CAP 31 - Part 18 - Final Movepool Submissions

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SHSP

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CAP 31 So Far

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We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.

The following rules apply to all Movepool Submissions:

  • The movepool can contain a maximum of 75 total moves. You may have less than or equal to 75 moves, but not more.
  • All movepools must have all the Mandatory Moves listed below.
  • No movepool may contain any of the Banned Moves listed below.
  • Any move not listed as Banned is provisionally allowed, but may require a legality check if it has competitive implications.
  • The Movepool Leader Rabia and Topic Leader SHSP may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.

As described in this PRC thread, we will be creating movepools for both the pre-evolution and the final evolution together. When submitting, you must submit two sections, one for the pre-evo and one for the final evo.

You will need to submit a clear evolution method when creating a movepool. This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose.

Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.

Attract (for gendered pokemon)
Body Press
Diamond Storm
Earthquake
Endure
Facade
Heal Bell
Horn Leech
Pain Split
Protect
Rapid Spin
Rest
Round
Sleep Talk
Snore
Stealth Rock
Substitute
Swords Dance
Taunt
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.

This list is subject to minor changes along the course of the thread.

The following moves are all banned:

Belly Drum
Bulk Up
Dragon Dance
Encore
Force Palm
Knock Off
Leech Seed
Poison Fang
Poison Jab
Power Whip
Razor Shell
Rock Slide
Shell Smash
Shift Gear
Sucker Punch
Thunder Wave
Toxic
Trick
50% recovery moves
Electric-type coverage
Fighting-type coverage
Ice-type coverage

In addition, the following are banned:
  • All legendary signature moves
  • Any move that is unusable in Sword/Shield. A comprehensive list of unusable moves can be seen here. (Source.) If a move has the value FALSE in its CanUseMove column, that move is unusable.

Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.


Movepools must adhere to and follow the rules listed in the Gen 8 Movepool style guide included here. If you are unsure if your movepool is eligible, you may request a legality check for the Move leader and mod team to receive feedback otherwise you may risk being disqualified.

Gen 8 brought many changes to the CAP process both in terms of competitive and flavour considerations. One of the most significant changes that came about was the standardisation of level-up and egg movepools for the Pokémon present in Sword and Shield. As a result of the CAP Prevo Updates, all CAP Pokémon had their Gen 8 movepools edited to conform to the criteria below. You can find the complete movepools here. It is strongly recommended that you consult these movepools before submitting.

As such for all future Gen 8 CAP Projects, the following rules will also need to be observed when creating Final Movepools. At any point during the Movepool Submission process it will be possible to ask for a legality check to ensure it is valid. These rules are to be observed in addition to existing movepool requirements. It is also strongly recommended that submitters look through the Gen 8 movepools for existing Pokémon, as well as the distribution of specific moves for an idea of how they should be integrated into submissions.

• Level-up movepools always have moves occur at regular intervals of 3, 4, 5, 6, 7 or 8 except for L1 with some Legendary Pokémon having larger gaps.

• The only exception is where if a move would be learnt at the minimum level for a Pokémon to evolve it will sometimes be allowed to move one level later.

• Level-up movepools never contain moves that can be learnt as egg moves

• Attacking moves are learnt in order of base power. It is suggested that submitters provide a clear explanation for why any attacking moves are positioned out of sequence.

• The only consistent exceptions are evolution moves, variable power moves and multi-hit moves, the latter two of which use their maximum and average hits respectively for their placement in the learnset.

• Trapping moves are occasionally treated as having a base power that factors multiple turns of damage and as such may be seen at both the beginning and end of movepools.

• OHKO moves, Counter, Mirror Coat and Metal Burst tend to be placed towards the end of a Pokémon's learnset.

• For evolved Pokémon, the first four moves listed in the pre-evolution's level-up movepool are always listed in the same order but at level 1 instead of their corresponding level

• For evolved Pokémon all other moves that a pre-evolution would learn prior to the minimum level for evolution are always listed at the same level, unless they have been replaced with another move, in which case they must be placed with the other relearner moves at Level 1 before the first four moves in the learnset.

• For evolved Pokémon that evolve by level-up all new moves learned after evolution occur at intervals (2) larger than the pre-evolution

• In the case of dual stage Pokémon this occurs a second time for each stage, meaning that with a pre-evolution having intervals of 3, the middle stage will have 5, and the final evolution 7

• For Pokémon that evolve by Trade, Item or Happiness all moves are always learnt at the same level intervals as their pre-evolutions

• For Pokémon that evolve by Stone all moves are always learnt either at the same level intervals as their pre-evolutions or all moves are learnt at level 1

• For Pokémon that have not evolved only two level 1 moves may be learnt.

• It is suggested that one be an attacking move and the other a status move although this is not required.

• Pseudo-Legendary and Legendary Pokémon are the only Pokémon to consistently learn moves after level 70. It is strongly recommended that submitters are able to justify their choice in including moves above level 70 by looking at similar existing Pokémon.

• Moves that appear in either the level-up or TM/TR sections cannot be included in the Egg move stage.

• An egg move must be able to be passed on through the breeding group of Pokémon eligible to be caught and carry the move in Sword and Shield

• If an egg move can only legally be passed by another CAP Pokémon it will not be considered valid

• The general recommended number of egg moves in Gen 8 is between 3 and 6. It is suggested that submitters provide a clear explanation for why more than that number will be necessary.

• Draco Meteor and Steel Beam are mandatory for Dragon and Steel-types respectively unless they only gain the respective types as in-battle forme changes

• Certain IoA type tutor moves have relatively strict distributions. It is strongly recommended that submitters are able to justify their choice in tutor moves by looking at similar existing Pokémon.

While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.

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Final Submission Post

Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.

All final submission posts must conform to the following format:
  • The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
  • A blank line
  • A brief explanation of the entire movepool (optional)
  • A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
  • A list of 1 - 3 evolution moves. (Optional, if applicable.)
  • A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
  • A brief explanation of the moves learned this way.
The list of level-up moves should be ordered from 1 to 100, ascending.
  • A list of moves.
  • A brief explanation of the moves learned this way.
The list of moves should be alphabetized.
  • "Egg group(s): " followed by 1 - 2 egg groups for that Pokemon.
  • An empty list of egg moves, if the egg group is "Undiscovered".
  • A list of the form "move: (parent Pokemon)", if the egg group is not "Undiscovered". "Parent Pokemon" is at least one parent that can breed the move onto the Pokemon. The list of parents can be shortened if there are many possible parents.
  • A brief explanation of the moves learned this way.
The list of egg moves should be alphabetized.
  • A list of the form "TM##: move", where the TM number corresponds to the TM for the current generation.
  • A brief explanation of the moves learned this way.
The list of TM moves should be ordered by TM order.

TM00: Mega Punch
TM01: Mega Kick
TM02: Pay Day
TM03: Fire Punch
TM04: Ice Punch
TM05: Thunder Punch
TM06: Fly
TM07: Pin Missile
TM08: Hyper Beam
TM09: Giga Impact
TM10: Magical Leaf
TM11: Solar Beam
TM12: Solar Blade
TM13: Fire Spin
TM14: Thunder Wave
TM15: Dig
TM16: Screech
TM17: Light Screen
TM18: Reflect
TM19: Safeguard
TM20: Self-Destruct
TM21: Rest
TM22: Rock Slide
TM23: Thief
TM24: Snore
TM25: Protect

TM26: Scary Face
TM27: Icy Wind
TM28: Giga Drain
TM29: Charm
TM30: Steel Wing
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM34: Sunny Day
TM35: Hail
TM36: Whirlpool
TM37: Beat Up
TM38: Will-O-Wisp
TM39: Facade
TM40: Swift
TM41: Helping Hand
TM42: Revenge
TM43: Brick Break
TM44: Imprison
TM45: Dive
TM46: Weather Ball
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM50: Bullet Seed
TM51: Icicle Spear
TM52: Bounce
TM53: Mud Shot
TM54: Rock Blast
TM55: Brine
TM56: U-turn
TM57: Payback
TM58: Assurance
TM59: Fling
TM60: Power Swap
TM61: Guard Swap
TM62: Speed Swap
TM63: Drain Punch
TM64: Avalanche
TM65: Shadow Claw
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang
TM69: Psycho Cut
TM70: Trick Room
TM71: Wonder Room
TM72: Magic Room
TM73: Cross Poison
TM74: Venoshock
TM75: Low Sweep
TM76: Round
TM77: Hex
TM78: Acrobatics
TM79: Retaliate
TM80: Volt Switch
TM81: Bulldoze
TM82: Electroweb
TM83: Razor Shell
TM84: Tail Slap
TM85: Snarl
TM86: Phantom Force
TM87: Draining Kiss
TM88: Grassy Terrain
TM89: Misty Terrain
TM90: Electric Terrain
TM91: Psychic Terrain
TM92: Mystical Fire
TM93: Eerie Impulse
TM94: False Swipe
TM95: Air Slash
TM96: Smart Strike
TM97: Brutal Swing
TM98: Stomping Tantrum
TM99: Breaking Swipe
  • A list of the form "TR##: move", where the TR number corresponds to the TR for the current generation.
  • A brief explanation of the moves learned this way.
The list of TR moves should be ordered by TR order.

