Pet Mod Branched Potential v2: Turtonator, Golisipod, Tsareena [VOTING IS OPEN!!]

:ss/melmetal:
Quickmelt
Type:Water/Steel
Ability: Emergency Exit
Stats:135/60/70/100/135/100
New moves: Wish, Liquidation, Scald, Surf
Desc: Steel Beam Wish

:ss/naganadel:
Ledanagan
Type: Poison/Bug
Ability Stakeout or Technician
Stats
HP: 74/ ATK: 103/ DEF: 83/ SPATK: 89/ SPDEF: 71/ SPE: 121/
Total: 540
Desc: Fell Stinger forcing switch
sry no time for desc
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/melmetal:
Quickmelt
Type:Water/Steel
Ability: Emergency Exit
Stats:135/60/70/100/135/100
New moves: Wish, Liquidation, Scald, Surf
Desc: Steel Beam Wish

:ss/naganadel:
Ledanagan
Type: Poison/Bug
Ability Stakeout or Technician
Stats
HP: 74/ ATK: 103/ DEF: 83/ SPATK: 89/ SPDEF: 71/ SPE: 121/
Total: 540
Desc: Fell Stinger forcing switch
sry no time for desc
Just so you know, from testing I've done in other mods, Steel Beam doesn't seem to trigger Emergency Exit. Also Fell Stinger sucks Ledan won't use it
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Submissions are now Closed!
Submissions for slate 10 are now closed! Awesome job
everyone, we've had some really nice subs this slate (:
If I've missed your subs then feel free to ping me on Discord or
post a message on my wall
Double Iron Bash 's Trivanol

.. and thats it. Please don't vote for vetoed subs, thank you!
:ss/silvally:
Branched Evolution Name: Type: Omega
Typing:

Abilities: RKS System V2: Type Changes to match held memory. ability changes according to type/memory (wich one is easier for coding)
Poison: Regenerator
Steel: Tough Claws,
Fire: Sheer Force,
Ground: Intimidate,
Bug: Technician,
Fighting: Mold Breaker,
Dark: Strong Jaw
Grass: Grass Pelt,
Dragon: Pressure,
Ice: Screen Cleaner,
Psychic: Wonder Skin,
Electric: Motor Drive,
Flying: Dancer,
Ghost: Prankster,
Rock: Magic Bounce,
Water: Merciless,
Fairy: Aroma Veil
Height: Same as Silvally
Weight: Same as Silvally
Stats: 90 | 105 | 90 | 90 | 105 | 90 (570 BST)
New Moves: Recover
Removed Moves: Swords Dance
Flavor/Design: so, yknow how Silvally uses the memories to change type? lets say, for the sake of this submission, the memories have more than just the type changing feature, silvally just can't access it because its RKS System is incomplete. however, in Type: Omega's case, it is complete. so it can also have the abilities on top of its typing. abilities were chosen with pokemon with those typings in mind, including megas. as for design, the memories would still just recolor the mon. just like in Silvally's case. (Evolves after leveling up with max friendship while holding a Upgrade)
Competitive Description: WIP (very strong)

:swsh/unown-t: --------------- > :swsh/type-null:
Name: Type: Dull
Type: Normal
Stats: 65 / 95 / 60 / 59 / 65 / 51
Ability: Stamina
Removed Moves: Signal Beam, U-Turn, Air Slash

:swsh/unown-t: -------------- > :swsh/type-null: -------------- > :swsh/silvally: or :swsh/unown-t:
Name: Type: Pull
Type: Normal / Steel
Stats: 95 / 110 / 100 / 75 / 100 / 90
Ability: Floor Swap (Sets Gravity on the switch-in.) / Magnet Pull
New Moves: Parting Shot, Ice Fang, Fire Fang, Thunder Fang, Gravity
(inherits moves from typenull)

Name: Poltrefeul (Poltergeist, Revenge, Resentful)
Typing: Normal/Ghost
Height: 1.6 m (5′2″)
Weight: 66.6 kg (146.8 lbs)
Abilities: Battle Armor
Stats: 95/95/123/95/123/39 (570 BST)

Moves learned after evolving: Poltergeist, Shadow Ball, Strength Sap, Hyper Voice, Foul Play, Destiny Bond, Hex, Pain Split, Shadow Sneak, Curse, Will-O-Wisp, Head Charge. (+12)
Flavor/Design: Evolves from Type: Null at level 54, after fainting in a battle.

When Type: Null gets an abusive trainer, the mistreating from this relation can cause the death of the Pokemon in battle. The death of a Type: Null because of the actions of a trainer is what creates this beast, which to this day, still roams the earth to hunt trainers that abuse their Pokemon. All that remains corporeal in Poltrevena is the control mask that belonged to Type: Null, and Poltrefeul is forever anchored to it.

