BDSP :cat(chomp): (Done!)

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adem

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[OVERVIEW]
Garchomp is a fantastic offensive Pokemon between its massive Attack stat, great Speed tier that lets it outrun much of OU, powerful STAB combination, and impressive natural bulk, which lets it trade favorably with other offensive Pokemon and find easy setup opportunities with Swords Dance. Coverage moves in Fire Blast and Stone Edge bolster its offensive presence even further, allowing it to crush would-be answers like Skarmory, Tangrowth, and Togekiss. Garchomp even has access to Stealth Rock and a useful ability in Rough Skin, which both make it even more effective at wearing down the opposition for itself and its teammates, providing utility outside of its amazing wallbreaking. All of this combines to make Garchomp a fantastic wallbreaker, potential wincon, and offensive utility Pokemon in one package. However, Garchomp is hindered by common Ice- and Dragon-type moves from Weavile, Mamoswine, and Latias, and its Speed tier, while great, is still beat by prominent offensive threats such as Starmie, Infernape, and Latias. Furthermore, its standard sets can struggle to break through healthy defensive Pokemon such as Slowbro, Clefable, Togekiss, but these flaws are nowhere near enough to dethrone it as one of the best Pokemon around.

[SET]
name: Mixed Stealth Rock
move 1: Stealth Rock
move 2: Draco Meteor
move 3: Fire Blast
move 4: Earthquake
item: Life Orb / Yache Berry
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Garchomp is a very efficient Stealth Rock user with a mixed attacking set, consistently setting Stealth Rock on the tier's best Defog users like Gliscor and Scizor while luring in and KOing possible checks, like Slowbro, Tangrowth, and Skarmory. Draco Meteor lets Garchomp dent physical walls, such as the aforementioned Slowbro and Rotom-W, while providing a Dragon-type STAB move that can't be punished as easily as Outrage. Fire Blast deals with Tangrowth and Skarmory, preventing them from taking advantage of Garchomp. Lastly, Earthquake lets it still effectively check Heatran and Infernape. A Hasty nature can be run over Naive to check Heatran better, but it makes Infernape slightly harder to deal with. Life Orb lets Garchomp 2HKO would-be checks like Gliscor, Rotom-W, and Celebi, while Yache Berry allows Garchomp to survive hits like Starmie's Ice Beam and Mamoswine's Ice Shard in a pinch, KOing them back.

Garchomp fits best on bulky offense and offense teams that appreciate its short-term defensive capabilities and consistent Stealth Rock setting. Physical wallbreakers like Infernape, Breloom, and Weavile are potent partners alongside Garchomp, as they can take advantage of Garchomp luring in and potentially removing physical walls like Slowbro, Tangrowth, and Skarmory. Roserade is an excellent partner to set Spikes, forming a formidable entry hazard-stacking core with Garchomp. Steel-types such as Scizor and Heatran can deal with Ice- and Dragon-types such as Weavile and Latias that force out Garchomp. Garchomp in return takes Fire-type attacks from the likes of Heatran and Infernape directed at them.

[SET]
name: Mixed Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Outrage
move 4: Fire Blast
item: Life Orb / Yache Berry
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance turns Garchomp into an effective wallbreaker and wincon versus slower teams, utilizing Fire Blast to nail would-be checks to a solely physical set. Fire Blast complements Garchomp's dual STAB moves nicely, as it deals massive damage to all of Scizor, Tangrowth, Skarmory, and Breloom. Stone Edge is an alternative option that specifically targets Togekiss, which otherwise walls this set. Life Orb is this set's primary item, as it provides vital extra power versus the aforementioned Fire Blast victims and importantly allows Garchomp to 2HKO physically defensive Unaware Clefable switching in. Yache Berry has merit for Garchomp to survive Mamoswine's Ice Shard, Starmie's Ice Beam, and other Ice-type moves from various defensive Pokemon such as Slowbro and Milotic, 2HKOing them in return with a boosted Earthquake.

