OU Calm Mind Clefable [DONE]

cyberacc

formerly Suckingmoreducks
[SET]
name: Calm Mind
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunderbolt / Thunder / Flamethrower
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe

[SET COMMENTS]
Set Description
=========

Since Magic Guard ignores the passive damage from entry hazards and damaging status effects, Clefable can effectively set up Calm Mind on passive Pokemon like Toxapex and Slowbro. The choice of coverage on Calm Mind Clefable depends on what it wants to beat. Thunderbolt Chunks and threatens Water-types like the aforementioned Toxapex while also threatening Flying-types like Corviknight and Tornadus-T. Thunder is sometimes chosen over Thunderbolt due to the high chance of paralysis threatening checks such as Heatran and the fact it stills allows Clefable to hit the aforementioned Water- and Flying-types. Using Flamethrower means that Clefable no longer threatens Water-types but can deal significant damage to Steel-types such as Melmetal and Ferrothorn. The choice between Life Orb and Leftovers is significant, as without the power boost from Life Orb, even Thunder Clefable will struggle to break through Toxapex, which can switch in and use Haze to remove Calm Mind boosts. If Leftovers is preferred, it is generally better to drop Thunderbolt for Flamethrower. 60 Speed EVs allow Clefable to outspeed uninvested Corviknight, while maximum investment in HP and Defense with a Bold nature maximizes bulk against threats such as Weavile and Garchomp, allowing Clefable to set up on them effectively.

Team Options
========

Calm Mind Clefable is a flexible wincon that often goes on teams centered around stacking entry hazards. Physically defensive hazard setters like Ferrothorn and Skarmory complement Calm Mind Clefable, since they check Pokemon like Melmetal and Kartana that could otherwise threaten to KO it while also putting down Spikes, which will wear down its switch-ins like Heatran and Melmetal. Ferrothorn in particular pairs well with Clefable; Clefable checks physical attackers that Ferrothorn can't deal with reliably such as Buzzwole, while Ferrothorn takes pressure off of Clefable by checking Tapu Koko and Galarian Slowking without Flamethrower. Ground-types like Garchomp, Hippowdon, and Gastrodon are beneficial to Clefable, since they check threats such as Heatran and Victini. Hippowdon and Garchomp are also able to set Stealth Rock, wearing down Pokemon that switch into Calm Mind Clefable such as Galarian Slowking and Toxapex. Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, which checks threats like Rillaboom while also acting as another wincon that takes advantage of Spikes. Swords Dance Scizor is a good partner to Clefable because it can check threats like Tapu Lele while being a threatening sweeper in its own right. Calm Mind Clefable has a nasty tendency of being set up on by Volcarona, so offensive checks to Volcarona like Heatran and defensive checks like Toxapex are good partners to Clefable.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:

Slowpoke Fan

Slow?
is a Site Content Manageris an official Team Rateris a Community Leaderis a Community Contributor
RMT Leader
Good work, please tag me after implementation so I can go over it again


add remove highlight comment

name: Calm Mind
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunder / Thunderbolt / Flamethrower
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP/ 196 Def / 60 Spe
[SET COMMENTS]
=========

Since Magic Guard ignores the opponents passive damage from entry hazards and the damage inflicted from status effects like poison and burn, it means that Clefable can effectively set up Calm Mind and act as a threat (the fact that it's a Calm Mind sweeper already implies that it's a threat, you should talk about how Clefable can CM up on stuff that rely on passive damage to beat the things they're supposed to check since you're trying to link both sentences together). The choice in coverage on Calm Mind Clefable will depend on what you are trying to KO it wants to beat (try to avoid using 'you' in analysis writing). Thunderbolt will chunk and threaten wWater-types like Tapu Fini and Toxapex, while also threatening fFlying-types like Tornadus-Therian and Corviknight (the interesting thing about Thunderbolt/Thunder is how it naturally threatens certain defensive cores like CorvPex imo, you can just add a sentence saying how this is notable because Water- + Flying- type defensive cores are common). Flamethrower will mean you no that Clefable no longer threatens wWater-types, but ensures you to deal significant damage to sSteel-types such as Melmetal and Ferrothorn. Thunder is sometimes chosen over the aforementioned moves due to the high chance of paralysis threatening checks such as Heatran while still allowing you Clefable to hit previously the aforementioned wWater-types and fFlying-types. The choice between Life Orb and Leftovers is significant, if you choose Thunderbolt as your coverage move, without Life Orb a +1 Clefable will have a roll to 2HKO Toxapex while a Life Orb boost will ensure Toxapex is always 2HKOed at +1 (My apologies for not clarifying this in our PMs: you only have a 27% chance to 2HKO Toxapex with Thunderbolt if you're running Life Orb, it's Thunder that gets the guaranteed 2HKO.). Should you choose to run Thunder or Flamethrower, Leftovers is preferred for the added longevity (and even then Life Orb gives you a guaranteed OHKO on Ferrothorn at +1 and a 91.8% chance to 2HKO specially defensive Corviknight). 60 Speed EVs will allows Clefable you to outspeed uninvested Corviknight, while maximum investment in HP and Defense with a Bold nature gives you opportunities maximizes bulk to check threats such as Weavile and Garchomp so Clefable can set up on them effectively, and maximum HP gives you the bulk required to begin setting up Calm Mind effectively.