Competitive Description: Mixed/Physical/Special Wall, SD Bulky Sweeper maybe?

Name: Type: Light
Typing: Normal
Height: 2.5 m
Weight: 250 kg
Abilities: Protean

Stats: 109 / 97 / 107 / 97 / 107 / 53 [BST: 570]

New Moves (from Type: Null): Body Press, Stomping Tantrum, Spirit Break, Skitter Smack, Dragon Pulse, Dragon Claw, Fire Pledge, Water Pledge, Defog, Sludge Bomb, Aura Sphere, Focus Blast, Bug Buzz, Sucker Punch, Vacuum Wave, Poison Fang, Nasty Plot, Swords Dance, Waterfall, Hyper Voice, Recover, Multi-Attack
Removed Moves (Moves Silvally gets but Type: Light don’t): Parting Shot
Flavor/Design: Bulkier build than Silvally and have bright beige blades that can turn rainbow-colored. The armor resembles Necrozma's black prism armor, but the armor is white colored. It evolves from a Type: Null that successfully used all eighteen Type Gems.

Competitive Description: While much slower than Silvally, Protean gives it extra firepower with constant STAB, and have fair bit of utilities such as Recover, Spirit Break / Skitter Smack, and Defog. This is counterbalanced by very slow Speed, no powerful moves outside of Multi-Attack and Focus Blast, and average Attack and Special Attack. Sucker Punch and Vacuum Wave can circumvent the Speed, but only so far.

Chrienmor - Type: Null's evolution :type-null:
Normal Type
Ability: Prism - This Pokemon heals 1/4 of its max HP when hit by moves with a type that matches its held Memory; Immunity to that type (Prism changes the form of the Pokémon, meaning that, like Silvally, there is a Chrienmor form for each type, based on its held Memory).
102/102/102/102/102/60
New Moves: Bite, Crunch, Defog, Explosion, Fire Fang, Flamethrower, Flash Cannon, Heat Wave, Hyper Voice, Ice Beam, Ice Fang, Laser Focus, Outrage, Parting Shot, Poison Fang, Psychic Fangs, Reversal, Self-Destruct, Shadow Ball, Snarl, Steel Beam, Steel Wing, Surf, Tailwind, Thunder Fang, Thunderbolt, Zen Headbutt, Thrash, Echoed Voice, Play Rough, Stomping Tantrum.

Originally named Type: Hull, and nicknamed Chrienmor by some unidentified Aether employee, the name stuck, making it be registered into the Pokédex as such. Type: Null's armor developed upon evolution, making it able to absorb the held memories, which causes it to also absorb moves of the type that match said memory.

:ss/naganadel:
Branched Evolution Name: Zanrrior
Typing: Steel / Poison
Abilities: Beast Boost
Height: Same as Naganadel
Weight: 200 kg
Stats: 97 | 109 | 95 | 49 | 69 | 121 (2 primes, 1 semiprime, 2 non-primes ): )
New Moves: Iron Head, Leaf Blade, Solar Blade, Superpower, Sacred Sword, Pyscho Cut, Night Slash, Flash Cannon, Air Slash, Iron Defense, Safeguard, Quick Guard, Wide Guard
Removed Moves: 0
Flavor/Design: something something bug bee related hive soldier warrior protecter, i really just want this to be Naganadel with a sword and a shield and armor (Evolves after learning Fell Stinger while holding a Metal Coat)
Competitive Description: WIP (very strong)

:swsh/poipole: -------------- > :swsh/naganadel: or :swsh/unown-n:
Name: Elepole
Type: Poison / Electric
Stats: 83 / 131 / 73 / 83 / 73 / 97
Ability: Beast Boost
New Moves (Movepool is from Poipole): U-Turn, Wild Charge, Spark, Thunder Fang, Volt Switch, Shock Wave, Thunderbolt, Thunder, Thunder Wave

Name: Neuranadel
Typing: Poison / Electric
Abilities: Beast Boost
Stats: 107/107/79/61/73/113 (540 BST)

(Inherits Movepool from Naganadel)
New Moves: Wild Charge, Thunderbolt, Thunder, Volt Switch, Extreme Speed, Nuzzle, Taunt, Parting Shot, Encore
Removed Moves: None

Flavour/Design: Based on neurotoxins. WIP

Primary Roles: Lategame Cleaner, Speed Control, Stallbreaker
Competitive Description: Funny speed control mon. Beast Boost + Extreme Speed gives it incredible snowballing capabilities, easily making up for its otherwise average Attack and Speed. Its immunity to Toxic and access to Taunt gives it an edge against Stall teams too.