TR00: Swords Dance
TR01: Body Slam
TR02: Flamethrower
TR03: Hydro Pump
TR04: Surf
TR05: Ice Beam
TR06: Blizzard
TR07: Low Kick
TR08: Thunderbolt
TR09: Thunder
TR10: Earthquake
TR11: Psychic
TR12: Agility
TR13: Focus Energy
TR14: Metronome
TR15: Fire Blast
TR16: Waterfall
TR17: Amnesia
TR18: Leech Life
TR19: Tri Attack
TR20: Substitute
TR21: Reversal
TR22: Sludge Bomb
TR23: Spikes
TR24: Outrage
TR25: Psyshock
TR26: Endure
TR27: Sleep Talk

TR28: Megahorn
TR29: Baton Pass
TR30: Encore
TR31: Iron Tail
TR32: Crunch
TR33: Shadow Ball
TR34: Future Sight
TR35: Uproar
TR36: Heat Wave
TR37: Taunt
TR38: Trick
TR39: Superpower
TR40: Skill Swap
TR41: Blaze Kick
TR42: Hyper Voice
TR43: Overheat
TR44: Cosmic Power
TR45: Muddy Water
TR46: Iron Defense
TR47: Dragon Claw
TR48: Bulk Up
TR49: Calm Mind
TR50: Leaf Blade
TR51: Dragon Dance
TR52: Gyro Ball
TR53: Close Combat
TR54: Toxic Spikes
TR55: Flare Blitz
TR56: Aura Sphere
TR57: Poison Jab
TR58: Dark Pulse
TR59: Seed Bomb
TR60: X-Scissor
TR61: Bug Buzz
TR62: Dragon Pulse
TR63: Power Gem
TR64: Focus Blast
TR65: Energy Ball
TR66: Brave Bird
TR67: Earth Power
TR68: Nasty Plot
TR69: Zen Headbutt
TR70: Flash Cannon
TR71: Leaf Storm
TR72: Power Whip
TR73: Gunk Shot
TR74: Iron Head
TR75: Stone Edge
TR76: Stealth Rock
TR77: Grass Knot
TR78: Sludge Wave
TR79: Heavy Slam
TR80: Electro Ball
TR81: Foul Play
TR82: Stored Power
TR83: Ally Switch
TR84: Scald
TR85: Work Up
TR86: Wild Charge
TR87: Drill Run
TR88: Heat Crash
TR89: Hurricane
TR90: Play Rough
TR91: Venom Drench
TR92: Dazzling Gleam
TR93: Darkest Lariat
TR94: High Horsepower
TR95: Throat Chop
TR96: Pollen Puff
TR97: Psychic Fangs
TR98: Liquidation
TR99: Body Press
  • A list of move tutor moves from the current generation, if any.
  • A brief explanation of the moves learned this way.
The list of tutor moves should be alphabetized.

Grass Pledge
Fire Pledge
Water Pledge

Frenzy Plant
Blast Burn
Hydro Cannon

Draco Meteor
Steel Beam

Burning Jealousy
Coaching
Corrosive Gas
Dual Wingbeat
Expanding Force
Flip Turn
Grassy Glide
Lash Out
Meteor Beam
Misty Explosion
Poltergeist
Rising Voltage
Scale Shot
Scorching Sands
Skitter Smack
Steel Roller
Terrain Pulse
Triple Axel
  • A list of event distribution Pokemon in PokemonTeamSyntax. (I.e., the format Pokemon Showdown uses).
  • A brief explanation of the moves learned this way.
  • A list of all moves in the movepool.
The list of moves should be alphabetized.
  • Any additional comments

--

1 Mystical Fire
1 Magic Coat
1 Baton Pass
1 Pound
1 Tail Whip
1 Ember
1 Dragon Breath
Evo Mystical Fire
12 Encore
16 Flame Wheel
20 Charm
24 Dragon Tail
28 Cosmic Power
32 Heal Bell
38 Fire Lash
44 Dragon Pulse
50 Healing Wish
56 Dragon Rush
62 Flare Blitz
Egg Group(s): Dragon, Fairy

Defog (Noibat)
Life Dew (Milotic)
Twister (Drampa)
Yawn (Swirlix)
TM03 Fire Punch
TM08 Hyper Beam
TM10 Magical Leaf
TM11 Solar Beam
TM13 Fire Spin
TM14 Thunder Wave
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM21 Rest
TM24 Snore
TM25 Protect
TM29 Charm
TM31 Attract
TM34 Sunny Day
TM38 Will-O-Wisp
TM39 Facade
TM40 Swift
TM41 Helping Hand
TM44 Imprison
TM68 Fire Fang
TM76 Round
TM78 Acrobatics
TM81 Bulldoze
TM92 Mystical Fire
TM98 Stomping Tantrum
TM99 Breaking Swipe
TR02 Flamethrower
TR12 Agility
TR14 Metronome
TR15 Fire Blast
TR20 Substitute
TR23 Spikes
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR29 Baton Pass
TR30 Encore

TR36 Heat Wave
TR37 Taunt
TR43 Overheat
TR44 Cosmic Power
TR47 Dragon Claw
TR55 Flare Blitz
TR62 Dragon Pulse

TR82 Stored Power
TR83 Ally Switch
TR85 Work Up
TR92 Dazzling Gleam
Draco Meteor
Meteor Beam
Scorching Sands
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Life Dew
Light Screen
Magic Coat
Magical Leaf
Meteor Beam
Metronome
Mystical Fire
Overheat
Outrage
Pound
Protect
Reflect
Rest
Round
Safeguard
Scorching Sands
Sleep Talk
Solar Beam
Spikes
Snore
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Twister
Will-o-Wisp
Work Up
Yawn

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dex

Hard as Vince Carter’s knee cartilage is
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WIP

1: Double Kick
1: Mud-Slap
1: Sand Attack
1: Tackle
1: Slam
1: Rapid Spin
15: Bulldoze
20: Stomp
25: Stomping Tantrum
30: Take Down
Evo (35): Horn Leech
42: High Horsepower
48: Sand Tomb
52: Diamond Storm

TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM15: Dig
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM34: Sunny Day
TM39: Facade
TM48: Rock Tomb
TM50: Bullet Seed
TM53: Mud Shot
TM76: Round
TM79: Retaliate
TM81: Bulldoze
TM84: Tail Slap
TM98: Stomping Tantrum

TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR14: Metronome
TR20: Substitute
TR26: Endure
TR27: Sleep Talk
TR35: Uproar
TR37: Taunt
TR42: Hyper Voice
TR59: Seed Bomb
TR67: Earth Power
TR75: Stone Edge
TR76: Stealth Rock
TR77: Grass Knot
TR79: Heavy Slam
TR85: Work Up
TR94: High Horsepower
TR99: Body Press

Egg groups: Field
Rapid Spin (Sandslash)
Heal Bell (Audino)
Last Resort (Eevee)
Mud-Slap (Mamoswine)
Fissure (Hippowdon)

Scorching Sands
Lash Out

moves
 
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Brambane

protect the wetlands
is a Contributor Alumnus
WIP

1 - Horn Leech
1 - Tackle
1 - Sand Attack
1 - Water Gun
1 - Sand Tomb
15 - Double Kick
20 - Baton Pass
25 - Swallow
25 - Stockpile
25 - Spit Up
30 - Stomping Tantrum
35 - Sandstorm
42 - Power Gem
49 - Pain Split
51 - Diamond Storm

Level-up pattern is ripped straight from fellow pure Ground-type Sandaconda.

Alas, Horn Leech. Tackle and Sand Attack standard level 1 stuff. Water Gun is the play on camels spitting. Sand Tomb since it is a desert animal and early STAB. Camels can kick in literally any direction, so it needed some kind of kicking move. Baton Pass seems fitting for a beast of burden. Swallow, Stockpile, and Spit Up because camel. Stomping Tantrum for additional STAB in level-up. Sandstorm ofc. Not including Power Gem would be criminal. Pain Split had to go somewhere, and finally Diamond Storm.

Thief

Thief would replace Power Gem in the level-up movepool of Saharascal.

Egg Group: Field

Rapid Spin (Sandshrew, Torkoal)
Soak (Psyduck, Wailord)
Entrainment (Audino, Pancham)
Heal Bell (Audino, Eevee)

Rapid Spin and Heal Bell are required. Soak is another play on camel's spitting. Entrainment is mostly filler, although giving your ally Water Absorb or Serene Grace in doubles is pretty funny. Also, it apparently translates to "make friends" in other languages, and who doesn't want camel to make friends?

TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract

TM32: Sandstorm
TM33: Rain Dance
TM34: Sunny Day
TM39: Facade
TM41: Helping Hand
TM46: Weather Ball
TM49: Sand Tomb
TM53: Mud Shot
TM76: Round
TM81: Bulldoze
TM98: Stomping Tantrum

MONEY MONEY MONEY MONEY. Desert themed weather moves with weather ball. Helping Hand for doubles, also because camels are used as aid animals. And some more STABs.