Garchomp usually functions best on offensive teams as a potent wallbreaker or expected wincon. Latias makes for a potent offensive pairing with Garchomp, as it threatens the physically bulky Pokemon that Garchomp struggles with, and Garchomp can threaten the likes of Scizor, Heatran, and Jirachi in return. Furthermore, they also form a potent Dragon-spam offensive core that can overwhelm their shared checks, with Latias also valuing Yache Berry sets removing Weavile and Mamoswine for it. Weavile and Breloom are also excellent partners, as they greatly appreciate Garchomp luring in and potentially removing Skarmory and Tangrowth for them. Swords Dance Scizor and Azumarill easily clean up the opposing team after Garchomp has punched holes in it.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Outrage
move 3: Fire Blast / Stone Edge
move 4: Dual Chop / Stone Edge
item: Choice Scarf
ability: Rough Skin
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Garchomp is an effective late-game cleaner and revenge killer thanks to its impressive raw power and coverage, as well as its above-average base Speed to outspeed a lot of other Choice Scarf users. Fire Blast threatens potential switch-ins such as Tangrowth and Skarmory, which would otherwise stonewall it. Dual Chop allows Garchomp to bypass Alakazam's Focus Sash for a clean OHKO and break through Dragonite's Multiscale, as well as providing a Dragon-type attack that doesn't lock Garchomp in, while Stone Edge deals with Togekiss, which is a complete stop to this set otherwise. A Naughty nature is generally preferred to not weaken Fire Blast, notably securing the 2HKO on Tangrowth after Regenerator, but an Adamant nature can be used if the extra power from Fire Blast isn't needed. Garchomp does not use a Speed-increasing nature, as it wouldn't outspeed any new relevant Pokemon.

Choice Scarf Garchomp fits best on offensive teams with strong wallbreakers, such as Weavile, Infernape, and Belly Drum Azumarill, that can punch holes in the opposing team for it to easily clean up late-game. Other offensive Dragon-types such as Latias, Dragonite, and Salamence make solid teammates, as they wear down shared checks such as Clefable, Scizor, and Skarmory. Magnezone is an exceptional partner, as it removes Steel-types such as Scizor and Skarmory, which prevent Garchomp from spamming its STAB moves. Furthermore, solid Steel-types such as Heatran and Scizor can pivot into the Ice- and Fairy-types that can force out Garchomp.

[STRATEGY COMMENTS]
Other Options
=============

Garchomp can use both Swords Dance and Stealth Rock at the same time, compressing its wallbreaking and utility capabilities into a single set; however, this comes at the expense of coverage, which limits how threatening it can be in some matchups. A set with Swords Dance, Substitute, and a Salac Berry can potentially break games open by stopping offensive teams from revenge killing Garchomp, sweeping through teams with ease, but it has the same problem of taking up a coverage moveslot. Choice Band Garchomp boasts impressive immediate power, but Life Orb's power boost is usually more than enough for it to wallbreak effectively, and Choice Band requires much more precise play, as Garchomp's STAB moves have common immunities.

Checks and Counters
===================

**Faster Pokemon**: Weavile and Starmie both outspeed and threaten to cleanly OHKO Garchomp, but neither can comfortably switch into its attacks. Latias does the same and can potentially switch in on a predicted Earthquake. Mamoswine, while not actually faster, can OHKO Garchomp with a priority Life Orb-boosted Ice Shard. Life Orb Alakazam can KO a weakened Garchomp, and Focus Sash Alakazam can beat Garchomp lacking Dual Chop one-on-one at the expense of its Focus Sash, if needed.

**Bulky Fairy-type Pokemon**: Physically defensive Clefable can handle Swords Dance Garchomp one-on-one if it switches in safely thanks to Unaware, and it totally walls Choice Scarf Garchomp while healthy—however, it must be used carefully, as Life Orb-boosted Earthquake will 2HKO it after Stealth Rock damage. Togekiss entirely walls standard Garchomp sets, but it must be wary of Stone Edge. Both can also guarantee the removal of a Garchomp that is locked into using Outrage.