Team Options
========

Calm Mind Clefable is a flexible win condition that often goes in tandem with teams centered around Spikes. Pokemon like Ferrothorn and Skarmory compliment Calm Mind Clefable since they act as checks to threats Pokemon like Melmetal and Kartana who could otherwise threaten to KO Clefable, while putting down Spikes which will wear down threats Clefable's switch-ins like Heatran and Melmetal. Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, who checks threats like Rillaboom while also acting as another win condition that abuses takes advantage of (the word 'abuse' is now discouraged from being used) Spikes. Swords Dance Scizor is a good partner to Clefable who can check threats like Tapu Lele and opposing Clefable (probably better to mention how Scizor can share the burden of checking SD Weavile since max Defense Clefable isn't that great of a check to it, much less CM Clefable) while being a threatening sweeper in its own right with Swords Dance. Ground types like Garchomp, Hippowdon, and Gastrodon are beneficial to Clefable since they threaten and check threats such as Heatran (you can mention Victini here as well),. while in the case of Hippowdon and Garchomp hold the distinction of being able to set Stealth Rock, to threaten and damage wearing down Pokemon that switch into Calm Mind Clefable, such as Blissey and Toxapex.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Last edited:
Add Comments Remove
name: Calm Mind
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunder Thunderbolt / Thunderbolt Thunder/ Flamethrower (discussed with Slowpoke Fan and said Thunderbolt should be listed first)
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP/ 196 Def / 60 Spe
[SET COMMENTS]
=========

Since Magic Guard ignores the passive damage from entry hazards and status effects like poison and burn, it means that Clefable can effectively set up Calm Mind on passive checks Pokemon . (mention some passive mons that this Clefable set takes advantage of.) The choice in coverage on Calm Mind Clefable will depend on what it wants to beat. Thunderbolt will chunk and threaten Water-types like Tapu Fini and Toxapex, while also threatening Flying-types like Tornadus-Therian and Corviknight. (while hitting Tapu Fini and Tornadus-T are a plus, they also don't like coming in to frequent Moonblast especially once Clefable got its boost going. Toxapex and Corviknight are main targets and also match this sets ability in taking advantage of passive walls. Flamethrower will mean that Clefable longer threatens Water-types, to deal significant damage to Steel-types such as Melmetal and Ferrothorn. (move this sentence after Thunder sentence to match moveset order.) Thunder is sometimes chosen over the aforementioned moves due to the high chance of paralysis threatening checks such as Heatran while still allowing Clefable to hit the aforementioned Water-types and Flying-types. Flamethrower will mean that Clefable no longer threatens Water-types, to deal significant damage to Steel-types such as Melmetal and Ferrothorn. The choice between Life Orb and Leftovers is significant, as without the power boost from Life Orb, even Thunder Clefable will struggle to break through Toxapex who can switch in and use Haze to remove Calm Mind Boosts. Should Clefable choose to run Flamethrower, Leftovers is preferred for the added longevity. (these sentences could realistically be merged after talking about sex removing cm boost, which in that case, with the longevity of leftovers, Clefable would run Flamethrower due to the lack of missing power.) 60 Speed EVs allows Clefable to outspeed uninvested Corviknight, while maximum investment in HP and Defense with a Bold nature maximizes bulk check threats such as Weavile and Garchomp so Clefable can set up on them effectively.

