Metagame Camomons [Indigo Disk DLC additions (95); new tiering decisions (97)]

Hello, I come to share my team that reaches Top 3 of Ladder. https://pokepast.es/f78f43254f5e9fb6
I already have experience in this metagame since the last generation, and it was very easy for me to make a team.
-Hydreigon remains strong even though it lost roost. He is practically the member of the team that I can change attacks and type when it suits me, and it still works.
-Iron Moth may not have quiver dance, but it does have very strong immediate power with Specs and Hurricane and Discharge.
-Wo-Chien is the physical defensive, but he has a hard time when the opponent is a fairy type, even so he can withstand a blow and paralyze the opponent.
-Glimmora is Glimmora. Earth Power to destroy the steel type who want to block my Mortal Spin.
-Kingambit is Bisharp but better, being only weak to ground type and bringing back lost fights. Once it happened that I faced almost a counter of my entire team. All was lost... Until he gave me the opportunity to throw an SD and gg.
-Armarouge is a shadow of what was once the terror of scald burn. It has calm mind to raise its special defense/attack, and lava plume to burn opponents. With only that you have a problematic pokemon. Also with Flash Fire and being Steel / Grass you are only weak to the fighting type.
 
Whats good, I came up with this set here for dondozo
Dondozo @ Chesto Berry
Ability: Unaware
Tera Type: ghost
EVs: 92 HP / 188 Atk / 60 Def / 168 SpD
Impish Nature
- Heavy Slam
- Liquidation
- Curse
- Rest

Steel water is an amazing defensive typing, especially paired with unaware and a Chesto resto strategy, this means it can easily wall opposing pokemon, especially pesky fairies.
dondozo.gif
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tatsugiri-droopy.gif
tatsugiri.gif
tatsugiri-stretchy.gif
tatsugiri-droopy.gif
chi-yu.gif
dondozo.gif
 
Last edited:
1677526105911.png

Having played dozens upon dozens of games on ladder (And getting reqs in the suspect) as well as having seen games from the early tournaments, the more I am set in stone convinced that this is definitively the best offensive Pokémon in the tier by a country mile, and I don't hand out that medal lightly. Easily able to pivot between calm mind, swords dance, choice sets, mixed sets, and with almost all of the best offensive types in the game in it's arsenal, as well as some incredibly crippling utility like Trick and Thunder Wave, I can say with confidence that there is no one answer for every single remotely viable Iron Valiant variant, and there is no team under the sun that at least one Iron Valiant build doesn't beat. Its impossible to know what Valiant is doing, sometimes even if you see it's type, as it even has multiple viable moves for several of it's types. In a vacuum all of it's options have separate checks, but not knowing what Valiant is up to to begin with is the most terrifying feeling in camo since I started in gen 8. This Pokémon is insane. Iron Valiant consumed their gender for it's power and killed god, and now we're living in Iron Valiant's world.
 
Whats good, I came up with this set here for dondozo
Dondozo @ Chesto Berry
Ability: Unaware
Tera Type: ghost
EVs: 92 HP / 188 Atk / 60 Def / 168 SpD
Impish Nature
- Heavy Slam
- Liquidation
- Curse
- Rest

Steel water is an amazing defensive typing, especially paired with unaware and a ghost tera type, this means it can easily wall opposing pokemon, especially pesky fairies.
Hello! Just to let you know that
isn't a bad typing for Dondozo yeah but in case you didn't notice, Terastal Clause has been implemented in Camomons meaning terastallization is banned. Therefore, Ghost tera cannot be used. Let's also mention becoming Ghost will change Curse's effect which can be detrimental for your set.
 
:meowscarada:COUNCIL NEWS:meowscarada:

Good day everybody! It's time to say goodbye to the Camomons ladder... We hope you had the time to try it! We're grateful to OM leaders who gave us this opportunity by chosing us as LCotM! We know Camomons didn't shine like Convergence did but after all we're an old OM without the appeal of novelty. We however thank everybody trying Camomons during that time and we hope you enjoyed this experience!
Now let's talk about several things.

First, the suspect test of Annihilape ended by keeping it in the metagame! Thanks and wp to the 15 people who take their time to climb the Camomons ladder and participate to this suspect test! Because the survey showed Annihilape received the most support in favor of a suspect test, it was our #1 priority and we decided to test it. As a result of Annihilape not being banned with an extremely large majority, we're considering other "borderline" Pokemon which received less support as fine for the moment. We will continue to monitor the metagame carefully but don't expect any tiering action in the following weeks considering the metagame seems quite fine atm and because we need more data to properly judge if a mon or another could be too much for the metagame or not.
We're ofc interested in any feeback on mon, item (yes, we're still looking at Light Clay and Heat Rock as well as freeing or not Booster Energy) or whatever you think could deserve an action!

Now let's move to our second point by presenting Camomons's ladder usage stats!*

RankPokemonUsage(%)
1​
:hydreigon: Hydreigon​
25.15​
2​
:great tusk: Great Tusk​
24.23​
3​
:glimmora: Glimmora​
23.68​
4​
:garganacl: Garganacl​
20.93​
5​
:dragapult: Dragapult​
20.01​
6​
:garchomp: Garchomp​
16.50​
7​
:gholdengo: Gholdengo​
15.25​
8​
:iron moth: Iron Moth​
15.15​
9​
:iron valiant: Iron Valiant​
14.38​
10​
:ceruledge: Ceruledge​
13.45​
11​
:skeledirge: Skeledirge​
13.23​
12​
:kingambit: Kingambit​
12.85​
13​
:haxorus: Haxorus​
11.48​
14​
:orthworm: Orthworm​
9.84​
15​
:goodra: Goodra​
9.74​
16​
:quaquaval: Quaquaval​
9.32​
17​
:slowking: Slowking​
9.01​
18​
:lycanroc-dusk: Lycanroc-Dusk​
8.89​
19​
:ting-lu: Ting-Lu​
8.85​
20​
:noivern: Noivern​
8.19​
* Only top 20 is presented, see full stats there.

Although being semi-relevant due to the quite low number of games and especially high rated ones, these stats still show a quite broad and diverse metagame without real centralization! This is great to see Camomons keeping diversity although many metagames suffer from excessive centralization due to the lack of available Pokemon.

In accordance to these stats and our knowledge of Camomons as council, we finally voted to make the first Viability Rankings of this new generation!

Camomons Viability Rankings
Pokemon in each rank are listed in alphabetical order.
The purpose of this resource is to classify in ranks the viable Pokemon in SV Camomons while showing, as much as possible, the most viable typings. The more the viability of the Pokemon, the more the details.

For Pokemon in the ★★★ TOP TIER ★★★ and ★ HIGH rank, best type combinations are shown as well as more niche ones (as indicated in brackets). The movepool of the Pokemon is also included to see easier how to get which or which type.

For Pokemon in the ★★ MID ★★ and ★ LOW ★ rank, only typings are presented. Some theorymonning have been made sometimes due to lack of data.

Viability Rankings are for information only with the goal to give a better picture of the metagame; you can of course play whatever Pokemon you want with whatever typing based on its movepool. However, from a competitive point of view, this resource will help you identifying the biggest threats in order to adapt your teambuilding while giving you ideas.

Written by Siamato.

★★★ TOP TIER ★★★

S

:dragapult: Dragapult:
/
/
/
/
/
[
/
]
Relevant moves (for typing):

- Draco Meteor, Dragon Dance, Dragon Darts
- Thunderbolt, Thunder Wave
- Fire Blast, Flamethrower, Will-O-Wisp
- Shadow Ball, Hex
- Psychic Fangs
- Hydro Pump, Surf

Other Moves: U-Turn, Light Screen, Reflect, Sucker Punch
:garchomp: Garchomp:
/
/
/
/
/
[
/
/
/
/...]
Relevant moves (for typing):

- Crunch
- Dragon Claw, Outrage, Dragon Tail
- Fire Fang
- Shadow Claw
- Earthquake, Spikes
- Poison Jab
- Iron Head
- Liquidation

Other Moves: Swords Dance, Stealth Rock, Stone Edge, Thunder Fang

S-

:gholdengo: Gholdengo:
/
[
/
/
/
/...]
Relevant moves (for typing):

- Thunderbolt
- Dazzling Gleam
- Focus Blast
- Shadow Ball, Hex
- Psyshock
- Make It Rain

Other Moves: Recover, Nasty Plot, Trick, Thunder Wave
:great tusk: Great Tusk:
/
/
/
/
/
[
/
/
/
/...]
Relevant moves (for typing):

- Megahorn
- Knock Off
- Play Rough
- Close Combat, Body Press, Bulk Up
- Fire Fang
- Headlong Rush, Earthquake
- Heavy Slam, Iron Head

Other Moves: Rapid Spin, Stealth Rock, Taunt, Zen Headbutt, Head Smash, Ice Spinner
:hydreigon: Hydreigon:
/
/
/
/
/
/
/
[
/
/...]
Relevant moves (for typing):

- Dark Pulse
- Draco Meteor, Dragon Pulse
- Focus Blast
- Fire Blast, Flamethrower
- Earth Power
- Flash Cannon
- Hydro Pump, Surf

Other Moves: U-Turn, Stealth Rock, Nasty Plot, Taunt, Thunder Wave
:slowking: Slowking:
/
/
/
[
/
/
/
]
Relevant moves (for typing):

- Foul Play
- Thunder Wave
- Flamethrower
- Shadow Ball
- Grass Knot
- Earthquake
- Slack Off
- Future Sight
- Surf

Other Moves: Calm Mind, Chilly Reception

★★ HIGH ★★

A+

:cinderace: Cinderace:
/
/
[
/
/
/
/
/...]
Relevant moves (for typing):

- U-Turn
- High Jump Kick
- Pyro Ball
- Acrobatics
- Gunk Shot
- Zen Headbutt
- Iron Head

Other Moves: Court Change, Swords Dance, Will-O-Wisp, Sucker Punch
:garganacl: Garganacl:
/
[
/
/...]
Relevant moves (for typing):

- Body Press
- Earthquake
- Heavy Slam, Iron Head, Iron Defense
- Recover
- Curse

Other Moves: Salt Cure, Stealth Rock, Block
:glimmora: Glimmora:
/
/
/
[
/
/...]
Relevant moves (for typing):

- Dazzling Gleam
- Earth Power
- Energy Ball, Spiky Shield
- Flash Cannon
- Toxic

Other Moves: Stealth Rock, Spikes, Toxic Spikes, Mortal Spin
:iron moth: Iron Moth:
/
/
/
/
/
/
[
/
/...]
Relevant moves (for typing):

- Discharge
- Dazzling Gleam
- Fire Blast, Flamethrower, Fiery Dance
- Hurricane
- Energy Ball
- Psychic, Agility
- Flash Cannon

Other Moves: Morning Sun, U-Turn, Toxic Spikes
:kingambit: Kingambit:
/
[
/
/
/...]
Relevant moves (for typing):

- Kowtow Cleave, Sucker Punch
- Brick Break, Low Kick
- Shadow Claw
- Poison Jab
- Iron Head

Other Moves: Swords Dance, Stealth Rock, Thunder Wave, Metal Burst
:ting-lu: Ting-Lu:
/
[
/
/
/
/
/...]
Relevant moves (for typing):

- Ruination, Throat Chop
- Body Press
- Spite
- Earthquake, Spikes
- Body Slam, Whirlwind
- Heavy Slam

Other Moves: Stealth Rock, Protect

A

:iron valiant: Iron Valiant:
/
/
/
/
/
/
/
/
/
/...
Relevant moves (for typing):

- Knock Off
- Thunderbolt
- Moonblast, Spirit Break
- Close Combat, Focus Blast, Aura Sphere
- Shadow Ball, Shadow Claw, Shadow Sneak
- Poison Jab
- Zen Headbutt, Psychic, Psyshock
- Liquidation