**Bulky Water-type Pokemon**: A healthy Slowbro can survive a boosted Earthquake from Swords Dance Garchomp and OHKO it back with Ice Beam after minimal prior damage, although this will fail against Yache Berry sets. Rotom-W can punish Choice Scarf Garchomp for using Earthquake; defensive Rotom-W sets also force Swords Dance Garchomp to lock into Outrage, and Choice Scarf Rotom-W hinders it with a burn or Trick. However, Rotom-W can't consistently switch into Garchomp's Dragon-type moves and is easily worn down, making it an inconsistent check. Milotic can handle Choice Scarf Garchomp quite well, but it can't stand up to Swords Dance or Life Orb variants. A healthy Azumarill or Feraligatr can usually tank a hit from an unboosted Garchomp and OHKO it back in a pinch.

**Physically Bulky Pokemon**: Tangrowth and Skarmory easily take either of Garchomp's STAB attacks, and the former can put it to sleep in a pinch, while the latter can phaze Garchomp with Whirlwind. However, they both falter against Fire Blast sets and are inconsistent checks, as the former relies on Sleep Clause not being activated, while the latter can easily get worn down by repeated boosted Outrages or Stone Edges.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/eve.375272/
https://www.smogon.com/forums/members/adem.529732/

Quality checked by:
https://www.smogon.com/forums/members/savouras.409438/
https://www.smogon.com/forums/members/lalaya.279858/
https://www.smogon.com/forums/members/tuthur.369076/

Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
 
Last edited by a moderator:

Lalaya

Banned deucer.
you know the drill

[OVERVIEW]
Garchomp is a fantastic offensive Pokemon between its massive Attack stat, great Speed tier that lets it outrun much of OU, powerful STAB combination, and impressive natural bulk that lets it trade favorably with other offensive Pokemon and find easy setup opportunities with Swords Dance. Its offensive presence is bolstered even further via coverage such as Fire Blast and Stone Edge, which allows it to crush would-be answers like Skarmory, Tangrowth, and Togekiss. Garchomp even has access to Stealth Rock and a useful Ability in Rough Skin, which both make it even more effective at wearing down the opposition for itself and its teammates and still provide utility outside of being an amazing wallbreaker. All of this combines to make Garchomp a fantastic wallbreaker, win condition, and offensive utility Pokemon in one. However, Garchomp is hindered by its common offensive types such as Ice- and Dragon-type moves from Weavile, Mamoswine and Latios, and its Speed tier, while great, is still outsped by prominent offensive threats such as Starmie, Infernape and Latias. Furthermore, Its standard sets can struggle to break through healthy defensive Pokemon such as Slowbro, Clefable, Togekiss, but these flaws are nowhere near enough to prevent it from being one of the best Pokemon around.

[SET]
name: Mixed Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Outrage
move 4: Fire Blast
item: Life Orb / Yache Berry
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance turns Garchomp into an effective wallbreaker and win condition versus slower teams, while utilising Fire Blast to nail would-be checks to a solely physically offensive set. Fire Blast complements Garchomp's dual STAB nicely, as it deals massive damage to all of Scizor, Tangrowth, Skarmory, and Breloom. Stone Edge is an alternative option that specifically targets Togekiss, which otherwise walls this set. Life Orb is this set's primary item of choice, as it provides vital extra power versus the aforementioned Fire Blast victims and importantly allows Garchomp to 2HKO physically defensive Unaware Clefable switching in. Yache Berry has merit when ran alongside Swords Dance, as it can allow Garchomp to survive Mamoswine's or Choice Band Weavile's Ice Shard, Starmie's Ice Beam as well as letting it survive other Ice-type moves (just to avoid repetition) from various defensive Pokemon such as Slowbro and Milotic and 2HKO them in return with a boosted Earthquake.

