Hello! Welcome! This team is designed around a powerful Altaria/Sawk wallbreaking combo, where Altaria hits physical walls that walls Sawk, and Sawk hits special walls that wall Altaria. It is a balanced team filled with walls and wallbreakers and attempts to use lesser used pokemon to their maximum potential. The team has offensive synergy between Sawk and Altaria and defensive synergy between Camerupt, Mantine and Klang while Kangaskhan provides priority.This time, I will not add a Team building process, mostly because i'm lazy. I may do it later. Anyway, Let us begin!
First Look:
In Depth:
Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower/ Fire Blast
- Earth Power
- Will-O-Wisp
Camerupt is a amazing underrated threat. With a unique typing and a great defensive ability, Camerupt provides me with a much needed electric immunity and helps lure in water types for Mantine to switch in. It also is neutral/resists the coverage moves that electric types commonly bring. You may ask, why is Will-O-Wisp here? Roar on the standard set has no use for me, and Will-O-Wisp allows me to burn the physical switch in. Flamethrower allows more reliability while Fire Blast has more power.
Mantine @ Chesto Berry
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Scald
- Air Slash
- Toxic
- Rest
Mantine is seriously one of the better counters to fighting types out there. Unlike Musharna, Mantine completely walls Gurdurr while Gurdurr can hit Mushy with a payback. I use a modified physically defensive Mantine set with Toxic over Sleep Talk and Chesto Berry over Leftovers. The advantage over the RestTalk set is that it is walled less by taunt users and allows me to choose my moves. Heal Bell is needed on my team but I do not know which member to switch it into. Though it is countered by Stone Edge, Mantine is a great underated wall that can easily wall and toxic stall your entire team if you don't carry a electric or rock attack.
ALTARIA USED HYPERBEAM!
Altaria @ Choice Specs
Ability: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Draco Meteor
- Fire Blast
- Rest
- Dragon Pulse
Altaria is one of my favorite pokemon of all time. Altaria forms 1/2 of my wall breaking core. Though the base 70 seems weak, pair it with some specs and a base 130 attack that is rarely resisted and you have power. With only seven steel types in the tier and even less viable, Altaria can hit the majority of the tier hard, if not straight OHKOing it. Altaria helps with Sawk by removing Physical Walls that wall Sawk. There's not much to say about this set as it is as standard as standard can be.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Stone Edge
- Ice Punch
Sawk forms the other half of my wallbreaking core. Sawk removes Special walls that wall my Altaria and deals with pesky steel types that do appear in teams with a powerful banded Close Combat. Sawk usually cleans up opposing teams because of all that power. Sawk can also OHKO the majority of the tier that is not resisted by fighting. I am thinking of putting Jolly to outspeed opposing Sawks but I miss out on the neccessary 2KOs that Adamant brings.
shh i can't find any other kang gifs so sorry if it seems i copied you
Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Fake Out
- Sucker Punch
- Double-Edge
- Earthquake
Kangaskhan brings the much need priority to the team. Kangaskhan also aids with revenge killing for the team. Silk Scarf is chosen over Life Orb for more longevity, which is ironic considering I also chose Double-Edge for more power in exchange for recoil. Kangaskhan is certainly a S Ranked threat as it usually nets atleast one KO each match, if not two. A simple stab Fake-Out with Silk Scarf alone usually finishes off weakened foes.
Klang @ Eviolite
Ability: Clear Body
EVs: 240 HP / 136 Def / 40 SDef / 92 Spd
Impish Nature
- Shift Gear
- Gear Grind
- Rest
- Sleep Talk
I couldn't find a Klang Gif so here's a Klinklang gif instead. Anyway, Klang is the needed Physical Wall for the team, who can set up on many physical threats and sweep on its own. I chose the RestTalk Klang over offensive klang for more bulk. Its quite funny how easy Klang can set up a Shift Gear on many different pokemon and sometimes can even set up 2 or 3. Klang provides defensive synergy with Altaria by taking Rock and Ice attacks while Altaria takes Fire, Ground and sometimes Fighting attacks with ease. Though Klang's initial power is underwhelming, It can easily set up through out the match and heal up when it is weak.