Name: Arthredator (Arthropod, Predator)
Typing: Poison/Bug
Height: 1.8 m (5′9″)
Weight: 81 kg (178.6 lbs)
Abilities: Beast Boost
Stats: 73/127/73/73/73/121 (540 BST)

Moves learned after evolving: Swords Dance, Bug Buzz, X Scissor, Dragon Claw, Quiver Dance lol, Lunge, Roost, U-Turn, Psycho Cut, Defog, Acrobatics, Shadow Claw, Night Slash, Bug Bite, Fury Cutter, Cross Poison, Whirlwind. (+17)

Flavor/Design: Evolves from Poipole at level 47, knowing Fell Stinger.

After losing most of their needles in battle, Poipole adapted and became a perfect predator, developing wings that double it in wingspan, claws able to cut through Aegislash’s shield and almost instant reflexes.

Competitive Description: Physical Choice/Set up Sweeper, Offensive Pivot (prepare ur fucking boots)

Name: Vasponel
Typing: Poison / Bug
Height: 3.3 m
Weight: 100.3 kg
Abilities: Beast Boost

Stats: 71 / 113 / 71 / 71 / 107 / 107 [BST: 540]

New Moves (from Poipole): U-Turn, Skitter Smack, Bug Buzz, Bug Bite, Leech Life, Surf, Gunk Shot, Hydro Pump, Liquidation, all moves gained that Naganandel gets except the following in Removed Moves.
Removed Moves (Nagandels gets them, but not Vasponel): Air Cutter, Air Slash, Dragon Pulse, Dragon Rush, Dragon Claw, Dragon Dance, Draco Meteor
Flavor/Design: Shaped like a skate roller, but with long legs and short arms as it is shaped like a velociraptor and a wasp. The needles are shaped like proboscis, and instead of red outlines, the outlines become a darker blue. Evolves from Poipole that leveled up with U-Turn.

Competitive Description: Physical variant of Naganandel, but with better Special bulk to compensate Bug’s poorer defensive typing. Poison and Ice cover a lot of types neutrally except Steel, which is taken by Water-type (Liquidation) or Dark-type (Throat Chop) coverage. While nowhere as fast and hardhitting as Naganandel, it still have that snowballing potential.

Venynynge - Poipole's evolution :poipole:
Poison Type
Ability: Beast Boost - This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
71/113/67/49/181/59
New Moves: Acid Armor, Spikes, Sticky Web, Cross Poison, Throat Chop, Acrobatics, Smart Strike, U-Turn, X-Scissor, Thief, Leech Life.

:ss/naganadel:
Ledanagan
Type: Poison/Bug
Ability Stakeout or Technician
Stats
HP: 74/ ATK: 103/ DEF: 83/ SPATK: 89/ SPDEF: 71/ SPE: 121/
Total: 540
Desc: Fell Stinger forcing switch

:ss/melmetal:
Name: Melchor
Typing: Steel / Water
Abilities: Holy Conduit
Steelworker clone: Boosts the power of Psychic-type moves by 50%
Stats: 85/94/108/132/108/74 (600 BST)

(Inherits movepool from Melmetal)
New Moves: Scald, Liquidation, Hydro Pump, Psychic, Luster Purge, Psyshock, Future Sight, Morning Sun, Teleport, Steel Beam, Focus Blast
Removed Moves: Double Iron Bash

Flavour/Design: Based on Scottish Sundials and Ichor. WIP

Primary Roles: Defensive Pivot, Special Wallbreaker
Competitive Description: Melchor possesses a very sexy Psychic pseudo STAB without the pain and torture of dying to Knock Off and Ghost-types. It's also a Steel-type that isn't weak to the very sexy Fire-types in the tier. FuturePort + decent bulk gives it a niche as a FuturePort pivot that doesn't fold against Dark-types. Luster Purge allows it to soften its checks and Scald is, ofc, good for fishing for burns

Name: Melmetor (Melt, Metal, Motor)
Typing: Electric/Steel
Height: 1.8 m (5'9”)
Weight: 236.6 kgs (521.6 lbs)
Abilities: White Smoke (or technician if it isnt that op)
Stats: 135/115/105/115/105/25 (600 BST)


Moves learned after evolving: Discharge, Power Whip, Overheat, Signal Beam, Tri Attack, Shift Gear(?), Gear Grind, Haze, Body Press, Volt Switch, Thunder, Explosion, Thunder Punch. (+13)

Flavor/Design: Evolves from Meltan at level 44, having another Meltan in your party.

When several Meltans meet, they meld together, and create Melmetor, this tangrowth-looking amalgam of red wires and dripping, liquid metal. The sound they make reminds of a motor, Melmetor even emits a black smoke, like a diesel motor.

Competitive Description: Physical/Mixed Setup Sweeper, no physical electric type moves stop this mon from reaching their true potential as a sweeper with transistor, nerfing it a bit. Also slow as shit so shift gear doesn’t solve the problem, at least completely.

