Bench Abilities

Ability Name: Fertilizer
Effect: The move Ingrain now boosts all stats by 1 stage if used successfully. ( it fails if Ingrain is already in effect )
Users: Miltank, Mudsdale line, Bouffalant, Comfey,

Ability Name: Flame Imperishable
Effect: Fire type pokemon will regain their Fire type at the end of the turn if they lose it for any reason. ( i.e. Burn Up, Soak )
Users: Arcanine Line, Rapidash Line, Ninetales Line, Ho-oh,

Ability Name: Electro Magnet
Effect: Electric types gain a Magnet Rise effect upon switching in.
Users: Magnezone line, Probopass, Golem-Alola line

Ability Name: Legendary Presence
Effect: Increases the accuracy of all moves by 1.1x
Users: Moltres, Articuno, Zapdos, Mewtwo
 

Yung Dramps

awesome gaming
Ability Name: Spidey Senses
Effect: Bug-type allies with 3 or more Base stats below 80 are now each raised to an exactly 80 Base stat, excluding the Shuckle species. Bug types gain +1 Accuracy on switch-in regardless of their Base stats.
Users: Dewpider line, Ariados line, Galvantula line, Surskit

Ability Name: Hive
Effect: If you have exactly 2 active Bug-types they gain +10% to all stats. If you have exactly 3 active Bug-types they gain +15% to all stats. If you have exactly 1 active Bug-Type in your party, it gains +1 Speed on switch in.
Users: Combee line, Beedrill line, Ninjask, Nincada

Ability Name: Strong Infection
Effect: The Poison status is now Toxic, Toxic Spikes only takes 1 turn to lay both layers down and cannot be absorbed by grounded Poison-types.
Poison offensive attacks (not the status) are always neutral, even against Steel-types.
Users: Arbok line, Seviper, Venomoth line

Ability Name: Ancestry
Effect: Non-Dragon-type Pokemon that have Dragon Dance, Dragon Pulse, and/or Dragon Claw in their moveset replace their Secondary-typing with Dragon, or gain a Secondary-typing if they didn’t have one.
Users: Mareep, Swablu

Ability Name: Quicksand
Effect:
Grounded (Non-Flying, Non-Levitate) Ground-types activate Gravity on switch-in. Sandtomb lasts 6 turns, and deals 15% damage at the end of each turn.
Users: Trapinch, Hippopotas, Pillosand, Swinub
Some of these abilities are a bit too complex for my liking. Spidey Senses, Strong Infection and Quicksand in particular strike me as having too many effects stacked with each other.

Here's a rule of thumb, gentlemen: Don't compound tons of effects into one ability.

Edit: Ancestry's current recipients need to be changed as both evolutionary lines already get Miracle Fluff.
 
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Champion Leon

Banned deucer.
Some of these abilities are a bit too complex for my liking. Spidey Senses, Strong Infection and Quicksand in particular strike me as having too many effects stacked with each other.

Here's a rule of thumb, gentlemen: Don't compound tons of effects into one ability.

Edit: Ancestry's current recipients need to be changed as both evolutionary lines already get Miracle Fluff.
I fixed my submissions. Let me know if you approve.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Sorry for announcing this later than I did on the Discord, but the Bench Abilities spreadsheet now has a [viability ranking for the Bench Abilities themselves!](https://docs.google.com/spreadsheets/d/14GDawSGTJsvZD6aAaTgnsdygPRFb3Kx1Pb6lEksvXLo/edit#gid=1781182910) More will be added as more abilities are coded and playtested.
Messed up link detected. Here's the correct link in the meanwhile.
https://docs.google.com/spreadsheet...gnsdygPRFb3Kx1Pb6lEksvXLo/edit#gid=1781182910
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Saboteur - Damaging poison-type moves have a 100% chance of inducing Heal Block effect on statused opponents.


Alolan Grace - Allies' Z-Moves deal 1.1x damage.


Lunar Veil - Whenever a fairy-type ally gets knocked out, Lunar Dance is triggered.
 

Mintly

formerly Spook
is an Artist
Buddy Up

Allies who share this ability with this Pokemon have their Defense and Special Defense boosted by 1.5

Short Circuit

Foes cannot use Electric-type attacks for 2 turns after an ally comes out.