TR00: Swords Dance
TR10: Earthquake
TR20: Substitute
TR26: Endure
TR27: Sleep Talk

TR29: Baton Pass
TR35: Uproar
TR36: Heat Wave
TR37: Taunt
TR45: Muddy Water
TR49: Calm Mind
TR63: Power Gem
TR67: Earth Power
TR68: Nasty Plot
TR76: Stealth Rock
TR83: Ally Switch
TR84: Scald
TR92: Dazzling Gleam
TR94: High Horsepower
TR99: Body Press

Mostly mandatory stuff here. Dazzling Gleam because of its shiny, glorious gems. I loaded it with special coverage, Calm Mind, and Nasty Plot for us to optimize in the next ladder tour. Also because all of them are pretty good flavor. It's an arid, hot desert camel, of course its going to get Heat Wave. Scald and Muddy Water add to the mild Water flavor. Uproar, have you ever heard a camel?

Scorching Sands

Are- are we not going to give it Scorching Sands? I know it has Serene Grace but come on, that seems like a giga meme set at best.
 
Final Submission

1 Power Trip
1 Horn Leech
1 Diamond Storm

1 Mud-Slap
1 Sand Attack
Evo Diamond Storm
4 Rapid Spin

8 Thief
12 Yawn
16 Bulldoze
20 Stockpile
20 Swallow
20 Spit Up
24 Sand Tomb
28 Heal Bell
32 Stomp
36 Stomping Tantrum
40 Sandstorm
44 Power Gem
48 High Horsepower
52 Swagger
56 Earthquake
60 Fissure
Evolution method: Leveled up while knowing the move Power Gem (it learns it at level 44, or it can be taught via TR)

1 Mud-Slap
1 Sand Attack
4 Rapid Spin
8 Thief
12 Yawn
16 Bulldoze
20 Stockpile
20 Swallow
20 Spit Up
24 Sand Tomb
28 Heal Bell
32 Stomp
36 Stomping Tantrum
40 Sandstorm
44 Power Gem
48 High Horsepower
52 Swagger
56 Earthquake
60 Fissure
Egg Group: Field

Ancient Power (Dunsparce, Piloswine, Diglett, Torkoal)
Pain Split (Stufful)
TM01 Mega Kick
TM02 Pay Day
TM15 Dig
TM21 Rest
TM23 Thief
TM24 Snore
TM25 Protect

TM29- Charm
TM31 Attract
TM32 Sandstorm
TM34 Sunny Day
TM39 Facade
TM42 Revenge
TM47 Fake Tears
TM48 Rock Tomb
TM49 Sand Tomb
TM50 Bullet Seed
TM54 Rock Blast
TM57 Payback
TM76 Round
TM79 Retaliate
TM81 Bulldoze
TM84 Tail Slap
TM98 Stomping Tantrum
TM00 Swords Dance
TR01 Body Slam
TR10 Earthquake
TR12 Agility
TR20 Substitute
TR26 Endure
TR27 Sleep Talk

TR31 Iron Tail
TR37 Taunt
TR46 Iron Defense
TR59 Seed Bomb
TR63 Power Gem
TR67 Earth Power
TR69 Zen Headbutt
TR76 Stealth Rock
TR85 Work Up
TR90 Play Rough
TR94 High Horsepower
TR99 Body Press
Scorching Sands
Agility
Ancient Power
Attract
Body Press
Body Slam
Bulldoze
Bullet Seed
Charm
Dig
Earth Power
Earthquake
Endure
Facade
Fake Tears
Fissure
Heal Bell
High Horsepower
Iron Defense
Iron Tail
Mega Kick
Mud-Slap
Pain Split
Pay Day
Payback
Play Rough
Power Gem
Protect
Rapid Spin
Rest
Retaliate
Revenge
Rock Blast
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scorching Sands
Seed Bomb
Sleep Talk
Snore
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Tail Slap
Taunt
Thief
Work Up
Yawn
Zen Headbutt
Egg Group: Field

Ancient Power (Dunsparce, Piloswine, Diglett, Torkoal)
Pain Split (Stufful)
TM01 Mega Kick
TM02 Pay Day
TM15 Dig
TM21 Rest
TM23 Thief
TM24 Snore
TM25 Protect

TM29- Charm
TM31 Attract
TM32 Sandstorm
TM34 Sunny Day
TM39 Facade
TM42 Revenge
TM47 Fake Tears
TM48 Rock Tomb
TM49 Sand Tomb
TM50 Bullet Seed
TM54 Rock Blast
TM57 Payback
TM76 Round
TM79 Retaliate
TM81 Bulldoze
TM84 Tail Slap
TM98 Stomping Tantrum
TR00 Swords Dance
TR01 Body Slam
TR10 Earthquake
TR12 Agility
TR20 Substitute
TR26 Endure
TR27 Sleep Talk

TR31 Iron Tail
TR37 Taunt
TR45 Muddy Water
TR46 Iron Defense
TR59 Seed Bomb
TR63 Power Gem
TR67 Earth Power
TR69 Zen Headbutt
TR70 Flash Cannon
TR76 Stealth Rock
TR84 Scald
TR85 Work Up
TR87 Drill Run
TR90 Play Rough
TR92 Dazzling Gleam
TR94 High Horsepower
TR99 Body Press
Scorching Sands
Agility
Ancient Power
Attract
Body Press

Body Slam
Bulldoze
Bullet Seed
Charm
Dazzling Gleam
Diamond Storm
Dig
Drill Run
Earth Power
Earthquake
Endure
Facade
Fake Tears
Fissure
Flash Cannon
Heal Bell
High Horsepower
Horn Leech
Iron Defense
Iron Tail
Mega Kick
Mud-Slap
Muddy Water
Pain Split
Pay Day
Payback
Play Rough
Power Gem
Power Trip
Protect
Rapid Spin
Rest

Retaliate
Revenge
Rock Blast
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scald
Scorching Sands
Seed Bomb
Sleep Talk
Snore

Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Tail Slap
Taunt
Thief
Work Up
Yawn
Zen Headbutt

I gave Saharaja a couple Water-Type moves that fit with flavor (Scald because deserts are hot, Muddy Water because deserts are sandy)

Its pre-evolution lacks the moves Horn Leech/Drill Run (because it lacks a horn), Muddy Water/Scald (because it lacks humps), Flash Cannon/Dazzling Gleam (because it lacks jewelry), and Diamond Storm (because that's its evo move). Saharaja also gains Power Trip as a level 1 move due to it becoming royalty and disdainful after evolving.
 
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shnowshner

You've Gotta Try
is a Pre-Contributor
WIP

underlined moves are mandatory ones

1: Tackle
1: Sand Attack
1. Horn Attack
1: Diamond Storm
Evo: Diamond Storm
4: Tail Whip
8: Sand Tomb
12: Stockpile
12: Spit Up
12: Swallow
15: Bulldoze
19: Double Kick
22: Stomp
26: Sandstorm
30: Thief
33: Stomping Tantrum
37: Horn Leech
41: Pain Split
45: Take Down
49: Heal Bell
52: High Horsepower

1: Tackle
1: Sand Attack
4: Tail Whip
8: Sand Tomb
12: Stockpile
12: Spit Up
12: Swallow
15: Bulldoze
19: Double Kick
22: Stomp
26: Sandstorm
30: Covet
33: Stomping Tantrum
37: Horn Attack
41: Pain Split
45: Take Down
49: Heal Bell
52: High Horsepower

Egg Group: Field
Rapid Spin

TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect

TM31: Attract
TM32: Sandstorm
TM34: Sunny Day
TM39: Facade
TM42: Revenge
TM49: Sand Tomb
TM54: Rock Blast
TM57: Payback
TM76: Round
TM81: Bulldoze
TM85: Snarl
TM96: Smart Strike
TM98: Stomping Tantrum

TR00: Swords Dance
TR10: Earthquake

TR17: Amnesia
TR20: Substitute
TR21: Reversal
TR26: Endure
TR27: Sleep Talk

TR28: Megahorn
TR30: Encore
TR35: Uproar
TR37: Taunt
TR63: Power Gem
TR67: Earth Power
TR76: Stealth Rock
TR85: Work Up
TR92: Dazzling Gleam
TR94: High Horsepower
TR99: Body Press

Scorching Sands
Lash Out

[Sands works nice for a desert Pokemon and Lash Out feels fitting for Raja's personality: it is also learned by fellow mono-ground Mudsdale]

i'll get to it (probably)

Requesting legality checks for Amnesia, Megahorn, Encore, Scorching Sands, Lash Out

This is still very much in the workshopping phase. Current ideas/issues/justifications:
  1. This is meant to be an item/trade evolution, I am not aware of what limitations are in place of how a CAP can evolve, especially with Sword and Shield have very unique evolution methods, so I've left it ambiguous thus far.
  2. Saharaja and Saharascal have two differences in the moves they learn: Saharascal learns Covet and Horn Attack at levels 30 and 37 respectively. For Saharaja, these moves are replaced with Thief and Horn Leech. The implication is that Saharaja is a bit more bold in its endeavors to take from others. I have placed Horn Attack as a Level 1 move for Saharaja to (hopefully) avoid consistency issues. Since Thief is a TM, it was not included.
  3. I am assuming nothing is wrong with Rapid Spin being an egg move. I am not terribly familiar with Egg Move mechanics but it being in the Field group and Pokemon like Excadrill and Sandslash available in SwSh should be enough, from what I understand.
 