(EDIT: removed transistor and nerfed offensive stats and speed, while it should work a lot better as a pivot with volt switch due to boosted defenses, i dont think it'll be as good as a sweeper.)

Name: Mercutain
Typing: Steel / Ice
Height: 2.6 m
Weight: 999 kg
Abilities: Magic Guard

Stats: 115 / 80 / 133 / 123 / 85 / 64 [BST: 600]

New Moves (from Meltan): Blizzard, Ice Punch, Icicle Crash, Triple Axel, Power Gem, Heavy Slam, Icy Wind, Powder Snow, all moves Melmetal can learn (reference: Melmetal can learn Ice Beam) except the ones in Removed Moves.
Removed Moves (Moves Melmetal gets but Mercutain does not): Double Iron Bash, Dynamic Punch, Mega Punch, Superpower, Brutal Swing, Darkest Lariat, Mega Kick
Flavor/Design: Multiple Meltan fuses into a different kind of Mythical Pokémon as a result of absorbing mercury in a cold environment. Mercutain is mountain-shaped, with the bolts and nuts stuck like icy rocks and trees. The eye is located at the very top. It is also possible for an individual Meltan to evolve into a Mercutain by holding Never Melt Ice for a total of an hour, regardless if it is in the party or in a box.

Competitive Description: Steel Beam spamming wallbreaker. While Ice / Steel is a dangerous defensive typing to wield, Magic Guard can help fend off undesirable chip damage and automatic 50% HP loss from Steel Beam, as well as absorbing a Burn, so there is no need for using Heavy-Duty Boots. It cannot boost it’s Special Attack by its own, and it’s special bulk, in addition to double weakness to Fire and Fighting, makes it risky to try switch it in.

Meltume - Meltan's evolution :meltan:
Steel Type
Ability: Volt Absorb- This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
76/125/165/125/65/44
New Moves: Surf, Avalanche, Ice Ball, Body Press, Electric Terrain, Heavy Slam, Iron Head, Rock Slide, Rock Tomb, Solar Beam, Steel Roller, Superpower, Thunder, Sludge Bomb, Bulldoze, Stomping Tantrum.

Quickmelt
Type:Water/Steel
Ability: Emergency Exit
Stats:135/60/70/100/135/100
New moves: Wish, Liquidation, Scald, Surf
Desc: Steel Beam Wish

Voting is now Open!
You know the drill fellas. Voting template and rules can be found below:
Voting Template: Copy and paste this text and replace [Person 1, Person 2, etc.] with your vote.
Code:
Code:
:Hatterene:: Person 1, Person 2, Person 3, Person 4, Person 5, etc
:Dragonite:: Person 1, Person 2, Person 3, Person 4, Person 5, etc
:Escavalier:: Person 1, Person 2, Person 3, Person 4, Person 5, etc

Voting Rules
People can vote for as many subs as they want, the subs are sorted first by amount of first place votes, each of the first place votes count for 2 points, then the second place votes are counted and account for 1 point, and added up accordingly. 3rd votes are counted up if they go to something that was rated in the top 5 as 1 point. If they don’t count for something in the top 5, they are ignored and you move down the line, and the rest below it work like that.

Your vote counts for the group of branched evolutions that a person has submitted. So one vote for a submitter's entire set of evolutions for a Pokémon.

We use a weighted voting system, so vote for your first choice as "Person 1" and go down in order of most to least liked for any other subs you want to vote for. If you have any questions feel free to contact Albatross, Paulluxx, or JosJet on Discord!

Voting closes on the 17th (Friday)!
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
:type-null:: Type: Light (SV), Type: Dull + Type: Pull (Moretto), Chrienmor (Vipotis), Poltrefeul (megaspoopy)
:poipole:: Zanrrior (Regic Boat), Neuronadel (Albatross), Vasponel (SV)
:meltan:: Melchor (Albatross), Meltume (Vipotis), Mercutain (SV)
 

woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
:silvally: Type: Dull + Type: Pull (Moretto), Chrienmor (Vipotis), Type: Omega (regic boat)
:naganadel: Venynynge (Vipotis), Ledanagan (SimpyShrimp), Neuranadel (Albatross)
:melmetal: Mercutain (Samtendo09), Meltume (Vipotis), Quickmelt (SimpyShrimp)
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
:silvally:Vipotis, Moretto, Regic Boat
:naganadel: Regic Boat, Vipotis, Albatross
:melmetal: Albatross, Vipotis, Samtendo09

Voting has been extended until tomorrow, so 24 Hour Warning! Make sure to get
your votes in fellas!​
 