Garchomp usually functions best on offensive teams as a potent wallbreaker or win condition or a Stealth Rock user that doesn't sacrifice offensive presence. (you never mentioned SR in this set so id remove it...?) Latios makes for a potent offensive pairing with Garchomp, as Latios threatens the physically bulky Pokemon that Garchomp struggles with, and Garchomp can threaten the likes of Scizor, Heatran, and Jirachi in return. Furthermore, they also form a potent Dragon-spam offensive core that can overwhelm their shared checks, with Latios also valuing Yache Berry sets removing Weavile and Mamoswine for it. Weavile and Breloom are also excellent partners as they greatly appreciate Garchomp luring and potentially removing Skarmory and Tangrowth for them. Swords Dance Scizor and Azumarill (no need to mention a set, every azu works with chomp) also work well with it as they easily clean up the opposing team after Garchomp has punched holes in it.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Outrage
move 3: Fire Blast
move 4: Dual Chop / Stone Edge
item: Choice Scarf
ability: Rough Skin
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Garchomp is an effective late-game cleaner and revenge killer thanks to its impressive raw power and coverage, as well as its above-average Speed tier letting it outspeed a lot of other Choice Scarf users. Fire Blast is can be used to threaten potential switch-ins such as Tangrowth and Skarmory, which would otherwise stonewall it. Dual Chop allows Garchomp to bypass Alakazam's Focus Sash for a clean OHKO and break through Dragonite's Multiscale, as well as lets Garchomp utilize its Dragon STAB without being locked into Outrage, while Stone Edge deals with Togekiss, which is a complete stop to this set otherwise. (I reordered this to follow the move order and make clearer the slashed move is between Dual Chop and Stone Edge) A Naughty nature is generally preferred to maximize Garchomp's power output with Fire Blast, (not sure it deserves a mention but its for not letting tang regen the 2hko away) and not require a Speed increasing nature as there is nothing relevant in between the two Speed tiers; however, an Adamant Nature can be used if the extra power from Fire Blast isn't needed.

Choice Scarf Garchomp fits best on offensive teams that can punch holes in the opposing team for Garchomp to easily clean up late game. Other offensive Dragon-types such as Latios, Dragonite, and Salamence make solid teammates as they wear down their shared checks such as Clefable, Scizor, and Skarmory. Magnezone is an exceptional partner as it removes Steel-types such as Scizor and Skarmory which prevent Garchomp from easily spamming its STABs. Furthermore, solid Steel-types such as Heatran and Scizor are also prominent partners as they can pivot into the Ice- and Fairy-types that can force out Garchomp. Strong wallbreakers such as Weavile, Infernape, and Belly Drum Azumarill can punch holes in the opposing team for Garchomp finish of the weakened team.

[SET]
name: Mixed Stealth Rock
move 1: Stealth Rock
move 2: Draco Meteor
move 3: Fire Blast
move 4: Earthquake
item: Yache Berry / Leftovers (life orb? it hits incredibly hard with meteor and prob a better item than lefties)
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Garchomp can function as a very efficient Stealth Rock user with a mixed attacking set, consistently setting Stealth Rock on the tiers best Defog users like Gliscor and Scizor, while also luring and KOing would-be checks like Slowbro, Tangrowth, and Skarmory. Draco Meteor lets Garchomp dent physical walls such as the aforementioned Slowbro and Rotom-W, while providing it with a Dragon-type STAB that cant be punished as easily. Fire Blast deals with Tangrowth and Skarmory, preventing them from taking advantage of Garchomp. Lastly, Earthquake lets it still effectively check Heatran and Infernape. A Hasty Nature can be run instead to allow Garchomp to check Heatran better, but makes Infernape slightly harder to deal with.

Garchomp fits best on bulky offense and offense teams that appreciate its short term defensive capabilities and its ability to function as a consistent Stealth Rock setter. Physical wallbreakers like Infernape, Breloom, and Weavile are potent partners alongside Garchomp as they can take advantage of Garchomp luring and potentially removing physical walls like Slowbro, Tangrowth, and Skarmory. Roserade is an excellent partner alongside it as can set Spikes and form a formidable entry hazard stacking core with Garchomp. Steel-types such as Scizor and Heatran appreciate being paired with Garchomp as they can deal with Ice- and Dragon-types such as Weavile and Latios that threaten out Garchomp. Garchomp in return takes the Fire-type attacks from the likes of Heatran and Infernape directed at them.

[STRATEGY COMMENTS]
Other Options
=============

Garchomp can use both Swords Dance and Stealth Rock at the same time, compressing its wallbreaking and utility capabilities into a single set; however, this comes at the expense of coverage, which limits how threatening it can be in some matchups. A set utilising Substitute and a Salac Berry can have potentially game-breaking impacts on offensive teams' ability to revenge kill Garchomp, while also sweeping through teams with ease, but it has the same problem from taking up a coverage moveslot. Choice Band Garchomp boasts impressive immediate power, but Life Orb's power boost is usually more than enough for it to be an effective wallbreaker, and it requires much more precise play as Garchomp's STABs have common immunities.