Final Submission

1 Stockpile
1 Spit Up
1 Swallow
1 Sand Attack
1 Tackle
1 Mud-Slap
1 Water Gun
12 Sandstorm
16 Sand Tomb
20 Thief
24 Taunt
28 Bulldoze
32 Horn Leech
38 Power Gem
44 Stealth Rock
50 High Horsepower
56 Swords Dance
62 Diamond Storm


Evolution at level 34

Stockpile, Spit Up, and Swallow are Heart Scale moves, since camels spit. Saharascal learns all of the sand-related moves (except Scorching Sands, which nothing learns by level-up) before evolving. Tackle seemed like the best damaging move for it to start with. Water Gun fits well with Water Absorb, and Thief/Taunt for with Saharascal's flavor ability Pickpocket. Horn Leech is there because it has to go somewhere and doesn't fit well as an egg move. I added various Ground-type moves to fill in the remainder of the moves learned before evolving.
After evolving at level 34 (the level interval between moves and the evolution level are the same as Hippopotas/Hippowdon, another two-stage Ground line), Saharaja learns the two diamond-related moves Power Gem and Diamond Storm, along with a strong Ground-type move in High Horsepower. Swords Dance and Stealth Rick are there because they're mandatory and I needed a couple more level-up status moves.
Dig
Fissure

Saharascal doesn't learn the diamond-related moves, so I gave it two ground moves in their place.
Egg Group: Field

Heal Bell (Eevee)
Rapid Spin (Sandshrew, Torkoal)
Pain Split (Bewear)

Mandatory moves that aren't available by TM/TR and didn't fit well enough flavor-wise to go in the level-up movepool.
TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM15: Dig
TM16: Screech
TM17: Light Screen
TM18: Reflect
TM19: Safeguard
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect

TM29: Charm
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM37: Beat Up
TM39: Facade
TM48: Rock Tomb
TM49: Sand Tomb
TM50: Bullet Seed
TM52: Bounce
TM53: Mud Shot
TM54: Rock Blast
TM76: Round
TM81: Bulldoze
TM94: False Swipe
TM96: Smart Strike
TM97: Brutal Swing
TM98: Stomping Tantrum

Rain Dance fits with Water Absorb, and Pay Day fits with diamonds. Bullet Seed is there because camels spit and so Horn Leech isn't the only Grass-type move in the movepool. A surprisingly large number of Ground-types learn Bounce, and I could see Saharaja using it with its long legs. Mega Kick also fits with its long legs. Saharaja seems like an intelligent mon, so I have it Smart Strike. The Dark-type moves and False Swipe fit with Saharascal's personality, so Saharaja can also learn them. The other moves either are Rock or Ground type or are commonly learned.
TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR20: Substitute
TR26: Endure
TR27: Sleep Talk

TR29: Baton Pass
TR37: Taunt
TR46: Iron Defense
TR63: Power Gem
TR67: Earth Power
TR69: Zen Headbutt
TR74: Iron Head
TR75: Stone Edge
TR76: Stealth Rock
TR79: Heavy Slam
TR81: Foul Play
TR84: Scald
TR85: Work Up
TR87: Drill Run
TR90: Play Rough
TR92: Dazzling Gleam
TR94: High Horsepower
TR99: Body Press

Dazzling Gleam is there because of the diamonds, and Zen Headbutt and Iron Head because of its long neck. Body Slam and Heavy Slam fit its high weight. Scald because it lives in the desert, so the water it absorbs is probably hot. Play Rough and Foul Play fit Saharascal's personality, and the other moves either are Rock/Ground type or are commonly learned.
Scorching Sands
Lash Out

Scorching Sands is the last of the sand-related moves, and Lash Out fits its personality.
Attract
Baton Pass
Beat Up
Body Press
Body Slam
Bounce
Brutal Swing
Bulldoze
Bullet Seed
Charm
Dazzling Gleam
Diamond Storm
Dig
Drill Run
Earth Power
Earthquake
Endure
Facade
False Swipe
Fissure
Foul Play
Giga Impact
Heal Bell
Heavy Slam
High Horsepower
Horn Leech
Hyper Beam
Iron Defense
Iron Head
Lash Out
Light Screen
Mega Kick
Mud Shot
Mud-Slap
Pain Split
Pay Day
Play Rough
Power Gem
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Rock Blast
Rock Tomb
Round
Safeguard
Sand Attack
Sand Tomb
Sandstorm
Scald
Scorching Sands
Screech
Sleep Talk
Smart Strike
Snore
Spit Up
Stealth Rock
Stockpile
Stomping Tantrum
Stone Edge
Substitute
Swallow
Swords Dance
Tackle
Taunt
Thief
Water Gun
Work Up
Zen Headbutt
1 Sand Attack
1 Tackle
4 Mud-Slap
8 Water Gun
12 Sandstorm
16 Sand Tomb
20 Thief
24 Taunt
28 Bulldoze
32 Horn Leech
36 Dig
40 Stealth Rock
44 High Horsepower
48 Swords Dance
52 Fissure

The same as Saharaja, except with Dig and Fissure instead of Power Gem and Diamond Storm.
Egg Group: Field

Heal Bell (Eevee)
Rapid Spin (Sandshrew, Torkoal)
Pain Split (Bewear)
TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM15: Dig
TM16: Screech
TM17: Light Screen
TM18: Reflect
TM19: Safeguard
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect

TM29: Charm
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM37: Beat Up
TM39: Facade
TM48: Rock Tomb
TM49: Sand Tomb
TM50: Bullet Seed
TM52: Bounce
TM53: Mud Shot
TM54: Rock Blast
TM76: Round
TM81: Bulldoze
TM94: False Swipe
TM96: Smart Strike
TM97: Brutal Swing
TM98: Stomping Tantrum

The same TMs Saharaja learns
TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR20: Substitute
TR26: Endure
TR27: Sleep Talk

TR29: Baton Pass
TR37: Taunt
TR46: Iron Defense
TR67: Earth Power
TR69: Zen Headbutt
TR74: Iron Head
TR75: Stone Edge
TR76: Stealth Rock
TR81: Foul Play
TR84: Scald
TR85: Work Up
TR87: Drill Run
TR90: Play Rough
TR94: High Horsepower
TR99: Body Press

Saharascal does not learn Power Gem or Dazzling Gleam due to its lack of diamonds. I removed Heavy Slam as well, since Saharascal seems like it would be too small to use it.
Scorching Sands
Lash Out
Attract
Baton Pass
Beat Up
Body Press
Body Slam
Bounce
Brutal Swing
Bulldoze
Bullet Seed
Charm
Dig
Drill Run
Earth Power
Earthquake
Endure
Facade
False Swipe
Fissure
Foul Play
Giga Impact
Heal Bell
High Horsepower
Horn Leech
Hyper Beam
Iron Defense
Iron Head
Lash Out
Light Screen
Mega Kick
Mud Shot
Mud-Slap
Pain Split
Pay Day
Play Rough
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Rock Blast
Rock Tomb
Round
Safeguard
Sand Attack
Sand Tomb
Sandstorm
Scald
Scorching Sands
Screech
Sleep Talk
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Swords Dance
Tackle
Taunt
Thief
Water Gun
Work Up
Zen Headbutt
 
Last edited:

Zetalz

Expect nothing, deliver less
is a Pre-Contributor
Final Submission

Movepool bloat is often something that's complained about from people both inside and outside the CAP Community, so I've gone for a somewhat lean approach to my movepool. By limiting the extra moves I've given to generic/widely distributed TMs/TRs and a few flavor moves that fit Raja's abrasive personality (namely in the Dark department), I've strived to give Saharaja some variable depth without overburdening it with all manner of out there stuff.
Evolve: Diamond Storm
1: Diamond Storm
1: Noble Roar
1: Horn Leech
1: Stomp
1: Taunt
1: Bullet Seed
1: Headbutt
1: Power Gem
1: Take Down
1: Heal Bell
1: High Horsepower
1: Pain Split
1: Earthquake

1: Tackle
1: Sand-Attack
1: Sand Tomb
1: Bulldoze

Evolution Method: Shiny Stone
Chose a Shiny Stone evolution as it felt appropriate given the large shiny gems on it's back. Configured the moves around based on another Shiny Stone evo, Cinccino.
Egg Group: Field

Rapid Spin (Sandshrew, Torkoal)
Ancient Power (Piloswine, Torkoal)
Mud-Slap (Sandshrew, Diglett)
TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM15: Dig
TM16: Screech
TM19: Safeguard
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect

TM26: Scary Face
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM34: Sunny Day
TM37: Beat Up
TM39: Facade
TM40: Swift
TM41: Helping Hand
TM46: Weather Ball
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM50: Bullet Seed

TM57: Payback
TM76: Round
TM79: Retaliate
TM81: Bulldoze
TM85: Snarl
TM97: Brutal Swing
TM98: Stomping Tantrum
TR00: Swords Dance
TR10: Earthquake