Slate 10 Results
:silvally:Silvally was won by Vipotis
Chrienmor - Type: Null's evolution :type-null:
Normal Type
Ability: Prism - This Pokemon heals 1/4 of its max HP when hit by moves with a type that matches its held Memory; Immunity to that type (Prism changes the form of the Pokémon, meaning that, like Silvally, there is a Chrienmor form for each type, based on its held Memory).
102/102/102/102/102/60
New Moves: Multi-Attack, Bite, Crunch, Defog, Explosion, Fire Fang, Flamethrower, Flash Cannon, Heat Wave, Hyper Voice, Ice Beam, Ice Fang, Laser Focus, Outrage, Parting Shot, Poison Fang, Psychic Fangs, Reversal, Self-Destruct, Shadow Ball, Snarl, Steel Beam, Steel Wing, Surf, Tailwind, Thunder Fang, Thunderbolt, Zen Headbutt, Thrash, Echoed Voice, Play Rough, Stomping Tantrum.

Originally named Type: Hull, and nicknamed Chrienmor by some unidentified Aether employee, the name stuck, making it be registered into the Pokédex as such. Type: Null's armor developed upon evolution, making it able to absorb the held memories, which causes it to also absorb moves of the type that match said memory.
:naganadel:Naganadel was won by SimpyShrimp
:ss/naganadel:
Ledanagan
Type: Poison/Bug
Ability Beast Boost
Stats
HP: 74/ ATK: 103/ DEF: 83/ SPATK: 89/ SPDEF: 71/ SPE: 121/
Total: 540
Desc: Fell Stinger forcing switch
sry no time for desc
:Melmetal:Melmetal was won by Albatross
:ss/melmetal:
Name: Melchor
Typing: Steel / Water
Abilities: Holy Conduit
Steelworker clone: Boosts the power of Psychic-type moves by 50%
Stats: 85/94/108/132/108/74 (600 BST)

(Inherits movepool from Melmetal)
New Moves: Scald, Liquidation, Hydro Pump, Psychic, Luster Purge, Psyshock, Future Sight, Morning Sun, Teleport, Steel Beam, Focus Blast
Removed Moves: Double Iron Bash

Flavour/Design: Based on Scottish Sundials and Ichor. WIP

Primary Roles: Defensive Pivot, Special Wallbreaker
Competitive Description: Melchor possesses a very sexy Psychic pseudo STAB without the pain and torture of dying to Knock Off and Ghost-types. It's also a Steel-type that isn't weak to the very sexy Fire-types in the tier. FuturePort + decent bulk gives it a niche as a FuturePort pivot that doesn't fold against Dark-types. Luster Purge allows it to soften its checks and Scald is, ofc, good for fishing for burns
Slate “10.5” and Announcements
Slate 10.5 will be officially announced tomorrow, but you can expect a different type of “slate” than others we’ve done in the past. It will be a short discussion slate where people can message openly about the meta, post teams, or any other things about the mod. This will be done in preparation for an event(:psywoke:) that is scheduled to take place before Slate 11 begins. Check our Discord to vote for the mons that will be slated in Slate 11.

I will also be working on finalizing the code for the past couple of Slates, so stay tuned for updates on our Discord.​
 
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Slate 10.5: Discussion Slate
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lapidourmega.png
charodilemegax.png
calibosa.png

We will be having a discussion slate between slates 10 and 11 from Today, December 21, to December 31. We've hit the 10 slate mark, so we believe it would be a great time to discuss the state of the meta, share teams, and more!
(Slates 9 and 10 are fully coded and will be playable the next time Dragon Heaven is updated!)
What is a Discussion Slate? - A Discussion Slate is a time where people can post openly about the Pet Mod on the thread. The focus of this discussion will be the meta. To start the discussion I'd like to share the results from our tiering survey.
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From the results, it looks like we should play close attention to
deserdra.png
Deserdra and
calibosa.png
Calibosa during testing. If anyone has any thoughts about these or any other Branched Potential mons, feel free to share them. This discussion is in preparation for our very first TOURNAMENT!!!!

Branched Potential Playtesting Tournament
More details about the tournament will be posted closer to the event, but it is planned to be round robin, and will be hosted on Dragon Heaven. If you have any questions surrounding the tourney, feel free to ask me, Albatross, or Paulluxx about it on our Discord.
A good resource for the tournament would be the Role Compendium. You can also ask for team building help on our Discord.
Here's a quick example team I made a while ago.
>>>Tournament Date and Time Survey<<<
Please fill out this quick survey so we can gauge the best time for the Tournament. We hope to have it sometime on the 27, 28, or 29, of this month, but if that doesn't work for you, feel free to include other options on the survey.

