Hello forums, it has been a while since I have posted anything on the forums since I have gotten back into Showdown since the dynamax ban and found UU to my liking. (At least until the dlc mons shuffle things around, I will see where I end up then.)
I am going to preface my team breakdown with the statement that Sirfetch'd is my favorite new pokemon this gen, and as soon as it ended up placed in a tier I came running.
Beowulf (Sirfetch'd) (M) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Brave Bird
- First Impression
First of all, rip Obstagoon and Crawdaunt. From full health and with webs support this champion kinda just ran over two of the (former) biggest threats in the tier. It just cleans everything up, I barely ever click anything besides CC or occasionally first impression (looking at the Barraskewdas that are easily dealt with after minor amounts of chip damage). It is also one of my answers to Polteageist which it feels like I see every other game almost, FI blows it away after it shell smashes. It runs over all the steels and ice types in the tier. Provided I set it up and chip away checks, Sirfetch'd is normally my mon for cleaning up late game. If not that it is slapping defensive mons hard, as a breaker does. I do not really have much to say about this thing other then it was the pokemon I started with for this team.
Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Trop Kick
- High Jump Kick
- U-turn
- Rapid Spin
Tsareena was my first choice for spinner and one of my spedef walls, notably for psychics and fairies that threatened Sirfetch'd. U-turn gives me momentum as a spin blocker comes in and I use Trop Kick to lower physical counters or checks to this mon as they come in before hard switching to Arcanine to reduce their hitting power further.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
It is the generic sticky web lead set if memory serves correctly, but I find I end up getting webs up more readily during the mid game, other then that it serves as an emergency check to set up sweepers if it has it's sash, and just hits things otherwise, great hippo lure on the side where I can end up crippling it with Tsareena or Arcanine or just plain ol chunking it with Sirfetch'd.
Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Trick
Scarf Garde with surprise trick. Great at dealing with the dragons, dark types and poison types in the tier. Shadow Ball is psychic type coverage and for hitting the occasional chandelure. Trick is trick, but from a mon that doesn't usually utilize this move, scarfing defensive mons and support mons can be helpful. Other then that, it normally cleans the games my Sirfetch'd cannot. (Also it outspeeds +1 polteageist after its speed is lowered by webs)
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Close Combat
- Autotomize
This one here is one that I am not too sure what to do with. It eats physical hits all day and threatens priority (or surprising the late Obstagoon with CC on the switch). Autotomize is my fourth move because I couldn't for the life of me figure anything that would fit there better. Any advice at all for another good physdef mon would be great, this is the only mon that I am not too sure about its place in this team.
Arcanine (M) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Roar
- Morning Sun
- Will-O-Wisp
According to about 75% of my games, this is the mon that gives my opponents the biggest headaches. Wisp everything, roar setup sweepers, G Weezing is free heals. Intimidate bolsters it on the physical side, often to the point that I will leave it in against SE matchups that miss the ohko, as getting back to full is easy with G Weezing being ever ubiquitous. I switch it into milotic to deny it recovery via a burn, the fun match up is against coalassal who just gets its attack lowered and then roared out as it comes in to spin. This mon just creates more opportunities for webs and then for Sirfetch'd to come in. How often I am clicking roar really makes me wish this team had rocks.
Beowulf (Sirfetch'd) (M) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Brave Bird
- First Impression
Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Trop Kick
- High Jump Kick
- U-turn
- Rapid Spin
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Trick
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Close Combat
- Autotomize
Arcanine (M) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Roar
- Morning Sun
- Will-O-Wisp
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Brave Bird
- First Impression
Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Trop Kick
- High Jump Kick
- U-turn
- Rapid Spin
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Trick
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Close Combat
- Autotomize
Arcanine (M) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Roar
- Morning Sun
- Will-O-Wisp
I am going to preface my team breakdown with the statement that Sirfetch'd is my favorite new pokemon this gen, and as soon as it ended up placed in a tier I came running.
Beowulf (Sirfetch'd) (M) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Brave Bird
- First Impression
First of all, rip Obstagoon and Crawdaunt. From full health and with webs support this champion kinda just ran over two of the (former) biggest threats in the tier. It just cleans everything up, I barely ever click anything besides CC or occasionally first impression (looking at the Barraskewdas that are easily dealt with after minor amounts of chip damage). It is also one of my answers to Polteageist which it feels like I see every other game almost, FI blows it away after it shell smashes. It runs over all the steels and ice types in the tier. Provided I set it up and chip away checks, Sirfetch'd is normally my mon for cleaning up late game. If not that it is slapping defensive mons hard, as a breaker does. I do not really have much to say about this thing other then it was the pokemon I started with for this team.
Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Trop Kick
- High Jump Kick
- U-turn
- Rapid Spin
Tsareena was my first choice for spinner and one of my spedef walls, notably for psychics and fairies that threatened Sirfetch'd. U-turn gives me momentum as a spin blocker comes in and I use Trop Kick to lower physical counters or checks to this mon as they come in before hard switching to Arcanine to reduce their hitting power further.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
It is the generic sticky web lead set if memory serves correctly, but I find I end up getting webs up more readily during the mid game, other then that it serves as an emergency check to set up sweepers if it has it's sash, and just hits things otherwise, great hippo lure on the side where I can end up crippling it with Tsareena or Arcanine or just plain ol chunking it with Sirfetch'd.
Gardevoir (F) @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Trick
Scarf Garde with surprise trick. Great at dealing with the dragons, dark types and poison types in the tier. Shadow Ball is psychic type coverage and for hitting the occasional chandelure. Trick is trick, but from a mon that doesn't usually utilize this move, scarfing defensive mons and support mons can be helpful. Other then that, it normally cleans the games my Sirfetch'd cannot. (Also it outspeeds +1 polteageist after its speed is lowered by webs)
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Close Combat
- Autotomize
This one here is one that I am not too sure what to do with. It eats physical hits all day and threatens priority (or surprising the late Obstagoon with CC on the switch). Autotomize is my fourth move because I couldn't for the life of me figure anything that would fit there better. Any advice at all for another good physdef mon would be great, this is the only mon that I am not too sure about its place in this team.
Arcanine (M) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Roar
- Morning Sun
- Will-O-Wisp
According to about 75% of my games, this is the mon that gives my opponents the biggest headaches. Wisp everything, roar setup sweepers, G Weezing is free heals. Intimidate bolsters it on the physical side, often to the point that I will leave it in against SE matchups that miss the ohko, as getting back to full is easy with G Weezing being ever ubiquitous. I switch it into milotic to deny it recovery via a burn, the fun match up is against coalassal who just gets its attack lowered and then roared out as it comes in to spin. This mon just creates more opportunities for webs and then for Sirfetch'd to come in. How often I am clicking roar really makes me wish this team had rocks.
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