Other Moves: Swords Dance, Calm Mind, Agility, Thunder Wave, Encore, Taunt, Leaf Blade, Energy Ball, Ice Punch
:lycanroc-dusk: Lycanroc-Dusk:
/
/
/
[
/
/
/...]
Relevant moves (for typing):

- Crunch, Sucker Punch
- Play Rough
- Close Combat
- Drill Run
- Psychic Fangs
- Accelerock
- Iron Head

Other Moves: Swords Dance, Stealth Rock, Endeavor
:meowscarada: Meowscarada:
/
/
[...]
Relevant moves (for typing):

- Knock Off
- Play Rough
- Flower Trick

Other Moves: U-Turn, Sucker Punch, Spikes, Toxic Spikes, Trick, Thunder Punch, Low Kick
:skeledirge: Skeledirge:
/
[
/
/...]
Relevant moves (for typing):

- Torch Song
- Earth Power, Earthquake
- Shadow Ball, Hex
- Slack Off, Hyper Voice
- Seed Bomb

Other Moves: Will-O-Wisp, Curse, Thunder Fang

A-

:annihilape:
Annihilape:
/
/
[
/
/
]
Relevant moves (for typing):

- Close Combat, Drain Punch
- Earthquake
- Beat Up, Night Slash
- Rage Fist
- Facade, Body Slam
- Gunk Shot, Poison Jab
- Seed Bomb

Other Moves: Bulk Up, Taunt, Rest, Sleep Talk, U-Turn, Stealth Rock, Encore, Counter, Final Gambit
:breloom: Breloom:
/
[
/
/...]
Relevant moves (for typing):

- Close Combat, Mach Punch
- Aerical Ace
- Rock Tomb
- Bullet Seed, Leech Seed
- Zen Headbutt

Other Moves: Spore, Swords Dance, Facade
:clodsire: Clodsire:
/
/
/
/
[
/
]
Relevant moves (for typing):

- Megahorn
- Body Press, Low Kick, Counter
-
Earthquake, Spikes
- Toxic, Poison Jab, Gunk Shot
- Stealth Rock
- Heavy Slam, Iron Head
- Liquidation, Chilling Water

Other Moves: Recover, Haze, Toxic Spikes, Curse
:corviknight: Corviknight:
[
/
]
Relevant moves (for typing):

- U-Turn
- Body Press, Bulk Up
- Roost, Defog, Brave Bird
- Iron Head, Iron Defense

Other Moves: Whirlwind, Taunt
:grimmsnarl: Grimmsnarl:
[...]
Relevant moves (for typing):

- Parting Shot, Taunt, Memento

Other Moves: Light Screen, Reflect
:haxorus: Haxorus:
/
/
/
/
[
/
/...]
Relevant moves (for typing):

- Earthquake
- Aqua Tail
- Close Combat
- Poison Jab
- Crunch
- Iron Head
- Dragon Claw, Outrage

Other Moves: Dragon Dance, First Impression
:iron hands: Iron Hands:
/
/
/
[
/
/
/...]
Relevant moves (for typing):

- Thunder Punch, Volt Switch, Wild Charge
- Play Rough
- Close Combat, Drain Punch
- Fire Punch
- Earthquake
- Heavy Slam, Iron Head

Other Moves: Swords Dance, Belly Drum, Fake Out
:iron treads: Iron Treads:
/
/
[
/
/
/
/...]
Relevant moves (for typing):

- Megahorn
- Knock Off
- Body Press
- Earthquake
- Heavy Slam, Iron Head, Iron Defense

Other Moves: Volt Switch, Stealth Rock, Rapid Spin
:noivern: Noivern:
/
[
/
/
/...]
Relevant moves (for typing):

- Boomburst
- Shadow Ball
- Flamethrower
- Dark Pulse
- Focus Blast
- Hurricane

Other Moves: U-Turn, Defog, Roost, Super Fang
:quaquaval: Quaquaval:
[
/
/...]
Relevant moves (for typing):

- Aqua Step, Wave Crash
- Acrobatics, Brave Bird
- Close Combat

Other Moves: Ice Spinner, Rapid Spin, U-Turn, Roost
:salamence: Salamence:
/
/
/
[
/
/...]
Relevant moves (for typing):

- Hurricane, Dual Wingbeat
- Earthquake
- Iron Head
- Draco Meteor, Dragon Tail
- Aqua Tail, Hydro Pump

Other Moves: Roost, Dragon Dance, Fire Spin
:wo-chien: Wo-Chien:
[
/...]
Relevant moves (for typing):

- Knock Off
- Poison Powder
- Hex

Other Moves: Leech Seed, Protect, Stun Spore

★★ MID ★★

B+

:amoonguss: Amoonguss:
[
/
/
/...]
:ceruledge: Ceruledge:
/
/
/
/
[
/
/
/
/...]
:dudunsparce: Dudunsparce:
/
/
/
/
/
/
[...]
:hatterene: Hatterene:
/
/
/
[...]
:heracross: Heracross:
/
/

:iron jugulis: Iron Jugulis:
/
[
/
/
/...]
:lokix: Lokix:

:scizor: Scizor:
/

:slither wing: Slither Wing:
/
/
[
/
/
/
/
/...]
:torkoal: Torkoal:
/
/
/
/
/
[...]

B

:altaria: Altaria:
/
/
[...]
:armarouge: Armarouge:
/
[
/
/
/...]
:barraskewda: Barraskewda:
/

:beartic: Beartic:
/
/
[
/
/...]
:blissey: Blissey:
/
/
[...]
:dondozo: Dondozo:
/
/
/

:florges: Florges:
[
/
]
:lucario: Lucario:
/
/
/

:orthworm: Orthworm:
/
/
/
/

:pelipper: Pelliper:
/
/
[...]
:polteageist: Polteageist:
/
/

:rotom-wash: Rotom-Wash:
/

:sandy shocks: Sandy Shocks:

:scream tail: Scream Tail:
[...]

B-

:arcanine: Arcanine:
/
[
/
]
:avalugg: Avalugg:
/
[...]
:azumarill: Azumarill:
[...]
:bellibolt: Bellibolt:
/

:bombirdier: Bombirdier:

:clawitzer: Clawitzer:
/
/
[
/
/
]
:cloyster: Cloyster:
/

:coalossal: Coalossal:
/

:floatzel: Floatzel:

:golduck: Golduck:
/
[...]
:greninja:Greninja:
/
/

:iron thorns: Iron Thorns:
/
/

:magnezone: Magnezone:
[...]
:masquerain: Masquerain:
/
/

:scovillain: Scovillain:

:slowbro: Slowbro:
/
/
/

:toedscruel: Toedscruel:
/
/
/

:toxapex: Toxapex:
/

:tyranitar: Tyranitar:
/

:vaporeon: Vaporeon:
/
/

:vespiquen: Vespiquen:



★ LOW ★

C+

:alomomola:
Alomomola:

:braviary:
Braviary:
/

:brute bonnet:
Brute Bonnet:
/

:cetitan:
Cetitan:
/
/
/

:charizard: Charizard:

:ditto:
Ditto:

:gallade: Gallade:
/
/
/
/
[
/
/
/...]
:gengar: Gengar:
/
/
/

:hawlucha: Hawlucha:
/

:hippowdon: Hippowdon:
/

:kilowattrel: Kilowattrel:

:klawf: Klawf:
/
/

:pawmot: Pawmot:

:pincurchin: Pincurchin:
/
/
/
/

:staraptor: Staraptor:

:tauros-paldea-water: Tauros-Paldea-Aqua:
/
/

:tinkaton: Tinkaton:


C

:grafaiai: Grafaiai:
/
/

:goodra:
Goodra:
/
/
/

:hariyama: Hariyama:

:maushold: Maushold:
/

:mimikyu: Mimikyu:
/
/

:tauros-paldea-fire: Tauros-Paldea-Blaze:

:toxtricity: Toxtricity:
/

:umbreon: Umbreon:
/

:veluza: Veluza:

:weavile: Weavile:

:zoroark: Zoroark:
/
/
/
/


C-

:abomasnow: Abomasnow:
/
/

:arboliva: Arboliva:
/

:basculin: Basculin:

:basculin-blue-striped: Basculin-Blue-Striped:

:cryogonal: Cryogonal:
[
/
/
]
:flamigo:Flamigo:

:mabosstiff: Mabosstiff:

:palossand: Palossand:

:lycanroc:Lycanroc:
/
/
/

:rotom-heat: Rotom-Heat:
/

:sawsbuck: Sawsbuck:
/
/

:scyther: Scyther:

:talonflame: Talonflame:
/

:venomoth: Venomoth:


Tentative:

B+/A-:walking wake: Walking Wake:
[
/
]
B+:iron leaves: Iron Leaves:
[
/
]
C+/B- :zoroark-hisui:Zoroark-Hisui:
/
/
/
/

METAGAME WATCHLIST
Updated as of 2 February 2023
★★★ IMPACT RATING: SIGNIFICANT ★★★
These elements could deem too strong for the metagame to handle and will be under observation for (at most) two weeks.

Annihilape


★★ IMPACT RATING: HIGH ★★
These elements are solid options but are potentially metagame-warping. Still under close eye for mostly a month.

Hydreigon
Iron Moth
Iron Valiant
Lycanroc-Dusk



IMPACT RATING: MEDIUM ★
These elements may not be as metagame-warping as the others; they still are solid options but are most likely general staples of the Camomons metagame unless those of high and significant impact have been dealt with.

Ceruledge
Dragapult
Garchomp
Garganacl
Gholdengo
Great Tusk
Iron Hands
Kingambit
Slither Wing

Calm Mind - If some Pokemon possessing this move gets banned only to realize how unhealthy the metagame would be with such move, a tiering action with this move will eventually take place.

Heat Rock - We currently keep this item in mind because Sun teams could be too much with usual (mostly) Chlorophyll and Protosynthesis Pokemon.
Again, we're definitely interested by any feedback on these VRs and we're open to nominations!

We will come back later for sample teams update! Have a good day! :heart:
 
1677986358267.png

I'll make the nomination that everyone is thinking and say this is criminally underrated and probably should be S-
Considered of the more borderline pokemon from the survey (that didn't earn a test like annihilape) and resides within the top 5 usage of the ladder stats, and simply exerting it's rule as one of the most consistent pokemon in the tier. It may not have the incredible multi-type versatility flexed by something like Hydreigon, Dragapult, Great Tusk, etc. But the few sets Garga does have, it performs it's role incredibly well. It's an absolutely incredible wall with decent type spreads and a status immunity backing up amazing stats, but it's by no means passive either. With Salt Cure, and ghost curse or body press, it's ability to spread damage despite being a defensive mon is incredible. in all my experience playing gen 9 camo, I've never loaded Garga or loaded into Garga and said "Wow, Garga doesn't really have anything to do this matchup." The only proposed answer with any kind of consistency itself is Covert Cloak
Gholdengo, a case of an already S- mon limiting it's set just to ease the matchup against Garga. (And Garga with Earthquake can still get some decent licks on it anyway.) Nothing screams consistency quite like Garganacl. The usage stats don't always tell every story (Goodra) but I firmly believe this is one of the top 5 pokemon in the tier and belongs with the rest of the elite in S-. Godspeed to ye ya salty minecraft man.
 
Last edited:
:meowscarada:COUNCIL NEWS:meowscarada:

Good day everybody! It's time to say goodbye to the Camomons ladder... We hope you had the time to try it! We're grateful to OM leaders who gave us this opportunity by chosing us as LCotM! We know Camomons didn't shine like Convergence did but after all we're an old OM without the appeal of novelty. We however thank everybody trying Camomons during that time and we hope you enjoyed this experience!
Now let's talk about several things.