Team Options
========

Calm Mind Clefable is a flexible win condition that often goes in tandem with teams centered around Spikes. Pokemon like Ferrothorn and Skarmory compliment Calm Mind Clefable since they act as checks to Pokemon like Melmetal and Kartana who could otherwise threaten to KO Clefable, while putting down Spikes which will wear down Clefable's switch-ins like Heatran and Melmetal (think its worth mentioning more on Ferrothorn being a good defensive partner with Clefable as they cover each others weaknesses.). Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, who checks threats like Rillaboom while also acting as another win condition that takes advantage of Spikes. Swords Dance Scizor is a good partner to Clefable who can check threats like Tapu Lele and Weavile (it's a bit rebundant mention Weavile since you already implied earlier that Clefable is able to check Weavile,) while being a threatening sweeper in its own right with Swords Dance. Ground types like Garchomp, Hippowdon and Gastrodon are beneficial to Clefable since they check threats such as Heatran and Victini. Hippowdon and Garchomp hold the distinction of being able to set Stealth Rock, wearing down Pokemon that switch into Calm Mind Clefable such as Blissey and Toxapex. (honestly will move this before you talk about more offensive partners since, hazard stack is one of the most beneficial things about.)

(honestly, I feel you can mention offensive partners that like Clefable's ability to remove passive mons, as well some defensive partners that can help deal with Volcarona, which comfortably can take +1 Thunder, only fearing the odds of para and set up right in front of Clef.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/


Let me know once implemented and I'll review this again
 
amcheck
Add Remove Comment
name: Calm Mind
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunderbolt / Thunder / Flamethrower
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe (added space between "252 HP" and the /)
[SET COMMENTS]
=========

Since Magic Guard ignores the passive damage from entry hazards and damaging status effects,(comma) Clefable can effectively set up Calm Mind on passive Pokemon like Toxapex and Slowbro. The choice in coverage on Calm Mind Clefable will depend on what it wants to beat. Thunderbolt will chunk and threaten Water-types like the aforementioned Toxapex,(remove comma) while also threatening Flying-types like Corviknight and Tornadus-T Therian. Thunder is sometimes chosen over the previously mentioned Thunderbolt due to the high chance of paralysis threatening checks such as Heatran while still allowing Clefable to hit the aforementioned Water-types and Flying-types. Using Flamethrower means will mean that Clefable no longer threatens Water-types,(comma) but Flamethrower allows it to deal significant damage to Steel-types such as Melmetal and Ferrothorn. The choice between Life Orb and Leftovers is significant, as without the power boost from Life Orb, even Thunder Clefable will struggle to break through Toxapex who ,(comma)which can switch in and use Haze to remove Calm Mind Boosts(dex info),.(add period) if If Leftovers is preferred,(comma) it is generally better to drop Thunderbolt for Flamethrower. 60 Speed EVs allow allows Clefable to outspeed uninvested Corviknight,(comma) while maximum investment in HP and Defense with a Bold nature maximizes bulk against threats such as Weavile and Garchomp, allowing Clefable to set up on them effectively.

Team Options
========

Calm Mind Clefable is a flexible wincon condition that often goes in tandem with teams centered around stacking entry hazards. Physically defensive hazard setters like Ferrothorn or and Skarmory compliment complement Calm Mind Clefable,(comma) since they act as checks to Pokemon like Melmetal and Kartana that would who could otherwise threaten to KO Clefable,(remove comma) while also putting down Spikes,(comma) which will wear down Clefable's switch-ins like Heatran and Melmetal. Ferrothorn in particular pairs well with Clefable,;(semicolon) Clefable checks physical attackers that Ferrothorn can't deal with reliably such as Buzzwole,(comma) while Ferrothorn takes pressure off of Clefable by checking Tapu Koko and Slowking-Galar Galarian Slowking without Flamethrower. Ground-types(add hyphen) like Garchomp, Hippowdon,(comma) and Gastrodon are beneficial to Clefable,(comma) since they check threats such as Heatran and Victini. Hippowdon and Garchomp are also able to set Stealth Rock, wearing down Pokemon that switch into Calm Mind Clefable such as Slowking-Galar Galarian Slowking and Toxapex. Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, which who checks threats like Rillaboom while also acting as another win condition that takes advantage of Spikes. Swords Dance Scizor is a good partner to Clefable who because it can check threats like Tapu Lele while being a threatening sweeper in its own right with Swords Dance (adding "with Swords Dance" feels a bit repetitive; set name is Swords Dance Scizor anyways). Calm Mind Clefable has a nasty tendency of being set up on by the Volcarona,(comma) so offensive checks to Volcarona like Heatran or and defensive checks like Toxapex are good partners to Clefable.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
Add Remove Comment
add remove comment

