Pet Mod Branched Potential v2: Turtonator, Golisipod, Tsareena [VOTING IS OPEN!!]

Albatross

Loosely Resembling Some Variety Of Bird
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Oh woah would you look at that, submissions are now closed. That's neat
:ss/hatterene:
Uchyaga (Uchanka + Baba Yaga)
Type: Ice/Fairy
Stats: 47/80/115/147/82/39
Ability: Snow Cloak/Ice Body/Magic Bounce (H)

Added Moves: Blizzard, Ice Beam, Aurora Veil, Teleport, Defog, Nasty Plot (+6)

Removed Moves: Expanding Force, Skill Swap, Heal Pulse, Magic Powder, Psycho Cut, Psyshock, Aromatherapy, Wonder Room, Power Whip (-9)

Name: Hattisorder (Hatt + Disorder)
Typing: psychic/ghost
Height: same as hatterene
Weight: same as hatterene
Abilities: Cursed Body | Anticipation | Ice Scales (HA)
Stats: 70 | 85 | 70 | 130 | 80 | 75

New Moves: Ice Beam, Will-o-Wisp, Hex
Removed Moves: fairy moves
Flavor/Design:

Competitive Description: bee

Name: Sirenne (BECOMES GENDERLESS UPON EVOLVING FROM HATTREM, THIS IS A BIG DETAIL SO DONT FORGET)
Typing: Fairy / Water
Stats: 70 / 90 / 90 / 100 / 80 / 80
Ability: Marvel Scale / Magic Bounce
New Moves: Surf, Waterfall, Water Gun, Bubble, Bubble Beam, Dive, Hydro Pump, Liquidation
Removed Moves: None, Actually.

flavor:
yeah im not doing that big now its midnight lol but this is nonbinary hatt. a heavily gendered mon (hatterene) + a heavily gendered concept (sirens) into nonbinary is p cool if i say so lol

Name: Virago (Heroine in Latin)
Typing: Fairy/Fighting
Height: 2’06”
Weight: 9.9 kg
Abilities: Steelworker/Guts/Long Reach (HA)
Stats: 95/103/136/29/90/57
New Moves: Close Combat, Spirit Break, Sky Uppercut, Sacred Sword, No Retreat (?), Counter, Reversal, Gyro Ball, Smart Strike, Iron Head, Bulk Up, Zen Headbutt, Swords Dance, Medtate (14)
Removed Moves (from Hatterene’s movepool): all Psychic moves minus Psycho Cut and Rest (19)
Flavor/Design: Hero Princess/ Physically focused Hatterene

this Hattrem branch, evolved into by knowing Play Rough, took a different approach to fighting. instead of relying on psychic powers, it prefers to get down and dirty, having turned what would normally be a tentacle into a hard blade that it swings with reckless abandon.


Competitive Description: this is a bulky physical attacker that uses either Guts to boost attack while granting it a status immunity, Long Reach to avoid burns from Flame Body mons like Volcarona and Deserdra, and Steelworker to essentially gain a 3rd STAB. Low speed means it can also function in TR if you so desire. However, it lacks recovery, so getting worn down is an issue.

Name: Enchramaddon (Enchantress, Rama, branch in Spanish, Armageddon)

Typing: Dark/Fairy

Height: 2.1 m (6′11″)

Weight: 507 kg (1117.7 lbs)

Abilities: Tough Claws, Tangling Hair, Contrary (HA)

Stats: 79/103/93/126/99/10 (510 BST)



New Moves: Pain Split, Energy Ball, Forest’s Curse, Synthesis, Wood Hammer, Spiky Shield, Knock Off, Obstruct, Darkest Lariat, Sucker Punch, Torment, Taunt, Assurance, Beat Up, Hex, Will-O-Wisp, Spirit Break. (+18)

Removed Moves: All Psychic type moves, except Calm Mind, Magic Powder and Magic Room.(-18)

Flavor/Design: Even though Hatterene is the one called “Forest Witch”, Enchramaddon would be a lot more deserving of the nickname, because even though they live in Swamps rather than in forest, they play the “witch” part a lot better. Having made itself a throne and cage out of all the corrupted plants that it has learned to control, Enchramaddon has gained an enormous defensive capability, made of vines and its own dark influence.

This mon would be very similar to The Hag, from Dead By Daylight, except a little bulkier, and, like hatterene, with 2 wrinkly but muscular arms sprouting from this Pokemon's "hat", like branches from a tree, and it would be trapped in a cage made of vines and roots which Enchramaddon controls, and uses for attack and defense.

It evolves from hattrem when leveled up with a dark type pokemon in your party.

Competitive Description: Mixed Setup Sweeper<3

Hattrem's evolution: Hasttral :hattrem:
Types:Psychic/Ghost
Abilities: Magician, Anticipation, Magic Bounce
107/130/105/46/73/49 (510)
HP/ATK/DEF/SP.ATK/SP.DEF/SPEED (BST)
Moves learned after evolving: Power Whip, Pursuit, Shadow Sneak, Shadow Claw, Drain Punch, Phantom Force, Magic Powder, Trick or Treat, Zen Headbutt, Psycho Cut
Height: 0.7 m / 1.4 m (When standing on the hands that come out of its "hat")
Weight: 4.9 kg
Color: Pink
Shape: Humanoid

This one is based mostly on an image i've seen online of this one character called Ystra, where hands come out of her hat. Just like Hatterene, the "hat" is actually hair. A ponytail, with a hat-like structure on its tip, comes out of the back of its head. From this "hat", comes out a pair of arms, that do not actually belong to anyone else but Hasttral herself. These spectral arms can retreat back into the portal-looking "hat" or come out as one single big arm. Hasttral uses this to fight or just for utility.
https://www.artstation.com/artwork/68OP8W

hatterene.png

Branched Evolution Name: Pyromene [Play on the words Pyromaniac, Meanie, and Hatterene]
Typing:

Abilities: Flame Body / Anticipation / Magic Bounce
Height: Same as Hatterene
Weight: Same as Hatterene
Stats: 77 HP / 90 Atk / 85 Def / 93 SpA / 136 SpD / 29 Spe [BST: 510]

New Moves: Flamethrower, Fire Blast, Flare Blitz, U-Turn, Haze, Knock Off, Will-O-Wisp (+6)
Removed Moves: Expanding Force, Psycho Cut, Psyshock, Stored Power, Giga Drain, Dark Pulse (-6)
Competitive: Pyromene would be a nice defensive mon to have in the meta. We have strong Fire-types like Deserdra and Exsunei to name a few, and this mon could definitely help against them. It has nice utility through Nuzzle, Haze, U-turn, Will-O-Wisp, Healing Wish, and Knock Off, and would definitely be able to support teams.

Design & Flavor: Hattrem in Branched Potential are known to inhabit areas of the region that have high chances of forest fires. After surviving one, they are known to enjoy the energy caused by them so much that they evolve into Pyromene. Pyromene are known to be Pyromaniacs and can summon a flame anywhere on command.

Name: Lacerene (Lacerate + Serene)
Typing: Fairy/Fighting
Abilities: Iron Fist / Anticipation / Moxie
Stats: 57/127/65/70/73/118 (510 BST)

New Moves: Close Combat, Hammer Arm, Drain Punch, Spirit Break, Circle Throw, Ice Punch, Thunder Punch, Fire Punch, Focus Blast, Mach Punch, Knock Off
Removed Moves: Aromatherapy, Life Dew

Flavour/Design: Lacerene typically evolve from Hattrem exposed to high concentrations of emotions, such as those raised in cities. To protect itself from the emotions of others, it channels them into energy for its boulder-shattering punches. It stores this emotional energy inside a special organ and, when its 'full', Lacerene will expel this energy in a violent outburst. Trainers with known mental health issues are advised to avoid Lacerene due to its emotional-stealing abilities

Primary Roles: Set Up Sweeper (Swords Dance), Speed Control, Cleric (Healing Wish)
Competitive Description: Lacerene is an excellent revenge killer thanks to Moxie and its high Speed, letting it easily clean up late game when its checks are weakened. Its STAB combo of Fairy/Fighting is excellent, giving it great coverage against the majority of the tier (though is struggles against Poison-types), though its actual physical movepool leaves a lot to be desired. Moxie gives Lacerene a lot of snowballing power, but if one wishes to run Iron Fist then it still maintains access to Swords Dance

Name: Hattroar (Hattrem + Roar)
Types: Psychic/Dragon
Stats: HP: 67/ ATK: 110/ DEF: DEF: 95/ SPATK: 76/ SPDEF: 93/ SPE: 69/ Total: 510
Ability: Intimidate/Anticipation (Tough Claws/HA)
Height: 1.8m/ Weight: 40kg / Egg Group: Fairy
Evolves by: Reach level 42 while holding a Dragon Fang.
Added Moves(Based off Hatterene's movepol): Dragon Claw, Dragon Pulse, Scale Shot, Draco Meteor, Breaking Swipe, Zen Headbutt, Knock Off, Fire Fang, Ice Fang, Thunder Fang (+10)
Removed Moves: Aromatic Mist, Dazzling Gleam, Disarming Voice, Draining Kiss (-4)

Description/Flavor: When receiving the powers of a Dragon Fang, Hattrem evolves into Hattroar. It's hair takes a shape resembling a dragon's head, and it grows two tentacles with huge claws on the end (similar to Hatterene's). It grows a long tail and small wings, allowing it to fly. It usually lives alone and likes to play pranks on other Pokémon.