First, the suspect test of Annihilape ended by keeping it in the metagame! Thanks and wp to the 15 people who take their time to climb the Camomons ladder and participate to this suspect test! Because the survey showed Annihilape received the most support in favor of a suspect test, it was our #1 priority and we decided to test it. As a result of Annihilape not being banned with an extremely large majority, we're considering other "borderline" Pokemon which received less support as fine for the moment. We will continue to monitor the metagame carefully but don't expect any tiering action in the following weeks considering the metagame seems quite fine atm and because we need more data to properly judge if a mon or another could be too much for the metagame or not.
We're ofc interested in any feeback on mon, item (yes, we're still looking at Light Clay and Heat Rock as well as freeing or not Booster Energy) or whatever you think could deserve an action!

Now let's move to our second point by presenting Camomons's ladder usage stats!*

RankPokemonUsage(%)
1​
:hydreigon: Hydreigon​
25.15​
2​
:great tusk: Great Tusk​
24.23​
3​
:glimmora: Glimmora​
23.68​
4​
:garganacl: Garganacl​
20.93​
5​
:dragapult: Dragapult​
20.01​
6​
:garchomp: Garchomp​
16.50​
7​
:gholdengo: Gholdengo​
15.25​
8​
:iron moth: Iron Moth​
15.15​
9​
:iron valiant: Iron Valiant​
14.38​
10​
:ceruledge: Ceruledge​
13.45​
11​
:skeledirge: Skeledirge​
13.23​
12​
:kingambit: Kingambit​
12.85​
13​
:haxorus: Haxorus​
11.48​
14​
:orthworm: Orthworm​
9.84​
15​
:goodra: Goodra​
9.74​
16​
:quaquaval: Quaquaval​
9.32​
17​
:slowking: Slowking​
9.01​
18​
:lycanroc-dusk: Lycanroc-Dusk​
8.89​
19​
:ting-lu: Ting-Lu​
8.85​
20​
:noivern: Noivern​
8.19​
* Only top 20 is presented, see full stats there.

Although being semi-relevant due to the quite low number of games and especially high rated ones, these stats still show a quite broad and diverse metagame without real centralization! This is great to see Camomons keeping diversity although many metagames suffer from excessive centralization due to the lack of available Pokemon.

In accordance to these stats and our knowledge of Camomons as council, we finally voted to make the first Viability Rankings of this new generation!



Again, we're definitely interested by any feedback on these VRs and we're open to nominations!

We will come back later for sample teams update! Have a good day! :heart:
I wanted to make a quick rapid-fire post about all the top mons on ladder usage so here we go
1678416284955.png
One of the reasons there's an S- rank in the tier and by far one of the best pokemon. Gaining Stealth Rock as well as having Nasty Plot and pretty much any type it could ever want in the game, as well as the scarf set being as reliable as ever, this pokemon is one of the easiest to slap on any team bar hard stall with success (Hell even stall probably would have been doable if it still had roost and/or defog) By far one of the most consistent pokemon in the tier.
1678416592090.png
If Hydreigon can run any specially offensive type, this can run every physical offensive type you could need, and it's stat spread lets it be very offensive while still covering many defensive cornerstones for the team. It also gets points for being probably the best spinner in the tier. But it's by no means a one trick pony with the ability to change up it's gameplan with stuff like bulk up, band, being able to set rocks instead of clearing them, it goes on.
1678416794775.png
The epitome of hazards, and one of the most consistent ways to actually set them this gen. With Toxic Debris letting it trade it's health for free toxic spikes, or Corrosion discouraging any hazard removing attempt even from pokemon that would otherwise sit on Glim. It's also deceptively fast and offensive.
1678416957783.png
I've already gone into amazing detail on this thing in literally my last post but to keep it brief, this has the best offensive pressure of any defensive pokemon and is unmatched at it's consistency to force damage. Firmly believe this is a top 5 pokemon in the tier. Of the top 5 used pokemon I think this one's usage most reflects it's viability except for maybe Tusk.
1678417248334.png
Yeah I agree with the VR, this is probably the best pokemon in the tier, especially since unlike last gen, it doesn't have to worry about being revenge killed by the other S Rank. It's specs sets are enough to keep it in it's position but people have gotten surprisingly experimental with it this gen, and being able to be such a fast pokemon with so many types and at least a couple good special AND physical sets means there might always be a Dragapult set that randomly beats your team. Don't sleep on this.
1678417483208.png
I wasn't sold on this being Dragapult's S Rank buddy at first but it's grown on me, easily the other main hazard setter other than Glim, and it has a good amount of type variety even if it's set doesn't actually diverge that much. This is absolutely Garchomp's gen.
1678417622705.png
I hate you, one of my personal watchlist pokemon that might not be on other people's radar. The first pokemon that actually blocks defog and it can be rigged to block every other hazard removal as well, it has decent set variety even if it only has a handful of types it can use. I also can't stress how strong this thing is.
1678417743169.png
Who needs Quiver Dance? Just be fast, powerful, or if you want, incorporate strong defensive typings with a lot of status resistances to throw out fiery dance until you win. Its just good.
1678417875020.png
Still my pick for the best offensive pokemon in the tier, absolutely incredible. Impossible to guess at team preview, a massive arsenal of physical, special, and even mixed offensive types with many viable sets and variations. There's few teams this can't break. And it's speed blitzing other major players like Lycan-Dusk, the aforementioned Iron Moth, and Garchomp makes it deceptively good into offense as well.
1678418044743.png
I feel like this pokemon was specifically designed by someone who played camo last gen and got mad after seeing someone use that bad Bug/Steel Heatran last gen, because this simply just does the job but better. Far from it's only viable type, however. Easily the best fire immune steel after Bax ban.
1678418261983.png
The check-all end all, not many viable types, but incredibly powerful defensively and surprisingly powerful offensively. If your team can't handle Skeledirge consistently, delete it immediately.
1678418556259.png
No pun intended, the king of the mid-late game with either defiant or supreme overlord being able to basically win games out of nowhere. Probably gone when it gets knock off tbh but even now it's a serious threat even if there's only one or two commonly used types.
1678418680070.png
An elite breaker this gen, probably sticking out more due to the far higher unaware distribution this gen. There's also a surprising lack of flying types this gen compared to levitaters and another thing I'm just about to mention, making Mold Breaker Earthquakes absolutely devastating. Shed Tail and Screens being common this gen also makes this thing's inferior defense as a setup sweeper stick out a little less. Please use actual ground resists.
1678418833834.png
Speaking of, Shed Tail! I still stand by that move being broken, but Orthworm honestly has plenty of it's own merits. Its most common defensive types are great with a built-in ground immunity (Don't read the entry above) and it can check some important things like Tusk/Treads and depending on set Kingambit convincingly while also providing other utility like hazards and/or set up like coil or iron defense body press. I might call myself something of an Orthworm enthusiast so I might be biased in saying the initial VR underestimated this thing, but its performance seems to defy it's rank-
1678419158559.png
-Unlike you, the ultimate noob trap. I can't say I'm crazy about the water/ground sap sipper curse set (You're so lucky Haxorus' only grass move is trailblaze or you'd be even bigger food for actual teams on the ladder) I do like the Draco Meteor sets at least but even those probably wouldn't earn this it's usage spot.
1678419376481.png
This thing's only types are the combinations of it's same 3 attacking types but this still manages to be amazing despite it's mind numbing predictability. Aqua Step and Moxie make this an absurd snowball mon that quickly gets out of control if you don't have a well preserved check constantly on standby. This and Kingambit are the top 2 "Will randomly just win the game before you even realize it" pokemon in the tier.
1678419574398.png
Slowking my beloved, a good array of types, the ability to slow pivot, and just generally being the best regen pokemon in the tier. Its hard NOT to use this on any team that wants to balance bulk with offensive presence, it surprises me this is so close to the cutoff on the top usage.
1678419787580.png
I hate this gen, This thing still feels way too broken but some aspects of powercreep sometimes make it feel less broken so it's less OBVIOUSLY broken and avoided the quickban this thing deserves. At the end of the day however, it's still Lycan-Dusk and still hope it's gone soon, or at least, sooner than gen 8 got rid of it. Nothing takes a game by the horns quite like Dusk if the chips fall into place.
1678420218732.png
Few things scream "Easy to use staple" quite like Ting-Lu. Probably the best phaser, and the overall bulkiest pokemon in the tier not counting things like Unaware. A dependable wall to fall back on (Just don't rely on it for TOO much.) Sometimes you just want to be a reliable pokemon. You don't need to wall or break the entire tier to be part of the elite, just be good.
1678420361856.png
Noivern has always been ok in camo if a little behind Dragapult but it's been a real breakout star this gen. Boomburst sets it apart from Dragapult and in general Normal is a better type this gen especially with normal/ghost being such an important staple on teams and generally predictable normal resists making it easy to make strong normal offensive types like normal/fire, normal/fight, and normal/dark. It's also by a country mile the best defogger this gen. (The only other remotely viable one is Corviknight but this actually stands a chance in hell against Gholdengo.) It hasn't completely escaped the shadow of Dragapult but there's reasons to use it over the king of the crop this gen.
 
SIAMATO'S SETS OF THE WEEK MONTH
6th post

Decidueye just dropped through a tera raid some days ago so what can we do with it in Camomons?
:sv/decidueye:
Decidueye
Viable Typings:
/
[...]
Stats: 85/107/75/100/100/70
Ability: Overgrow / Long Reach
Item: Heavy-Duty Boots / Rock Helmet / Colburr Berry

Relevant Moves (for typing):

- Knock Off
- Roost, Brave Bird
- Spirit Shackle, Shadow Ball
- Synthesis, Energy Ball, Leaf Storm, Leaf Blade

Other Moves: U-Turn, Defog

Decidueye @ Heavy-Duty Boots
Ability: Long Reach
Tera Type: Grass
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- U-turn
- Defog

Decidueye @ Heavy-Duty Boots
Ability: Long Reach
Tera Type: Grass
EVs: 248 HP / 76 Def / 184 SpD
Careful Nature
- Spirit Shackle
- Synthesis
- Knock Off / U-Turn
- Defog

The answer is... not much. It mainly has these 2 typings to be "viable" or at least not completely outclassed by the most played Defogger, Corviknight. Because yeah, one of the only thing creating a niche for our grassy owl is Defog combined to some great utility moves. The first is Knock Off, just valuable move almost all the time but also a threat for vanilla Gholdengo preventing it to come to prevent you from using Defog. The other one is the well known pivot move, U-Turn. It allows Decidueye to act as a quite slow pivot to safely bring a mon or just grab the momentum. Finally, it also gets 2 recovery moves, Roost and Synthesis.

However, if Decidueye has some really cool tools to make it a great defensive utility mon... we're missing the defensive part... Altough not being that bad, we can't say Decidueye's bulk is great especially on the physical side. And when we're looking at the best threats in the metagame, we're immediatly reaching the conclusion that it doesn't help a lot defensively.

Overall, Decidueye is therefore not a bad mon but it's in an awkward position not providing a real defensive support to benefit the most from his qualities in terms of utility. If I had to rate it for VRs, it will be B-/C+ I think.

:sv/armarouge:
Armarouge
Viable Typings:
/
[
/
/
/...]
Stats: 85/60/100/125/80/75
Ability: Flash Fire / Weak Armor
Items: Leftovers

Relevant Moves (for typing):

- Flash Cannon, Iron Defense
- Energy Ball
- Lava Plume
- Stored Power
- Shadow Ball
- Aurasphere

Other Moves: Calm Mind

Armarouge @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 248 HP / 40 SpD / 220 Spe
Calm Nature
IVs: 0 Atk
- Energy Ball
- Iron Defense
- Stored Power
- Calm Mind

The nightmare has returned. Joke aside yeah, this is probably THE Calm Minder of this new generation.

