CAP 4 CAP 4 - Part 1 (Concept Poll 2)

Which concept should CAP 4 be based around?


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Sunday

God Bless Nintys Incompetence :*)
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Utility has this won by a mile and we're all getting a bit sick of discussing the concept so I'm going to close this thread and make the next one. Although, it'll be a funny process as "Utility" could viable be almost any type imaginable... Well we'll see how it goes eh?

While we're all dreaming up our perfect sets from four random utility moves I'd love a super fast Light Screen / Counter / Encore / Wish. As much base speed as possible and that kind of thing could ultimatly ruin many, many different offencive orientates sets.

We can easily have the majority of utility moves on this simply because none of them (besides maybe Wish...but that's arguable too) really require a specific build or anything.
The real issue is "How many support moves can we pack into a limited number". Basically, it's going to end up with almost every TM support move, but from there it can really only get three-four from egg moves (probably not compatible with each other) and a few from level up...
 

Aldaron

geriatric
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How many moves are on the more packed level up list? Like 15, 16, 17? I think Cleffa + Clefairy get 20 level up moves.

10 Egg moves...27 moves :P

Moves like Roar, the weathers, Taunt, Light Screen, Protect, Safeguard, Reflect, Torment, Attract, Snatch, Fling, Stealth Rock, U-turn, Trick Room are taken care of via TM.

Gravity, Rapid Spin, Wish, Heal Bell / Aromatherapy, Encore, Memento, Perish Song, Psycho Shift, Magic Coat, Me First, Spikes, Toxic Spikes, Tailwind and Haze

That's 14 moves to take care of from around 25-30 potential moves from level up and Egg moves :P

I think we could easily fit a large majority on it

If I had to narrow it down just for myself, however, I would emphasize the moves I feel have the most potential on that list: Encore, Wish, Gravity, Spikes, Rapid Spin, Haze and Tailwind.
 

Sunday

God Bless Nintys Incompetence :*)
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
How many moves are on the more packed level up list? Like 15, 16, 17? I think Cleffa + Clefairy get 20 level up moves.

10 Egg moves...27 moves :P

Moves like Roar, the weathers, Taunt, Light Screen, Protect, Safeguard, Reflect, Torment, Attract, Snatch, Fling, Stealth Rock, U-turn, Trick Room are taken care of via TM.

Gravity, Rapid Spin, Wish, Heal Bell / Aromatherapy, Encore, Memento, Perish Song, Psycho Shift, Magic Coat, Me First, Spikes, Toxic Spikes, Tailwind and Haze

That's 14 moves to take care of from around 25-30 potential moves from level up and Egg moves :P

I think we could easily fit a large majority on it

If I had to narrow it down just for myself, however, I would emphasize the moves I feel have the most potential on that list: Encore, Wish, Gravity, Spikes, Rapid Spin, Haze and Tailwind.
Check X-Acts posts in the last moveset threads. It's *meant* to be around 2-3 viable Level Up moves and 2-3 viable Egg Moves max on most Pokes. The rest are TMs.

But this is extremely off-topic seeing as we have a new thread now, so lets not post here anymore okay?
 
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