Competitive Description: Slow physical attacker with access to Trick Room and Intimidate.

Hatterance (Hatter + Entrance)
Poison/Fairy
Abilities: Anticipation, Frisk, Levitate (HA)
HP: 57
Atk: 50
Def: 65
SpA: 126
SpD: 109
Spe: 103
(BST: 510)
New Moves: Sludge Wave, Sludge Bomb, Nasty Plot, Hex, Ominous Wind, Will-o-Wisp, Icy Wind, Moonblast (+8)
Removed Moves: Stored Power, Psyshock, Psychic, Expanding Force (-4)
The Hatterene line honestly sounds kinda violent and messed up emotionally, although not straight up malevolent. So, this branched evo is if Hattrem actually did have malevolent intent and used its awareness of others' emotions for evil, resulting in a more witch-esque evo. Rather than giving its targets a physical beat down as its Pokedex descriptions mention, it instead learns to beat them down mentally with its new "toxic" mentality. :P
Competitively, it has 103 speed to outpace Garchomp and Phankyr and threaten either a Wisp or an OHKO with some coverage, and a lower base SpAtk than Hatterene to make up for stronger immediate boosting in Nasty Plot. It may not have the best defensive stats, but it has a pretty solid defensive typing, only being weak to Psychic and Steel with its access to Levitate. It also suffers heavily against opposing Poison-types, having lost its Psychic coverage, but it can hit plenty of other things super-effectively between Poison, Fairy, and Fire coverage (Mystical Fire). Alternatively, it can run a more status-depending breaking set, with Wisp/Nuzzle + Hex.

:ss/dragonite:
Name: Dragowiz (Dragon + Wizard)
Typing: dragon/fairy
Height: same as dragonite
Weight: same as dragonite
Abilities: Inner Focus | Magic Bounce (HA)
Stats: 91 | 95 | 80 | 130 | 104 | 100

New Moves: Moonblast
Removed Moves: Dragon Dance
Flavor/Design:

Competitive Description: bee

:dragonite: Pokémon Name: Stratonite :dragonite:
:dragonite: Typing: Dragon / Normal :dragonite:
:dragonite: Stats: 50 / 100 / 90 / 119 / 120 / 121 :dragonite:
:dragonite: Ability: Fluffy / Friend Guard / Levitate :dragonite:
:dragonite: New Moves: Hyper Voice, Recover, Heal Bell :dragonite:

:dragonite: Removed Moves: Dragon Dance :dragonite:
:dragonite: Flavor Description: :dragonite:
Stratus is a type of cloud look here. It's a cloud Dragonite nothing much
Dex Entries:
Sword: This Pokémon likes to help others and teach small Pokémon how to fly. It's seen hugging and helping other Dragonair and Dratini.
Shield: Despite being very helpful and playful, this Pokémon is still very strong and will do anything to protect its family.
Competitive Description: Special Attacker w decent bulk that can use physical side well.

Wyrmwine:
wyrmwine.png

Typing: Dragon/Psychic
Ability
: Early Bird/Thick Fat(HA)
Stats: 110/110/110/90/110/70
New Moves: Psychic, Psychic Fang, Future Sight, Flip Turn,
Removed Moves: Roost, Dual Wingbeat, Fly, Extreme Speed, Hurricane
Description: A really thicc dragon. This pokemon is now the bulkiest early bird mon, allowing it to rest and wake up more easily. It has a good ability of thick fat, covering its ice weaknesses too. Slow Pivot with future sight support can be a set too.
Lore: Instead of learning how to fly, this thing drinks wine when they were Dragonair. They drank too much that, like flamingo, their skin turns into red. It doesn't have the ability to fly, since it's not wyrmwind.

Name: Dragnis (Dragon + ignis, one way to translate lightning in latin)
Typing: Dragon/Electric
Height: same as Dragonite
Weight: 190 kg
Abilities: Cloud Nine/Levitate/Static(HA)
Stats: 100/100/80/134/95/91
New Moves: Volt Switch, Rising Voltage, Wild Charge, Nuzzle, Electric Terrain (4)
Removed Moves (From Dragonite’s Movepool): all fire-type attacks -Sunny Day (7)
Flavor/Design: Cloud Dragon, based on M4A’s Mega Dragonite,
Special Focused Dragonite

this branch of Dragonair, evolved using a Thunderstone, has become one with the clouds, gaining a mass of them on its arms and around its neck, which it uses to call forth electricity. you will often see it when storms occur.



Competitive Description: Levitate Dragon/Electric. Cloud Nine allows for weather disruption, which messes with Deserdra's recovery. Levitate gives you a pseudo-Flying typing, allowing you to switch into non-Mold Breaker Ground attacks. Static is there mostly for flavor but can be a great way to punish U-turn/Contact.

Name: Dragonyrm

Typing: Steel/Dragon

Height: 6.5 m (21’3”)

Weight: 273 kg (601.8 lbs)

Abilities: Drizzle, Shell Armor (HA)

Stats: 95/80/120/135/120/50 (600 BST)



New Moves: Coil, Steel Beam, Dragon Hammer, Calm Mind, Flash Cannon, Anchor Shot, Heavy Slam, Gyro Ball, Drill Run, Life Dew, Flip Turn, Liquidation. (+12)

Removed Moves: Hurricane, Air Slash, Dragon Claw, Fire Punch, Focus Punch, Ice Punch, Power-Up Punch, Roost, Thunder Punch, Heat Wave, Flamethrower, Fire Blast, Air Cutter, Aerial Ace, Dynamic Punch, Fire Spin, Incinerate. (-17)

Flavor/Design: Some Dragonair grew in deep, dark, and mineral-filled waters, and with their crystals becoming denser and denser due to the pressure and the absorbed minerals, they started adapting to the depth of the ocean, keeping the serpent-like form, and perfecting it for their ecosystem, by becoming bulkier and heavier, so the storming currents and big predators wouldn’t play with them like Feebas on a Pelipper’s mouth.

It has a bulky, serpent-like body, covered in dark blue scales and argentine, blade-like fins, which it can use to cut or to grab and hold, it moves very agile in the water, but not so much on firm earth.

It evolves from Dragonair when leveled up in open sea, or underwater (using dive).

Competitive Description: Offensive Pivot, Wall/Wallbreaker, as the real dragonite, you can pretty much do whatever you want with this guy!

Dragonair's evolution: Dragestiem :dragonair:
Types: Dragon/Rock
Abilities: Shed Skin, Marvel Scale
Stats: 101/100/85/124/110/80 (600)
HP/ATK/DEF/SP.ATK/SP.DEF/SPEED (BST)
Moves learned after evolving: Power Gem, Coil, Meteor Beam, Stone Edge, Rock Slide, Ancient Power

It has a serpentine, blue body, with round and polished gems along it, resembling Dragonair a lot, but more adorned. It keeps that majestic, mystical look that Dragonair has, and tones it up some

dragonite.png

Branched Evolution Name: Dragonele [Dragon + Elegance]
Typing:

Abilities: Shed Skin / Marvel Scale
Height: 5.2 m | 17'01"
Weight: 120.0 kg | 264.4 lbs.
Stats: 81 HP / 105 Atk / 114 Def / 120 SpA / 100 SpD / 80 Spe [BST: 600]

New Moves: Glare, Moonblast, Play Rough, Calm Mind, Draining Kiss (+5)
Removed Moves: Dragon Dance, Earthquake (-2)
Competitive: Dragonele has access to Marvel Scale which is exclusive to Milotic, Dragonair, and Dratini. With the use of Flame Orb, Dragonace would essentially have a physical Assault Vest without sacrificing status moves. It’d also be able to function as a status absorber, which would really make it a great bulky setup sweeper with Calm Mind.

Design & Flavor: Dragonele retains the sea serpent-like appearance of Dratini and Dragonair. Its small ear-wings(?) and gemstones become a more prominent element of its design which further alludes to the Fairy-type.