Armarouge stayed in Ceruledge's shadow for quite a long time in Camomons but Bitter Blade is a much better move than Armor Cannon but also because Ceruledge has other great tools such a Sword Dance, a priority or powerful moves like Close Combat making it a powerful double dance setup sweeper thanks to Weak Armor. People also explored Flash Fire abusing Steel type with either Fire or Bug.
Armarouge didn't get the fancy Bitter Blade that could have allowed it to also work as low-weaknesses setup sweeper but wasn't interesting purely offensively either because the metagame isn't really kind to it (Slowking, Clodsire or Hydreigon).

However the tables turned. Ceruledge demonstrated it has issue being a great bulky setup sweeper abusing both Flash Fire and Bitter Blade. If you want to run
to get 0 weakness, you have to run Iron Head and X-Scizzor. Assuming you're also running Bitter Blade as last slot for the coverage and the recovery in addition to SD/BU, what's this issue? Coverage. In fact, with this combination, you're losing against
,
,
, typings commonly played by some of the best mon in the metagame. Iron Head and X-Scizzor are also quite bad and weak moves meaning you can find answer short terms. Note that Ceruledge also gets Iron Defense but it will always be at the mercy of strong special moves due to Bulk Up.

Armarouge differs by several things:

  • It deals special damages so can perfecly abuse Calm Mind. And as you all know, special setup is favorised with respect to physical one not suffering from issues like burn or chips through contact abilities/RH.
  • Armarouge gets a reliable Grass move, Energy Ball, allowing to run the
    typing combined to the Fire immunity (note that Ceruledge can also run this typing but requires Solar Blade which isn't a reliable move outside from sun). This typing is better than the
    one commonly run by Ceruledge in terms of coverage (Grass>Bug) but also defensively thanks to the Water and Electric resists which are extremely valuable and worth the weakness to Fighting.
  • Related to the first point, Armarouge can run the combination of Iron Defense + Calm Mind making it a potent bulky setup sweeper with many resists and a single weakness. This double dance set also allows to run Stored Power to break through almost everything but Dark regarless of the effectiveness.
  • Armarouge is slightly bulkier than Ceruledge meaning it's more suited for such bulky setup role on the paper.
Armarouge also gets the move Lave Plume spreading burns and allowing to remove counterplay to the Stored Power variant like
Kingambit for instance.

And of course if the Grass variant is the one that provides the best defensive utility and that benefits the most from Flash Fire, other ones are viable. The last typing presented,
works with Weak Armor and not Flash Fire. This one can run Stored Power + Aurasphere which is an excellent offensive combination supported by Calm Mind, Iron Defense and Weak Armor speed boost to become a deadly sweeper.

All these qualities associated together make Armarouge an extremely scary emerging bulky setup sweeper that can just autowin the game under the right conditions. You can find it in many playstyles from wincon and defensive support in fat teams to sweeper among others in Screens/Shed Tail HO. I definitely think this mon will rise and probably surpass its brother Ceruledge. I don't believe it's broken yet however.

Have a good day you all! :heart:
 
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SIAMATO'S SETS OF THE WEEK MONTH
6th post

Decidueye just dropped through a tera raid some days ago so what can we do with it in Camomons?
:sv/decidueye:
Decidueye
Viable Typings:
/
[...]
Stats: 85/107/75/100/100/70
Ability: Overgrow / Long Reach
Item: Heavy-Duty Boots / Rock Helmet / Colburr Berry

Relevant Moves (for typing):

- Knock Off
- Roost, Brave Bird
- Spirit Shackle, Shadow Ball
- Synthesis, Energy Ball, Leaf Storm, Leaf Blade

Other Moves: U-Turn, Defog

Decidueye @ Heavy-Duty Boots
Ability: Long Reach
Tera Type: Grass
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- U-turn
- Defog

Decidueye @ Heavy-Duty Boots
Ability: Long Reach
Tera Type: Grass
EVs: 248 HP / 76 Def / 184 SpD
Careful Nature
- Spirit Shackle
- Synthesis
- Knock Off / U-Turn
- Defog

The answer is... not much. It mainly has these 2 typings to be "viable" or at least not completely outclassed by the most played Defogger, Corviknight. Because yeah, one of the only thing creating a niche for our grassy owl is Defog combined to some great utility moves. The first is Knock Off, just valuable move almost all the time but also a threat for vanilla Gholdengo preventing it to come to prevent you from using Defog. The other one is the well known pivot move, U-Turn. It allows Decidueye to act as a quite slow pivot to safely bring a mon or just grab the momentum. Finally, it also gets 2 recovery moves, Roost and Synthesis.

However, if Decidueye has some really cool tools to make it a great defensive utility mon... we're missing the defensive part... Altough not being that bad, we can't say Decidueye's bulk is great especially on the physical side. And when we're looking at the best threats in the metagame, we're immediatly reaching the conclusion that it doesn't help a lot defensively.

Overall, Decidueye is therefore not a bad mon but it's in an awkward position not providing a real defensive support to benefit the most from his qualities in terms of utility. If I had to rate it for VRs, it will be B-/C+ I think.

:sv/armarouge:
Armarouge
Viable Typings:
/
[
/
/
/...]
Stats: 85/60/100/125/80/75
Ability: Flash Fire / Weak Armor
Items: Leftovers

Relevant Moves (for typing):

- Flash Cannon, Iron Defense
- Energy Ball
- Lava Plume
- Stored Power
- Shadow Ball
- Aurasphere

Other Moves: Calm Mind

Armarouge @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 248 HP / 40 SpD / 220 Spe
Calm Nature
IVs: 0 Atk
- Energy Ball
- Iron Defense
- Stored Power
- Calm Mind

The nightmare has returned. Joke aside yeah, this is probably THE Calm Minder of this new generation.

Armarouge stayed in Ceruledge's shadow for quite a long time in Camomons but Bitter Blade is a much better move than Armor Cannon but also because Ceruledge has other great tools such a Sword Dance, a priority or powerful moves like Close Combat making it a powerful double dance setup sweeper thanks to Weak Armor. People also explored Flash Fire abusing Steel type with either Fire or Bug.
Armarouge didn't get the fancy Bitter Blade that could have allowed it to also work as low-weaknesses setup sweeper but wasn't interesting purely offensively either because the metagame isn't really kind to it (Slowking, Clodsire or Hydreigon).

However the tables turned. Ceruledge demonstrated it has issue being a great bulky setup sweeper abusing both Flash Fire and Bitter Blade. If you want to run
to get 0 weakness, you have to run Iron Head and X-Scizzor. Assuming you're also running Bitter Blade as last slot for the coverage and the recovery in addition to SD/BU, what's this issue? Coverage. In fact, with this combination, you're losing against
,
,
, typings commonly played by some of the best mon in the metagame. Iron Head and X-Scizzor are also quite bad and weak moves meaning you can find answer short terms. Note that Ceruledge also gets Iron Defense but it will always be at the mercy of strong special moves due to Bulk Up.

Armarouge differs by several things:

  • It deals special damages so can perfecly abuse Calm Mind. And as you all know, special setup is favorised with respect to physical one not suffering from issues like burn or chips through contact abilities/RH.
  • Armarouge gets a reliable Grass move, Energy Ball, allowing to run the
    typing combined to the Fire immunity (note that Ceruledge can also run this typing but requires Solar Blade which isn't a reliable move outside from sun). This typing is better than the
    one commonly run by Ceruledge in terms of coverage (Grass>Bug) but also defensively thanks to the Water and Electric resists which are extremely valuable and worth the weakness to Fighting.
  • Related to the first point, Armarouge can run the combination of Iron Defense + Calm Mind making it a potent bulky setup sweeper with many resists and a single weakness. This double dance set also allows to run Stored Power to break through almost everything but Dark regarless of the effectiveness.
  • Armarouge is slightly bulkier than Ceruledge meaning it's more suited for such bulky setup role on the paper.
Armarouge also gets the move Lave Plume spreading burns and allowing to remove counterplay to the Stored Power variant like
Kingambit for instance.

And of course if the Grass variant is the one that provides the best defensive utility and that benefits the most from Flash Fire, other ones are viable. The last typing presented,
works with Weak Armor and not Flash Fire. This one can run Stored Power + Aurasphere which is an excellent offensive combination supported by Calm Mind, Iron Defense and Weak Armor speed boost to become a deadly sweeper.

All these qualities associated together make Armarouge an extremely scary emerging bulky setup sweeper that can just autowin the game under the right conditions. You can find it in many playstyles from wincon and defensive support in fat teams to sweeper among others in Screens/Shed Tail HO. I definitely think this mon will rise and probably surpass its brother Ceruledge. I don't believe it's broken yet however.

Have a good day you all! :heart:
1679225301878.png

I spent way too much time tinkering with this mon when there's not many viable sets to pick from. I like the pivot ones highlighted by Siamato above, maybe there's some small potential in an offensive defogger set, a relatively underdistributed niche in gen 9. The best one is probably the dark/flying defogger for now. Maybe people will start using Steel/Fairy Dengo more after running into exactly one Decid and struggling against it, that would be funny.
 
:meowscarada:COUNCIL NEWS:meowscarada:

Good day people! A bit late but we're coming with our new set of sample teams! If you missed the opportunity to try Camomons through the ladder during February, these teams can help you get started! You can now also enter the rare Camomons tournament in the OM Room even though you're too lazy to build! However, we're not really closing submissions so feel free to share your team and we might add it!

Camomons Sample Teams
Click on the Pokemon to be linked to the team pastes. We're always open for more sample teams so feel free to share your team for review on this forum and we will eventually add it.

Behold, the Bringer of Light Sun Offense by Euphonos
SpecsBand core Bulky Offense by Ponchlake
Classic and reliable Balance by Giagantic
Annihilape Balance by Siamato
Wo-Chien is great Bulky Balance by Siamato
Sub + NP Hydreigon Semi-fat by The Number Man

Tagging Euphonos for main resources post edition!

Thanks for those who submitted their teams there or in the Camomons Discord! Your team might not have been chosen as sample team according to our selection criteria but you can find them here in case people are interested!

Triple Choices Offense by MarcusW (post)
Shed Tail Screens Hyper Offense by Smallsmallrose (post)
Triple bulky setup Bulky Offense by Nirvada2000 (post)
Double lead Screens Hyper Offense by doot_

Another news for those who didn't notice yet... Camomons is no longer challengeable on PS... :pikuh: We're coming back to the code stuff you can find on the OP or just below. Because Camomons isn't easily playable now, you're again more than welcome to join the Camomons Discord to find partners to play or to talk about our metagame!