Surprise Announcement: Branched Potential Random Battles
Along with slates 9 and 10 being fully playable in the next update, Branched Potential Random Battle will be released. This has been under wraps for about three slates!!! With the wonderful help of inkbug, who implemented the code for BP Randbats, we will finally be able to test out BP mons on randomly generated teams. This will be great for people who just want to try out a bit of the meta without building an entire team.

Stay tuned for more updates on our Discord!​
 
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Thoughts on the new Slate 9 & 10 mons:​
:hatterene: Hasttral - Interesting. Magic Bounce is nice, though I wish it had Taunt and or Toxic to further its stall breaking potential. Poltergeist would have been nice too, but overall it's cool to see the first Magic Bounce mon of the meta.
:Dragonite: Dragabyss - Cool. Definitely excited to try this out. It steps on Kyurem's toes a bit, but I don't mind since it also has some really interesting options through No Guard. I see the potential of a Dragon Dance/Triple Axel/Dragon Rush/Earthquake set or a Draco Meteor/Blizzard/Freeze Dry/Focus Blast Specs (or Never-Melt Ice) set being viable.
:Escavalier: Karriminal & Karrineel - So incredibly based, who came up with these mons??? On a serious note, I prefer not to share thoughts about these since I worked on them lol
:Silvally: Chrienmor - This one is interesting, it seems like Prism is essentially a stronger version of RKS System, which I'm not upset about. Ghost Chrienmor seems interesting considering all the strong Ghost-Types in the meta and its access to Ghost-type Multi-Attack.
:Naganadel: Ledanagan - This seems quite weak, but I'd be interested to test out a Choice set to see if I can potentially build momentum with Beast Boost.
:Melmetal: Melchor - Melchor looks strong. It has a nice defensive typing and has three offensive stabs. It'll be able to hit hard and take hits, and has semi reliable recovery through Morning Sun.

Thoughts on some mons in the meta:
:Blastoise: Blastonoise - Blastonoise is a great defensive pivot in the meta. There are a lot of strong offensive Fire-types, and some Water and Dragon-types in this meta that Blastonoise helps keep in check. I usually run Blastonoise on a majority of my teams.
:goodra: Deserdra - Deserdra is a very strong offensive wallbreaker. I personally feel like it's a tad bit overpowered as it has practically no switch ins. Even resists don't take sun boosted STAB Weather Ball very well. Along with that, it has Draco Meteor and Solar Beam.
:Magcargo: Calibosa - This might also be a bit too strong. After Shell Smash, the Grass/Fire/Ground coverage is hard to check.

This is it for now, but I'll probably edit more thoughts as time goes on!​
 
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woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
Chrienmor: hottest mon ever. Disguises as a lot of types but unfortunately its not as great without multi attack, so ehh. It wouldnt run memories without something like that
Ledanagan: bad imo, stab combo is suboptimal and the mon doesnt work that well.
Melchor: Pretty good lol
 
Chrienmor: hottest mon ever. Disguises as a lot of types but unfortunately its not as great without multi attack, so ehh. It wouldnt run memories without something like that
Ledanagan: bad imo, stab combo is suboptimal and the mon doesnt work that well.
Melchor: Pretty good lol
I just confirmed with Vipotis, but Chrienmor will actually be keeping Multi-Attack! :)
 
:charizard-mega-x:Charodile-MX is fun as heck to use,Stakeout with DD is extremely powerful.
:arbok:Phankyr is fun,if you're playing stall bring Haze because if you don't you are not safe against this thing.
:wailord::dhelmise:Annhailord is fat,Leech Seed/Synthesis/Rapid Spin/Filler is what I run.
:magcargo:I don't like this thing and I will make that clear.
 

Voden

formerly megaspoopy000
My Thoughts on some of the Pokemon in the meta:
:magcargo: Escarghoul feels like an exceptionally good physical wallbreaker, with a burn immunity, shell smash, fire lash, a 110bp stab move in poltergeist, good coverage in earthquake, etc. dont sleep on him.
:gastrodon: Tsigastrox feels really REALLY versatile, like it can be a bulky sweeper, a tank, a wall, a pivot, and its three abilities really do help it, sticky hold makes sure you never lose your black sludge or boots, corrosion helps spreading toxic to bulkier things like toxapex, magneboom, phankyr, etc. that otherwise would be immune, and lethal poison giving it insane snowballing potential, essentially being double moxie lol. so yeah, as long as you keep your lamprecuts and lando t's in line, ur completely ok, and this definitely has more than just a niche over toxapex. (and gastrodon being eviolite compatible is just nuts lol)
:durant: i feel that Durandurant needs a slight speed or spa buff, but that might be just me, otherwise love this mon, great pivoting and offensive capabilities, nice offensive typing, which sadly comes with a rocks weakness, but i didnt notice it that much honestly. (might just be bc annhailord is such a good spinner, but oh well, still.)

might add more if i feel like it
 
tsigastrox.png
Branched Potential Playtesting Tournament Update
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It seemed like not as many people would be able to participate in the tourney if it were to take place this week, so we decided it'd be best to have it take place during Slate 11! I would really like to encourage as many people to join as possible! Even if you're just stumbling across BP for the first time, it'd be a great opportunity to learn more about the mod (who knows, maybe you're naturally good at playing the meta lol). With that being said, please fill out this new google form so we can choose the best date and time to host the tournament!
>>>New Tournament Date and Time Survey<<<
The survey will close on December 31st!