Conclusion:
That is my team! I hope you enjoy the read. I plan to quit NU and try out other metagames so this is my last NU RMT until Gen 6 RMT comes out. Thank you for reading!
First Look:
In Depth:
Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower/ Fire Blast
- Earth Power
- Will-O-Wisp
Camerupt is a amazing underrated threat. With a unique typing and a great defensive ability, Camerupt provides me with a much needed electric immunity and helps lure in water types for Mantine to switch in. It also is neutral/resists the coverage moves that electric types commonly bring. You may ask, why is Will-O-Wisp here? Roar on the standard set has no use for me, and Will-O-Wisp allows me to burn the physical switch in. Flamethrower allows more reliability while Fire Blast has more power.
Mantine @ Chesto Berry
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Scald
- Air Slash
- Toxic
- Rest
Mantine is seriously one of the better counters to fighting types out there. Unlike Musharna, Mantine completely walls Gurdurr while Gurdurr can hit Mushy with a payback. I use a modified physically defensive Mantine set with Toxic over Sleep Talk and Chesto Berry over Leftovers. The advantage over the RestTalk set is that it is walled less by taunt users and allows me to choose my moves. Heal Bell is needed on my team but I do not know which member to switch it into. Though it is countered by Stone Edge, Mantine is a great underated wall that can easily wall and toxic stall your entire team if you don't carry a electric or rock attack.
ALTARIA USED HYPERBEAM!
Altaria @ Choice Specs
Ability: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Draco Meteor
- Fire Blast
- Rest
- Dragon Pulse
Altaria is one of my favorite pokemon of all time. Altaria forms 1/2 of my wall breaking core. Though the base 70 seems weak, pair it with some specs and a base 130 attack that is rarely resisted and you have power. With only seven steel types in the tier and even less viable, Altaria can hit the majority of the tier hard, if not straight OHKOing it. Altaria helps with Sawk by removing Physical Walls that wall Sawk. There's not much to say about this set as it is as standard as standard can be.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Stone Edge
- Ice Punch
Sawk forms the other half of my wallbreaking core. Sawk removes Special walls that wall my Altaria and deals with pesky steel types that do appear in teams with a powerful banded Close Combat. Sawk usually cleans up opposing teams because of all that power. Sawk can also OHKO the majority of the tier that is not resisted by fighting. I am thinking of putting Jolly to outspeed opposing Sawks but I miss out on the neccessary 2KOs that Adamant brings.
shh i can't find any other kang gifs so sorry if it seems i copied you
Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Fake Out
- Sucker Punch
- Double-Edge
- Earthquake
Kangaskhan brings the much need priority to the team. Kangaskhan also aids with revenge killing for the team. Silk Scarf is chosen over Life Orb for more longevity, which is ironic considering I also chose Double-Edge for more power in exchange for recoil. Kangaskhan is certainly a S Ranked threat as it usually nets atleast one KO each match, if not two. A simple stab Fake-Out with Silk Scarf alone usually finishes off weakened foes.
Klang @ Eviolite
Ability: Clear Body
EVs: 240 HP / 136 Def / 40 SDef / 92 Spd
Impish Nature
- Shift Gear
- Gear Grind
- Rest
- Sleep Talk
I couldn't find a Klang Gif so here's a Klinklang gif instead. Anyway, Klang is the needed Physical Wall for the team, who can set up on many physical threats and sweep on its own. I chose the RestTalk Klang over offensive klang for more bulk. Its quite funny how easy Klang can set up a Shift Gear on many different pokemon and sometimes can even set up 2 or 3. Klang provides defensive synergy with Altaria by taking Rock and Ice attacks while Altaria takes Fire, Ground and sometimes Fighting attacks with ease. Though Klang's initial power is underwhelming, It can easily set up through out the match and heal up when it is weak.
Conclusion:
That is my team! I hope you enjoy the read. I plan to quit NU and try out other metagames so this is my last NU RMT until Gen 6 RMT comes out. Thank you for reading!
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