeam on the last set instead of HP grass? Other than that, I can see that last set working once Stealth Rocks are gone.
 
I'd run Wise Glasses or Leftovers on the Sunny Day Abuse set. I was wrong for earlier suggesting Sitrus, as a few turns of leftovers would have the same effect. Solarbeam over a Hidden Power as a more reliable means of dealing with enemy bulky waters. I'd also run Focus Blast if you have a way of dealing with Shandaara, or Dragon Pulse if you have a way of dealing with Heatran, as both I see would be rather critical enemies to Sun outside of Drizzletoad.
 
Why run HP Grass over Solar Beam? Because it will be crazy easy this gen to just swap weather on him at a moment's notice? You plan to throw Solar Beam and Politoad/Tyranitar pops in, you are forced to waste a turn charging while he can either KO you (if he is faster) or then swap to a grass absorber. Either way it's a free turn/weather set up for him.

Not to say Solar Beam can't be used on a dedicated sunny day team (and indeed Char might need the extra damage or coverage a different Hp might provide) but there are very definate down sides to running it.
 
Why run HP Grass over Solar Beam? Because it will be crazy easy this gen to just swap weather on him at a moment's notice? You plan to throw Solar Beam and Politoad/Tyranitar pops in, you are forced to waste a turn charging while he can either KO you (if he is faster) or then swap to a grass absorber. Either way it's a free turn/weather set up for him.

Not to say Solar Beam can't be used on a dedicated sunny day team (and indeed Char might need the extra damage) but there are very definate down sides to running it.
You raise a fine point. Though, I would think if Stealth Rock is prevalant, Charizard might take the place of lategame cleanup after the rocks are spun and a potential Politoad is taken care of.

I would reccomend HP Grass slashed alongside Solarbeam for this reason.
 
1: "Oh yeah, a Torterra. This is going to be easy pickings. I might as well switch from this Jumpluff/Venusaur into a Charizard who can shut it down."

*Possible Stealth Rocks*

1: "No matter. I see that SubSeed coming from a mile away."

*Rock Slide KO's Charizard*

1: "... WHAT?!"

2: "Switch-ins to Fire or Ice types are totally predictable against a Torterra. Oh, and sunlight was kind of a giveaway, just so you know."
 
I still think SolarBeam is the best choice. Kill the toad, and you're free to spam 'beam.
Besides Drizzletoed and Tyranitar, I can't think of a good reason to choose HP Grass, since Hippowdown can't touch you unless it carries Stone Edge.
 
Hum... Charizard would be great with Starmie's and Ninetales' Support. With Drought (9tales), Solar Power, SolarBeam and Rapid Spin (Starm) can be really great.

252 SpAtk Modest LO with Sun Charizard calcs vs. Standard Wishbliss (252 HP / 0 SpD): 59% - 70% O____O
 
actually
i was thinking of the new turtle thing being a good partner for Charizard, but if Zard is going to be on a sunny day team then a water type won't be the best partner available. Probably a physical based grass type with resistance to rock, like Birijion with its fighting STAB that can rip apart blissey and tyranitar or Nattorei who is more physically bulky, can set up rocks, and handle the threats above if they don't have a fire type move.
 
You're not always guaranteed to have sun up, so I wouldn't rule Hidden Power Grass off of his sets altogether. Otherwise you'll have Politoad's coming in and ruining your solar rampage.
 
1: "Oh yeah, a Torterra. This is going to be easy pickings. I might as well switch from this Jumpluff/Venusaur into a Charizard who can shut it down."

*Possible Stealth Rocks*

1: "No matter. I see that SubSeed coming from a mile away."

*Rock Slide KO's Charizard*

1: "... WHAT?!"

2: "Switch-ins to Fire or Ice types are totally predictable against a Torterra. Oh, and sunlight was kind of a giveaway, just so you know."
3. Rock Slide? No Stone Edge? NOOOOOOOOOOOOOOOO!
 
air slash is definitely useable in the choice scarfer set but i dont think that focus blast can be used in any other set due to low accuracy
 
Timid 252 SpA Life Orb Charizard Hidden Power Grass against standard support Politoed: 32.8% - 39.1%

It's going to ruin your rampage regardless.
 
if you want to use him as an all-out sweeper you have to support him with ninetales for permanent sun. DrizzleToed can ruin, not only charizard, but every sunny day pokemon. Drizzletoad has to be taken out before you can sweep with sunnyday abuser Zard
 
Or run a LifeOrb Claw Sharpen set with Focus Blast, Fire Blast and Earthquake.The sole issue is Accuracy here, atleast CS will help in 100% accurate Focus Blast and Fire Blast.
 
if you want to use him as an all-out sweeper you have to support him with ninetales for permanent sun. DrizzleToed can ruin, not only charizard, but every sunny day pokemon. Drizzletoad has to be taken out before you can sweep with sunnyday abuser Zard

Which is why Clorophyll Venusaur is a great partner, I think. It has a type advantage over all of the perma-weather inducers (Poison for Abomasnow), has a massive speed boost in sunlight and can take out Drizzletoed with STAB Grass moves.

A Ninetales/Venusaur/Charizard/spinner core could be devastating in the right hands, I think.
 
Ulysses:it has access to earthquake which is listed in choice scarf set and its there JUST for OHKOing heatran. If you are so worried about rocks use hidden power grass (most rock types have weak SpD and a dual type that is x4 weak to grass, if they are part steel use earthquake or fire blast)

Calm Pokemaster:if you use claw sharpen its better to use earthquake since you get a boost on attack too

envoy of water:and saur is only one of the counter which can be brought on for drizzletoad
 
For the drummer set, isn't it better to use nitro charge instead of fire punch? It'll still basically OHKO anything that doesn't resist it, and it ensures charizard will be faster than all scarfed pokemon as well
 
For the drummer set, isn't it better to use nitro charge instead of fire punch? It'll still basically OHKO anything that doesn't resist it, and it ensures charizard will be faster than all scarfed pokemon as well
I have doubts even a +6 Nitro Charge would kill certain things.
 
Nitro charge is not always a OHKO on common walls like chansey

So yeah if you want to get walled by chansey you can use nitro charge:P
 
envoy of water:and saur is only one of the counter which can be brought on for drizzletoad
I know there are others, but Saur does have great synergy with both Char and Ninetales. Clorophyll and Synthesis abuse are made easier by Ninetales, it has a better offensive typing than most of the faster Clorophyll users (like Leafeon) and better stats than the others (Jumpluff).

Additionally, it also has the ability to take Water and Electric type moves aimed at Charizard and shrug them off, whereas Charizard can take Fire type moves aimed at Venusaur. Yeah, other Grass types can boast this too, but few can boast all of Venusaur's advantages at the same time. Vileplume, Victreebel, Sunflora, Bellossom, Shiftry and Tropius are all slower and don't hit nearly as hard. Ludicolo and Cacturne want to stay out of the sun, Shiftry has worse defensive typing (x4 Bug weakness). Leafeon has worse typing and a worse physical STAB move (Power Whip > Leaf Blade), Jumpluff has horrid stats, etc.

Basically, yes, Venusaur is just one among many Drizzletoed counters, but it is arguably one of the best ones and it has fantastic synergy with Charizard.
 

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