TR14: Metronome
TR17: Amnesia
TR20: Substitute
TR26: Endure
TR27: Sleep Talk

TR32: Crunch
TR37: Taunt
TR46: Iron Defense
TR63: Power Gem
TR67: Earth Power
TR75: Stone Edge
TR76: Stealth Rock
TR77: Grass Knot
TR79: Heavy Slam
TR81: Foul Play
TR83: Ally Switch
TR85: Work Up
TR90: Play Rough
TR94: High Horsepower
TR99: Body Press
Scorching Sands
Lash Out

Raja is a pompous jerk who gets all riled up over stuff of course he's gonna lash out and kick hot sand in your face.
Ally Switch
Amnesia
Ancient Power
Attract
Beat Up
Body Press
Brutal Swing
Bulldoze
Bullet Seed
Crunch
Diamond Storm
Dig
Earth Power
Earthquake
Endure
Facade

Fake Tears
Foul Play
Giga Impact
Grass Knot
Heal Bell
Heavy Slam
Helping Hand
High Horsepower
Horn Leech
Hyper Beam
Iron Defense
Lash Out
Mega Kick
Metronome
Mud-Slap
Noble Roar
Payback
Pay Day
Power Gem
Protect
Rain Dance
Rapid Spin
Rest
Retaliate
Rock Tomb
Round
Safeguard
Sand-Attack
Sandstorm
Sand Tomb
Scary Face
Scorching Sands
Screech
Sleep Talk
Snarl
Snore
Stealth Rock

Stomp
Stone Edge
Swift
Swords Dance
Substitute

Sunny Day
Tackle
Take Down
Thief
Taunt
Work Up
Weather Ball

Prevo Movepool
1: Tackle
1: Sand-Attack
4: Sand Tomb
8: Bulldoze
12: Stomp
16: Taunt
20: Bullet Seed
24: Headbutt
28: Take Down
32: Heal Bell
36: High Horsepower
40: Pain Split
44: Earthquake


Level set-up was lifted from Mudbray/Mudsdale, as they are very similar size and build to camel(s).
Egg Group: Field

Rapid Spin (Sandshrew, Torkoal)
Ancient Power (Piloswine, Torkoal)
Mud-Slap (Sandshrew, Diglett)
TM01: Mega Kick
TM02: Pay Day
TM15: Dig
TM16: Screech
TM19: Safeguard
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect

TM26: Scary Face
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM34: Sunny Day
TM37: Beat Up
TM39: Facade
TM40: Swift
TM41: Helping Hand
TM46: Weather Ball
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM50: Bullet Seed

TM57: Payback
TM76: Round
TM79: Retaliate
TM81: Bulldoze
TM85: Snarl
TM97: Brutal Swing
TM98: Stomping Tantrum
TR00: Swords Dance
TR10: Earthquake

TR14: Metronome
TR17: Amnesia
TR20: Substitute
TR26: Endure
TR27: Sleep Talk

TR32: Crunch
TR37: Taunt
TR46: Iron Defense
TR63: Power Gem
TR67: Earth Power
TR75: Stone Edge
TR76: Stealth Rock
TR77: Grass Knot
TR81: Foul Play
TR83: Ally Switch
TR85: Work Up
TR90: Play Rough
TR94: High Horsepower
TR99: Body Press
Scorching Sands

Lash Out didn't feel particularly flavorful for the prevo so it has been removed.
Ally Switch
Amnesia
Ancient Power
Attract
Beat Up
Body Press
Brutal Swing
Bulldoze
Bullet Seed
Crunch
Diamond Storm
Dig
Earth Power
Earthquake
Endure
Facade

Fake Tears
Foul Play
Grass Knot
Heal Bell
Helping Hand
High Horsepower
Horn Leech
Iron Defense
Mega Kick
Metronome
Mud-Slap
Payback
Pay Day
Power Gem
Protect
Rain Dance
Rapid Spin
Rest
Retaliate
Rock Tomb
Round
Safeguard
Sand-Attack
Sandstorm
Sand Tomb
Scary Face
Scorching Sands
Screech
Sleep Talk
Snarl
Snore
Stealth Rock

Stomp
Stone Edge
Swift
Swords Dance
Substitute

Sunny Day
Tackle
Take Down
Thief
Taunt
Work Up
Weather Ball

Removed 5 moves from Saharaja. Giga Impact, Hyper Beam & Heavy Slam both felt wrong to have on a prevo this much smaller and Noble Roar & Lash Out didn't fit very well flavorfully.
 
Last edited:
Final Submission

As someone that convinced the CAP community back in 2020 to adhere to Gen 8 movepools, this is the exciting part

Saharascal evolves into Saharaja at Level 40

L1: Noble Roar, Life Dew, Mud-Slap, Tackle, Sand Attack, Power Trip
Evo.: Noble Roar
L15: Rapid Spin
L20: Heal Bell
L25: Stomp
L30: Stomping Tantrum
L35: Horn Leech
L43: Sandstorm
L49: Stockpile, Swallow, Spit Up
L56: Take Down
L63: Earthquake
L70: Diamond Storm
L1: Mud-Slap, Tackle
L5: Sand Attack
L10: Power Trip
L15: Rapid Spin
L20: Heal Bell
L25: Stomp
L30: Stomping Tantrum
L35: Horn Leech
L41: Sandstorm
L45: Stockpile, Swallow, Spit Up
L50: Take Down
L55: Earthquake
TM01: Mega Kick
TM08: Hyper Beam
TM09: Giga Impact
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract
TM32: Sandstorm
TM39: Facade
TM48: Rock Tomb
TM49: Sand Tomb
TM58: Assurance
TM59: Fling
TM76: Round
TM81: Bulldoze
TM98: Stomping Tantrum
TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR17: Amnesia
TR20: Substitute
TR26: Endure
TR27: Sleep Talk
TR28: Megahorn
TR37: Taunt
TR46: Iron Defense
TR63: Power Gem
TR67: Earth Power
TR69: Zen Headbutt
TR74: Iron Head
TR75: Stone Edge
TR76: Stealth Rock
TR79: Heavy Slam
TR84: Scald
TR94: High Horsepower
TR99: Body Press
Egg Group: Field

Double-Edge (Eeveelutions, Dunsparce, Linoone, Hippowdon, Bewear, Passimian, Cinderace, Dubwool, Obstagoon)

Fissure (Dugtrio, Alolan Dugtrio, Hippowdon, Excadrill)

Pain Split (Bewear)

Smack Down (Rhyperior)

Swagger (Shiftry, Walrein, Luxray, Krookodile, Scrafty, Beartic, Incineroar, Perrserker)
Lash Out
Scorching Sands
Amnesia
Assurance
Attract
Body Press

Body Slam
Bulldoze
Diamond Storm
Double-Edge
Earth Power
Earthquake
Endure
Facade

Fissure
Fling
Giga Impact
Heal Bell
Heavy Slam
High Horsepower
Horn Leech
Hyper Beam
Iron Defense
Iron Head
Lash Out
Life Dew
Megahorn
Mega Kick
Mud-Slap
Noble Roar
Pain Split
Power Gem
Power Trip
Rapid Spin
Rest

Rock Tomb
Round
Sand Attack
Sandstorm
Sand Tomb
Scald
Scorching Sands
Sleep Talk
Smack Down
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Substitute
Swagger
Swallow
Swords Dance
Tackle
Take Down
Taunt
Thief
Zen Headbutt
 
Last edited:
It's been three thousand years...
Final Submission
Moves in bold are the required ones, italics are repeats
Lvl 1: Horn Leech
Lvl 1: Diamond Storm
Lvl 1: Mud Slap
Lvl 1: Pain Split
Lvl 1: Power Trip
Evo: Diamond Storm
Lvl 15: Smack Down
Lvl 20: Brutal Swing
Lvl 25: Heal Bell
Lvl 30: Bulldoze
Lvl 35: Stomping Tantrum
Lvl 43: Power Gem
Lvl 51: Earthquake
Lvl 59: Outrage
Lvl 67: Fissure

Rationale:
The level-up order is based on Sandaconda, with specifics on that since it's the fifth Gen 8 CAP, so five lvl 1 moves, five levels each afterward, then a different number in levels, in this case, eight. Horn Leech and Diamond Storm are to be relearnt, the latter is also the evolution move.
Mud Slap: Basic Ground Type attack, I've know that people wanted Water Gun; no, it's BP is too high, use this weaker version that can also lower accuracy for scummy funny spit.
Power Trip: You're telling me, the vainest of them all, doesn't have a move which literally tells you to 'Be Audacious'?
Smack Down: I needed something weak to replace Double Kick when fighting coverage was banned, so why not literally kill two Pidgeys with one stone? Better than boring Rock Throw, anyway.
Brutal Swing: Replacement for the scrapped Power Whip.
Stomping Tantrum: Saharaja throwing a fit, chosen over High Horsepower because that move is only mostly naturally learned by equestrian Pokemon. Camels are NOT and aren't related to horses!
Fissure: It has mighty power, and this is it letting it loose.
Outrage: I originally wanted Thrash, but my movepool was bloated. Besides, Outrage's Japanese name is Imperial Wrath, Saharaja is spoilt royalty, gettit?
Egg Group: Monster
Ancient Power (Cubone line/Lapras/Larvitar line/Tyrunt line/Amara line)
Life Dew (Squirtle line/Lapras)
Rapid Spin (Squirtle line/Bergmite line/Turtonator)
Swagger (Slowking/Slowking-G/Shieldon line/Salazzle)
Water Spout (Squirtle line)