Checks and Counters
===================

**Faster Pokemon**: Weavile and Starmie both outspeed and threaten to cleanly OHKO Garchomp, but neither can comfortably switch into its attacks. Latios and Latias do the same and can potentially switch in on a predicted Earthquake. Mamoswine, while not actually faster, can OHKO Garchomp with a Life Orb-boosted priority Ice Shard. Life Orb Alakazam can KO a weakened Garchomp, and Focus Sash Alakazam can 1v1 Garchomp lacking Dual Chop at the expense of its Focus Sash if needed.

**Bulky Fairy-type Pokemon**: Physically defensive Clefable can handle Swords Dance Garchomp one-on-one if it switches in safely thanks to Unaware, and totally walls Choice Scarf Garchomp while healthy- however, it must be used carefully, as Life Orb Earthquake will 2HKO it after Stealth Rock damage. Togekiss entirely walls standard Garchomp sets, but it must be wary of Stone Edge. Both can also guarantee the removal of a Garchomp that is locked into using Outrage.

**Bulky Water-type Pokemon**: A healthy Slowbro can survive a boosted Earthquake from Swords Dance Garchomp and OHKO it back with Ice Beam after minimal prior damage, although this will fail against Yache Berry sets. Rotom-W can punish Choice Scarf Garchomp for using Earthquake, while defensive Rotom-W sets force Swords Dance Garchomp to lock into using Outrage, and Choice Scarf Rotom-W sets hinder it with a Will-O-Wisp burn or with Trick. However, Rotom-W is unable to consistently switch into Garchomp's Dragon-type STAB and is easily worn down, making it an inconsistent check. Milotic can handle Choice Scarf Garchomp quite well, but it can't stand up to Swords Dance or Life Orb variants. A healthy Azumarill or Feraligatr can usually tank a hit from a Garchomp that hasn't used Swords Dance and OHKO it back in a pinch.

**Physically Bulky Pokemon**: Tangrowth and Skarmory easily take either of Garchomp's STAB attacks, and the former can put it to sleep in a pinch, while the latter can phaze Garchomp out with Whirlwind. However, they both falter against Fire Blast sets and are inconsistent checks as the former relies on Sleep Clause not being activated, while the latter can easily get worn down by repeated boosted Outrages or Stone Edges.


[CREDITS]
- Written by: [[Eve, 375272], [adem, 529732]]
- Quality checked by: [[Lalaya, 279858], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
holy larped as always
QC 1/2 when implemented :boi:
 
Overview > Talk more about the Rough Skin utility. Its the only pokemon outside of Shardedo that can punish with helmet-like damage uturns and physical contact in the whole gen and its extremely valuable vs various threats like weakening Spdef Scizor esp if Chomp is lefties.

Set 1 > Replace the SD One with the Stealth Rocks 3 atks set. The set is:

Garchomp @ Life Orb / Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly / Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast

Talk about the utilities this set has, the trades it often can take vs common defoggers and relevant threats. Talk about the difference between lefties longevity vs uturn Scizor, Heatran Magnezone and Luc but the calcs and damage output of LO Outrage vs things like Gliscor and Slowbro, EQ vs Clefable, fire blast destroying tangrowths etc.

U could talk about Rough Skin here instead or in both overview and here.

Its the most standard chomp set so add the most info to this one

Set 2 > Mixed Swords Dance

The same exact post (unless u wanna add even more info) but as a Set 2 below Stealth Rocks 3 atks.
Could also mention lefties longevity in this which matters alot vs threats like Gliscor, Tangrowth and Skarmory aswell as against priority hits and scarf attacks.

Set 3 > Mixed Stealth Rock

During the last few months Mixed Chomp with Draco has increased its popularity alot owing to the sky high usage of Rotom which is the number one thing u lure against wisp with your Dracos aswell as the heavy dmg output vs Gliscors too that often invest more in defense.
Its mainly using Life Orb but Leftovers and Yache are also good. I would keep LO and Lefties in this since we mentioned yache above.
Talk about its benefits vs Wisp Rotom wash and what partners would often benefit from the heavy dmg u get against it as it trades wisp vs ya so things like espeed Luc, Azu etc.