Camomons challenge code:
/challenge gen9ou@@@camomonsmod, Terastal clause, -Booster Energy, -Baxcalibur, -Dragonite, -Drednaw, -Roaring Moon, -Volcarona, +Annihilape
 
So the Camo meta seems to finally start getting tamed, After the massive wave ban that locked up the most broken brokens like Drednaw, Chi-Yu, and all the other goons, and based on testing beyond the chaotic Camo ladder that favored "Get reqs fast" HO setups, it feels the meta has slowed down a bit. There's a lot of things I could talk about in regards to this, but there's one thing I wanna talk about in particular.
1681444976632.png(Click me for the original Rose Garga post!)
This mon is ridiculous. You can no longer afford to be ill-prepared for it. Garga is an absolute titan in a slower meta with it's amazing spread of typings, solid defenses, and purifying salt blocking status while granting a crucial ghost resistance to non-normal Garga. But it's by no means the passive wall, it's ability to spread damage with salt cure (and choice of ghost curse or boosting body press) speaking of, Normal/Ghost is absolutely the standout set. Its incredibly durable, only being weak to dark. It makes an amazing spinblocker (Probably a better spinblocker in a vacuum than Gholdengo, only having the disadvantage of being affected by other hazard removing moves while Gholdengo covers everything.) It eats non-STAB knock offs like nobody's business, easily able to stand in the face of something like Great Tusk without a damage boosting item, I myself have been testing Dark Tusks more often just to try and put a little more pressure on this Garga. It can be specced to take almost anything in the tier with it's incredible bulk properly distributed and having a correct item, anything from sucking dracos to completely blanking most physical attackers. I have rarely lost my Garga before it has run out of recovers, and now I'm suddenly thankful that the healing moves got knocked down a peg. Having an extra moveslot courtesy of the mandatory recover being part of your type combination also makes this Garga the most versatile. It can be a hazard setter if your team is tight, but it can also use various moves to try and fight back against counters like Covert Cloak Gholdengo, such as using Earthquake to put the pain on it when it expects to pivot into a Salt Cure. Speaking of, we can no longer ignore how impactful Salt Cure itself is on the meta. Many teams use regenerator pokemon just to try and PP stall the move with lack of better counters, some bulky setup pokemon use covert cloak just so their sweep isn't checked by Salt Cure. I've even seen Covert Cloak on one's own Garganacl to always win the mirror and exert it's own Salt Cure pressure by forcing the opposing Garga to swap out. The fact this item is almost as good as leftovers or boots on a number of bulky pokemon just because of Salt Cure should speak to Salt Cure's undeniable presence in the tier. This pokemon is an absolute winner of the tier straying away from wall shattering nukes being KOed by even faster wall shattering nukes. Do I think Garga needs to get looked at? Maybe, hard to tell at this stage. Do I think Chi-Yu needs to come back just to slap it silly? Probably not. The only thing I can guarantee you is that you are probably going to play against Garganacl and you should probably dumpster your teams that aren't even pretending to have a Salt Cure answer.
 
Last edited:

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus

Good day, everyone! My apologies for posting this just today (because I started the sign-ups on the 26th of April), although I have already made some arrangements in different platforms such as in the Draft League Advertisements thread.

It is with great joy to announce that the inaugural SV Camomons Draft League is now in its final 24 hours of sign-ups, and I am happy to announce that as of this posting, fourteen participants signed up. I will definitely appreciate more sign-ups than at least two more to accommodate for people who are bound to drop out midseason.

Some key things for this league:
- This is a Smogon-sanctioned Draft League; as such, forum banned players are not allowed to take part in this league, and Smogon Draft League's rules and regulations apply.
- Initially set for 10 weeks, due to clamors from the community to make it shorter, I have shortened it to six weeks.

Anyway, what are you waiting for? Sign up before it closes on Thursday, May 4, 9:00 AM GMT -4, with the Draft Day commencing 24 hours afterward! Just make sure you also join the Camomons Discord Server as almost all correspondences happen there!
 
Nah but honestly, this is good. Cyclizar was aids, Chi-Yu deserves to be banned from every tier, Volcarona should have already been on the banlist considering one of the most reliable answers got nuked from orbit, and Houndstone... we don't need to discuss that.

...what am i to do? my existence is gone, my purpose erased, my reason to go on ruined...!
I agree with cyclizar and hound stone. chi-yu could easily be out offensed by faster threats, such as scarf Chomp and Dreigon most offensive threats have a way to outspeed it naturally and OHKO it. just saying.
 
SIAMATO'S SETS OF THE MONTH (even though I couldn't make it for April)
7th post

:sv/arboliva:
Arboliva
Viable Typings:

Stats: 78/69/90/125/109/39
Ability: Seed Sower / Harvest
Item: Leftovers / Heavy-Duty Boots / Sitrus Berry / Terrain Extend

Relevant Moves (for typing):

- Dazzling Gleam
- Strengh Sap, Energy Ball, Giga Drain

Other Moves: Leech Seed, Earth Power

Arboliva @ Leftovers
Ability: Seed Sower
Tera Type: Grass
EVs: 248 HP / 84 Def / 128 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Leech Seed
- Earth Power
- Strength Sap

The funny set of the month I tried a bit recently. Arboliva does have some qualities with a pretty decent bulk of 78/90/109 combined to a high Spa, the access to Strength Sap with is one of the best existing recovery move at this time and some cool coverage moves like Dazzling Gleam or Earth Power.
However, what really makes Arboliva somehow interesting is the its ability, Seed Sower, allowing to set Grassy Terrain whenever you're hit by a direct attack. It's a kind of discount Grassy Surge but still works. The terrain helps recovery for teammates and allows to reduce EQ damages. This mon pairs de facto so well with things like
Garchomp,
Ting-Lu,
Kingambit, etc with defensive utility but no recovery.

In terms of viable types, you mainly get the
one because it provides some great defensive utility with many useful resists in Camomons. You can annoy things with Leech Seed and threat a bit Poison, Steel and Fire mons thanks to Earth Power.

Not a great mon but has a niche in Camomons for now. Currently C-, I think this mon could rise to C+/B-.

:sv/chesnaught:
Chesnaught
Viable Typings:
[
/
/
/
/
/
/...]
Stats: 88/107/122/74/75/69
Ability: Bulletproof / Overgrowth
Items: Leftovers / Rocky Helmet

Relevant Moves (for typing):

- Iron Head, Iron Defense
- Synthesis, Seed Bomb
- Earthquake, Spikes
- Shadow Claw
- Poison Jab
- Body Press
- Dragon Claw

Other Moves: Leech Seed, Spiky Shield, Thunder Punch

Chesnaught @ Leftovers
Ability: Bulletproof
Tera Type: Grass
EVs: 248 HP / 184 Def / 76 SpD
Impish Nature
- Iron Head
- Synthesis
- Spikes
- Leech Seed / Earthquake

The return of a defensive stapple of the great SM Camo metagame! Without a doubt this mon is going to be great again in the current gen.

What makes Chesnaught really cool in Camomons is the ability to run the
type, excellent defensively, combined to a recovery move and its ability Bulletproof. Indeed, Bulletproof allows Chesnaught to be immune to moves like Pyroball, Focus Blast, Aurasphere and Shadow Ball that are all scary moves for it. With this combination, Chesnaught gets a lot of defensive utility being a solid physical wall while countering some deadly combination like special
. (note that Chesnaught is a fake check to Gholdengo outside from the
variant with a lot of SpD to handle Make It Rain at +2)
Far from being just a wall, Chesnaught is also an excellent Spiker taking over from our missing Ferrothorn, even though Spikes are more common nowadays!
Finally, because it has a quite large movepool, you can try some other combination depending on what you need like
not benefiting a lot from Bulletproof but still a great type defensively.

This mon should definitely go to B+ at least for now.

Have a good day you all and expect me to come back with news when we'll know more about home release date (the right one kek)! :heart:
 
Last edited:
Hello everybody! You were expecting some news about tiering actions related to the upcoming release of Poke-HOME right? Here's a little game:


CAMO MINI GAME: GUESS THE BANLIST

Here's the list of Pokemon we voted on:

New entries:

:sv/basculegion::sv/basculegion-f::sv/enamorus::sv/landorus::sv/hoopa-unbound::sv/magearna::sv/spectrier::sv/sneasler::sv/ursaluna::sv/zamazenta::sv/zamazenta-crowned:

Banned things earlier:

:sv/baxcalibur::sv/dragonite::sv/drednaw::sv/espathra::sv/houndstone::sv/palafin::sv/roaring moon::sv/volcarona:

We also voted on 2 moves! Any ideas?


We can nevertheless tell you a part of the banlist!

The following mon will be banned: :arceus: :calyrex-shadow: :calyrex-ice: :dialga: :chien-pao: :chi-yu: :dialga-origin: :eternatus: :flutter mane: :giratina: :giratina-origin: :groudon: :iron bundle: :koraidon: :kyogre: :mewtwo: :miraidon: :palkia: :palkia-origin: :rayquaza: :zacian: :zacian-crowned:

Surprising isn't it?


To participate to this guessing game, please, use this format:

Code:
Basculegion:
Basculegion-F:
Enamorus:
Landorus:
Hoopa-Unbound:
Magearna:
Spectrier:
Sneasler:
Ursaluna:
Zamazenta:
Zamazenta-Crowned:

Baxcalibur:
Dragonite:
Drednaw:
Espathra:
Houndstone:
Palafin:
Roaring Moon:
Volcarona:

Move 1:
Move 2:
Complete with, BAN/DNB for the new entries and moves and Free/DNF for previously banned mon.

You have a day to submit your proposal by sending a pm to Siamato or in #guessing-game in the Camomons Discord! See you tomorrow for the answer revealing the HOME initial Camo banlist and the name of the winner (most accurate one if no perfect guessing).
 
:meowscarada:COUNCIL NEWS: HOME UPDATE:meowscarada:

With HOME being now live in cartbrige and probably quite soon on PS with HOME Pokemon release, your Camomons council discussed the initial banlist of this new page being written for the Camomons metagame.

But before revealing the banlist, congratulations to the Camomons mini-game: guess the banlist winner:

Golden-crown-on-transparent-PNG.png

1685457532514.png

Giagantic
71,4% accuracy

Mention to runners-up PandaDoux, LOrd Fernado and anaconja tied for the second place with 66,7% accuracy! Thanks to our 11 participants! :heart:

Now without further ado... the banlist!

TIERING ACTIONS: POKEMON-HOME INITIAL BANLIST
Here are the new entrants on which we voted. Note that, because those are newcomers, we decided to apply the 2/3 threshold to quickban it. Considering we're 5 on the council, it means at least 4 of us should vote in the favor of the ban for it to take effect.

Quick Ban...​
Euphonos​
The Number Man​
Clastia​
Ponchlake​
Siamato​
RESULTS​
:enamorus: Enamorus​
DNB​
BAN​
BAN​
BAN​
BAN​
BAN
:landorus: Landorus​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN
:hoopa-unbound: Hoopa-U​
DNB​
DNB​
DNB​
DNB​
DNB​
DNB
:magearna: Magearna​
DNB​
DNB​
DNB​
DNB​
DNB​
DNB
:sneasler: Sneasler​
DNB​
DNB​
BAN​
BAN​
DNB​
DNB
:spectrier: Spectrier​
BAN​
DNB​
BAN​
BAN​
ABS​
DNB
:ursaluna: Ursaluna​
DNB​
BAN​
DNB​
BAN​
ABS​
DNB
:zamazenta: Zamazenta​
DNB​
DNB​
DNB​
DNB​
DNB​
DNB
:zamazenta-crowned: Zamazenta-C​
BAN​
BAN​
BAN​
BAN​
ABS​
BAN


:sv/enamorus::sv/landorus::sv/zamazenta-crowned:

Enamorus-I, Landorus-I and Zamazenta-C are now banned from SV Camomons!
Moreover, we decided to review some old bans considering those big metagame changes, here is the list. Note that, because those mons were banned before, we decided to apply the 2/3 threshold to free them.

Quick Ban...​
Euphonos​
The Number Man​
Clastia​
Ponchlake​
Siamato​
RESULTS​
:baxcalibur: Baxcalibur​
FREE​
DNF​
DNF​
DNF​
FREE​
DNF
:dragonite: Dragonite​
DNF​
DNF​
DNF​
DNF​
DNF​
DNF
:drednaw: Drednaw​
DNF​
DNF​
DNF​
DNF​
DNF​
DNF
:espathra: Espathra​
DNF​
DNF​
DNF​
DNF​
DNF​
DNF
:palafin::palafin-hero: Palafin​
FREE​
FREE​
DNF​
DNF​
DNF​
DNF
:volcarona: Volcarona​
FREE​
FREE​
FREE​
DNF​
FREE​
FREE

:sv/volcarona:
Volcarona is now free in SV Camomons!

And finally, we also voted on Basculegion, Basculegion-F and Orthworm resulting in all 3 being banned. Considering Houndstone, Basculegion and Basculegion-F are all banned only due to Last Respects, we decided to vote on this move. Moreover, considering Cyclizar and Orthworm are both banned only due to Shed Tail, we decided to vote on this move too. This follows the precedent set by OU.