Rationale:
The reason why I chose the Monster Egg Group and not Field is a Stealth Pun - a subtle hint of Saharaja's personality.
Ancient Power: Possible SG abuse?
Life Dew: It can use the water to heal itself.
Swagger: A lot of royalty themed Pokemon (Slowking, Empoleon, have this move; Saharascal is not normally born into royalty, but this ties in as an 'illegitimate child' vibe. Also helps with Foul Play.
Water Spout: Related to Fissure, accordingly its diamonds are crystalised from water, and to correspond to another funny move suggestion I found on Discord.
TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM16: Screech
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM26: Scary Face
TM29: Charm
TM31: Attract
TM32: Sandstorm
TM39: Facade
TM40: Swift
TM44: Imprison
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM53: Mud Shot
TM54: Rock Blast
TM57: Payback
TM58: Assurance
TM76: Round
TM79: Retaliate
TM81: Bulldoze
TM85: Snarl
TM88: Grassy Terrain
TM93: Eerie Impulse
TM97: Brutal Swing
TM98: Stomping Tantrum

Rationale:
Pay Day: It's an Upper Class Twit, Tackling and Pounding are beneath it, just toss some money!
Screech/Scary Face/Charm/Fake Tears/Eerie Impulse:
Originally, it was just Charm, Fake Tears and Screech, Charm's rationale is the same for why its on the Tyrunt line (Read: Spoiled Pout), Fake Tears when it's trying to get out of trouble, Screech to, well, screech at its servants. I added Scary Face to compliment Screech, then I realised, like my attempt to have all weathers and Terrains on Venomicon, I could give Saharaja the abillity to drop any of its opponents stats. I will admit, Eerie Impulse originally was a leftover from when Thunder Wave was still legal. But one, fellow Ground-Types like Quagsire and the Baltoy line get it (thanks Pizza Man); second, thematically, even if the other Sp. Atk lowering Captivate was legal, Saharaja is too vain to 'act' appealing; third, the logic is that Eerie Impulse is just a 'Strange Wave' - I've read somewhere that it could be based on old ghost hunter shows where creepy sounds are associated with electromagnetic field detecters. Given that I have Uproar, it sorta ties in. Plus, Eerie Impulse, it fits Saharaja to want to seem as imposing as it can.
Sandstorm: It's the Lord of the Desert, need I say more?
Rock/Sand Tomb: You will be buried alive!
Payback/Assurance/Thief: You think you can get the better of me? + Saharascal's origins as a street rat.
Grassy Terrain: I had to find some in-universe reason to help tie in Horn Leech, so...Saharaja's worth, in addition to its diamond humps, are that it can make an 'oasis' if it wants to?
TR01: Swords Dance
TR02: Body Slam
TR10: Earthquake
TR13: Focus Energy
TR20: Substitute
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR35: Uproar
TR37: Taunt
TR63: Power Gem
TR67: Earth Power
TR70: Flash Cannon
TR76: Stealth Rock
TR77: Grass Knot
TR79: Heavy Slam
TR81: Foul Play
TR84: Scald
TR90: Play Rough
TR92: Dazzling Gleam
TR95: Throat Chop
TR99: Body Press

Rationale:
Uproar: Throwing a Tantrum 2.0
Power Gem/Flash Cannon/Dazzling Gleam: Gemstone powers. Also probably the only useful coverage for a Special Set.
Grass Knot: Further justification for Horn Leech, plus, I doubt Saharascal wouldn't want to trip victims for the lols
Heavy Slam: It's stomping on its servants, the actual Stomp was removed due to movepool bloat and to lessen flinches.
Scald: Ties in with Water Spout, but hot.
Play Rough: (Cracks joints) [Insert screams of kinky play)
Throat Chop: (Swings neck into neck) Silence!
Scorching Sands
Lash Out

Rationale:
Scorching Sands: Sandstorm but hot and messy
Lash Out: Throwing another fit
Ancient Power
Assurance
Attract
Body Press

Body Slam
Brutal Swing
Bulldoze
Charm
Dazzling Gleam
Diamond Storm
Earthquake
Eerie Impulse
Endure
Facade

Fake Tears
Fissure
Flash Cannon
Focus Energy
Foul Play
Giga Impact
Grass Knot
Grassy Terrain
Heal Bell
Heavy Slam
Horn Leech
Hyper Beam
Imprison
Lash Out
Life Dew
Mega Kick
Mud Shot
Mud Slap
Outrage
Pain Split
Payback
Pay Day
Play Rough
Power Gem
Power Trip
Protect
Rapid Spin
Rest

Retaliate
Rock Blast
Rock Tomb
Round
Sand Tomb
Sandstorm
Scald
Scary Face
Screech
Scorching Sands
Sleep Talk
Smack Down
Snarl
Snore
Stealth Rock

Stomping Tantrum
Substitute
Swagger
Swift
Swords Dance
Taunt

Throat Chop
Thief
Uproar
Water Sprout
Saharascal evolves when leveled up during the night while holding a King's Rock. (The King's Rock is obvious, as for the timing...do you know why Umbreon can only be found in SwSh during a sandstorm?) As for what it can do...
Lvl 1: Mud Slap
Lvl 1: Pain Split
Lvl 5: Power Trip
Lvl 10: Smack Down
Lvl 15: Brutal Swing
Lvl 20: Heal Bell
Lvl 28: Bulldoze
Lvl 36: Stomping Tantrum
Lvl 44: Earthquake

Lvl up scheme is halved from Saharaja: two lvl 1s, four moves between 5 levels, then 8 levels afterward.
Removed Diamond Storm (Evo Move - until the buff packages say otherwise), Horn Leech (It has no horns - as much as it pains me to remove it), Power Gem (It does not have any gemstone humps), Outrage (Not exact royalty, is it?) and Fissure (Not strong enough)
TM16: Screech
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM26: Scary Face
TM31: Attract
TM32: Sandstorm
TM39: Facade
TM40: Swift
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM53: Mud Shot
TM54: Rock Blast
TM58: Assurance
TM76: Round
TM79: Retaliate
TM81: Bulldoze
TM93: Eerie Impulse
TM97: Brutal Swing
TM98: Stomping Tantrum

Removed Mega Kick(Looks too weak to put the strength needed), Pay Day(See above), Hyper Beam/Giga Impact(NFEs rarely get it), Charm/Imprison(Not royalty yet), Payback (Not capable of fighting back stronger ones), Snarl (What's there to rant?) and Grassy Terrain (It's skills are barren)
TR01: Swords Dance
TR02: Body Slam
TR10: Earthquake
TR13: Focus Energy
TR20: Substitute
TR26: Endure
TR27: Sleep Talk
TR35: Uproar
TR37: Taunt
TR67: Earth Power
TR76: Stealth Rock
TR77: Grass Knot
TR81: Foul Play
TR84: Scald
TR90: Play Rough
TR95: Throat Chop

Removed Outrage (See Lvl Up moves), Power Gem/Flash Cannon/Dazzling Gleam (See Power Gem in lvl up), Heavy Slam (Typically seen on Pokemon with girth we don't talk about Flapple), Grassy Terrain (When it evolves, it gains more grassy powers that make it more valuable) and Body Press (Bit useless competitively without Diamond Storm)
Scorching Sands

Removed Lash Out, because there are only six non-Dark pre-evos(Pancham, Crogunk, Archen, Tyrunt and Non-Alolan Meowth) who get it, and Saharascal doesn't feel like them.
Ancient Power
Assurance
Attract
Body Slam
Brutal Swing
Bulldoze
Earthquake
Eerie Impulse
Endure
Facade
Fake Tears
Focus Energy
Foul Play
Grass Knot
Heal Bell
Life Dew
Mud Shot
Mud Slap
Pain Split
Play Rough
Protect
Rapid Spin
Rest
Retaliate
Rock Tomb
Round
Sand Tomb
Sandstorm
Scald
Scary Face
Screech
Scorching Sands
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Substitute
Swagger
Swift
Swords Dance
Taunt
Throat Chop
Uproar
Water Sprout
 
Last edited:
It's been three thousand years...
WIP
Moves in bold are the required ones, italics are repeats
Evo: Diamond Storm
Lvl 1: Diamond Storm
Lvl 1: Mud Slap
Lvl 1: Double Kick
Lvl 1: Heal Bell
Lvl 1: Pay Day
Lvl 15: Brutal Swing
Lvl 20: Pain Split
Lvl 25: Bulldoze
Lvl 30: Horn Leech
Lvl 35: Stomping Tantrum
Lvl 43: Power Gem
Lvl 51: Earthquake
Lvl 59: Outrage
Lvl 67: Fissure

Rationale:
The level-up order is based on Sandaconda, with specifics on that since it's the fifth Gen 8 CAP, so five lvl 1 moves, five levels each afterward, then a different number in levels, in this case, eight. Its also why I put Diamond Storm in front.
Mud Slap: Basic Ground Type attack, I've know that people wanted Water Gun; no, it's BP is too high, use this weaker version that can also lower accuracy for scummy funny spit.
Pay Day: It's an Upper Class Twit, Tackling and Pounding are beneath it, just toss some money!
Double Kick: Most four legged Pokémon have this.
Brutal Swing: Replacement for the scrapped Power Whip.
Horn Leech: Yeah, with no suitable parents and no TM/TRs...think of it like Sacred Sword for the Swords of Justice?
Stomping Tantrum: Saharaja throwing a fit, chosen instead of Earthquake because...
Fissure: ...it has mighty power, and has never bothered to learn how to properly restraint it.
Outrage: I originally wanted Thrash, but my movepool was bloated. Besides, Outrage's Japanese name is Imperial Wrath, Saharaja is spoilt royalty, gettit?