Name: Dragabyss (Dragon + Abyss)
Typing: Dragon / Ice
Abilities: Illuminate / No Guard
Stats: 91/115/85/125/80/104 (600 BST)

New Moves: Triple Axel, Icicle Crash, Flip Turn, Freeze Dry, Dazzling Gleam, Liquidation
Removed Moves: Roost, Air Slash, Brick Break, Rock Tomb, Steel Wing, Dual Wingbeat, Heal Bell, Zap Cannon, Horn Drill

Flavour/Design: Dragabyss reside primarily in the abyssal zone, having evolved from Dragonair who live deep under the sea. Despite living in complete darkness they still manage to see perfectly fine; their eyes are incredibly sensitive to blue light, allowing them to catch the faintest flickers of movement. Once they detect any kind of movement or light, they chase it down and attack it recklessly. As such, they're considered a huge threat to deep sea divers, and some folklores tell of Dragabyss attacking fishing boats to protect their offspring

Primary Roles: Lategame Cleaner, Mixed Wallbreaker, Setup Sweeper (Dragon Dance)
Competitive Description: Though, on paper, it seems like a worse Kyurem, Dragabyss has multiple traits that differentiating it from the funny ice husk. The first is its access to No Guard, allowing it to viably run far better STAB options in Dragon Rush, Scale Shot, and Blizzard, and also turn Triple Axel into a no-drawback 120 BP move. This allows it to run a Dragon Dance set that doesn't blow complete ass. It also has far better coverage options, with perfect accuracy Focus Blast, Fire Blast, Hydro Pump, Iron Tail, Stone Edge, and more. Its base Speed of 104 is very nice, allowing it to outspeed many top tier threats such as Storrow, Phankyr, Magneboom (obv), Abra, etc unboosted, and after one Dragon Dance it outspeeds the entire unboosted meta. Its main flaw lies in its weakness to Stealth Rock and lack of reliable recovery; it's prone to being chipped down and revenged killed by priority and speed control

Name: Dragablaze
Typing: Dragon / Fire
Height: Same as Dragonite
Weight: Same as Dragonite
Abilities: Inner Focus / Multiscale
Stats: 91 / 135 / 90 / 100 / 94 / 90 (600)

New Moves: Flare Blotz
Removed Moves: Fly
Flavor/Design: Dragonair near the Orange Islands volcano evolved fiery skills to become Dragablaze

Competitive Description: Decent Speed and bulk, Dragon Dance attacker. Can also run a surprise Special set due to its good moves.

Name:Dragoterra(Dragon+Terra,Latin for earth)
Typing:Dragon/Ground
Height:1.2 m
Weight:210 kg
Abilities:Shed Skin(Inner Focus)
Stats:91/104/95/133/112/65

New Moves:Earthquake,High Horsepower,Earth Power,Rock Slide,Meteor Beam
Removed Moves:Thunderbolt,Thunder
(Based on Dragonair's movepool)

Flavor/Design:Instead of flying,it's on the ground.
Competitive Description:Tank.Not passive due to 133 SpAtk but is a bit slow to really ever sweep with it.I guess you could try an Agility+Meteor Beam set?Idk.

Name: Dragoquias (Dragon + Reliquias/Leftovers in Latin/Relics in Porutuguese)
Types: Dragon/Normal
Stats: HP: 115/ ATK: 135/ DEF: 85/ SPATK: 100/ SPDEF: 85/ SPE: 80/ Total: 600
Ability: Pickup (Technician/HA)
Height: 2.2m / Weight: 210 kg / Egg Group: Water 1, Dragon
Evolves by: After giving it an Enigma Berry to eat.
Added Moves(Based off Dragonite's movepol): Recycle, Hyper Voice, Swords Dance, Quick Attack, Sacred Sword, Slash, Leaf Blade. (+7)
Removed Moves: Extreme Speed. (-1)

Description/Flavor: When a Dragonair eats an Enigma Berry, it is influenced by it and evolves into Dragoquias. Dragoquias resembles a Dragonite, but thinner and has a pale greenish coloration instead of orange. On the end of it's tail it has a blade made of leftovers, the more leftovers it eats, the sharpier the blade, it is also edible. Dragoquias usually steals from Pokémon that have too many food and gives them to weaker Pokémon to help them. It's biggest enemy are Greedent.

Competitive Description: Bulky physical sweeper with defensive capability and (maybe?) an wallbreaker.

Dragofnir (Dragon + Fafnir)
Dragon
Marvel Scale/Steely Spirit
HP: 84
Atk: 100
Def: 115
SpA: 126
SpD: 102
Spe: 73
(BST: 600)
Weight: 321 kg (708 lbs)
New Moves: Sludge Bomb, Taunt, Bullet Punch, Flash Cannon, Heavy Slam, Acid Armor, Belch, Gunk Shot, Toxic Spikes (+8)
Removed Moves: Dual Wingbeat, Tailwind, Fly, Extreme Speed, Air Slash, Heal Bell, Flamethrower, Fire Blast, Heat Wave (-9)
Based on the idea that Dragonair receives offerings, what if it went the traditional Dragon route of becoming a greedy horder? It takes inspiration from Fafnir, which doesn't breathe fire but instead has a poisonous breath (but isn't necessarily a poisonous dragon, ya feel?). Steely Spirit is both for the treasure hording and reference to Fafnir's Nordic dwarf roots.
Competitively, it can be a bulky wallbreaker with double STAB (but without the defensive benefits of Dragon/Steel), or it can be an extremely tanky mon, esp on the Physical side, with access to good utility like Roost, Defog, and new Toxic Spikes. You can either run Marvel Scale for that extra defensive buff or to punish opponents using status, or keep Steely Spirit to be able to hit some switchins harder. Loss of Fire moves makes it harder to answer Steel Types, unless you want to run EQ on the physical side. While a Steel Dragon typing would give it really strong Steel STAB and would be neat against opposing Dragons, it keeps it weaker against opposing Steels and Dragons but greatly improves its matchup against Ground and Fighting types. The speed allows it to outspeed Mega Lapidour after a DD, where it can still hit pretty hard despite a lower Atk stat with powerful moves in Heavy Slam, Outrage, and Gunk Shot/EQ.

:ss/escavalier:
Escavalania (Scaphinotus + Cavalry + Meiolania)
Typing: Rock/Steel
Stats: 90/145/110/65/85/45
Abilities: Sand Stream/Shell Armor/Overcoat

Added Moves: Rock Slide, Smack Down, Stone Egde, Rock Blast, Stealth Rock Earthquake, Rapid Spin

Description: To better adapt with the hard conditions of the desert, this evolution of Escavalier swtiched it's Bug typing for the Rock typing, getting a more robust look, with strong arms and legs to better locomotion in sand. Evolves holding a Smooth Stone in a Sandstorm
Potamushi (Potami [river in Greek] + mushi [bug in Japanese])
Type: Bug/Water
Abilities: Swarm/Water Veil/Water Absorb (H)
Stats: 70/110/65/70/65/115

Added Moves: Liquidation, Waterfall, Aqua Jet, Flip Turn, Rapid Spin, U-Turn, Lunge, Skitter Smack (+9)

Removed Moves: All Steel type moves [-5], Megahorn, Close Combat, Focus Blast, Drill Run (-9)

Your Potamushi has evolved into...

Katamurai (Katarráktis (Cataracts in Greek) + Katana + Samurai)
Type: Bug/Water
Ability: Clear Body/Water Veil/Water Absorb
Stats: 80/120/70/70/70/130

Added Moves (in relation to Potamushi): Sacred Sword, Smart Strike, Megahorn, Leaf Blade
sketch-1636467095170.png

Escafected Name: Escafected (Escavalier + Infected)
Typing: poison/steel
Height: 5 m
Weight: 75 kg
Abilities: Regenerator | Shell Armor | Poison Touch
Stats: 90 | 115 | 100 | 110 | 105 | 20

New Moves: Gunk Shot, Sludge Wave, Aura Sphere, Surf, Earth Power, Flash Cannon
Removed Moves: 0
Flavor/Design: ohno it is infected (Evolves when traded with a amoonguss)

Competitive Description: bee

Escapawnlier Name: Escapawnlier (Escavalier, but with pawn instead of ava)
Typing: bug/normal
Height: 2 m
Weight: 10 kg
Abilities: Tinted Lens | Swarm | Limber
Stats: 90 | 115 | 90 | 70 | 90 | 85

New Moves: Earthquake, (reminder it has Return) Leech Life, Lunge, U-Turn
Removed Moves: Iron Head
Flavor/Design: accelgor steals its armor on evolution, now its no longer a knight but a simple pawn ): (evolves when traded with a Accelgor)

Competitive Description: bee

Accelerize:
accelerize.png

Typing:Bug/Electric
Abilities:
Short Circuit/Frisk/No Guard
Short Circuit: Use speed stat to calculate the damage for electric type moves
Stats:85/70/70/75/70/125
New Moves: Wild Charge, Volt Switch, Electroball, Spikes, Toxic Spikes, Sticky Web, Recover
Removed Moves: Pursuit, Razor Shell, Metal Burst, Iron Head, Drill Run, Steel Beam
Description: Pivot/Supportive mon that sets hazards. The lack of firepower can be replace by its ability. The other moves in the moveset can be use for supportive moves.
Lore: Karrablast getting electroshock instead of being trading with helmet.


Name: Vasrabiás (Vasiliás, Greek for king, and Scarab)

Typing: Bug/Ground

Height: 1.4 m (4’59”)

Weight: 57.5 kg (126.7 lbs)

Abilities: Poison Heal, No Guard, Adaptability (HA)

Stats: 67/100/67/80/67/114 (495 BST)



New Moves: Gunk Shot, Sludge, Sludge Bomb, Acid Armor, Sludge Wave, Earth Power, Earthquake, Seed Bomb, Scorching Sands, Gastro Acid, Coil, Venom Drench, Venoshock, Mud Shot, Mud Slap, Smack Down. (+16)

Removed Moves: Focus Blast, Steel Beam, Fury Attack, Metal Burst, Iron Head, Smart Strike, Aerial Ace, Iron Defense, Knock Off, Drill Run, Agility. (-11)

Flavor/Design: When forcefully separated from their favorite prey, Shelmet, and brought to the warm and arid lands of the Desert Resort, Karrablast adapted to its new conditions, and preys, and ended up evolving into Vasrabatá, acquiring a strange, but still endearing, attraction to fertile mud, which they roll up into hollow spheres that they inhabit, and sometimes even consume for sustenance.