Here are the results:

Quick Ban...​
Euphonos​
The Number Man​
Clastia​
Ponchlake​
Siamato​
RESULTS​
:orthworm::cyclizar: Shed Tail​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN
:houndstone::basculegion::basculegion-f: Last Respects​
BAN​
BAN​
BAN​
BAN​
BAN​
BAN

Shed Tail and Last Respects are now banned from SV Camomons!

Therefore, we decided these 2 moves ban will replace those mons ban. Considering Orthworm, Basculegion and Basculegion-F weren't implemented, it leads just to:

:sv/cyclizar::sv/houndstone:
Cyclizar and Houndstone are now free in SV Camomons!
The full banlist is then: :arceus: :baxcalibur: :calyrex-shadow: :calyrex-ice: :chien-pao: :chi-yu: :dialga: :dialga-origin: :dragonite: :drednaw: :enamorus: :espathra: :eternatus: :flutter mane: :giratina: :giratina-origin: :groudon: :iron bundle: :koraidon: :kyogre: :landorus: :mewtwo: :miraidon: :palafin: :palkia: :palkia-origin: :rayquaza: :roaring moon: :zacian: :zacian-crowned: :zamazenta-crowned: + Shed Tail + Last Respects

You can find reasons below.

:enamorus:Enamorus
Viable typings:
/
[
/
/
/
/...]
Stats: 74/115/70/135/80/106
Ability: Cute Charm / Contrary

Relevant moves (for typing):

- Moonblast, Play Rough
- Earth Power
- Superpower
- Sludge Bomb
- Psychic, Zen Headbutt
- Iron Head

Other Moves: Mystical Fire, Calm Mind, Taunt

To try understanding how strong Enamorus is in Camomons, I think it's not wrong to say it's at least on a par with what Diancie-Mega once was lol. Fairy + Ground is a deadly combination providing a coverage just absurb while resisting SR allowing to benefit the most from a LO or Choice Specs (something Diancie-Mega couldn't run). Paired with a Spa on a par with Flutter Mane or Chi-Yu, even the best SpD sponge in the current metagame are in trouble switching-in. With an above average speed it's also not that easy to revenge kill or not that hard to enter on the field. Mystical Fire is enough coverage to get rid of
mons that could have been a counterplay. If you want to be more flexible and even prevent Dragapult from revenge killing, Calm Mind is another option to increase your damages.

And now you have to take into account a completely different set, physical Contrary. In Camomons you can indeed abuse Superpower extremely well benefiting from the STAB paired with another physical move like Play Rough, Zen Headbutt or Iron Head for resists and coverage. This is a completely different beast able to deal some good damages (115 Atk is pretty good) while increasing the power of the next attack.

Finally, you can even try some Mixed sets LO because, why not?

At the end of day there's just no way this mon doesn't break Camomons and the reason why we decided to ban it without without further ado.

:landorus:Landorus
Viable typings:
/
[
/
/
]
Stats: 89/125/90/115/80/101
Ability: Sand Force / Sheer Force

Relevant moves (for typing):

- Earth Power
- Focus Blast
- Sludge Bomb
- Psychic

Other Moves: Calm Mind, Taunt, U-Turn

Do I really need to present this one again? After all, Landorus-I is a regular in our banlist generation after generation. Basically the combination of Sheer Force + LO with the amazing Ground coverage and a pretty decent speed is just too much. All our typical SpD walls are losing to it especially
/
or
+ whatever no resisting Ground. Even though we can argue it could be manageable in an offensive metagame, the way is restrict the teambuilding to an unreasonable degree forcing some specific typings coupled to high SpD is just not desirable. So yeah, Landorus-I is banned again this generation.

:zamazenta-crowned:Zamazenta-Crowned
Viable typings:
/
/

Stats: 92/120/140/80/140/128
Ability: Dauntless Shield

Relevant moves (for typing):

- Behemoth Bash, Heavy Slam
- Body Press, Close Combat
- Play Rough

Other Moves: Iron Defense, Howl, Rest

Might be controversial to free Zamazenta and ban Zamazenta-Crowned considering the first can hold an item but here's our reasoning (feel free to tell us if you disagree):

Zamazenta-Crowned may not be able to hold an item but has a far superior bulk with respect to its base form. For instance, you can avoid a 2HKO from both STAB Hydro Pump from Dragapult or from STAB Close Combat from Sneasler or Zamazenta thanks to Dauntless Shield boost at first. The expected biggest issue with Zamazenta-C is its ability to just sit by using Iron Defense and Rest while somehow forcing a Ghost otherwise you're gonna lose to Body Press. This is supposed to be exacerbated in semi-stall teams with Heal Bell support from Blissey/Chansey and/or Wisher being able to ensure Zamazenta-C staying power. It could also work extremely well in more offensive teams being able to outspeed many things while being able to withstand almost any hit and try to setup.

Overall Zamazenta-C might no be broken but is seen as an unhealthy and restrictive stats behemoth we want to avoid for the moment. The regular one is free and we will watch it extremely carefully.


Feel free to share the new mons/sets you're the most excited to use!
wigdeter.png
(you have the type list to copy-paste on this post btw)


Tagging Euphonos for banlist and watchlist edition! :heart:
Tagging Kris for Enamorus, Landorus, Zamazenta-Crowned, Shed Tail and Last Respects bans and Cyclizar, Houndstone and Volcarona unbans implementation on PS. Thanks in advance!
 
Last edited:

LOrd Fernado

I COULD BE BANNED!
Ok Spectrier is gonna get banned like last gen so I'll make a set while it lasts. :smogonbird:
:sv/spectrier:
Spectrier @ Life Orb
Ability: Grim Neigh
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Nasty Plot
- Will-O-Wisp
Possible moves: (For typing):
1685499715434.png
: Psychic, Calm Mind
1685499733319.png
: Hex, Shadow Ball
1685499810264.png
: Dark Pulse, Nasty Plot, Taunt
1685589187213.png
: Draining Kiss
 
Last edited:
Ok Spectrier is gonna get banned like last gen so I'll make a set while it lasts. :smogonbird:
:sv/spectrier:
Spectrier @ Life Orb
Ability: Grim Neigh
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Shadow Ball
- Nasty Plot
- Will-O-Wisp
Possible moves: (For typing):
View attachment 520744 : Psychic, Calm Mind
View attachment 520745 : Hex, Shadow Ball
View attachment 520748 : Dark Pulse, Nasty Plot, Taunt
Don't forget the new tools it gets to finally "hit" Dark types! :worrywhirl:
being a broken type btw.

1685558434111.png


You can also try Terablast instead of Hyper Beam to run the
typing even though it's quite fishy.

If you ask why the horse has been freed I'll say this is because we want to see the interaction between them and things like Garganacl, Skeledirge, Slowking-Galar, Clodsire or Wo-Chien that are supposed to be relevant new counterplay. Still the horse walks on a tightrope for sure!
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
:ss/hoopa-unbound:
Hoopa-Unbound @ Choice Band
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Hyperspace Fury
- Drain Punch
- Fire Punch

OM NOM NOM I SMASH WALLS WALLS GO BYE BYE!!!

Hoopa-Unbound @ Life Orb
Ability: Magician
Tera Type: Poison / Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Shadow Ball
- Gunk Shot / Tera Blast
- Nasty Plot

Oops too much SpA. Also Gunk because Fairy scary.

:ss/ursaluna:
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- 3 Moves
- Swords Dance

Poison/Dark, Fairy/Dark, Fairy/Ground, Ground/Fire, Normal/Fighting, Normal/Ghost, Normal/Ground, Normal/Fairy, Steel/Fairy, Steel/Grass, etc...... pretty much whatever you want, Ursaluna has a huge movepool, OP strength, and balk for days.

These two should be tearing up the meta for awhile. They hit super hard and have the bulk to back it up, especially Ursaluna. Both have great movepools, can set up, and have a variety of typings to use if they want. They're both slow though. I'm guessing we'll see bans on both eventually but am glad we get to test them first.
 

ponchlake

cult of personality cult leader
Hello, we have a big ban slate for you all now that we have HOME..


:SV/Volcarona: :SV/Spectrier: :SV/Tornadus-Therian: :SV/Sneasler:
Volcarona, Sneasler, Spectrier, and Tornadus-Therian are BANNED from Camomons
SiamatoEuphanosClastiaThe Number ManPonchlakeResults:
VolcaronaBANBANBANBANBANBAN
SneaslerBANBANBANBANBANBAN
SpectrierBANBANBANBANBANBAN
Tornadus-TherianBANBANDNBAbstainBANBAN
ZamazentaDNBDNBAbstainAbstainAbstainDo Not Ban
HydreigonDNBDNBDNBAbstainBANDo Not Ban
UrsalunaAbstainDNBAbstainAbstainAbstainDo Not Ban

I'll give you some rapid fire ban reasonings. If any council members wants to speak on it more in depth, they are welcome to.

:SV/Volcarona:
Volcarona with Quiver Dance is an incredibly potent set-up sweeper, arguably the best in the metagame. It's power is even further amplified under DualScreens, which is the most powerful archetype at the moment. Volcarona proved to be too difficult of a sweeper to check with its different potential sets and typings.

:SV/Tornadus-Therian:
This thing is back from last generation, and it isn't any different from how it was then. It is one of the fastest threats in the meta, and it has access to incredible offensive typings through its movepool. NP can threaten just about any team, and it was difficult to out due to its combination of Speed and Regenerator. Like Volcarona, it was too difficult of a sweeper due to its movepool and kit.

:SV/Spectrier:
It's the same Spectrier from last generation, only now it has workable STABS to hit Normal or Dark types. You're gonna notice a pattern here, but it was too fast and potent as a sweeper just like Tornadus-Therian and Volcarona.

:SV/Sneasler:
Now stop me if you've heard this before, but Sneasler is too fast and powerful of a sweeper in Camomons + it has incredible offensive typings owed to its great offensive movepool.

Kris tagging to implement
 
TYPE OF ADDICTION IN CAMOMONS

1688071102375.jpeg

Just wanted to make a quick post to talk a bit about the big 3 to teach you why they are so good and make you understand how you can abuse or find answers against them!


Slowking-Galar
Typings:
/
[
/
/
/
/
/ ...]
Ability: Regenerator
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 96 Def / 164 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Surf
- Chilly Reception
- Slack Off

Among things introduced with HOME, this one is probably the only one that will rise to the very top without a doubt. Basically Slowking-Galar dethrones Slowking as best slowpivot in the metagame with his new tools, Chilly Reception. If the difference in stats isn't that relevant, Slowking-G gets Sludge Bomb allowing it ro run really good typings like
while spreading Poison giving it some threatening presence and more utility.
Because some strong Fighting and Dark are now in the metagame (Hoopa-Unbound, Urshifu, Zamazenta, Kleavor, etc) as well as this Poison variant of Slowking-Galar, the
(and the vanilla one) are also rising thanks to STAB Futur Sight creating some deadly combination to get rid of defensive Fighting, Poison or force your way through Great Tusk.
Special attention is also paid to Calm Mind variant tradding slowpivot utility for bulky wincon. This set made it banned last generation (before the Calm Mind ban). So even though Scald was involved in pushing this set over the edge, it might be still too much if the metagame starts to slowking down.

This mon is going to be a stapple in Camomons that basically nothing can bring down due to its unique role of Regen slowpivot with a lot of utility and even acting as weather control.


