Some Typings I like: I will preface this by saying that I prefer typings which offer both offensive and defensive value. It's really valuable for an effective offensive Pokemon to be able to switch into things, and it's hard to be successful if switching in is borderline impossible if you don't have overwhelming power (which may be unlikely for this concept). On the other hand, defensive mons often appreciate having useful, spammable STABs too. Flexible typings also allow us more freedom with our role. With that said, these are my favorite typings (other than mine which is Ghost/Electric and very poggers brother):
Dragon/Fairy
My favorite other than mine. U-turn, Volt Switch and Knock resists, Dragon's really good spread of resists, Dragon immunity, high-powered STABs, etc. make this a cool typing which lends itself to an effective (probably defensive-leaning) mon. Fat fairies are rare in the current meta so giving it a niche is pretty doable. It's pretty easily walled without coverage, but that's not inherently a problem for a defensive-leaning mon, and there are easy ways to patch up its coverage if we go more offensive.
Fire/Fairy
Book (and having to hold boots) is a problem for this, but it checks a lot of threatening things while posing a threat on its own. Ausma's writeup is good so read that. Good defensive typing and pretty solid offensively too. Very flexible.
Fire/Psychic
The more offensive version of the above. Also requires boots, but this has good super effective coverage against a lot of the meta and still has a bunch of useful resists.
Note about Electric/Steel: This is obviously considered a really good defensive typing. However, I feel that it struggles a bit in this particular metagame due to so many mons carrying moves to hit Steel-types. I'd argue my typing (Electric/Ghost) can switch in a bit more easily, while also having far more threatening STABs. That said, I still like Electric/Steel and we could find ways to patch up its weaknesses later on.
Some typings I don't like:
Steel/Normal
This fails to switch into most of the mons it wants to target because they have coverage for it. Switching in is just really hard for it without certain very specific abilities, which will be pretty limiting when we get to that stage.
Ice/Fire
For something that struggles this much to switch in, its offensive spread is just not good enough in my opinion. It's still walled by a bunch of stuff. A mon that can't switch in needs to be incredibly potent to be worth the teamslot. I don't think this cuts it.
Water/Psychic
Several routes we could go with for this typing feel explored to me, and I think we're likely to learn more and have a bit more freedom with other proposed typings.
Dragon/Fairy
My favorite other than mine. U-turn, Volt Switch and Knock resists, Dragon's really good spread of resists, Dragon immunity, high-powered STABs, etc. make this a cool typing which lends itself to an effective (probably defensive-leaning) mon. Fat fairies are rare in the current meta so giving it a niche is pretty doable. It's pretty easily walled without coverage, but that's not inherently a problem for a defensive-leaning mon, and there are easy ways to patch up its coverage if we go more offensive.
Fire/Fairy
Book (and having to hold boots) is a problem for this, but it checks a lot of threatening things while posing a threat on its own. Ausma's writeup is good so read that. Good defensive typing and pretty solid offensively too. Very flexible.
Fire/Psychic
The more offensive version of the above. Also requires boots, but this has good super effective coverage against a lot of the meta and still has a bunch of useful resists.
Note about Electric/Steel: This is obviously considered a really good defensive typing. However, I feel that it struggles a bit in this particular metagame due to so many mons carrying moves to hit Steel-types. I'd argue my typing (Electric/Ghost) can switch in a bit more easily, while also having far more threatening STABs. That said, I still like Electric/Steel and we could find ways to patch up its weaknesses later on.
Some typings I don't like:
Steel/Normal
This fails to switch into most of the mons it wants to target because they have coverage for it. Switching in is just really hard for it without certain very specific abilities, which will be pretty limiting when we get to that stage.
Ice/Fire
For something that struggles this much to switch in, its offensive spread is just not good enough in my opinion. It's still walled by a bunch of stuff. A mon that can't switch in needs to be incredibly potent to be worth the teamslot. I don't think this cuts it.
Water/Psychic
Several routes we could go with for this typing feel explored to me, and I think we're likely to learn more and have a bit more freedom with other proposed typings.
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