Evolves from Saharascal when levelled up during the night starting at lvl 40 (Do you know why Umbreon can only be found in SwSh during a sandstorm?)
Egg Group: Monster
Rapid Spin (Bergmite line)
Water Spout (Wailmer line -> Remoraid line-> Squirtle line)
Life Dew (Lapras/Squirtle line)

Rationale:
Water Spout: Related to Fissure, accordingly its diamonds are crystalised from water, and to correspond to another funny move suggestion I found on Discord.
Life Dew: It can use the water to heal itself.

TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM16: Screech
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM26: Scary Face
TM29: Charm
TM31: Attract
TM32: Sandstorm
TM39: Facade
TM40: Swift
TM44: Imprison
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM53: Mud Shot
TM57: Payback
TM58: Assurance
TM76: Round
TM79: Retaliate
TM81: Bulldoze
TM85: Snarl
TM88: Grassy Terrain
TM93: Eerie Impulse
TM97: Brutal Swing
TM98: Stomping Tantrum

Rationale:
Screech/Scary Face/Charm/Fake Tears/Eerie Impulse:
Originally, it was just Charm, Fake Tears and Screech, Charm's rationale is the same for why its on the Tyrunt line (Read: Spoiled Pout), Fake Tears when it's trying to get out of trouble, Screech to, well, Screech at its servants. I added Scary Face to compliment Screech, then I realised, like my attempt to have all weathers and Terrains on Venomicon, I could give Saharaja the abillity to drop any of its opponents stats.
Sandstorm: It's the Lord of the Desert, need I say more?
Rock/Sand Tomb: You will be buried alive!
Payback/Assurance/Thief: You think you can get the better of me?/Saharascal's origins
Grassy Terrain: I had to find some in-universe reason to help tie in Horn Leech, so...Saharaja can make an 'oasis' if it wants to?

TR01: Swords Dance
TR02: Body Slam
TR07: Low Kick
TR10: Earthquake
TR13: Focus Energy
TR14: Metronome
TR20: Substitute
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR30: Encore
TR35: Uproar
TR37: Taunt
TR38: Trick
TR39: Superpower
TR63: Power Gem
TR67: Earth Power
TR70: Flash Cannon
TR76: Stealth Rock
TR79: Heavy Slam
TR81: Foul Play
TR84: Scald
TR92: Dazzling Gleam
TR95: Throat Chop
TR99: Body Press

Rationale:
Low Kick: Hey, if Rapidash and Mudsdale can learn it, why can't Saharaja?
Uproar: Throwing a Tantrum 2.0
Trick: Saw a set that featured this, plus it's tied in once again with dirty business.
Superpower: Once again, it has powerful potential, but lacks training or restraint, and thus tires itself out.
Power Gem/Flash Cannon/Dazzling Gleam: Gemstone powers. Also probably the only useful coverage for a Special Set.
Heavy Slam: It's Stomping on its servants, the actual Stomp was removed due to movepool bloat.
Scald: Might get removed, depending of SG, ties in with Water Spout, but hot.
Throat Chop: (Swings neck into neck) Silence!

Scorching Sands
Lash Out

Rationale:
Scorching Sands: Sandstorm but hot and messy
Lash Out: Throwing another fit

Assurance
Attract
Body Press

Body Slam
Brutal Swing
Bulldoze
Charm
Dazzling Gleam
Diamond Storm
Double Kick
Earthquake
Eerie Impulse
Encore
Endure
Facade

Fake Tears
Fissure
Flash Cannon
Focus Energy
Foul Play
Giga Impact
Grassy Terrain
Heal Bell
Heavy Slam
Horn Leech
Hyper Beam
Imprison
Lash Out
Life Dew
Low Kick
Mega Kick
Metronome
Mud Shot
Mud Slap
Outrage
Pain Split
Payback
Pay Day
Power Gem
Protect
Rapid Spin
Rest

Retaliate
Rock Tomb
Round
Sand Tomb
Sandstorm
Scald
Scary Face
Screech
Scorching Sands
Sleep Talk
Snarl
Snore
Stealth Rock

Stomping Tantrum
Substitute
Superpower
Swift
Swords Dance
Taunt

Throat Chop
Thief
Trick
Uproar
Water Sprout

Requesting legality checks on Scald, Water Sprout and Eerie Impulse.
No non-Electric types get Eerie Impulse. How does it fit thematically
 

SHSP

is a Forum Moderatoris a Community Contributoris a Top CAP Contributor
Moderator
Talked with Rabia and the rest of the TLT about what's been proposed, legality check update:

Approved-
Heavy Slam doesn't really seem like it's particularly relevant coverage.
Bounce is generally not a strong enough move to worry about, and Raja doesn't seem like it would be effective running it, no worries there.
Iron Defense potentially has some use with Body Press, but overlaps in that niche with Diamond Storm and is hard to imagine being particularly effective.
Sand Tomb and Scorching Sands are generally weaker moves that compete for STAB coming off a weaker attack stat.
Stone Edge is effectively just worse Diamond Storm for us.
Amnesia is similar niche setup to Iron Defense with less payoff.
Lash Out does not seem like a particularly relevant coverage move.
Foul Play seems like a very niche option for much more defensive sets.
Play Rough isn't particularly relevant coverage.
Seed Bomb and Bullet Seed seem pretty overall inferior to Horn Leech.
Whirlpool doesn't seem particularly relevant competitively.

Unsure/Undiscussed-
Iron Head and Zen Headbutt are moves we're not particularly worried about coverage wise, but moreso along the lines of earlier discussion about Rock Slide that led to it's removal originally. Body Slam is in a similar position.
Fighting Coverage (Low Sweep, Low Kick, Superpower, etc) is something that might impact matchups overall, we'll be discussing that further to see what works out and what doesn't from this category.
Eerie Impulse we just haven't discussed yet at the time of this post, will get back to you shortly on that. Same with Scald and Water Spout.
Megahorn
has some matchups like grasses and psychics we want to look at a bit more before we approve one way or the other.

Declined-
Encore is too effective of a utility option overall. Trick falls into a similar category.
Bulk Up competes with both of our existing boosting options and is arguably more consistent than either.
Razor Shell has a problematic interaction with Serene Grace as well as comes off our stronger attack stat.
 
Approved-
Bounce is generally not a strong enough move to worry about, and Raja doesn't seem like it would be effective running it, no worries there.

Unsure/Undiscussed-
Iron Head and Zen Headbutt are moves we're not particularly worried about coverage wise, but moreso along the lines of earlier discussion about Rock Slide that led to it's removal originally. Body Slam is in a similar position.
Bounce has a 30% paralysis chance, so it should probably go in the same category as Body Slam.
 

Bloopyghost

guging
is a Pre-Contributor
Bounce has a 30% paralysis chance, so it should probably go in the same category as Body Slam.
No it should not. Bounce takes two turns to execute, has a shaky 85% accuracy and only has 8 max PP. Bounce is much less worrisome than Body Slam and other moves that are affected by Serene Grace.

(This isn’t me advocating for it flavorwise, just saying that it’s fine mechanically)
 
Last edited:

Zetalz

Expect nothing, deliver less
is a Pre-Contributor
Question; should we be creating seperate TM/TR/Tutor lists for the pre-evolution as well? It's fairly common for prevos to have less TM/TR/Tutor availability than their evos. I was under the impression we were attempting to hash out the prevos movepool as well during this process but I'm not 100% sure, and since it hasn't been brought up explicitly thought I might as well ask.
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Final Submission

Bold: Required Move

Itatlics: Repeated Move

1 Diamond Storm
1 Horn Leech
1 Heal Bell

1 Tackle
1 Sand Attack
1 Sand Tomb
1 Taunt
1 Water Gun
1 Bulldoze
1 Sandstorm
1 Thief
1 Stomp
1 Earthquake
1 Double-Edge
1 Stockpile
1 Spit Up
1 Swallow
1 Fissure
Evo Diamond Storm

Evolves via Shiny Stone

Went with a Shiny Stone evolution since CAP hasn't a Stone evolution yet, plus I figured that the Shiny Stone really fit the rags to riches motif here. I stuffed Horn Leech and Heal Bell in as Move Relearner moves since I didn't really think they fit anywhere in the Level-Up Movepool section but I couldn't really just stuff them into Egg Moves like I usually like do do for moves like these. Most of these are pretty standard except for Water Gun and the Stockpile trio, which I really decided to only include just for the funny joke about spitting. Also Diamond Storm is a evolution move because why wouldn't it be one?

As for the rest of the level-up moves, I decided to go with mostly just Ground-type and Normal-type moves. Only real exceptions here are Taunt and Thief (Which have fairly obvious explanations) and Sandstorm (Which is fairly standard for Ground-types to get via Level-up).

