CAP Caribolt

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
[SET]
name: talahbolt (Swords Dance)
move 1: Swords Dance
move 2: Double-Edge
move 3: Horn Leech
move 4: Rapid Spin
item: Leftovers / Magnet
ability: Galvanize
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Electric / Grass

[SET COMMENTS]
Set Details
===================
Caribolt is a nuclear wallbreaker for offensive teams. Double-Edge with Galvanize can break through even the tier's most stalwart walls, 2HKOing Pokemon like Skeledirge and Garganacl with ease, especially once Caribolt Terastallizes. Horn Leech provides some modicum of recovery to compensate for Double-Edge's recoil. Rapid Spin both increases Caribolt's Speed, giving it sweeping potential, and supports teammates weak to Stealth Rock like Baxcalibur and Iron Moth, allowing them to forego Heavy-Duty Boots. Leftovers helps make up for Double-Edge's recoil alongside Horn Leech, while Magnet powers up Caribolt's Electric-type attacks even further. A Jolly nature is preferred to outspeed Choice Scarf Jumbao at +1 Speed and Krilowatt at +0, but Adamant is an option to deal as much damage as possible, supporting its hyper offense teammates. Tera Grass is an option to turn Ground-types like Equilibra and Great Tusk into setup fodder, but Caribolt's main focus should be on wallbreaking as much as possible for its teammates.

Caribolt is best utilized on hyper offense teams, which appreciate its incredible wallbreaking ability. Stealth Rock-weak Pokemon like Iron Moth, Baxcalibur, and Venomicon-E appreciate Caribolt removing the hazard, allowing Iron Moth and Baxcalibur to run more offensive items over Heavy-Duty Boots. Other physical sweepers like Dragon Dance Roaring Moon and Dragonite love Caribolt powering through Unaware walls like Skeledirge and Arghonaut; Roaring Moon pairs particularly well with Caribolt, as it can threaten the Grass-types like Jumbao and Amoonguss that give Caribolt trouble with Tera Flying + Acrobatics. This love is shared by special sweepers like Iron Valiant and Hatterene, which need Skeledirge off the table before attempting a sweep. Caribolt appreciates entry hazards weakening physically bulky Ground-types like Great Tusk and Ting-Lu—which can beat Caribolt if it Terastallizes—into KO range of its attacks, so pairing it with a dedicated lead like Orthworm, Greninja, or Meowscarada is suggested.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Grass-types**: Grass-types like Jumbao, Pyroak, and Amoonguss wall Caribolt's STAB combination, forcing it out.

**Faster Attackers**: Before Caribolt uses Rapid Spin, Pokemon like Cinderace and Ice Beam Greninja can outspeed and OHKO it. Fast Dragon-types like Dragapult, Roaring Moon, and Astrolotl can switch in to check Caribolt once, but they cannot do so if Caribolt reaches both +1 Speed and +2 Attack.

**Strong Priority Attacks**: Strong priority attacks from Kingambit, Dragonite, and Revenankh can circumvent Caribolt's Speed boosts and KO it after it has taken some chip damage from Double-Edge.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [spoo, 251944]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

snake

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CAP Co-Leader
Add Pyroak to the Grass-type C&C. It's probably Caribolt's hardest counter that's ranked on the VR (unlike Cyclohm ;;), so even though it's niche, it should be included.

I can't really think of anything else that's missing here. Caribolt can't really drop any of the options it currently runs, and you've written up the set pretty much perfectly imo. Only thing I can realistically say is to add a heavier emphasis on wearing down Ground-types specifically because Phys Def Great Tusk, Equilibra, and Ting-Lu don't drop to Horn Leech in one hit, which can be an issue if Caribolt had to commit to Tera Electric earlier in the match. That's still a pretty high-level point to explain, though, and you've partially explained it with the Great Tusk point in the hazards point.

good job QC 1/2
 

spoo

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CAP Co-Leader
[SET]
name: Talahbolt Swords Dance I HATE FUN!
move 1: Swords Dance
move 2: Double-Edge
move 3: Horn Leech
move 4: Rapid Spin
item: Leftovers / Magnet
ability: Galvanize
tera type: Electric
nature: Adamant / Jolly switch these imo; not outspeeding kril is a huge loss and i can't think of any important adamant benchmarks off the top of my head
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
===================
Caribolt is a nuclear option for offensive teams in need of a devastating wallbreaker. Galvanize + Double-Edge is capable of breaking through even the tier's most stalwart walls, 2HKOing Pokemon like Skeledirge and Garganacl with ease, especially once Caribolt Terastallizes. Horn Leech provides some modicum of recovery to compensate for Double-Edge's recoil. Rapid Spin both increases Caribolt's Speed, giving it sweeping potential, and supports teammates weak to Stealth Rock like Baxcalibur and Iron Moth, allowing them to forego Heavy-Duty Boots. Leftovers helps make up for Double-Edge's recoil alongside Horn Leech. blurb about magnet An Adamant nature is preferred to maximize its damage output, but a Jolly nature is an option to outspeed Choice Scarf Jumbao at +1 Speed. reword to reflect jolly > ada
think you could also throw in a mention of tera grass here to turn ground types into setup fodder- being able to sd on tusk/libra and recover all your health back w boosted leech is value at times