Dragapult
Typings:
/
/
/
/
[
/
/
/...]
Ability: Infiltrator
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Dragapult is a mon we should not even present anymore. It's well known as the most common speed control in a team and the best revenge killer of all time thanks to Infiltrator and strong STABs boosted by the Choice Specs. Dragapult is one of those mon that benefits quite a lot from the Camomons's concept abusing a large movepool to get many typings even though keeping always the same role.
Choices Specs is by far the most common set and perhaps the most reliable considering it does the job you want it to do. But Dragapult is far from being limited to revenge killing! Thanks to U-Turn it becomes a momentum machine to enter your breakers and is therefore at the center of many offensive cores.
If Choice Specs is the most popular and consistent, Heavy-Duty Boots sets with WoW and Hex are also quite good especially against bulkier team being able to come many times to threat a burn or grab the momentum being immune to hazards ; the weakness of the Specs set.
We can finally mention Choice Band which is usually not consistent being hard wall by any Steel type. This set suffers a lot from Beat Up removal from Dragapult's moveset and Magnezone being really mid (perhaps bad) in this metagame. The same pretty much applies to DD set even though those ones usually run a Fire coverage to hit Steels.

In brief, Dragapult is still one of the best mon in this metagame providing unrivalled speed control excluding Choice Scarfer allowing it to keep many threats on leash while being at the center of deadly offensive core.


Great Tusk
Typings:
[
/
/
/
/
/
/
/...]
Ability: Protosynthesis
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Play Rough
- Knock Off
- Rapid Spin
This one is also pretty much a must-have in every metagames it's not banned lmao. Great Tusk is just a stack of nice things to have and especially Rapid Spin. With this move and its offensive qualities, it's one of the most consistent hazard remover in Camomons and god knows how strong and common hazards are in our metagame. If Great Tusk's initial typing is good defensively and offensively, it still benefits a lot from Camomons being able to run the busted
typing just amazing defensively and offensively. With a defensive spread, Great Tusk also acts a check to a wide range of physical threats such as Zamazenta and Fighting friends (Annihilape, Lycanroc-Dusk, some physical Iron Valiant, Breloom, Iron Hands, Kleavor, etc), busted physical Dark (Urshifu, Hoopa-U, Kingambit and some H-Samurott) and even things like HK9 or Ursaluna somehow.
Finally, Knock Off is also a great move to have in every cases and definitely participating to make Great Tusk amazing.
Other variants are of course viable too even though they provide less in general.
uses Knock Off as STAB so you get a free slot to make Great Tusk a wincon (Bulk Up) or SR setter. It's also a very consistent hazard remover considering the only combination of type not being weak to either Play Rough or Knock Off while preventing Rapid Spin is Fairy/Ghost, not really common (Cresselia?). However the typing provides less defensive utility for sure.
Usually, we try to avoid getting a Fighting or Ground weakness on Great Tusk because Close Combat / Body Press and Earthquake are perhaps se most common physical moves in the metagame.
You can also try to make it shine in Sun teams to abuse Protosynthesis. I will not really recommand playing Band or Scarf but they can work.

In conclusion, Great Tusk was already great before HOME but is now so GREAT considering the recent metagame changes. Just an excellent mon able to do whatever you want it to do (utility defensive spinner, offensive spinner, wincon, breaker, etc).


As council member, I will definitely put those 3 S-rank whenever we will update VRs (in a not so-near future considering limited metagame development atm... :blobpensive:).

I'll try to make other posts to share interesting sets or talk about recent metagame development but it's going to be hard considering I'm working all the week every week. As always, feel free to share whatever set/typing you find interesting so we can talk about it
wigcontent.png
Have a good day you all and stay tunned for incoming [preliminary] samples update (you can always submit teams there or in Camo Discord btw) :blobnom:.
 
Last edited:

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus
Good day, everyone! The Camomons Viability List is now live! However, we'll get away with the letter rankings at the moment due to slow development process; nevertheless, it will give you a glimpse on this metagame's top trends. It is now updated in Post #2 of the thread.

★★★ TOP TIER ★★★★

:dragapult: Dragapult:
/
/
/
/
/
[
/
]
Relevant moves (for typing):

- Draco Meteor, Dragon Dance, Dragon Darts
- Thunderbolt, Thunder Wave
- Fire Blast, Flamethrower, Will-O-Wisp
- Shadow Ball, Hex
- Psychic Fangs
- Hydro Pump, Surf

Other Moves: U-Turn, Light Screen, Reflect, Sucker Punch
:garchomp: Garchomp:
/
/
/
/
/
[
/
/
/
/...]
Relevant moves (for typing):

- Crunch
- Dragon Claw, Outrage, Dragon Tail
- Fire Fang
- Shadow Claw
- Earthquake, Spikes
- Poison Jab
- Iron Head
- Liquidation

Other Moves: Swords Dance, Stealth Rock, Stone Edge, Thunder Fang
:great tusk: Great Tusk:
/
/
/
/
/
[
/
/
/
/...]
Relevant moves (for typing):

- Megahorn
- Knock Off
- Play Rough
- Close Combat, Body Press, Bulk Up
- Fire Fang
- Headlong Rush, Earthquake
- Heavy Slam, Iron Head

Other Moves: Rapid Spin, Stealth Rock, Taunt, Zen Headbutt, Head Smash, Ice Spinner
:hydreigon: Hydreigon:
/
/
/
/
/
/
/
[
/
/...]
Relevant moves (for typing):

- Dark Pulse
- Draco Meteor, Dragon Pulse
- Focus Blast
- Fire Blast, Flamethrower
- Earth Power
- Flash Cannon
- Hydro Pump, Surf

Other Moves: U-Turn, Stealth Rock, Nasty Plot, Taunt, Thunder Wave
:magearna: Magearna:
/
/
/
/
[
/
/
/
/
/...]
Relevant moves (for typing):

- Thunderbolt, Volt Switch
- Fleur Cannon
- Aurasphere, Focus Blast
- Shadow Ball
- Energy Ball
- Spikes
- Ice Beam
- Shift Gear, Iron Defense, Flash Cannon

Other Moves: Calm Mind, Stored Power
:slowking-galar: Slowking-Galar:
/
[
/
/
/
/
/
/
/
/...]
Relevant moves (for typing):

- Foul Play
- Thunder Wave
- Flamethrower
- Shadow Ball
- Grass Knot
- Earthquake
- Slack Off
- Sludge Bomb
- Future Sight
- Surf

Other Moves: Calm Mind, Chilly Reception

★★★ HIGH ★★★

:garganacl: Garganacl:
/
[
/
/...]
Relevant moves (for typing):

- Body Press
- Earthquake
- Heavy Slam, Iron Head, Iron Defense
- Recover
- Curse

Other Moves: Salt Cure, Stealth Rock, Block
:gholdengo: Gholdengo:
[
/
/
/
/
/...]
Relevant moves (for typing):

- Thunderbolt
- Dazzling Gleam
- Focus Blast
- Shadow Ball, Hex
- Psyshock
- Make It Rain

Other Moves: Recover, Nasty Plot, Trick, Thunder Wave
:glimmora: Glimmora:
/
/
[
/
/
/
/ ...]
Relevant moves (for typing):

- Dazzling Gleam
- Earth Power
- Energy Ball, Spiky Shield
- Flash Cannon
- Toxic
- Power Gem

Other Moves: Stealth Rock, Spikes, Toxic Spikes, Mortal Spin
:grimmsnarl: Grimmsnarl:
[...]
Relevant moves (for typing):

- Parting Shot, Taunt, Memento

Other Moves: Light Screen, Reflect
:hoopa-unbound: Hoopa-Unbound:
/
[
/...]
Relevant moves (for typing):

- Hyperspace Fury, Knock Off
- Drain Punch, Focus Blast
- Shadow Ball
- Gunk Shot

Other Moves: Fire Punch, Ice Punch, Thunderbolt, Psychic, Dark Pulse, Grass Knot, Energy Ball, Trick Room
:iron moth: Iron Moth:
/
/
/
/
/
[
/
/
/...]
Relevant moves (for typing):

- Discharge
- Dazzling Gleam
- Fire Blast, Flamethrower, Fiery Dance
- Hurricane
- Energy Ball
- Psychic, Agility
- Flash Cannon

Other Moves: Morning Sun, U-Turn, Toxic Spikes
:iron valiant: Iron Valiant:
/
/
/
/
/
/
[
/
/
/...]
Relevant moves (for typing):

- Knock Off
- Thunderbolt
- Moonblast, Spirit Break
- Close Combat, Focus Blast, Aura Sphere
- Shadow Ball, Shadow Claw, Shadow Sneak
- Poison Jab
- Zen Headbutt, Psychic, Psyshock
- Liquidation

Other Moves: Swords Dance, Calm Mind, Agility, Thunder Wave, Encore, Taunt, Leaf Blade, Energy Ball, Ice Punch
:kingambit: Kingambit:
/
[
/
/
/...]
Relevant moves (for typing):

- Kowtow Cleave, Sucker Punch
- Brick Break, Low Kick
- Shadow Claw
- Poison Jab
- Iron Head

Other Moves: Swords Dance, Stealth Rock, Thunder Wave, Metal Burst
:lycanroc-dusk: Lycanroc-Dusk:
/
/
/
[
/
/
/...]
Relevant moves (for typing):

- Crunch, Sucker Punch
- Play Rough
- Close Combat
- Drill Run
- Psychic Fangs
- Accelerock
- Iron Head

Other Moves: Swords Dance, Stealth Rock, Endeavor
:ting-lu: Ting-Lu:
/
[
/
/
/
/
/...]
Relevant moves (for typing):

- Ruination, Throat Chop
- Body Press
- Spite
- Earthquake, Spikes
- Body Slam, Whirlwind
- Heavy Slam

Other Moves: Stealth Rock, Protect
:samurott-hisui: Samurott-Hisui:
/
[
]
Relevant moves (for typing):

- Ceaseless Edge, Knock Off
- Sacred Sword
- Air Slash, Aerial Ace
- Aqua Cutter, Razor Shell, Surf

Other Moves: Sword Dance, X-Scizzor, Smart Strike, Aqua Jet
:ursaluna: Ursaluna:
/
/
/
/
/
/
[...]
Relevant moves (for typing):

- Crunch
- Play Rough
- Close Combat, Drain Punch
- Shadow Claw
- Headlong Rush, Earthquake
- Facade
- Gunk Shot

Other Moves: Sword Dance
:urshifu-rapid-strike: Urshifu-Rapid-Strike:
/
/
/

Relevant moves (for typing):

- Thunder Punch
- Close Combat, Drain Punch
- Poison Jab
- Zen Headbutt
- Surging Strikes

Other Moves: Sword Dance, Aqua Jet, Fire Punch, U-Turn
:urshifu: Urshifu-Single-Strike:
/
/

Relevant moves (for typing):

- Wicked Blow
- Close Combat, Drain Punch
- Poison Jab
- Iron Head

Other Moves: Sword Dance, Sucker Punch, U-Turn
:volcanion: Volcanion:
/
[
/
/
/
/...]
Relevant moves (for typing):

- Fire Blast, Flamethrower
- Earth Power
- Sludge Bomb
- Flash Cannon
- Steam Eruption

Other Moves: Substitute, Will-O-Wisp
:zamazenta: Zamazenta:
/
/
/
[
/
/...]
Relevant moves (for typing):

- Crunch
- Play Rough
- Close Combat, Body Press
- Psychic Fangs
- Iron Head, Heavy Slam, Iron Defense

Other Moves: Howl, Stone Edge, Fire Fang, Ice Fang

★★ MID ★★

:amoonguss: Amoonguss:
[
/
/
/...]
:annihilape:
Annihilape:
/
/
[
/
/
]
:arcanine-hisui: Arcanine-Hisui:
/
[
/
/...]
:basculegion: Basculegion:
/

:basculegion-f: Basculegion-F:

:braviary-hisui: Braviary-Hisui:
/
[...]
:breloom: Breloom:
/
[
/
/...]
:ceruledge: Ceruledge:
/
/
/
/
[
/
/
/
/...]
:chesnaught: Chesnaught:
[
/
/
/
/
/
/...]
:cinderace: Cinderace:
/
/
[
/
/
/
/
/...]
:clodsire: Clodsire:
/
/
/
/
[
/
]
:corviknight: Corviknight:
[
/
]
:cresselia: Cresselia:
/
/