Hope everyone is having a good holiday!​
 
Branched Potential Playtesting Tournament
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Saturday January 8th, 2022 @ 7:00 PM (GMT+0:00)

Use this time converter to check the Tournament time in your local time.
If you have any trouble converting the time, feel free to ask for help in our Discord server.

How to participate:
- Join our Discord
- Go to the #Tournaments chat
- Fill out the signup template

- Visit Dragon Heaven at 7:00 PM (GMT+0:00)

Tournament Prize:
Other than being known as the champ of the first Branched Potential tournament through a custom role in the Discord, you will be able to choose one of the mons for Slate 12! After you choose the mon, people will be able to submit slate suggestions with two mons to accompany your pick. (Your pick just has to be approved by a council member - this is just to avoid things like a Legendary pick, something like Eevee, etc. - pretty much any average mon is a valid option.)

Meta Tips:
Make sure to prep for mons like Deserdra, Mega-Lapidour, and Magneboom. We also have a good amount of setup sweepers, so keep that in mind. For any more tips, feel free to ask in our Discord.

Slate 10.5 is officially closed! Slate 11 will be opened tomorrow next year :P
 
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HAPPY NEW YEAR FOLKS!
2022 has begun, and with it, so has slate 11!
You may now post your subs for Mismagius, Shiinotic, Primarina lines!
Regarding Z-moves, keep these rules in mind:
  • Only Primarina should be given a Z-move. Do not give Shiinotic nor Mismagius branches a Z-move.
    • Custom, non-Z-move moves are not allowed. Please base your custom Z-move off a pre-existing vanilla move.
  • All custom Z-moves for this slate must be under (or equal to) 185 BP
  • Secondary effects (such as setting Psychic terrain and paralysing the target) are being heavily vetted.
    • Only one secondary effect is permitted.
    • Stat boosts are allowed but will be monitored closely - especially Attack/Special Attack boosts.

:swsh/mismagius: :swsh/shiinotic: :swsh/primarina:
 
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happy new year!! gonna send an entry for the first time in this mod-

Name: Primorhythm (primo which could mean either lead singer, or friend cousin in Spanish + rhythm)
Typing: Water/Electric
Height: 1.5 m
Weight: 30 kg
Abilities: Torrent | Competitive (HA)
Stats: 78/54/80/106/86/126 (530)
New Moves: Thunder, Thunderbolt, Electric Terrain, Thunder Wave, Electroweb, Discharge (6)
Removed Moves: Draining Kiss, Dazzling Gleam, Moonblast, Misty Terrain, Misty Explosion, Icy Wind (6)
Z-move: Freestyle Tsunami (Water) 175 BP, causes the target to be burned. can only be used by Primorhythm with Scald and Primorhythium-z crystal. Justification for this move: Freestyle rap battles for flavorwise.. and that's it tbh- I did make sure it has the same BP as Stoked Sparksurfer, but I won't mind making this a Z-move with no secondary effects.
Flavor/Design: Based on the Galápagos Sea Lions, who are very friendly towards humans and very loud, especially with the males whose barks are in rhythm and repetitive. Since Primarina was from the word prima donna and ballerina despite the gender percentage being mostly male, I thought it'd be funny to make the opposite. A mostly female species with primo (uomo) in its name, and being inspired with hiphop culture (haha, rhythm. yea dont expect primorapper here pls). Electric seemed fitting for an energetic Pokemon like this fella, though I'm not entirely sure on what the design might be just yet lmao, I just know it evolves near coastlines on the beach.
Competitive Description: An offensive special attacker who's on the speedier side of the metagame. It's access to Calm Mind and the amount of coverage it has makes it a great special attacker, with the access of Flip Turn being able to quickly escape unfavorable matchups and trapping. Competitive will punish lowering-stat moves and Sticky Web, while Torrent, still niche, can be useful with its adequate bulk. It can run Choice Specs, Choice Scarf, or its own Z-crystal.