Giant Dung Beetle! that what Vasrabatà looks like, a giant, purple dung beetle, with a "hamster ball" made of mud, ornated with seed and other stuff, and several holes which Vasrabatà uses to peep through. Vasrabatà's body is very similar to that of heracross, except the horns and antennae are replaced with several venomous spikes, its "crown", and shorter legs, like long stubs.

It evolves from Karrablast when leveled up twice in an arid area, like a desert.

Escavalier's evolution: Escaroust :escavalier:
Types: Bug/Steel
Abilities: Swarm, Shell Armor, Stamina
Stats: 90/135/105/65/115/20 (530)
HP/ATK/DEF/SP.ATK/SP.DEF/SPEED (BST)
Moves learned after evolving: Leech Life, Body Press, Metal Sound

:ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto:

Escavalier's evolution: Escavight :escavalier:
Types: Bug/Fighting
Abilities: Swarm, Shell Armor, Unburden
Stats: 90/135/105/60/65/75 (530)
HP/ATK/DEF/SP.ATK/SP.DEF/SPEED (BST)
Moves learned after evolving: Superpower, Acrobatics, U-turn, First Impression, Fling, Natural Gift, Body Press, Triple Axel

It loses pieces of armor and regains some carapace from when it was a Karrablast. It resembles knights who are more lightly armored, and has a more humanoid shape. Its less defensive, but nimbler and hits harder with possibly more versatility. Its arms and legs have a format that resemble Escavalier's arms. Evolves when Escavalier is in a trade with an Accelgor.

ggfhfhv.png

Branched Evolution Name: Karriminal [Karrablast + Criminal]
Typing:

Abilities: Swarm / Shell Armor / Heatproof
Height: 1.5 m | 4'11"
Weight: 210.0 kg | 463.0 lbs.
Stats: 80 HP / 140 Atk / 100 Def / 95 SpA / 85 SpD / 30 Spe [BST: 530]

New Moves: Sucker Punch (+1)
Removed Moves: (0)
Competitive: Karriminal would be a great wall breaker. Although it's quite slow, it makes up for it with its sheer power. It's also slower the Magneboom and could wall it + it has access to fighting coverage.

Design & Flavor: Karriminal is based on the idea that Karrablast steals Shelmet's shell upon trade evolution. As it evolves into Karriminal, it embodies the evil energy that it began to explore through its trade evolution. Its metal armor has also become much tougher and is now impervious to heat damage.
ffrfff.png

Branched Evolution Name: Karrineel [Karrablast + Neel]
Typing:

Abilities: Swarm / Weak Armor / Steel Worker
Height: 3.0 m | 9'10"
Weight: 100.0 kg | 220.5 lbs.
Stats: 70 HP / 110 Atk / 85 Def / 69 SpA / 90 SpD / 106 Spe [BST: 530]

New Moves: Dragon Claw, Outrage, Scale Shot, Dragon Pulse, Draco Meteor (+5)
Removed Moves: Razor Shell, Focus Blast (-2)
Competitive: Karrineel gains pseudo Steel STAB through Steel Worker. With this, its original Bug/Dragon offensive-typing doesn't struggle as much with fairies. While gaining Steel STAB, it also resists Fighting/Ground which are two of Steel's most prominent weaknesses. Gaining Steel STAB, however, doesn't help it against defensive Steel-type, which help check it.

Design & Flavor: When Escavalier evolves into Karrineel, it outgrows its metal shell and forms into a long drake-like creature (flightless dragon). While it no longer resides in its shell, it still uses steel weaponry to battle opponents.

Name: Cavilrate (Cavalier + Invertebrate)
Typing: Bug/Dark
Abilities: Swarm / Battle Armor / Overcoat
Stats: 95/145/95/70/95/55 (555 BST)

New Moves: Sucker Punch, Lunge, Skitter Smack, Fire Punch, Earthquake
Removed Moves: None

Flavour/Design: After being exposed to a Dusk Stone, Cavilrate has become far more sinister in its habits. It ruthlessly hunts other Bug-types, targeting both weak and strong opponents and, if it finds itself outmatched, isn't afraid to use backhanded tactics to win. Cavilrate uses shells of other Bug-types to build its armour, often taking trophies from them and affixing them to its armour to intimidate other challengers. Its considered a valuable partner for farmers due to its ability to swiftly exterminate pests, but environmentalists despise it for its trophy hunting ways

Primary Roles: Pursuit Trapper, Set Up Sweeper (Swords Dance), Offensive Pivot
Competitive Description: A monstrously powerful Pursuit trapper. Though it lacks Speed, its high Attack, in addition to Swords Dance and good bulk, lets it mow through the many Ghost-types of the tier. STAB Pursuit allows it to trap opponents and either set up on them or just murder them with Pursuit or one of its coverage options in Close Combat or Iron Head. Lunge and Skitter Smack synergise well with its Pursuit trapping too, letting it weaken foes to give it further set up opportunities or U-turn out into a teammate. Access to a nuclear Knock Off discourages would-be checks from switching in freely, and allows it to cripple opponents regardless of if they switch or not

:escavalier:

Name: Escaliquis (Escargot + Marquis
Typing: Steel/Fairy
Abilities: Dancer
Stats: 80/110/82/123/85/75 (555 BST)

New Moves: Play Rough, Calm Mind, Flash Cannon, Dazzling Gleam, Moonblast, Bullet Punch, Morning Sun, Mystical Fire, Shadow Ball, Power Gem, Earth Power, Heal Pulse
Removed Moves: Pursuit

Flavour/Design: After being exposed to a Shiny Stone, Escaliquis has renounced its bug-hunting ways and devoted itself to chivalry. During battle it moves with the grace of a dancer, striking down those it deems to be evil. It often refuses to engage with opponents weaker than itself and delights in taking on those much stronger than it. After battles its often seen tending to the wounded on both sides. Escaliquis often refuses to battle using "dirty tactics" such as ambushes and flanking manoeuvres, making it surprisingly difficult to use in battle in spite of its power

Primary Roles: Mixed Setup Sweeper (Swords Dance + Calm Mind + Dancer), idk I'm tired thats all I've got
Competitive Description: A mixed attacker that can act as an anti-setup sweeper thanks to Dancer. Although its bulk is slightly lacking, Escaliquis's excellent Steel/Fairy typing grants it a multitude of resistances to take advantage of, giving it plenty of opportunities to switch in set up. Dancer lets it discourage certain setup sweepers such as Volcarona, Charodile, Garchomp, and probably our future Dragonite and Escavalier branches (lol) from setting up. It also copies Lunar Dance, which is funny. It still retains access to Swords Dance and also gains Calm Mind so Escaliquis can set up on its own as well, utilising its Fairy + Ground coverage on the special side and Close Combat + Knock Off on the physical side

Name: Carieblast (Caries + Karrablast)
Types: Bug/Fairy
Stats: HP: 85/ATK: 95/ DEF: 95/ SPATK: 60/ SPDEF: 130/ SPE: 30/ Total: 495
Ability: Sweet Veil/Shed Skin (Pastel Vei/HA)
Height: 1m / Weight: 20 kg / Egg Group: Bug
Evolves by: Trading Karrablast with a Swirlix
Added Moves(Based off Karrablast's movepol): Spirit Break, Moonblast, Sweet Scent, Aromatherapy, U-turn, Block, Wish. (+7)
Removed Moves: Poison Jab, Acid Spray. (-2)

Description/Flavor: Upon interacting with the Pokémon Swirlix, Karrablast gains a sweet power which evolves it into Carieblast. It has a long body covered with pink cotton candy. These candies have unnatural healing powers capable of curing even the deadliest of diseases. It often supports Karrablast in tough battles, allowing them to prosperate quickly.

Competitive Description: Specially defensive wall with access to entry hazards (Sticky Web) and also a cleric (Wish and Aromatherapy).
If I've missed your subs then please tell me, thanks fellas

Voting is now Open!

Very nice subs this round fellas. Voting template and rules can be found below:
Voting Template: Copy and paste this text and replace [Person 1, Person 2, etc.] with your vote.
Code:
Code:
:Hatterene:: Person 1, Person 2, Person 3, Person 4, Person 5, etc
:Dragonite:: Person 1, Person 2, Person 3, Person 4, Person 5, etc
:Escavalier:: Person 1, Person 2, Person 3, Person 4, Person 5, etc

Voting Rules
People can vote for as many subs as they want, the subs are sorted first by amount of first place votes, each of the first place votes count for 2 points, then the second place votes are counted and account for 1 point, and added up accordingly. 3rd votes are counted up if they go to something that was rated in the top 5 as 1 point. If they don’t count for something in the top 5, they are ignored and you move down the line, and the rest below it work like that.

Your vote counts for the group of branched evolutions that a person has submitted. So one vote for a submitter's entire set of evolutions for a Pokémon.