:cyclizar: Cyclizar:
/
/
[...]
:enamorus-therian: Enamorus-Therian:
/
[...]
:haxorus: Haxorus:
/
/
/
/
[
/
/...]
:heatran: Heatran:
/
[
/
/
/
/
/...]
:heracross: Heracross:
/
/

:iron hands: Iron Hands:
/
/
/
[
/
/
/...]
:iron treads: Iron Treads:
/
/
[
/
/
/
/...]
:kleavor: Kleavor:
/
[
/
]
:landorus-therian: Landorus-Therian:

:lilligant-hisui: Lilligant-Hisui:
/
/
/

:lokix: Lokix:

:meowscarada: Meowscarada:
/
/
[...]
:mew: Mew: almost anything really
:moltres: Moltres:
/

:noivern: Noivern:
/
[
/
/
/...]
:pelipper: Pelliper:
/
/
[...]
:quaquaval: Quaquaval:
[
/
/...]
:rillaboom: Rillaboom:
/

:salamence: Salamence:
/
/
/
[
/
/...]
:scizor: Scizor:
/

:skeledirge: Skeledirge:
/
[
/
/...]
:slither wing: Slither Wing:
/
/
[
/
/
/
/
/...]
:slowking: Slowking:
/...
:torkoal: Torkoal:
/
/
/
/
/
[...]
:walking wake: Walking Wake:
[
/
]
:wo-chien: Wo-Chien:
[
/...]
:zapdos: Zapdos:
/
/

:zapdos-galar: Zapdos-Galar:

:zoroark-hisui: Zoroark-Hisui:
/
/
/
/
/
[...]

★ LOW ★

:abomasnow: Abomasnow:
/
/

:alomomola:
Alomomola:

:altaria: Altaria:
/
/
[...]
:arboliva: Arboliva:
/

:armarouge: Armarouge:
/
[
/
/
/...]
:avalugg: Avalugg:
/
[...]
:avalugg-hisui: Avalugg-Hisui:

:azumarill: Azumarill:
[...]
:barraskewda: Barraskewda:
/

:beartic: Beartic:
/
/
[
/
/...]
:blissey: Blissey:
/
/
[...]
:bombirdier: Bombirdier:

:braviary:
Braviary:
/

:cetitan:
Cetitan:
/
/
/

:charizard: Charizard:

:clawitzer: Clawitzer:
/
/
[
/
/
]
:cloyster: Cloyster:
/

:coalossal: Coalossal:
/

:ditto:
Ditto:

:dondozo: Dondozo:
/
/
/

:dudunsparce: Dudunsparce:
/
/
/
/
/
/
[...]
:flamigo: Flamigo:

:floatzel: Floatzel:

:gallade: Gallade:
/
/
/
/
[
/
/
/...]
:gengar: Gengar:
/
/
/

:golduck: Golduck:
/
[...]
:goodra:
Goodra:
/
/
/

:grafaiai: Grafaiai:
/
/

:greninja:Greninja:
/
/

:florges: Florges:
[
/
]
:hatterene: Hatterene:
/
/
/
[...]
:hawlucha: Hawlucha:
/

:hippowdon: Hippowdon:
/

:iron jugulis: Iron Jugulis:
/
[
/
/
/...]
:iron leaves: Iron Leaves:
[
/
]
:iron thorns: Iron Thorns:
/
/

:kilowattrel: Kilowattrel:

:lucario: Lucario:
/
/
/

:lycanroc:Lycanroc:
/
/
/

:magnezone: Magnezone:
[...]
:masquerain: Masquerain:
/
/
/

:maushold: Maushold:
/

:orthworm: Orthworm:
/
/
/
/

:pawmot: Pawmot:

:pincurchin: Pincurchin:
/
/
/
/

:polteageist: Polteageist:
/
/

:rotom-heat: Rotom-Heat:
/

:rotom-wash: Rotom-Wash:
/

:sandy shocks: Sandy Shocks:

:sawsbuck: Sawsbuck:
/
/

:scream tail: Scream Tail:
[...]
:scovillain: Scovillain:

:slowbro: Slowbro:
/
/
/

:staraptor: Staraptor:

:talonflame: Talonflame:
/

:tinkaton: Tinkaton:

:toedscruel: Toedscruel:
/
/
/

:toxapex: Toxapex:
/

:toxtricity: Toxtricity:
/

:tyranitar: Tyranitar:
/

:vaporeon: Vaporeon:
/
/

:vespiquen: Vespiquen:



Also, here's today's Metagame Watchlist:

:magearna: Magearna


:hoopa-unbound: Hoopa-Unbound
:hydreigon: Hydreigon
:lycanroc-dusk: Lycanroc-Dusk
:ursaluna: Ursaluna
:urshifu: Urshifu-Single-Strike
:zamazenta: Zamazenta


Cresselia
Enamorus-Therian
Garganacl
Iron Valiant
Slowking-Galar
Urshifu-Rapid Strike
Calm Mind
Damp Rock
Heat Rock
Light Clay



Feel free to discuss whatever trends you have observed throughout. Do you agree to our placements? Do you think there are other elements worth looking at? Fire them away!
 
Oh thanks Euphonos for crediting me for compiling the whole Viability List and making the watchlist as well, I appreciate!!

SIAMATO'S SETS OF THE MONTH (it is not)
8th post

:sv/cyclizar:
Cyclizar
Viable Typings:
/
[
/
/
/
/
/...]
Stats: 70/95/65/85/65/121
Ability: Regenerator
Item: Assault Vest / Life Orb

Relevant Moves (for typing):

- U-Turn
- Knock Off
- Dragon Tail
- Acrobatics
- Power Whip
- Iron Head, Shift Gear
- Aqua Tail

Other Moves: Rapid Spin, Overheat, Draco Meteor, Thunderbolt

Cyclizar @ Assault Vest
Ability: Regenerator
Tera Type: Dragon
EVs: 248 HP / 156 SpD / 104 Spe
Jolly Nature
- Knock Off
- Iron Head
- U-turn
- Rapid Spin

I was firmly convinced RegenVest Cyclizar was bad during the pre-home metagame. It's just unable to take strong special hits due to awful hp/spd and I didn't expect it to get better with home especially considering there's almost no reason to play this instead of our godly Gking. No reason? Well, that's not exactly true. If we will never make Cyclizar a great SpD absorber like TornaT managed to be during its time, Cyclizar still has tools with some merit and, associated together, they allow Cyclizar to get a good niche in the metagame.
This association consists of using the
typing with great utility moves: Knock Off, U-Turn and Rapid Spin. Basically, every mon able to fit those moves on a set might become playable due how good those moves are. But "playable" is still insufficient to give this mon a real reason to be used in practise: you need something more. And what's the last ingredient allowing a RegenVest with 3 amazing utility moves to work? A typing that actually allows to take some hits. And now, imagine if that typing also allows to put a constant pressure on many Ghost mon making Cyclizar more efficient as spinner. Well, there's only one option then, the
typing.
STAB Knock Off allows Cyclizar to be threatening for mon like
Gholdengo (not mentionning you completely wall variant without Focus Blast) often at the center of hazards spam based teams and, while not sufficient against bulky Ghost like Garganacl, you still put pressure on them. The
type just gives the defensive utility we were looking for to somehow handle threat like Specs Dragapult or Noivern.

is another option allowing to fit those 3 great moves while providing decent defensive utility. However I don't think it's worth losing the STAB Knock Off pressure on Ghost as well as the SR resist. You just remove a Focus Blast weakness (you die to Fighting physical move anw) and an Earth Power one (not that relevant considering 3 Earth Power users, Hydreigon, Heatran and Volcanion often run Fire coverage). The only good thing is the Fairy resist tbh.

It's possible to try other typings but you'll have to get rid of one of Rapid Spin, Knock Off or U-Turn making Cyclizar less worth running. Mention to doot_ offensive Cyclizar, Shift Gear LO which is a meme set but still worth mentionning imo.


:sv/volcanion:
Volcanion
Viable Typings:
/
[
/
/
]
Stats: 80/110/120/130/90/70
Ability: Water Absorb
Items: Leftovers

Relevant Moves (for typing):

- Flamethrower, Fire Blast
- Earth Power
- Sludge Bomb
- Flash Cannon
- Steam Eruption


Other Moves: Will-O-Wisp, Scald, Focus Blast, Weather Ball, Fire Spin, Taunt

Volcanion @ Leftovers
Ability: Water Absorb
Tera Type: Fire
EVs: 96 HP / 228 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Scald / Steam Eruption / Will-O-Wisp
- Substitute

If home brought Gking now running over the Camomons metagame, it also brought back one of the deadliest predator of Gking: Volcanion. Let's be real,
Gking is almost everywhere achieving a degree of splashability as high as Corviknight in AAA for instance. Any team has to take it into account by finding ways to pierce through. And that's exactly where Volcanion takes the stage. It shines by its ability to abuse extremely well Gking being able to completely absorb Surf thanks to Water Absorb but also benefiting from the Ground, Steel or Poison type to slide on Sludge Bomb (still poison might be annoying for non-poison immu ones: Ground). If you put Volcanion on Gking, you basically get a free Sub especially considering Gking might want to avoid being hit by a super effective Earth Power before leaving (even with Regen). Volcanion can then abuse an amazing coverage with either Fire+Ground or Water+Ground and threat burns.
Volcanion also gets a really nice defensive utility meaning it can alleviate some pressure on your main defensive core. It's also a must have whenever you play against rain by protecting you from braindead Water spam but also by abusing it with busted Steam Eruption.
If it lost Defog this gen removing some utility it had with defensive sets, it's still really good at abusing the metagame and might be better or on par with Heatran this gen (also due to Heatran falling quite hard).


Now about something else... Euphonos forgot to announce it and to update the thread but...

:ss/heatmor:
We're welcoming Karl Dude Guy in the Camo council!

He's been playing Camo actively lately and notably achieved the final of the Camomons Draft League! He showed a great understanding of the metagame through his games and let's remind he was already playing Camomons last gen and perhaps even before this one? Feel free to follow his games at the ongoing TPP V where he plays CAP x Camo! Anw, congratulations to him! We hope to see him around posting stuff here but no doubt his freshness is gonna help us to dust off this metagame and make it shine for an incoming tournament!? Stay tuned!
wigdeter.png
Feel free to share what confirmed returning mon you're the most hyped for and why with the upcoming DLC? Personally I'm looking for Clefable because we always love more Calm Minder in Camo LOL! :psycry: Thanks for reading and see you again :heart:
 

Euphonos

inanod ng mga luha; damdamin ay lumaya.
is a Tiering Contributoris a Community Contributor Alumnus

Good day, everyone!

It has come to our attention that there are some unhealthy elements in this metagame that needs to be addressed, and the first step is bringing up Magearna for tiering discussion. Note that the Council also ruminated the possibility of bringing up Light Clay as well, but Magearna stood out on top as a colossal threat to this metagame.

Code:
Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Aura Sphere
- Shift Gear
- Calm Mind
- Stored Power
Apparently, Stored Power, even when not boosted with STAB in this case, still deals major damage to unprepared teams, and it required a rather specific Clodsire set to best handle this Pokemon once set up, which is actually more difficult to deal with than expected with the presence of Screens (hence ruminating about Light Clay). I'd like everyone (especially my fellow councilmates Siamato and Karl Dude Guy) to share their observations about this Pokemon through replays and other sorts that would deem unhealthy for the metagame.

However, due to the lack of active avenues to implement such tiering endeavor, this will eventually lead to a council vote. Expect the results to be in before Monday, 8:00 AM GMT +8.
 

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