Caribolt is best utilized on hyper offense teams that appreciate its incredible wallbreaking ability. Pokemon like Iron Moth, Baxcalibur, and Venomicon-E that are weak to Stealth Rock appreciate Caribolt removing the entry hazard, allowing Iron Moth and Baxcalibur to run more offensively inclined items over Heavy-Duty Boots. Other physical sweepers like Dragon Dance Roaring Moon and Dragonite love Caribolt's ability to power through Unaware walls like Skeledirge and Arghonaut; Roaring Moon pairs particularly well with Caribolt because it can threaten the Grass-types like Jumbao and Amoonguss that give Caribolt trouble with Tera Flying Acrobatics. This love is also shared by special sweepers like Iron Valiant and Hatterene, which need foes like Skeledirge off the table before attempting a sweep. Caribolt appreciates entry hazards weakening physically bulky Ground-types like Great Tusk and Ting-Lu, which can beat Caribolt if it Terastallizes, into range of its attacks, so pairing it with a dedicated lead like Orthworm, Greninja, or Meowscarada is suggested.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Grass-types**: Grass-types like Jumbao, Pyroak, and Amoonguss wall Caribolt's STAB combination, forcing it out.

**Faster Attackers**: Before Caribolt uses Rapid Spin, Pokemon like Cinderace and Ice Beam Greninja can OHKO it. Fast Dragon-types like Dragapult, Roaring Moon, and Astrolotl lacking Will-O-Wisp are also capable of checking Caribolt once, but cannot do so if Caribolt reaches both +1 Speed and +2 Attack.

**Strong Priority**: Strong priority attacks from Kingambit, Dragonite, and Revenankh can circumvent Caribolt's Speed boosts and KO it after it has taken some chip from Double-Edge.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [spoo, 251944]]
- Grammar checked by: [[username1, userid1]]

2/2
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
GP Team hello

also gonna ask the gp lads if i can call it talahbolt cause that is what the set is, gotta show respect. spoo may have stopped me from naming the pex set "Toxadex", but the fight is not over.
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
[SET]
name: talahbolt (Swords Dance)
move 1: Swords Dance
move 2: Double-Edge
move 3: Horn Leech
move 4: Rapid Spin
item: Leftovers / Magnet
tera type: Electric
ability: Galvanize
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Electric / Grass (I imagine, given "especially once it Terastallizes" and "Grass is an option"?)

[SET COMMENTS]
Set Details
===================
Caribolt is a nuclear option wallbreaker for offensive teams in need of a devastating wallbreaker. Galvanize + Double-Edge is capable of breaking teams. Double-Edge with Galvanize can break through even the tier's most stalwart walls, 2HKOing Pokemon like Skeledirge and Garganacl with ease, especially once Caribolt Terastallizes. Horn Leech provides some modicum of recovery to compensate for Double-Edge's recoil. Rapid Spin both increases Caribolt's Speed, giving it sweeping potential, and supports teammates weak to Stealth Rock like Baxcalibur and Iron Moth, allowing them to forego Heavy-Duty Boots. (is it worth going into, like, the relevance of your hazard clear/speed boost losing to ground instead of ghost, or lack thereof? very up to you) Leftovers helps make up for Double-Edge's recoil alongside Horn Leech, while Magnet powers up Caribolt's Electric-type attacks even further. A Jolly nature is preferred to outspeed Choice Scarf Jumbao at +1 Speed and Krilowatt at +0, but an Adamant nature is an option to deal as much damage as possible, supporting its hyper offense teammates. Tera Grass is an option to turn Ground-types like Equilibra and Great Tusk into setup fodder, but Caribolt's main focus should be on wallbreaking as much as possible for its teammates.

Caribolt is best utilized on hyper offense teams that teams, which appreciate its incredible wallbreaking ability. Stealth Rock-weak Pokemon like Iron Moth, Baxcalibur, and Venomicon-E that are weak to Stealth Rock appreciate Caribolt removing the entry hazard, allowing Iron Moth and Baxcalibur to run more offensively inclined items over Heavy-Duty Boots. Other physical sweepers like Dragon Dance Roaring Moon and Dragonite love Caribolt's ability to power Caribolt powering through Unaware walls like Skeledirge and Arghonaut; Roaring Moon pairs particularly well with Caribolt because Caribolt, as it can threaten the Grass-types like Jumbao and Amoonguss that give Caribolt trouble with Tera Flying + Acrobatics. This love is also shared by special sweepers like Iron Valiant and Hatterene, which need foes like Skeledirge (if you want to include another, you can) off the table before attempting a sweep. Caribolt appreciates entry hazards weakening physically bulky Ground-types like Great Tusk and Ting-Lu—which can beat Caribolt if it Terastallizes—into KO range of its attacks, so pairing it with a dedicated lead like Orthworm, Greninja, or Meowscarada is suggested.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Grass-types**: Grass-types like Jumbao, Pyroak, and Amoonguss wall Caribolt's STAB combination, forcing it out.

**Faster Attackers**: Before Caribolt uses Rapid Spin, Pokemon like Cinderace and Ice Beam Greninja can outspeed and OHKO it. Fast Dragon-types like Dragapult, Roaring Moon, and Astrolotl are also capable of checking can switch in to check (I imagine, given "once"?) Caribolt once, but they cannot do so if Caribolt reaches both +1 Speed and +2 Attack.

**Strong Priority Attacks**: Strong priority attacks from Kingambit, Dragonite, and Revenankh can circumvent Caribolt's Speed boosts and KO it after it has taken some chip damage from Double-Edge.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[snake_rattler, 227784], [spoo, 251944]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine-1.gif
GP Team done
 

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