Photokinesis

Light Screen and Reflect always last 8 turns. Solar Beam has no charge period.
 

Yung Dramps

awesome gaming
Voting shall now begin!

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Ability Name: Fighting Feast
Effect: Allies with 120 or more HP have their attacks heal 50% of the damage dealt.
Users: Snorlax line, Slakoth, Slaking, Guzzlord

File:122MS.png
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Ability Name: Demented Circus
Effect: Psychic type allies use Encore the first time they switch into battle.
Users: Mr. Mime, Hoopa, Blacephalon

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Ability Name: Phoneme Fantasy
Effect: Allies with 379 BST or less can learn up to two moves they normally can't.
Users: Ditto, Smeargle


Ability Name: Spidey Senses
Effect: Bug-Type allies gain a Focus Energy Effect (+2 Critical Hit ratio), after taking their first hit in battle. (Functions like Fake Out, where it can happen again if you switch out and back in).
Users: Dewpider line, Ariados line, Surskit, Galvantula line

Ability Name: Hive
Effect: If you have exactly 2 active Bug-types they gain +10% to all stats. If you have exactly 3 active Bug-types they gain +15% to all stats. If you have exactly 1 active Bug-Type in your party, it gains +1 Speed on switch in.
Users: Combee line, Beedrill line, Ninjask, Nincada

Ability Name: Irresistable Poison
Effect: Your Poison-type allies’ Poison-Type damaging attacks are always neutral, even against Steels, and never miss.
Users: Arbok line, Seviper, Venomoth line

Ability Name: Ancestry
Effect: Non-Dragon-type Ally Pokemon that have Dragon Dance, Dragon Pulse, and/or Dragon Claw in their moveset replace their Secondary-typing with Dragon, or gain a Secondary-typing if they didn’t have one.
Users: Drampa, Horsea

Ability Name: Quicksand
Effect:
Ground-types activate Gravity on switch-in; lasts 8 turns if Sandstream is in effect (so Hippowdon can use it for 8 turns).
Users: Trapinch, Hippopotas, Pillosand line, Swinub


Ability Name: Fertilizer
Effect: The move Ingrain now boosts all stats by 1 stage if used successfully. ( it fails if Ingrain is already in effect )
Users: Miltank, Mudsdale line, Bouffalant, Comfey,

Ability Name: Flame Imperishable
Effect: Fire type pokemon will regain their Fire type at the end of the turn if they lose it for any reason. ( i.e. Burn Up, Soak )
Users: Arcanine Line, Rapidash Line, Ninetales Line, Ho-oh,

Ability Name: Electro Magnet
Effect: Electric types gain a Magnet Rise effect upon switching in.
Users: Magnezone line, Probopass, Golem-Alola line

Ability Name: Legendary Presence
Effect: Increases the accuracy of all moves by 1.1x
Users: Moltres, Articuno, Zapdos, Mewtwo


Saboteur - Damaging poison-type moves have a 100% chance of inducing Heal Block effect on statused opponents.
(Nihilego has been automatically removed since it already gets Crystalize)

Alolan Grace - Allies' Z-Moves deal 1.1x damage.


Lunar Veil - Whenever a fairy-type ally gets knocked out, Lunar Dance is triggered.


Buddy Up
(Plusle has been automatically removed since it already gets Confidence Boost)
Allies who share this ability with this Pokemon have their Defense and Special Defense boosted by 1.5

Short Circuit





Foes cannot use Electric-type attacks for 2 turns after an ally comes out.

Photokinesis

Light Screen and Reflect always last 8 turns. Solar Beam has no charge period.


I'm giving my votes to Demented Circus (SV), Phoneme Fantasy (SV), Hive, Ancestry, Fertilizer and Electro Magnet.
 

Yung Dramps

awesome gaming
Hello there everyone! I would like to announce something veeeery special.

You're officially invited to our
Our First Playtesting Tour!
When?
1:00 PM EST on Sunday

Where?
dragonheaven.psim.us

Rules?
Best of 3, Single Elimination on the Bench Abilities format.

