Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

Status
Not open for further replies.

Tea Guzzler

forever searching for a 10p freddo
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributor
I don't think so, since the indeedee moved before the dragapult and before my scarfed beware. It said the Indeedee is supposed to have less speed than both
have you considered that the indeedee was also choice scarf or trick room was active
 
Sappy Seed is coded as bounceable despite being an attacking move. I can't confirm but I doubt this is how it works on cart seeing as how as far as I can tell, Magic Coat doesn't even exist in the Let's Go games. It can be plainly seen it's coded like this in /dt, but here is a replay just in case: https://replay.pokemonshowdown.com/gen9brokencup-1812816577-mjge31weh1y4rcg2u8y7j9nq4neqv5lpw (Turn 18).

BUG STATUS: NOT A BUG, Sappy Seed does actually have the flag that makes it reflectable by Magic Coat. It's most certainly a mistake but it still has the flag in Scarlet and Violet's data, so this is technically the correct behavior. (Karthik)
 
Last edited by a moderator:
Visual bug
This is a issue I found when using Skill Swap in Intimidate users. I don't know if it's intended but it looks more like a visual bug to me, still not game changing but still made me confused for a bit.

[TURN 2]
When you use skill swap with medicham in a Tauros in Doubles, despite Tauros getting the Pure Power buffs, it's ability doesn't showcase as Pure Power, it remains as intimidate.
https://replay.pokemonshowdown.com/gen9vgc2023series2-1813985034-di7v3d61sii43tfudic9v556lw5m3zupw
1677941339844.png


[ENTIRE MATCH]
After you skill swap a Intimidate user with Medicham and then switch it out, after Medicham comes back again it's ability still shows as Intimidate despite it not being Intimidate anymore.
https://replay.pokemonshowdown.com/gen9doublesou-1813995228-6hz4n8b1ovi1q0s6ixvjk6b2k9beyzapw
1677940926001.png
 
There is a minor inconsistency between Pokemon Showdown's Database and the game code for Pokemon SV.
In the code of SV the Vivillon-Icy-Snow pattern has an ID # of 0, meaning Icy-Snow is considered the default form.
However, on Showdown, just having "Vivillon" makes it default to the Meadow pattern. (Which I assume is because the Meadow Pattern was the first to be revealed.)
In this case, the default result for doing things such as "/dt Vivillon" or having it as just "Vivillon" in Teambuilder exports makes it come up as Meadow pattern.
To be consistent with the game code, and other databases, the default pattern that should show up for Vivillon should be changed to Icy-Snow, and Meadow should only come up when entering "Vivillon-Meadow"

BUG STATUS: NOT A BUG / WONT FIX This isn't worth fixing as it adds no value and impact's users teams.
 
Had a problem seeing the correct amount of left PPs of an enemy Garganacl's move Salt Cure. The opponent also had an Hisui Zoroark and i guess the interaction comes from there. Turn 5 he used salt cure, on turn 27 i realised the PP that was shown to me is wrong. It showed 23/24 to me, my opponent said he sees 20/24. finally at the end of the battle, salt cure was used 6 times, but it said 21/24PP left.

https://replay.pokemonshowdown.com/gen9ou-1814120099
 
Indeedee (M)'s gender can be changed using the import option, and changing to Female still say it as Legal
Also It also can be brought into a battle but its gender would become male in battle, while the teambuilder one remains Female
0B09F7D7-91AB-4D2B-9F2D-A71226190FD3.jpeg
EB69BF8D-A732-4E9B-B290-3503D42E44C0.jpeg
 
Hi, I found a bug involving the Custap Berry in Gen 9 National Dex. If you try to put it on a Pokemon, it is illegal, which it should be, but if you just ignore that and equip it, it still lets you get into games. My example game: https://replay.pokemonshowdown.com/gen9nationaldex-1804098370-id52qsg0xanrefevj2t4ptq2bzfjy81pw
I want to tag you as well, cuz this bug is alrea happened for a loooooong time into gen 9 and ended up still not fixed, and your message dying in the storm
 
Not sure if this is a bug or if it was meant to happen, but it just feels weird. When you have primal Groudon on the field with the desolate land ability, the intense sun beings. The opponent then sends out primal Kyogre with primordial sea ending the intense sun and starting the heavy rain. The Kyogre then gets KO by Groudon, and then both the intense sun and heavy rail will be gone. The opponent then sent out primal Groudon against my primal Groudon then the intense sun begins again because of the opponent's primal Groudon ability, but if I knock out this Groudon, the intense sun still stays. This is weird to me because my intense sun already ended because of kyogre, and the other Groudon was ko'ed so the intense should not have stayed.

https://replay.pokemonshowdown.com/gen9nationaldexubers-1816390225
 
Not sure if this is a bug or if it was meant to happen, but it just feels weird. When you have primal Groudon on the field with the desolate land ability, the intense sun beings. The opponent then sends out primal Kyogre with primordial sea ending the intense sun and starting the heavy rain. The Kyogre then gets KO by Groudon, and then both the intense sun and heavy rail will be gone. The opponent then sent out primal Groudon against my primal Groudon then the intense sun begins again because of the opponent's primal Groudon ability, but if I knock out this Groudon, the intense sun still stays. This is weird to me because my intense sun already ended because of kyogre, and the other Groudon was ko'ed so the intense should not have stayed.

https://replay.pokemonshowdown.com/gen9nationaldexubers-1816390225
Meant to happen (very likely in my memories)
The primal abilities activates WHEN ENTRY, not when on field
 
Not sure if this is a bug or if it was meant to happen, but it just feels weird. When you have primal Groudon on the field with the desolate land ability, the intense sun beings. The opponent then sends out primal Kyogre with primordial sea ending the intense sun and starting the heavy rain. The Kyogre then gets KO by Groudon, and then both the intense sun and heavy rail will be gone. The opponent then sent out primal Groudon against my primal Groudon then the intense sun begins again because of the opponent's primal Groudon ability, but if I knock out this Groudon, the intense sun still stays. This is weird to me because my intense sun already ended because of kyogre, and the other Groudon was ko'ed so the intense should not have stayed.

https://replay.pokemonshowdown.com/gen9nationaldexubers-1816390225
It works the way Start Intense Sun en switch-in, and end it when no Pokémon with that ability is on the field anymore so that’s why
 
https://replay.pokemonshowdown.com/smogtours-gen9uu-678705

beat up on the last turn worked even though the beat up user had only 1 mon with status - is that a bug? it's not supposed to have hits for statused mons
Only allies need to not have a non-volatile status condition. See the PS! dex description of Beat Up:
Hits one time for the user and one time for each unfainted Pokemon without a non-volatile status condition in the user's party.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top