We use a weighted voting system, so vote for your first choice as "Person 1" and go down in order of most to least liked for any other subs you want to vote for. If you have any questions feel free to contact Albatross, Paulluxx, or JosJet on Discord!

Voting closes on the 19th (Friday)!
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Some very cool subs this round fellas, very good job (:

:hatterene:Vipotis, Albatross (SV), pupugugu

:dragonite: Albatross (SV), pupugugu, Moretto

:escavalier:JosJet, Vipotis, GlaucioDedo
 
:hattrem: Vipotis(SV), Dedo, Superior Serperior, Albatross, Megaspoopy000, JosJet
:dragonair: Megaspoopy000, Dedo, Moretto, Albatross Vipotis(SV), Pupugugu, JosJet
:karrablast: JosJet, Dedo, Megaspoopy000, Bita
 
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Slate 9 Results
:hatterene:Hatterene was won by Vipotis
Hattrem's evolution: Hasttral :hattrem:
Types:Psychic/Ghost
Abilities: Magician, Anticipation, Magic Bounce
107/130/105/46/73/49 (510)
HP/ATK/DEF/SP.ATK/SP.DEF/SPEED (BST)
Moves learned after evolving: Power Whip, Pursuit, Shadow Sneak, Shadow Claw, Drain Punch, Phantom Force, Magic Powder, Trick or Treat, Zen Headbutt, Psycho Cut
Height: 0.7 m / 1.4 m (When standing on the hands that come out of its "hat")
Weight: 4.9 kg
Color: Pink
Shape: Humanoid

This one is based mostly on an image i've seen online of this one character called Ystra, where hands come out of her hat. Just like Hatterene, the "hat" is actually hair. A ponytail, with a hat-like structure on its tip, comes out of the back of its head. From this "hat", comes out a pair of arms, that do not actually belong to anyone else but Hasttral herself. These spectral arms can retreat back into the portal-looking "hat" or come out as one single big arm. Hasttral uses this to fight or just for utility.
https://www.artstation.com/artwork/68OP8W
:dragonite:Dragonite was won by Albatross
:bw/dragonite:
Name: Dragabyss (Dragon + Abyss)
Typing: Dragon / Ice
Abilities: Illuminate / No Guard
Stats: 91/115/85/125/80/104 (600 BST)

New Moves: Triple Axel, Icicle Crash, Flip Turn, Freeze Dry, Dazzling Gleam, Liquidation
Removed Moves: Roost, Air Slash, Brick Break, Rock Tomb, Steel Wing, Dual Wingbeat, Heal Bell, Zap Cannon, Horn Drill

Flavour/Design: Dragabyss reside primarily in the abyssal zone, having evolved from Dragonair who live deep under the sea. Despite living in complete darkness they still manage to see perfectly fine; their eyes are incredibly sensitive to blue light, allowing them to catch the faintest flickers of movement. Once they detect any kind of movement or light, they chase it down and attack it recklessly. As such, they're considered a huge threat to deep sea divers, and some folklores tell of Dragabyss attacking fishing boats to protect their offspring

Primary Roles: Lategame Cleaner, Mixed Wallbreaker, Setup Sweeper (Dragon Dance)
Competitive Description: Though, on paper, it seems like a worse Kyurem, Dragabyss has multiple traits that differentiating it from the funny ice husk. The first is its access to No Guard, allowing it to viably run far better STAB options in Dragon Rush, Scale Shot, and Blizzard, and also turn Triple Axel into a no-drawback 120 BP move. This allows it to run a Dragon Dance set that doesn't blow complete ass. It also has far better coverage options, with perfect accuracy Focus Blast, Fire Blast, Hydro Pump, Iron Tail, Stone Edge, and more. Its base Speed of 104 is very nice, allowing it to outspeed many top tier threats such as Storrow, Phankyr, Magneboom (obv), Abra, etc unboosted, and after one Dragon Dance it outspeeds the entire unboosted meta. Its main flaw lies in its weakness to Stealth Rock and lack of reliable recovery; it's prone to being chipped down and revenged killed by priority and speed control
:Escavalier: Escavalier was won by JosJet
ggfhfhv-2.png

Branched Evolution Name: Karriminal [Karrablast + Criminal]
Typing:

Abilities: Swarm / Shell Armor / Heatproof
Height: 1.5 m | 4'11"
Weight: 210.0 kg | 463.0 lbs.
Stats: 80 HP / 140 Atk / 100 Def / 95 SpA / 85 SpD / 30 Spe [BST: 530]

New Moves: Sucker Punch (+1)
Removed Moves: (0)

Competitive: Karriminal would be a great wall breaker. Although it's quite slow, it makes up for it with its sheer power. It's also slower the Magneboom and could wall it + it has access to fighting coverage.

Design & Flavor: Karriminal is based on the idea that Karrablast steals Shelmet's shell upon trade evolution. As it evolves into Karriminal, it embodies the evil energy that it began to explore through its trade evolution. Its metal armor has also become much tougher and is now impervious to heat damage.
ffrfff-2.png

Branched Evolution Name: Karrineel [Karrablast + Neel]
Typing:

Abilities: Swarm / Weak Armor / Steel Worker
Height: 3.0 m | 9'10"
Weight: 100.0 kg | 220.5 lbs.
Stats: 70 HP / 110 Atk / 85 Def / 69 SpA / 90 SpD / 106 Spe [BST: 530]

New Moves: Dragon Claw, Outrage, Scale Shot, Dragon Pulse, Draco Meteor (+5)
Removed Moves: Razor Shell, Focus Blast (-2)

Competitive: Karrineel gains pseudo Steel STAB through Steel Worker. With this, its original Bug/Dragon offensive-typing doesn't struggle as much with fairies. While gaining Steel STAB, it also resists Fighting/Ground which are two of Steel's most prominent weaknesses. Gaining Steel STAB, however, doesn't help it against defensive Steel-type, which help check it.

Design & Flavor: When Escavalier evolves into Karrineel, it outgrows its metal shell and forms into a long drake-like creature (flightless dragon). While it no longer resides in its shell, it still uses steel weaponry to battle opponents.
Vote count can be found here!

Tiering Survey and Tier List Maker
The Council has created a tiering survey to gauge community opinions on the current state of the meta. Anyone can share their opinions even if they haven't played BP yet. This will be a very important resource for further developing the meta. The spreadsheet is linked on the survey.
>>>Click Here for Tiering Survey<<<
We have also developed a tier list maker that will be important for developing an official BP tier list. If you'd like to share your own opinions on the tier's of BP mons, share your own tier lists in our discord chat.
>>>Click Here for Tier List Maker<<<

Slate 10 Announcement!!!
To commemorate the 10th slate of Branched Potential, we are going to be holding a very special surprise slate! The slated mons for Slate 10 are a group of mons that fit into either the Legendary or Mythical status.
Special Slate 10:
:ss/silvally::ss/Naganadel::ss/Melmetal:
Slate 10: Silvally, Naganadel, and Melmetal!!!
The slate will be opened on Monday, November 22, so please do not post your submissions until you see a post from a council member opening the slate. This will be a monumental slate for BP, so winning the slate would definitely be a cool accomplishment. Feel free to discuss your submission WIPs in our discord! Have a great day everyone.
 
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first!!!
:ss/type:null: > :ss/silvally: or:silvally:
Branched Evolution Name: Type: Omega
Typing:

Abilities: RKS System V2: Type Changes to match held memory. ability changes according to type/memory (wich one is easier for coding)
Poison: Regenerator
Steel: Tough Claws,
Fire: Sheer Force,
Ground: Intimidate,
Bug: Technician,
Fighting: Mold Breaker,
Dark: Strong Jaw
Grass: Grass Pelt,
Dragon: Pressure,
Ice: Screen Cleaner,
Psychic: Wonder Skin,
Electric: Motor Drive,
Flying: Dancer,
Ghost: Prankster,
Rock: Magic Bounce,
Water: Merciless,
Fairy: Aroma Veil
Height: Same as Silvally
Weight: Same as Silvally
Stats: 90 | 105 | 90 | 90 | 105 | 90 (570 BST)
New Moves: Recover
Removed Moves: Swords Dance
Flavor/Design: so, yknow how Silvally uses the memories to change type? lets say, for the sake of this submission, the memories have more than just the type changing feature, silvally just can't access it because its RKS System is incomplete. however, in Type: Omega's case, it is complete. so it can also have the abilities on top of its typing. abilities were chosen with pokemon with those typings in mind, including megas. as for design, the memories would still just recolor the mon. just like in Silvally's case. (Evolves after leveling up with max friendship while holding a Upgrade)
Competitive Description: WIP (very strong)

:ss/poipole: > :ss/naganadel:or:naganadel:
Branched Evolution Name: Zanrrior
Typing: Steel / Poison
Abilities: Beast Boost
Height: Same as Naganadel
Weight: 200 kg
Stats: 97 | 109 | 95 | 49 | 69 | 121 (2 primes, 1 semiprime, 2 non-primes ): )
New Moves: Iron Head, Leaf Blade, Solar Blade, Superpower, Sacred Sword, Pyscho Cut, Night Slash, Flash Cannon, Air Slash, Iron Defense, Safeguard, Quick Guard, Wide Guard
Removed Moves: 0
Flavor/Design: something something bug bee related hive soldier warrior protecter, i really just want this to be Naganadel with a sword and a shield and armor (Evolves after learning Fell Stinger while holding a Metal Coat)
Competitive Description: WIP (very strong)
 