Concerning Balancing

This tournament isn't just for the hell of it. I wanna focus this tournament in particular on nipping some potentially problematic elements in the bud early on, developing the meta further while giving us an idea of how to balance things for now and the future.


Mega Aerodactyl has benefitted immensely from the changes in this mod, arguably one of the most to do so. Previously a mediocre niche pick in vanilla Battle Spot Singles, it first got proper Tough Claws-boosted Flying STAB via Silvally-Flying's Omnimorph. This in itself isn't too remarkable and special considering this applies for staples like Landorus-Therian and Celesteela, but it is still a huge buff for it. What really has elevated it to stardom is Ancient Awakening, which in its case boosts its Attack and Speed to new heights, outspeeding not just the general meta but most scarfers as well. With these two factors plus a catalogue of additional options like Retro Racer, Heavy Expert and Omnimorph-Rock, this mon is currently one of the most hyped up and, at least in my opinion, potentially unbalanced.

Now, if it does turn out to be too much, it seems simple what to do. Just ban Mega Aerodactyl itself, right? Personally, I don't wanna do that. Since this is a Pet Mod for Battle Spot, which has its own special clauses and banlist compared to OU, I don't wanna tinker with said banlist. Instead, I want to try to tone down potentially broken elements; in Aerodactyl's case, that would be nerfing one or more of the abilities that makes it broken.


While the Wills for the most part seem OK, there is potentially an exception: Swamp Summoning. By combining Grass Pledge with Torrential Will or Water Pledge with Overgrowing Will, you can summon Swamp on the opponent's side of the field, which cuts the speed of all of their Pokemon by 3/4s. This is obviously an insane boon for all kinds of teams, and could be especially useful in this fast-paced meta where every turn counts. It's not like you gotta gimp your team to use this strategy either; all of the above mons are good in their own right and can use Swamp to make themselves even more dangerous.


Finally, let's talk about Guardian Angel. As its S Rank on the Bench Abilities Viability Ranking demonstrates, its one of the most powerful and splashable abilities around. Making your allies take half damage from any and all attacks while they switch-in is a huge boon for every Pokemon and playstyle, whether it be carving new set-up opportunities for deadly sweepers like Naganadel and Volcarona or making fat mons like Alomomola and Toxapex even harder to take down. Similar to Swamp summoning, not only is the effect incredibly useful, but its users are perfectly usable even if you gotta send them out into battle, especially Gardevoir. Could it be too much in its current state, or is it just really damn good?
 
Ancestry, Legendary Presence, Demented Circus, Phoneme Fantasy, Lunar Veil, Electro Magnet


Finally, let's talk about Guardian Angel. As its S Rank on the Bench Abilities Viability Ranking demonstrates, its one of the most powerful and splashable abilities around. Making your allies take half damage from any and all attacks while they switch-in is a huge boon for every Pokemon and playstyle, whether it be carving new set-up opportunities for deadly sweepers like Naganadel and Volcarona or making fat mons like Alomomola and Toxapex even harder to take down. Similar to Swamp summoning, not only is the effect incredibly useful, but its users are perfectly usable even if you gotta send them out into battle, especially Gardevoir. Could it be too much in its current state, or is it just really damn good?
If it’s too much in its current state, the damage reduction could just be reduced to like 1/3rd or 1/4th or something like that.
 

Champion Leon

Banned deucer.
Hello there everyone! I would like to announce something veeeery special.

You're officially invited to our
Our First Playtesting Tour!
When?
1:00 PM EST on Sunday

Where?
dragonheaven.psim.us

Rules?
Best of 3, Single Elimination on the Bench Abilities format.

Concerning Balancing

This tournament isn't just for the hell of it. I wanna focus this tournament in particular on nipping some potentially problematic elements in the bud early on, developing the meta further while giving us an idea of how to balance things for now and the future.