Egg Group: Field

Ancient Power (:Dunsparce::Piloswine:)
Pain Split (:Stufful:)
Rapid Spin (:Sandshrew::Sandshrew-Alola::Torkoal::Drilbur:)
Water Pulse (:Psyduck::Vaporeon::Wailmer::Sobble:)

Pain Split and Rapid Spin are in here because I didn't really like how they fit in the Level-up movepool as they don't make a whole lot of sense flavor wise. Ancient Power and Water Pulse are here because I thought they would be pretty cool flavor, and the former also enables some funny Serene Grace interatctions, but just didn't really have a whole lot of room to put them in Level-Up movepool so they go here instead.

TM01: Mega Kick
TM02: Pay Day
TM08: Hyper Beam
TM09: Giga Impact
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract

TM32: Sandstorm
TM39: Facade
TM48: Rock Tomb
TM49: Sand Tomb
TM53: Mud Shot
TM57: Payback
TM76: Round
TM81: Bulldoze
TM98: Stomping Tantrum

I mostly just decided to copy Mudbray and Mudsdale's TM learnsets and applied them here, so I ended up with a fairly small TM list as a result. That's not really a bad thing though, since I think most of the moves here make sense and there isn't a whole lot of unnessecery moves.

TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR20: Substitute

TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR37: Taunt

TR63: Power Gem
TR67: Earth Power
TR70: Flash Cannon
TR75: Stone Edge
TR76: Stealth Rock
TR79: Heavy Slam
TR92: Dazzling Gleam
TR94: High Horsepower
TR99: Body Press

Mostly the same as what I did for TMs but I decided to add a couple other things as well. Power Gem, Flash Cannon, and Dazzling Gleam are all here to put emphasis on the Saharaja's diamonds, while Outrage was given namely for a bit of flavor with its Japanese name (Imperial Rage) which I thought would be a cool easter egg. Also I have Stone Edge but not Rock Slide because I wanted to give Saharaja a good Rock-type move in the likely case that Diamond Storm gets axed in early Gen 9 so it's not just up shit creek without a paddle in that regard, and there already is some precedent for Pokemon getting Stone Edge but not Rock Slide, with some notable examples being most of the legendary musketeers, Gyarados, and Bisharp.

Scorching Sands
Lash Out

I don't really have a whole lot to say in this regard

Ancient Power
Attract
Body Press

Body Slam
Bulldoze
Dazzling Gleam
Diamond Storm
Double-Edge
Earth Power
Earthquake
Endure
Facade

Fissure
Flash Cannon
Giga Impact
Heal Bell
Heavy Slam
High Horsepower
Horn Leech
Hyper Beam
Lash Out
Mega Kick
Mud Shot
Outrage
Pain Split
Pay Day
Payback
Power Gem
Protect
Rapid Spin
Rest

Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scorching Sands
Sleep Talk
Snore

Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Substitute
Swallow
Swords Dance
Tackle
Taunt
Thief
Water Gun
Water Pulse

Prevo Movepool

1 Tackle
1 Sand Attack
4 Sand Tomb
8 Taunt
12 Water Gun
16 Bulldoze
20 Sandstorm
24 Thief
28 Stomp
32 Earthquake
36 Double-Edge
40 Stockpile
40 Spit Up
40 Swallow
44 Fissure

Went with learning a new move every 4 Levels just to copy Mudbray.

Egg Group: Field

Ancient Power (:Dunsparce::Piloswine:)
Pain Split (:Stufful:)
Rapid Spin (:Sandshrew::Sandshrew-Alola::Torkoal::Drilbur:)
Water Pulse (:Psyduck::Vaporeon::Wailmer::Sobble:)


Unchanged from Saharaja

TM01: Mega Kick
TM02: Pay Day
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract

TM32: Sandstorm
TM39: Facade
TM48: Rock Tomb
TM49: Sand Tomb
TM53: Mud Shot
TM57: Payback
TM76: Round
TM81: Bulldoze
TM98: Stomping Tantrum

Just have Hyper Beam and Giga Impact removed since we aren't fully evolved

TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR20: Substitute
TR26: Endure
TR27: Sleep Talk
TR37: Taunt

TR67: Earth Power
TR76: Stealth Rock
TR79: Heavy Slam
TR94: High Horsepower
TR99: Body Press

Removed Outrage since there Saharascal doesn't become royal until it evolves, and removed the moves that reference the diamonds as well since it doesn't have those yet. Also removed Stone Edge since non-Rock types usually don't learn the move until they are fully evolved, and all of the Pokemon that can learn Rock Slide but not Stone Edge are also fully evolved anyways.

Scorching Sands

Removed Lash Out partially due to the inspiration from Mudsdale (Mudbray doesn't get Lash Out until it evolves so I just decided to copy that here)

Ancient Power
Attract
Body Press

Body Slam
Bulldoze
Double-Edge
Earth Power
Earthquake
Endure
Facade

Fissure
Heavy Slam
High Horsepower
Mega Kick
Mud Shot
Pain Split
Pay Day
Payback
Protect
Rapid Spin
Rest

Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scorching Sands
Sleep Talk
Snore

Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Substitute
Swallow
Swords Dance
Tackle
Taunt
Thief
Water Gun
Water Pulse
 
Last edited:

SHSP

is a Forum Moderatoris a Community Contributoris a Top CAP Contributor
Moderator
Apologies for the delay, I’m here with an update on the unsure moves:

We’re allowing Body Slam, Zen Headbutt, and Iron Head. Though they have difficult interactions to handle with Serene Grace, none of the moves are particularly good outside of that, and would likely not be ran. We’re also allowing Scald, Water Spout and Eerie Impulse for similar reasons of not expecting them to be viable options. Lastly, we’re allowing Megahorn; despite it’s ability to hit mons like Slowbro and Tangrowth hard, we don’t view it as consistently worth a moveslot or particularly effective.

We’re denying Fighting Coverage. In discussions with the team we recognized it as the most potentially damaging coverage suggested and it could have an adverse effect on matchups such as with Ferrothorn.

Thanks again for your patience with us and me specifically!
 
WIP

As someone that convinced the CAP community back in 2020 to adhere to Gen 8 movepools, this is the exciting part

Saharascal evolves into Saharaja at Level 40

L1: Noble Roar, Mud-Slap, Tackle, Sand Attack, Power Trip
Evo.: Noble Roar
L15: Rapid Spin
L20: Heal Bell
L25: Stomp
L30: Stomping Tantrum
L35: Horn Leech
L43: Sandstorm
L49: Stockpile, Swallow, Spit Up
L56: Take Down
L63: Earthquake
L70: Diamond Storm
L1: Mud-Slap, Tackle
L5: Sand Attack
L10: Power Trip
L15: Rapid Spin
L20: Heal Bell
L25: Stomp
L30: Stomping Tantrum
L35: Horn Leech
L41: Sandstorm
L45: Stockpile, Swallow, Spit Up
L50: Take Down
L55: Earthquake
TM01: Mega Kick
TM08: Hyper Beam
TM09: Giga Impact
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract
TM32: Sandstorm
TM39: Facade
TM48: Rock Tomb
TM49: Sand Tomb
TM58: Assurance
TM59: Fling
TM76: Round
TM81: Bulldoze
TM98: Stomping Tantrum
TR00: Swords Dance
TR01: Body Slam
TR10: Earthquake
TR17: Amnesia
TR20: Substitute
TR26: Endure
TR27: Sleep Talk
TR37: Taunt
TR46: Iron Defense
TR63: Power Gem
TR67: Earth Power
TR69: Zen Headbutt
TR74: Iron Head
TR75: Stone Edge
TR76: Stealth Rock
TR79: Heavy Slam
TR84: Scald
TR94: High Horsepower
TR99: Body Press
Egg Group: Field

Double-Edge (Eeveelutions, Dunsparce, Linoone, Hippowdon, Bewear, Passimian, Cinderace, Dubwool, Obstagoon)

Fissure (Dugtrio, Alolan Dugtrio, Hippowdon, Excadrill)

Pain Split (Bewear)

Smack Down (Rhyperior)

Swagger (Shiftry, Walrein, Luxray, Krookodile, Scrafty, Beartic, Incineroar, Perrserker)
Lash Out
Scorching Sands
Amnesia
Assurance
Attract
Body Press

Body Slam
Bulldoze
Diamond Storm
Double-Edge
Earth Power
Earthquake
Endure
Facade

Fissure
Fling
Giga Impact
Heal Bell
Heavy Slam
High Horsepower
Horn Leech
Hyper Beam
Iron Defense
Iron Head
Lash Out
Mega Kick
Mud-Slap
Noble Roar
Pain Split
Power Gem
Power Trip
Rapid Spin
Rest

Rock Tomb
Round
Sand Attack
Sandstorm
Sand Tomb
Scald
Scorching Sands
Sleep Talk
Smack Down
Spit Up
Stealth Rock
Stockpile
Stomp
Stomping Tantrum
Stone Edge
Substitute
Swagger
Swallow
Swords Dance
Tackle
Take Down
Taunt
Thief
Zen Headbutt
Edited the movepool after the update.
 
Last edited:
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