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woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
:swsh/unown-t: --------------- > :swsh/type-null:
Name: Type: Dull
Type: Normal
Stats: 65 / 95 / 60 / 59 / 65 / 51
Ability: Stamina
Removed Moves: Signal Beam, U-Turn, Air Slash

:swsh/unown-t: -------------- > :swsh/type-null: -------------- > :swsh/silvally: or :swsh/unown-t:
Name: Type: Pull
Type: Normal / Steel
Stats: 95 / 110 / 100 / 75 / 100 / 90
Ability: Floor Swap (Sets Gravity on the switch-in.) / Magnet Pull
New Moves: Parting Shot, Ice Fang, Fire Fang, Thunder Fang, Gravity
(inherits moves from typenull)

:swsh/poipole: -------------- > :swsh/naganadel: or :swsh/unown-n:
Name: Elepole
Type: Poison / Electric
Stats: 83 / 131 / 73 / 83 / 73 / 97
Ability: Beast Boost
New Moves (Movepool is from Poipole): U-Turn, Wild Charge, Spark, Thunder Fang, Volt Switch, Shock Wave, Thunderbolt, Thunder, Thunder Wave
 
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:ss/silvally:
:ss/silvally:
Name: Trivanol (Base)
Typing: Normal
Ability: Mold Breaker

:ss/silvally-ice:
Name: Trivanol-Frost @ Chill Drive
Typing: Normal/Ice
Ability: Adaptability

:ss/silvally-fire:
Name: Trivanol-Flame @ Burn Drive
Typing: Normal/Fire
Ability: Adaptability

:ss/silvally-electric:
Name: Trivanol-Spark @ Shock Drive
Typing: Normal/Electric
Ability: Adaptability


Name Origin: Tri + Silvally + Nol (corruption of null)
Height: 2.3 m
Weight: 100.5 kg
Stats: 105/70/100/115/105/75, 570

New Moves: Avalanche, Bulk Up, Blizzard, Calm Mind, Earth Power, Electric Terrain, Fire Blast, Fire Pledge, Flare Blitz, Icicle Spear, Incinerate, Mist, Nasty Plot, Shock Wave, Thunder, Water Pledge, Wild Charge, Will-O-Wisp, Volt Switch, Zap Cannon
Removed Moves: Draco Meteor, Multi-Attack

Design: TBD

Competitive Description: TBD
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
:ss/melmetal:
Name: Melchor
Typing: Steel / Water
Abilities: Holy Conduit
Steelworker clone: Boosts the power of Psychic-type moves by 50%
Stats: 85/94/108/132/108/74 (600 BST)

(Inherits movepool from Melmetal)
New Moves: Scald, Liquidation, Hydro Pump, Psychic, Luster Purge, Psyshock, Future Sight, Morning Sun, Teleport, Steel Beam, Focus Blast
Removed Moves: Double Iron Bash

Flavour/Design: Based on Scottish Sundials and Ichor. WIP

Primary Roles: Defensive Pivot, Special Wallbreaker
Competitive Description: Melchor possesses a very sexy Psychic pseudo STAB without the pain and torture of dying to Knock Off and Ghost-types. It's also a Steel-type that isn't weak to the very sexy Fire-types in the tier. FuturePort + decent bulk gives it a niche as a FuturePort pivot that doesn't fold against Dark-types. Luster Purge allows it to soften its checks and Scald is, ofc, good for fishing for burns

:ss/naganadel:
Name: Neuranadel
Typing: Poison / Electric
Abilities: Beast Boost
Stats: 107/107/79/61/73/113 (540 BST)

(Inherits Movepool from Naganadel)
New Moves: Wild Charge, Thunderbolt, Thunder, Volt Switch, Extreme Speed, Nuzzle, Taunt, Parting Shot, Encore
Removed Moves: None

Flavour/Design: Based on neurotoxins. WIP

Primary Roles: Lategame Cleaner, Speed Control, Stallbreaker
Competitive Description: Funny speed control mon. Beast Boost + Extreme Speed gives it incredible snowballing capabilities, easily making up for its otherwise average Attack and Speed. Its immunity to Toxic and access to Taunt gives it an edge against Stall teams too.
 
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Voden

formerly megaspoopy000
:Poipole:

Name: Arthredator (Arthropod, Predator)
Typing: Poison/Bug
Height: 1.8 m (5′9″)
Weight: 81 kg (178.6 lbs)
Abilities: Beast Boost
Stats: 73/127/73/73/73/121 (540 BST)

Moves learned after evolving: Swords Dance, Bug Buzz, X Scissor, Dragon Claw, Quiver Dance lol, Lunge, Roost, U-Turn, Psycho Cut, Defog, Acrobatics, Shadow Claw, Night Slash, Bug Bite, Fury Cutter, Cross Poison, Whirlwind. (+17)

Flavor/Design: Evolves from Poipole at level 47, knowing Fell Stinger.

After losing most of their needles in battle, Poipole adapted and became a perfect predator, developing wings that double it in wingspan, claws able to cut through Aegislash’s shield and almost instant reflexes.

Competitive Description: Physical Choice/Set up Sweeper, Offensive Pivot (prepare ur fucking boots)


:Meltan:

Name: Melmetor (Melt, Metal, Motor)
Typing: Electric/Steel
Height: 1.8 m (5'9”)
Weight: 236.6 kgs (521.6 lbs)
Abilities: White Smoke (or technician if it isnt that op)
Stats: 135/115/105/115/105/25 (600 BST)


Moves learned after evolving: Discharge, Power Whip, Overheat, Signal Beam, Tri Attack, Shift Gear(?), Gear Grind, Haze, Body Press, Volt Switch, Thunder, Explosion, Thunder Punch. (+13)

Flavor/Design: Evolves from Meltan at level 44, having another Meltan in your party.

When several Meltans meet, they meld together, and create Melmetor, this tangrowth-looking amalgam of red wires and dripping, liquid metal. The sound they make reminds of a motor, Melmetor even emits a black smoke, like a diesel motor.

Competitive Description: Physical/Mixed Setup Sweeper, no physical electric type moves stop this mon from reaching their true potential as a sweeper with transistor, nerfing it a bit. Also slow as shit so shift gear doesn’t solve the problem, at least completely.

(EDIT: removed transistor and nerfed offensive stats and speed, while it should work a lot better as a pivot with volt switch due to boosted defenses, i dont think it'll be as good as a sweeper.)


:type-null:

Name: Poltrefeul (Poltergeist, Revenge, Resentful)
Typing: Normal/Ghost
Height: 1.6 m (5′2″)
Weight: 66.6 kg (146.8 lbs)
Abilities: Battle Armor
Stats: 95/95/123/95/123/39 (570 BST)

Moves learned after evolving: Poltergeist, Shadow Ball, Strength Sap, Hyper Voice, Foul Play, Destiny Bond, Hex, Pain Split, Shadow Sneak, Curse, Will-O-Wisp, Head Charge. (+12)
Flavor/Design: Evolves from Type: Null at level 54, after fainting in a battle.

When Type: Null gets an abusive trainer, the mistreating from this relation can cause the death of the Pokemon in battle. The death of a Type: Null because of the actions of a trainer is what creates this beast, which to this day, still roams the earth to hunt trainers that abuse their Pokemon. All that remains corporeal in Poltrevena is the control mask that belonged to Type: Null, and Poltrefeul is forever anchored to it.

Competitive Description: Mixed/Physical/Special Wall, SD Bulky Sweeper maybe?
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:type-null: > :silvally: or :unknown:
Name: Type: Light
Typing: Normal
Height: 2.5 m
Weight: 250 kg
Abilities: Protean

Stats: 109 / 97 / 107 / 97 / 107 / 53 [BST: 570]

New Moves (from Type: Null): Body Press, Stomping Tantrum, Spirit Break, Skitter Smack, Dragon Pulse, Dragon Claw, Fire Pledge, Water Pledge, Defog, Sludge Bomb, Aura Sphere, Focus Blast, Bug Buzz, Sucker Punch, Vacuum Wave, Poison Fang, Nasty Plot, Swords Dance, Waterfall, Hyper Voice, Recover, Multi-Attack
Removed Moves (Moves Silvally gets but Type: Light don’t): Parting Shot
Flavor/Design: Bulkier build than Silvally and have bright beige blades that can turn rainbow-colored. The armor resembles Necrozma's black prism armor, but the armor is white colored. It evolves from a Type: Null that successfully used all eighteen Type Gems.

Competitive Description: While much slower than Silvally, Protean gives it extra firepower with constant STAB, and have fair bit of utilities such as Recover, Spirit Break / Skitter Smack, and Defog. This is counterbalanced by very slow Speed, no powerful moves outside of Multi-Attack and Focus Blast, and average Attack and Special Attack. Sucker Punch and Vacuum Wave can circumvent the Speed, but only so far.