Set 4 > It will be the Scarf set

Again wherever u talk about Latios replace it.

Other Options > Mention Haban berry and its benefits vs opposing dragons.

Mention Poison Jab as it hits all fairies like Clef Togekiss and mainly Azumarill in one atk, plus it wasnt mentioned anywhere in the sets so its cool here.

Can also include 4 atks with both Draco and Outrage which aims to trade better vs Gliscor aswell as Wisp Rotom-W

Dragon Claw is also a worth mentioning option if you dont like locking into outrage but talk about the downsides and how less damage output chomp has with it

Great post, with the changes above im giving the second QC

QC-Splash-small.gif
 

Lalaya

Banned deucer.
QC mod moment

the two rockers > SD > scarf imo (honestly we discussed mixed vs phys rocks for two days and it really depends in whatever you wanna dent but specifically as a rocker you can get away with setting rocks more with mixed since not being able to click the stab in any meaningful capacity else you get trapped is just garbage) but garchomp as a rocker is much better than his other roles so both get the jump on the SD one
you can go with sav's suggestion and just go with phys rocks > mixed rocks > sd > scarf

mention stone edge somewhere on the SD set too
(and dclaw is a good mention only on SD)

ping when i see all of the above done :sphearical:
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma

[OVERVIEW]
Garchomp is a fantastic offensive Pokemon between its massive Attack stat, great Speed tier that lets it outrun much of OU, powerful STAB combination, and impressive natural bulk that bulk, which lets it trade favorably with other offensive Pokemon and find easy setup opportunities with Swords Dance. Its offensive presence is bolstered even further via coverage such as Fire Blast and Stone Edge, which allows Coverage moves in Fire Blast and Stone Edge bolster its offensive presence even further, allowing it to crush would-be answers like Skarmory, Tangrowth, and Togekiss. Garchomp even has access to Stealth Rock and a useful Ability ability in Rough Skin, which both make it even more effective at wearing down the opposition for itself and its teammates and still provide teammates, providing utility outside of being an amazing wallbreaker. its amazing wallbreaking. All of this combines to make Garchomp a fantastic wallbreaker, win condition, potential wincon, and offensive utility Pokemon in one package. However, Garchomp is hindered by common offensive types such as Ice- and Dragon-type moves from Weavile, Mamoswine, (AC) and Latias, and its Speed tier, while great, is still outsped beat by prominent offensive threats such as Starmie, Infernape, and Latias. Furthermore, Its its standard sets can struggle to break through healthy defensive Pokemon such as Slowbro, Clefable, Togekiss, but these flaws are nowhere near enough to prevent it from being dethrone it as one of the best Pokemon around.

[SET]
name: Mixed Stealth Rock
move 1: Stealth Rock
move 2: Draco Meteor
move 3: Fire Blast
move 4: Earthquake
item: Yache Berry / Leftovers
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Garchomp can function as is a very efficient Stealth Rock user with a mixed attacking set, consistently setting Stealth Rock on the tiers tier's best Defog users like Gliscor and Scizor, while also luring and KOing would-be checks Scizor while luring in and KOing possible checks, like Slowbro, Tangrowth, and Skarmory. Draco Meteor lets Garchomp dent physical walls, (AC) such as the aforementioned Slowbro and Rotom-W, while providing it with a Dragon-type STAB move that cant can't be punished as easily as Outrage. Fire Blast deals with Tangrowth and Skarmory, preventing them from taking advantage of Garchomp. Lastly, Earthquake lets it still effectively check Heatran and Infernape. A Hasty Nature can be run instead to allow Garchomp nature can be run over Naive to check Heatran better, but it makes Infernape slightly harder to deal with. A Yache Berry allows Garchomp to live survive hits like Starmie's Ice Beam and Mamoswines Mamoswine's Ice Shard in a pinch, KOing them back, while Leftovers boosts Garchomp's longevity to consistently check the likes of Infernape and Heatran. Alternatively, a Life Orb can be used damage is prioritised prioritize damage to more efficiently deal with hazard removal options. entry hazard removers.