Mega Aerodactyl has benefitted immensely from the changes in this mod, arguably one of the most to do so. Previously a mediocre niche pick in vanilla Battle Spot Singles, it first got proper Tough Claws-boosted Flying STAB via Silvally-Flying's Omnimorph. This in itself isn't too remarkable and special considering this applies for staples like Landorus-Therian and Celesteela, but it is still a huge buff for it. What really has elevated it to stardom is Ancient Awakening, which in its case boosts its Attack and Speed to new heights, outspeeding not just the general meta but most scarfers as well. With these two factors plus a catalogue of additional options like Retro Racer, Heavy Expert and Omnimorph-Rock, this mon is currently one of the most hyped up and, at least in my opinion, potentially unbalanced.

Now, if it does turn out to be too much, it seems simple what to do. Just ban Mega Aerodactyl itself, right? Personally, I don't wanna do that. Since this is a Pet Mod for Battle Spot, which has its own special clauses and banlist compared to OU, I don't wanna tinker with said banlist. Instead, I want to try to tone down potentially broken elements; in Aerodactyl's case, that would be nerfing one or more of the abilities that makes it broken.


While the Wills for the most part seem OK, there is potentially an exception: Swamp Summoning. By combining Grass Pledge with Torrential Will or Water Pledge with Overgrowing Will, you can summon Swamp on the opponent's side of the field, which cuts the speed of all of their Pokemon by 3/4s. This is obviously an insane boon for all kinds of teams, and could be especially useful in this fast-paced meta where every turn counts. It's not like you gotta gimp your team to use this strategy either; all of the above mons are good in their own right and can use Swamp to make themselves even more dangerous.


Finally, let's talk about Guardian Angel. As its S Rank on the Bench Abilities Viability Ranking demonstrates, its one of the most powerful and splashable abilities around. Making your allies take half damage from any and all attacks while they switch-in is a huge boon for every Pokemon and playstyle, whether it be carving new set-up opportunities for deadly sweepers like Naganadel and Volcarona or making fat mons like Alomomola and Toxapex even harder to take down. Similar to Swamp summoning, not only is the effect incredibly useful, but its users are perfectly usable even if you gotta send them out into battle, especially Gardevoir. Could it be too much in its current state, or is it just really damn good?
Maybe you can create a banlist that prevents abilities from being combined, such as not having 2-3 bench abilities on the same team. This can be a useful universal solution that prevents you from having to cap an ability individually, and with the eventual large array of abilities, it would be hard to keep nerfing something whenever another ability comes out that would make something broken, and instead you can just make it not usable in combination with that ability.
TLDR- Focus on banning combos rather than abilities individually. Eventually we will need to ban ability combinations as abilities begin to overlap in who they benefit, so we may as well start now. It could be banning 3 abilities that benefit one Pokémon at once, or it could be 2 abilities that benefit a Pokémon at once (not a rule on any 2-3 abilities, but rather on specific Overpowered combinations).
 
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Guardian Angel - Pretty obvious, we scale the % until it's balanced. It's REALLY nuts with Alomamola because it can switch in on any enemy that deals less than 70% in one hit and with Lefties it can still use Wish and get out alive. Then the Wish recipient only has to live a half damage attack to be healed back up. It also means Regenerator pokemon can pivot into any pokemon that does less than 66% in one hit in order to regain HP.
Ancient Awakening - You could make it not effect Megas, you could make it only effect 1 stat, you could scale the % until its balanced
Swamp Effect - change what swamp does. Scale the % until it's balanced.

Edit: In
 
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Champion Leon

Banned deucer.
I’m in for the tournament.

Let’s all declare if we are in so we can get a good amount of participants for the first ever BA Tournament! You can also just message me if you don’t want to post a short post.

1. OM!
2. Yung Dramps
3. Spook
4. The Cruelest
5. Gravity Monkey
6. Scoopapa
7.
8.

We can have more than 8, but I feel 8 is a good goal if the tournament is only a couple days away.
 
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Yung Dramps

awesome gaming
Winners are here! Keep in mind these will not be available for the playtesting tournament.

In first place, Phoneme Fantasy with 5 votes. That's 100% of the vote! I'm flattered.

Ancestry, Legendary Presence and Electro Magnet come in 2nd with 4 votes each.

Finally, Lunar Veil makes it into 3rd place with 3 votes.

Anyways, until the tour's over and we've made some decisions based on the results, sit back and discuss!
 

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