:poipole: > :naganadel: or :unknown:
Name: Vasponel
Typing: Poison / Bug
Height: 3.3 m
Weight: 100.3 kg
Abilities: Beast Boost

Stats: 71 / 113 / 71 / 71 / 107 / 107 [BST: 540]

New Moves (from Poipole): U-Turn, Skitter Smack, Bug Buzz, Bug Bite, Leech Life, Surf, Gunk Shot, Hydro Pump, Liquidation, all moves gained that Naganandel gets except the following in Removed Moves.
Removed Moves (Nagandels gets them, but not Vasponel): Air Cutter, Air Slash, Dragon Pulse, Dragon Rush, Dragon Claw, Dragon Dance, Draco Meteor
Flavor/Design: Shaped like a skate roller, but with long legs and short arms as it is shaped like a velociraptor and a wasp. The needles are shaped like proboscis, and instead of red outlines, the outlines become a darker blue. Evolves from Poipole that leveled up with U-Turn.

Competitive Description: Physical variant of Naganandel, but with better Special bulk to compensate Bug’s poorer defensive typing. Poison and Ice cover a lot of types neutrally except Steel, which is taken by Water-type (Liquidation) or Dark-type (Throat Chop) coverage. While nowhere as fast and hardhitting as Naganandel, it still have that snowballing potential.

:meltan: > :melmetal: or :unknown:
Name: Mercutain
Typing: Steel / Ice
Height: 2.6 m
Weight: 999 kg
Abilities: Magic Guard

Stats: 115 / 80 / 133 / 123 / 85 / 64 [BST: 600]

New Moves (from Meltan): Blizzard, Ice Punch, Icicle Crash, Triple Axel, Power Gem, Heavy Slam, Icy Wind, Powder Snow, all moves Melmetal can learn (reference: Melmetal can learn Ice Beam) except the ones in Removed Moves.
Removed Moves (Moves Melmetal gets but Mercutain does not): Double Iron Bash, Dynamic Punch, Mega Punch, Superpower, Brutal Swing, Darkest Lariat, Mega Kick
Flavor/Design: Multiple Meltan fuses into a different kind of Mythical Pokémon as a result of absorbing mercury in a cold environment. Mercutain is mountain-shaped, with the bolts and nuts stuck like icy rocks and trees. The eye is located at the very top. It is also possible for an individual Meltan to evolve into a Mercutain by holding Never Melt Ice for a total of an hour, regardless if it is in the party or in a box.

Competitive Description: Steel Beam spamming wallbreaker. While Ice / Steel is a dangerous defensive typing to wield, Magic Guard can help fend off undesirable chip damage and automatic 50% HP loss from Steel Beam, as well as absorbing a Burn, so there is no need for using Heavy-Duty Boots. It cannot boost it’s Special Attack by its own, and it’s special bulk, in addition to double weakness to Fire and Fighting, makes it risky to try switch it in.
 
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Chrienmor - Type: Null's evolution :type-null:
Normal Type
Ability: Prism - This Pokemon heals 1/4 of its max HP when hit by moves with a type that matches its held Memory; Immunity to that type (Prism changes the form of the Pokémon, meaning that, like Silvally, there is a Chrienmor form for each type, based on its held Memory).
102/102/102/102/102/60
New Moves: Bite, Crunch, Defog, Explosion, Fire Fang, Flamethrower, Flash Cannon, Heat Wave, Hyper Voice, Ice Beam, Ice Fang, Laser Focus, Outrage, Parting Shot, Poison Fang, Psychic Fangs, Reversal, Self-Destruct, Shadow Ball, Snarl, Steel Beam, Steel Wing, Surf, Tailwind, Thunder Fang, Thunderbolt, Zen Headbutt, Thrash, Echoed Voice, Play Rough, Stomping Tantrum.

Originally named Type: Hull, and nicknamed Chrienmor by some unidentified Aether employee, the name stuck, making it be registered into the Pokédex as such. Type: Null's armor developed upon evolution, making it able to absorb the held memories, which causes it to also absorb moves of the type that match said memory.

:ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto:

Meltume - Meltan's evolution :meltan:
Steel Type
Ability: Volt Absorb- This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
76/125/165/125/65/44
New Moves: Surf, Avalanche, Ice Ball, Body Press, Electric Terrain, Heavy Slam, Iron Head, Rock Slide, Rock Tomb, Solar Beam, Steel Roller, Superpower, Thunder, Sludge Bomb, Bulldoze, Stomping Tantrum.


:ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto::ss/ditto:

Venynynge - Poipole's evolution :poipole:
Poison Type
Ability: Beast Boost - This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
71/113/67/49/181/59
New Moves: Acid Armor, Spikes, Sticky Web, Cross Poison, Throat Chop, Acrobatics, Smart Strike, U-Turn, X-Scissor, Thief, Leech Life.
 
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Clas

om majors 2nd place, in 0 om opens r3 (god gamer)
is a Tiering Contributor
:meltan:
Name: wip
Type: Steel / Ice
Ability: Dry Skin
Stats: 73 / 105 / 80 / 143 / 105 / 94 (600)

New Moves: Aurora Beam, Aurora Veil, Avalanche, Blizzard, Ice Ball, Ice Beam, Icicle Crash, Icicle Spear, Icy Wind, Powder Snow, Triple Axel, Iron Head, Steel Roller, Hidden Power, Hydro Pump, Water Pulse, Focus Blast (17)
Removed Moves: wait it has moves?

Flavour: wip
Competitive Description: wip

:type-null:
wip (blade user reserve)

:poipole:
Name: wip
Type: Poison / Fairy
Ability: Beast Boost
Stats: 87 / 121 / 91 / 69 / 71 / 101 (540)

New Moves: Gunk Shot, Dazzling Gleam, Play Rough, Pain Split, Psychic, Psyshock, Aerial Ace, Air Cutter, Air Slash, Electroweb, Thunderbolt, Thunder, Earth Power, Earthquake, Work Up, Swords Dance, Roost (17)
Removed Moves: None

Flavour: wip
Competitive Description: wip
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Hello fellas, two updates, one small and one big:

Firstly, the submission feedback post is gonna take a bit longer than originally planned
due to irl stuff. Apologies for the delay, we'll get it out as soon as possible

Secondly, there's been a lot of discussion on the Discord server regarding certain aspects of the
submission process; specifically, regarding the distribution of legendary signature moves and abilities, and custom elements.
To avoid people having to ping council to ask if their distribution of legendary signatures and customs are ok,
and to prevent confusion for those not on the server, we've appended new guidelines to the current rules on these
elements. Again, apologies for the delay with this; I had originally planned to post this much sooner,
but irl stuff got in the way again as it always does :pensive:
For ease of access (and until Paul finds the time to add them lol), they're listed below:
Also, in case you were wondering, RKS System and Multi-Attack are both allowed for Silvally lol

  • Legendary Signature Moves and Abilities :cosmog:
    • Each submission may use one legendary ability or move.
    • If a previous winner uses a legendary signature, it may not be used again.
    • The addition of legendary signatures will be heavily vetted on all submissions. Flavour justification is required.
    • Future slates may allow certain, non-distributable legendary signatures to be distributed.
    • The current list of legendary signatures that are and are not allowed can be found below.
      • If there is a move or ability listed as not allowed that you would like to use, please contact a council member about its inclusion.
      • Keep in mind that certain moves are hardcoded to certain Pokemon and, as such, will not be available for use.
Italics = Already Used
Underlined = Requires good flavour justification
Strike-through = Not Allowed

Freezing Glare
Thunderous Kick
Fiery Wrath
Psystrike
Aeroblast
Mist Ball
Luster Purge
Origin Pulse
Precipice Blades
Dragon Ascent

Doom Desire
Psycho Boost
Roar of Time
Spacial Rend

Magma Storm
Crush Grip
Shadow Force
Lunar Dance
Dark Void
Heart Swap
Seed Flare
Judgement
Searing Shot
V-Create
Fusion Flare
Blue Flare
Fusion Bolt
Bolt Strike
Glaciate
Freeze Shock
Ice Burn
Secret Sword
Relic Song
Techno Blast
Light of Ruin
Geomancy

Oblivion Wing
Land's Wrath
Thousand Arrows
Thousand Waves
Core Enforcer

Diamond Storm
Hyperspace Hole
Hyperspace Fury

Steam Eruption
Multi-Attack
Nature's madness
Sunsteel Strike
Moongeist beam

Prismatic laser
Photon Geyser
Fleur Cannon
Spectral Thief
Mind Blown
Plasma Fists
Double Iron Bash
Behemoth Blade
Behemoth Bash
Eternabeam
Dynamax Cannon
Wicked Blow
Surging Strikes

Jungle Healing
Thunder Cage
Dragon Energy
Glacial Lance
Astral Barrage
Italics = Already Used
Bold = Megas Only
Strike-through = Not Allowed

Primordial Sea
Desolate Land

Air Lock
Delta Stream
Slow Start
Bad Dreams
Multitype

Victory Star
Turoblaze
Teravolt

Fairy Aura
Dark Aura
Aura Break

Power Construct
RKS System
Full Metal Body

Shadow Shield
Prism Armour
Neuroforce
Soul-Heart
Intrepid Sword
Dauntless Shield

Unseen Fist
Transistor
Dragon's Maw
Chilling Neigh
Grim Neigh

As One
  • Customs :kubfu:
    • Custom moves and items are currently not allowed.
    • Custom Z-Moves will be allowed for slates featuring Pokemon with signature Z-Moves.
    • Custom abilities are allowed, with the following limitations:
      • A vanilla ability should always be considered before a custom one;
      • A custom ability's function should be distinct from vanilla abilities;
      • The custom ability should be relatively simple: nothing too overly complicated;
      • The custom ability should be codable.
    • Custom abilities will be allowed on a case by case basis.