[SET]
name: Calm Mind
move 1: Moonblast
move 2: Calm Mind
move 3: Soft-Boiled
move 4: Thunderbolt / Thunder / Flamethrower
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe (added space between "252 HP" and the /) (indent)

[SET COMMENTS]
Set Description
=========

Since Magic Guard ignores the passive damage from entry hazards and damaging status effects,(comma) Clefable can effectively set up Calm Mind on passive Pokemon like Toxapex and Slowbro. The choice in of coverage on Calm Mind Clefable will depend depends on what it wants to beat. Thunderbolt will chunk and threaten chunks and threatens Water-types like the aforementioned Toxapex,(remove comma) while also threatening Flying-types like Corviknight and Tornadus-T Therian. Thunder is sometimes chosen over the previously mentioned Thunderbolt due to the high chance of paralysis threatening checks such as Heatran while still allowing and the fact it still allows Clefable to hit the aforementioned Water-types and Flying-types. Using Flamethrower means will mean that Clefable no longer threatens Water-types but allows it to can deal significant damage to Steel-types such as Melmetal and Ferrothorn. The choice between Life Orb and Leftovers is significant, as without the power boost from Life Orb, even Thunder Clefable will struggle to break through Toxapex who ,(comma)which can switch in and use Haze to remove Calm Mind Boosts, boosts. (add period) if If Leftovers is preferred,(comma) it is generally better to drop Thunderbolt for Flamethrower. 60 Speed EVs allow allows Clefable to outspeed uninvested Corviknight,(comma) while maximum investment in HP and Defense with a Bold nature maximizes bulk against threats such as Weavile and Garchomp, allowing Clefable to set up on them effectively.

Team Options
========

Calm Mind Clefable is a flexible wincon condition that often goes in tandem with on teams centered around stacking entry hazards. Physically defensive hazard setters like Ferrothorn or and Skarmory compliment complement Calm Mind Clefable,(comma) since they act as checks to check Pokemon like Melmetal and Kartana that who could otherwise threaten to KO Clefable,(remove comma) it while also putting down Spikes,(comma) which will wear down Clefable's its switch-ins like Heatran and Melmetal. Ferrothorn in particular pairs well with Clefable,;(semicolon) Clefable checks physical attackers that Ferrothorn can't deal with reliably such as Buzzwole,(comma) while Ferrothorn takes pressure off of Clefable by checking Tapu Koko and Slowking-Galar Galarian Slowking without Flamethrower. Ground-types(add hyphen) like Garchomp, Hippowdon,(comma) and Gastrodon are beneficial to Clefable,(comma) since they check threats such as Heatran and Victini. Hippowdon and Garchomp are also able to set Stealth Rock, wearing down Pokemon that switch into Calm Mind Clefable such as Slowking-Galar Galarian Slowking and Toxapex. Another Pokemon that pairs well with Clefable is Dragon Dance Dragonite, which who checks threats like Rillaboom while also acting as another win condition wincon that takes advantage of Spikes. Swords Dance Scizor is a good partner to Clefable who because it can check threats like Tapu Lele while being a threatening sweeper in its own right with Swords Dance. Calm Mind Clefable has a nasty tendency of being set up on by the Volcarona,(comma) so offensive checks to Volcarona like Heatran or and defensive checks like Toxapex are good partners to Clefable.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cyberacc.185125/
Quality checked by:
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/tysonslayer.349443/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/

- It might be worth checking the format unfamiliar analyses use, because there was a heading missing under "[SET COMMENTS]".
- Try to make sure everything is in the present tense when possible.
- In the Thunder sentence, it sounded like the paralysis let Clefable hit Water- and Flying-types rather than the move itself.
- If a Pokemon is mentioned multiple times in a sentence, you can replace mentions of its name beyond the first one with "it" if doing so doesn't introduce ambiguity.
- There was a second instance of "win condition" being used where it should've been "wincon".

1/1 GP Team done
Credit adorluigi too!
 
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