Name: Hypnomagius (hypno meaning sleep)
Typing: Ghost/Dark Abilities: Comatose
Height: 1.1 m
Weight: 4.4 kg
Stats: 85 HP / 50 Atk / 70 Def / 85 SpA / 125 SpD / 80 Spe [BST: 495]
New Moves: Night Daze, Snarl, Hypnosis (3)
Removed Moves: Rest, Nasty Plot, Facade, Uproar (4)
Flavor/Design: An evolution of Mismagius. I imagine that due to the many hallucinations it's caused to people, with a Moon Stone it falls into a deep sleep and evolves into Hypnomagius. Forever in a sleep for the rest of its life, though still wary and conscious of its surroundings. Natural Mismagius would hate this, but a Mismagius who trusts their trainer will willingly evolve as per the trainer's wishes, that trust giving them sweet dreams from time to time. (i like sappy stuff okay). There's no inspo for this btw I just made it up on the spot-
Compeititive Description: A special defense tank that cannot be affected by status thanks to Comatose. It would be really helpful in spreading its own status effects, inflicting some damage, and of course stall. It's fairy weakness is something to be wary of since it has no coverage against them, but that special defense stat might at least help them survive since only one fairy move is physical.


Name: Amavarus (Amanita [basically the family with toxic mushrooms] + avarus [greedy in latin])
Typing: Grass/Poison
Height: 1.4 m
Weight: 11.5 kg
Abilities: Effect Spore/Triage/Gluttony
Stats: 91 HP / 45 Atk / 74 Def / 85 SpA / 70 SpD / 40 Spe [BST: 510]
New Moves: Belch, Corrosive Gas (2)
Removed Moves: Dazzling Gleam, Draining Kiss, Moonblast (3)
Flavor/Design: You do not want to know how many poisonous mushroom articles I went through. I imagine that due to consuming too much energy (so ingame Shiinotic evolves into Amavarus by leveling up at level 30s), it turns greedier and greedier for more. Hence the name Amavarus. Mainly based on "destroying angel" mushrooms. (yes thats the actual name.)
Competitive Description: Amavarus' bulk can help it cushion hits easily, allowing it to spread status on the opposing team. Triage helps it keep healthy with Giga Drain or Moonlight, and Gluttony can enable quite fun Belch sets. Yes the Belch strat is inspired by Hydreigon. So this mushroom can go the defensive set or the special offensive set, whichever for your preference.
 
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:swsh/mismagius:
Name: Mismutus
Typing: Ghost / Poison
Abilities: Unstable Reaction / Corrosion
Unstable Reaction: The user's moves with 40 or less base power lower one of the target's stats, chosen randomly.
Stats: 80 / 80 / 80 / 120 / 80 / 120 [BST: 560]
New Moves: Sludge Bomb, Sludge Wave, Venoshock, Frost Breath, Poison Jab, Overheat, Eerie Spell
Flavor: Mismutus is inspired by the classic image of an alchemist, constantly experimenting with transmutation magic, as well as that of Lavos from Warframe, a more modern take on alchemists who simply uses all the elements in the game.

Justification: This is very much inspired by M4A's Mega Mismagius, I really like the flavor of an alchemist whose experiments often result in explosions. I also like the idea of executes, instantly killing enemies who dare to have their HP below a certain threshold. Combining those 2 things and we get Mismutus, who deals large amounts of damage with powerful STABs boosted by Nasty Plot, and then once the opponent is at or below 25% max HP, executes them with a Shadow Sneak.

Name: Mismaidius
Typing: Ghost / Fairy
Abilities: Levitate / Magic Bounce
Stats: 100 / 80 / 100 / 80 / 100 / 100 [BST: 560]
New Moves: Rapid Spin, Healing Wish, Wish, Moonblast, Teleport, Spikes
Flavor: maid ghost with broom for sweeping. it sweeps up hazards and dumps them in the trash, which happens to be on the opponent's side of the field.

Justification: Nice cleric and defensive pivot with a lot of utility.


:swsh/brionne:
Name: Malevolure
Type: Water / Dark
Abilities: Torrent / Turmoil
Turmoil: reduce direct damage taken from moves by 0.8x unless the user was damaged by the same move the previous turn
Stats: 90 / 80 / 90 / 100 / 90 / 80 [BST: 530]
New Moves: Torment, Dark Pulse, Taunt, Snarl, Synchronoise
Removed Moves: moonblast, dazzling gleam, sparkling aria, misty terrain
Flavor: evil siren seal/sea lion who lures people close by looking sparkly and then singing a horrifically obnoxious earworm to cause them intense mental pain

Justification: Its a mon that viably (and necessarily) runs torment! Not only that, but it has a powerful Z-Move that also inflicts torment, allowing it to act as a unique bulky special attacker.

Z-Move: Eldritch Earworm
Dark-type special attack, 185 BP
Can only be used by a Malevolure with Dark Pulse holding Malevolurium-z
inflicts Torment on the target
 
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