If you have any questions or comments then feel free to ask on the server (link on the first post) or PM Paullux, JosJet or myself.
Hope you all have a rad day!​
 
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Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Submission Feedback
It took a while but here it is!
I don't have anything else to add, just please make whatever changes necessary to
your subs before submissions close (more on that later)!

Double Iron Bash
:silvally:
:ss/silvally:
:ss/silvally:
Name: Trivanol (Base)
Typing: Normal
Ability: Mold Breaker

:ss/silvally-ice:
Name: Trivanol-Frost @ Chill Drive
Typing: Normal/Ice
Ability: Adaptability

:ss/silvally-fire:
Name: Trivanol-Flame @ Burn Drive
Typing: Normal/Fire
Ability: Adaptability

:ss/silvally-electric:
Name: Trivanol-Spark @ Shock Drive
Typing: Normal/Electric
Ability: Adaptability


Name Origin: Tri + Silvally + Nol (corruption of null)
Height: 2.3 m
Weight: 100.5 kg
Stats: 105/70/100/115/105/75, 570

New Moves: Avalanche, Bulk Up, Blizzard, Calm Mind, Earth Power, Electric Terrain, Fire Blast, Fire Pledge, Flare Blitz, Icicle Spear, Incinerate, Mist, Nasty Plot, Shock Wave, Thunder, Water Pledge, Wild Charge, Will-O-Wisp, Volt Switch, Zap Cannon
Removed Moves: Draco Meteor, Multi-Attack

Design: TBD

Competitive Description: TBD
Ok so having a Silvally branch use Genesect's drives is admittedly already pushing it a little, but unfortunately we can't allow Trivanol to change forms using those drives without use of a custom ability. Personally I'd suggest replacing base form's Mold Breaker with a custom ability that allows for the form change, but its your call. Either way, please remedy this or Trivanol will have to be vetoed

megaspoopy000
:melmetal:
Name: Melmetor (Melt, Metal, Motor)
Typing: Electric/Steel
Height: 1.8 m (5'9”)
Weight: 236.6 kgs (521.6 lbs)
Abilities: Transistor
Stats: 135/140/70/140/75/40 (600 BST)


Moves learned after evolving: Discharge, Power Whip, Overheat, Signal Beam, Tri Attack, Shift Gear(?), Gear Grind, Haze, Body Press, Volt Switch, Thunder, Explosion. (+12)

Flavor/Design: Evolves from Meltan at level 44, having another Meltan in your party.

When several Meltans meet, they meld together, and create Melmetor, this tangrowth-looking amalgam of red wires and dripping, liquid metal. The sound they make reminds of a motor, Melmetor even emits a black smoke, like a diesel motor.

Competitive Description: Physical/Mixed Setup Sweeper, no physical electric type moves stop this mon from reaching their true potential as a sweeper with transistor, nerfing it a bit. Also slow as shit so shift gear doesn’t solve the problem, at least completely.
Apologies, but Transistor + base 140 Attack and Special Attack + STAB is far too strong for the current meta. A lack of physical Electric STAB isn't a detriment to Melmetor at all; it can run a Special set perfectly well with BoltBeam coverage from Hidden Power Ice (assuming you're inheriting it's movepool from Meltan - if not then Ice Beam) and Overheat. After one Shift Gear it outspeeds unboosted base 110 Speed Pokemon too, so it's not too outlandish to suggest it'd run Shift Gear on a special set. Combine this with its good defensive typing and decent bulk, and Melmetor is simply too much for the metagame to handle, so unless you make some significant changes to Melmetor it'll be unfortunately have to be vetoed

:silvally:
Name: Poltrefeul (Poltergeist, Revenge, Resentful)
Typing: Normal/Ghost
Height: 1.6 m (5′2″)
Weight: 66.6 kg (146.8 lbs)
Abilities: Battle Armor
Stats:
95/95/123/95/123/39 (570 BST)

Moves learned after evolving: Poltergeist, Shadow Ball, Strength Sap, Nasty Plot, Hyper Voice, Foul Play, Destiny Bond, Hex, Pain Split, Shadow Sneak, Curse, Will-O-Wisp. (+12)
Flavor/Design: Evolves from Type: Null at level 54, after fainting in a battle.

When Type: Null gets an abusive trainer, the mistreating from this relation can cause the death of the Pokemon in battle. The death of a Type: Null because of the actions of a trainer is what creates this beast, which to this day, still roams the earth to hunt trainers that abuse their Pokemon. All that remains corporeal in Poltrevena is the control mask that belonged to Type: Null, and Poltrefeul is forever anchored to it.

Competitive Description: Mixed/Physical/Special Wall, NP Bulky Sweeper maybe?
Poltrefeul currently overlaps quite a bit with Banshigen/Mega Banshigen as a Normal/Ghost Nasty Plot sweeper. So to keep it separate from Banshigen, we recommend that you make it more physically orientated
(Also I'm not sure if you're aware, but we have a Discord server with a channel dedicated specifically to giving feedback on submissions - the official Pet Mods server also has one too. If you're not already a part of them and you're comfortable with it then I highly suggest joining!)

Samtendo09
:silvally:

Name: Type: Light
Typing: Normal
Height: 2.5 m
Weight: 250 kg
Abilities: Protean

Stats: 109 / 97 / 107 / 97 / 107 / 53 [BST: 570]

New Moves: Body Press, Stomping Tantrum, Spirit Break, Lunge, Skitter Smack, Scald, Dragon Pulse, Dragon Claw, Fire Pledge, Water Pledge, Stealth Rocks, Toxic, Toxic Spikes, Spikes, Defog, Sludge Bomb, Aura Sphere, Focus Blast, Bug Buzz, Shifting Blast, Parting Shot, Sucker Punch, Vacuum Wave, Poison Fang, Nasty Plot, Swords Dance, Waterfall, Hyper Voice, Recover, Multi-Attack
Removed Moves: None
Flavor/Design: Bulkier build than Silvally and have bright beige blades that can turn rainbow-colored. The armor resembles Necrozma's black prism armor, but the armor is white colored. It evolves from a Type: Null that successfully used all eighteen Type Gems.

Competitive Description: While much slower than Silvally, Protean gives it extra firepower with constant STAB, and have several utilities such as Stealth Rock, Toxic, Recover, Spirit Break, Lunge, Scald, Spikes and Defog. This is counterbalanced by very slow Speed, no powerful moves outside of Multi-Attack and Focus Blast, and average Attack and Special Attack. Sucker Punch and Vacuum Wave can circumvent the Speed, but only so far.
This is mostly fine, but Type: Light has a concerning amount of utility options between Spikes, Toxic Spikes, Stealth Rock, Parting Shot, Defog, etc. We highly recommend removing some utility options, or else this will likely be vetoed.
(Also as a side note, there's no need to build your subs an entirely new movepool nor specify that they have access to all of their base's moves. Its always assumed that your subs inherit their movepools from their respective base unless you specify otherwise - so for Type: Light it's assumed that it inherits its movepool from Silvally, Vasponel from Naganadel, etc etc)

Vipotis
:silvally:
Chrienmor - Type: Null's evolution :type-null:
Normal Type
Ability: Prism - This Pokemon heals 1/4 of its max HP when hit by moves with a type that matches its held Memory; Immunity to that type.
Nothing major but we've talked about this before on Discord so this is just a reminder; please update Prism to include form changing based on its held memory (or if you don't want to go with that, any of the other solutions we talked about). Thanks!


With that out of the way, 48-ish hour warning for submissions!
Submissions will close on the 11th (Saturday) at 00:00 UTC+2!
I don't think that's 48 hours but I don't really care to check lol.
Hope you all have a good day!​
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
This is mostly fine, but Type: Light has a concerning amount of utility options between Spikes, Toxic Spikes, Stealth Rock, Parting Shot, Defog, etc. We highly recommend removing some utility options, or else this will likely be vetoed.
(Also as a side note, there's no need to build your subs an entirely new movepool nor specify that they have access to all of their base's moves. Its always assumed that your subs inherit their movepools from their respective base unless you specify otherwise - so for Type: Light it's assumed that it inherits its movepool from Silvally, Vasponel from Naganadel, etc etc)
Got rid of Stealth Rock, Spikes and Toxic Spikes from New Moves, and put Parting Shot into Removed Moves.

This gives Type: Light one of the few non-Flying Pokémon that can use Defog. It become one after using Defog but as it is Normal prior of Protean activation, Stealth Rock isn’t a major worry for it anyways.
 
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