Garchomp fits best on bulky offense and offense teams that appreciate its short term defensive capabilities and its ability to function as a consistent Stealth Rock setter. Physical wallbreakees short-term defensive capabilities and consistent Stealth Rock setting. Physical wallbreakers like Infernape, Breloom, and Weavile are potent partners alongside Garchomp, (AC) as they can take advantage of Garchomp luring in and potentially removing physical walls like Slowbro, Tangrowth, and Skarmory. Roserade is an excellent partner alongside it as can set Spikes and form to set Spikes, forming a formidable entry hazard-stacking (added hyphen) core with Garchomp. Steel-types such as Scizor and Heatran appreciate being paired with Garchomp as they can deal with Ice- and Dragon-types such as Weavile and Latias that threaten force out Garchomp. Garchomp in return takes the Fire-type attacks from the likes of Heatran and Infernape directed at them.

[SET]
name: Mixed Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Outrage
move 4: Fire Blast
item: Life Orb / Yache Berry
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Swords Dance turns Garchomp into an effective wallbreaker and win condition wincon versus slower teams, while utilising utilizing Fire Blast to nail would-be checks to a solely physically offensive set. Fire Blast complements Garchomp's dual STAB moves nicely, as it deals massive damage to all of Scizor, Tangrowth, Skarmory, and Breloom. Stone Edge is an alternative option that specifically targets Togekiss, which otherwise walls this set. Life Orb is this set's primary item of choice, as it provides vital extra power versus the aforementioned Fire Blast victims and importantly allows Garchomp to 2HKO physically defensive Unaware Clefable switching in. Yache Berry has merit when ran alongside Swords Dance, as it can allow for Garchomp to survive Mamoswine's Ice Shard, Starmie's Ice Beam as well as letting it survive Beam, and other Ice-type moves from various defensive Pokemon such as Slowbro and Milotic and 2HKO Milotic, 2HKOing them in return with a boosted Earthquake.

Garchomp usually functions best on offensive teams as a potent wallbreaker or win condition. expected wincon. Latias makes for a potent offensive pairing with Garchomp, as Latias it threatens the physically bulky Pokemon that Garchomp struggles with, and Garchomp can threaten the likes of Scizor, Heatran, and Jirachi in return. Furthermore, they also form a potent Dragon-spam offensive core that can overwhelm their shared checks, with Latias also valuing Yache Berry sets removing Weavile and Mamoswine for it. Weavile and Breloom are also excellent partners, (AC) as they greatly appreciate Garchomp luring in and potentially removing Skarmory and Tangrowth for them. Swords Dance Scizor and Azumarill also work well with it as they easily clean up the opposing team after Garchomp has punched holes in it.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Outrage
move 3: Fire Blast
move 4: Dual Chop / Stone Edge
item: Choice Scarf
ability: Rough Skin
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Choice Scarf Garchomp is an effective late-game cleaner and revenge killer thanks to its impressive raw power and coverage, as well as its above-average Speed tier letting it base Speed to outspeed a lot of other Choice Scarf users. Fire Blast is used to threaten threatens potential switch-ins such as Tangrowth and Skarmory, which would otherwise stonewall it. Dual Chop allows Garchomp to bypass Alakazam's Focus Sash for a clean OHKO and break through Dragonite's Multiscale, as well as lets Garchomp utilize its Dragon STAB without being locked into Outrage providing a Dragon-type attack that doesn't lock Garchomp in, while Stone Edge deals with Togekiss, which is a complete stop to this set otherwise. A Naughty nature is generally preferred to maximize Garchomp's power output with Fire Blast, notably not allowing Tangrowth to avoid the 2HKO not weaken Fire Blast, notably securing the 2HKO on Tangrowth after Regenerator, and does not require a Speed increasing nature as there is nothing relevant in between the two Speed tiers; however, an Adamant Nature but an Adamant nature can be used if the extra power from Fire Blast isn't needed. Garchomp does not use a Speed-increasing nature, as it wouldn't outspeed any new relevant Pokemon.

