WIP
Title: Fun-Sized
Description: This Pokémon's base stat total and BSR ratings are low.
Justification: CAP has had a history of bloated statlines in order to justify the use of suboptimal typings or peculiar playstyles. While there's nothing wrong with that approach, especially considering how high the average OU statline is, it could be interesting to flip the procedure for a project. Finding ways to optimize typing, abilities and movepool to accomodate for stats rather than optimizing stats to accomodate for the rest is something that has rarely been done in CAP and I think that it could lead to a very interesting process. Even with the constant powecreep, mons with lackluster stats but very optimized roles always manage to find some roles in both OU and CAP OU. For instance, there are currently 9 pokemon in OU with a BST of 500 or less, and 6 that are ranked B or higher in the current CAP VR; it's far from an impossible endeavour.
Questions to be answered:
Title: Fun-Sized
Description: This Pokémon's base stat total and BSR ratings are low.
Justification: CAP has had a history of bloated statlines in order to justify the use of suboptimal typings or peculiar playstyles. While there's nothing wrong with that approach, especially considering how high the average OU statline is, it could be interesting to flip the procedure for a project. Finding ways to optimize typing, abilities and movepool to accomodate for stats rather than optimizing stats to accomodate for the rest is something that has rarely been done in CAP and I think that it could lead to a very interesting process. Even with the constant powecreep, mons with lackluster stats but very optimized roles always manage to find some roles in both OU and CAP OU. For instance, there are currently 9 pokemon in OU with a BST of 500 or less, and 6 that are ranked B or higher in the current CAP VR; it's far from an impossible endeavour.
Questions to be answered:
- What is considered "low base stat total"?
- What is considered "low BSR"?
- What Pokémon in the current CAP metagame fall in those categories?
- What attributes allow them to thrive despite these flaws?
- To what extent do solid stats provide a "foundation" for viable use cases in a tier?
- Does a stat-poor pokemon necessarily need to focus on things like status, hazards, or support that don't interact with the stats system to be effective?
- Similarly, do stat-poor pokemon necessarily carry particular overbearing attributes that "carry" their usage (weather, stat-warping abilities, archetype-defining moves)?
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