Choice Scarf Garchomp fits best on offensive teams with strong wallbreakers, such as Weavile, Infernape, and Belly Drum Azumarill, that can punch holes in the opposing team for Garchomp it to easily clean up late-game. (added hyphen) Other offensive Dragon-types such as Latias, Dragonite, and Salamence make solid teammates, (AC) as they wear down their shared checks such as Clefable, Scizor, and Skarmory. Magnezone is an exceptional partner, (AC) as it removes Steel-types such as Scizor and Skarmory, (AC) which prevent Garchomp from easily spamming its STABs. spamming its STAB moves. Furthermore, solid Steel-types such as Heatran and Scizor are also prominent partners as they can pivot into the Ice- and Fairy-types that can force out Garchomp. Strong wallbreakers such as Weavile, Infernape, and Belly Drum Azumarill can punch holes in the opposing team for Garchomp finish of the weakened team.

[STRATEGY COMMENTS]
Other Options
=============

Garchomp can use both Swords Dance and Stealth Rock at the same time, compressing its wallbreaking and utility capabilities into a single set; however, this comes at the expense of coverage, which limits how threatening it can be in some matchups. A set utilising Substitute with Swords Dance, Substitute, (I assume youd use SD on this? ignore if im wrong, though) and a Salac Berry can have potentially game-breaking impacts on offensive teams' ability to revenge kill Garchomp, while also potentially break games open by stopping offensive teams from revenge killing Garchomp, sweeping through teams with ease, but it has the same problem from of taking up a coverage moveslot. Choice Band Garchomp boasts impressive immediate power, but Life Orb's power boost is usually more than enough for it to be an effective wallbreaker, and it wallbreak effectively, and Choice Band requires much more precise play, (AC) as Garchomp's STABs STAB moves have common immunities.

Checks and Counters
===================

**Faster Pokemon**: Weavile and Starmie both outspeed and threaten to cleanly OHKO Garchomp, but neither can comfortably switch into its attacks. Latias also does the same and can potentially switch in on a predicted Earthquake. Mamoswine, while not actually faster, can OHKO Garchomp with a priority Life Orb-boosted priority Ice Shard. Life Orb Alakazam can KO a weakened Garchomp, and Focus Sash Alakazam can 1v1 beat Garchomp lacking Dual Chop one-on-one at the expense of its Focus Sash, (AC) if needed.

**Bulky Fairy-type Pokemon**: Physically defensive Clefable can handle Swords Dance Garchomp one-on-one if it switches in safely thanks to Unaware, and it totally walls Choice Scarf Garchomp while healthy—however, it must be used carefully, as Life Orb-boosted Earthquake will 2HKO it after Stealth Rock damage. Togekiss entirely walls standard Garchomp sets, but it must be wary of Stone Edge. Both can also guarantee the removal of a Garchomp that is locked into using Outrage.

**Bulky Water-type Pokemon**: A healthy Slowbro can survive a boosted Earthquake from Swords Dance Garchomp and OHKO it back with Ice Beam after minimal prior damage, although this will fail against Yache Berry sets. Rotom-W can punish Choice Scarf Garchomp for using Earthquake, while Earthquake; defensive Rotom-W sets also force Swords Dance Garchomp to lock into using Outrage, and Choice Scarf Rotom-W sets hinder it with a Will-O-Wisp burn or with hinders it with a burn or Trick. However, Rotom-W is unable to can't consistently switch into Garchomp's Dragon-type STAB moves and is easily worn down, making it an inconsistent check. Milotic can handle Choice Scarf Garchomp quite well, but it can't stand up to Swords Dance or Life Orb variants. A healthy Azumarill or Feraligatr can usually tank a hit from a Garchomp that hasn't used Swords Dance an unboosted Garchomp and OHKO it back in a pinch.

**Physically Bulky Pokemon**: Tangrowth and Skarmory easily take either of Garchomp's STAB attacks, and the former can put it to sleep in a pinch, while the latter can phaze Garchomp out with Whirlwind. However, they both falter against Fire Blast sets and are inconsistent checks, (AC) as the former relies on Sleep Clause not being activated, while the latter can easily get worn down by repeated boosted Outrages or Stone Edges. (removed extra linebreak under)

[CREDITS]
- Written by: [[Eve, 375272], [adem, 529732]]
- Quality checked by: [[Lalaya, 279858], [Savouras, 409438]]
- Grammar checked by: [[Adeleine, 517429]]

Adeleine.gif
just make sure to implement carefully
GP Team done
 
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