Banded Slither Wing [QC 0/2]

NDK

Perpetually Tired
is a Pre-Contributor
[SET]
name: Choice Band
move 1: First Impression
move 2: Close Combat
move 3: U-turn
move 4: Wild Charge
item: Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug

[SET COMMENTS]
Armed with a Choice Band, Slither Wing is a fantastic wallbreaker and pivot in UU. First Impression revenge kills Dragon Dance Tyranitar and Haxorus, as well as chipped Dragon Dance Gyarados, and Quiver Dance Oricorio-E. U-turn allows Slither Wing to gain momentum against common switch-ins such as Talonflame and Salamence. Wild Charge nails Gyarados and Talonflame. However, in other matchups, Close Combat deals the same damage vs Salamence and Alomomola. Tera bug is run to Power-Up First Impression further, being able to OHKO Sandy Shocks and Iron Jugulis, while also making it easier to revenge kill Dragon Dance Salamence and Swords Dance Scizor. Tera bug also powers up U-turn, which is important as Slither Wing forces many switches.

Slither Wing fits best on Balance and Bulky Offense teams. Teammates such as Tyranitar and Lycanroc D can deal with Talonflame and Salamence, both of which pose major Problems for Slither Wing. Slither Wing can also bring in frail teammates such as Grafaiai and Lycanroc-D in with U-turn, as they do not like to directly switch in. In turn, Lycanroc-D deals with Staraptor and Grafaiai deals with Gengar. Grafaiai also alleviates Slither Wing getting locked into First Impression, as that could invite Setup Sweepers to set up. Hazard setters such as Sandy Shocks, Tinkaton, and Gastrodon can wear down Pokemon such as Gyarados, Haxorus, and Maushold. Late-Game Sweepers such as Polteageist, and Dragon Dance Gyarados, appreciate Slither Wing removing their checks such as Tyranitar and Wo-Chien.
[CREDITS]
- Written by: [[NoahDeKnight,458971]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
Could you get this into QC within 72 hours please? Let me know if there is any reason you need an extension on this, will reassign after 72 hours otherwise.
 
[SET]
name: Choice Band
move 1: First Impression
move 2: Close Combat
move 3: U-turn
move 4: Wild Charge
item: Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe (Spacing)
tera type: Bug

[SET COMMENTS]
Armed with a Choice Band, Slither Wing is a fantastic physical wallbreaker and pivot in UU. First Impression OHKOs Tyranitar, Wo-Chien, and Slowking, as well as hitting Sandy Shocks and Gastrodon for very good damage. This first bit is kind of pointless to state because U-turn does the exact same thing and would be a better move to click against them to not lose momentum (unless it's +1 Ttar, which in that case you need to specify). Gastrodon takes more from CC, Sandy is the only example that makes the most sense. You are running FI for the revenge-killing capabilities so state this and change the examples to make more sense. Close Combat KOs Tinkaton and Scizor for great damage. CC doesn't require an explanation. U-turn allows Slither Wing to gain momentum against common switch-ins such as Talonflame and Salamence. Wild Charge nails Gyarados and can punish potential Talonflame switch ins. Mention how it isn't very useful in other matchups because banded CC does the same damage vs other things like Salamence and Alomomola etc. Tera bug is ran to Power-Up First Impression further, being able to OHKO Sandy Shocks and Gastrodon. You do not OHKO Gastro, make sure you calc against the sets provided. Just mention how the boost in power can make it easier to revenge foes like DD Salamence and SD Scizor, while OHKOing others like Sandy Shocks and Iron Jugulis. You should also still mention it buffs U-turn, which is important given the number of switches it forces.

Slither Wing fits best on Balance and Bulky Offense teams. Teammates such as Tyranitar and Lycanroc D can deal with Talonflame and Salamence, both of which pose major Problems for Slither Wing. Slither Wing can also bring in frail teammates such as Noivern and Gallade in with U-turn, as they do not like to directly switch in. What do these mons do for Slither Wing in return? What does it bring them in against to pressure? If there isn't any real synergy the examples need to switch. Tsareena can defeat Quagsire, another major problem for Slither Wing, as well as Rapid Spin, which is appreciated as Slither Wing can be worn down by hazards. Quagsire is not a problem for Slither Wing, the only way Quagsire can be a response is if it Teras to Poison or Ghost. If it does this then your example in Tsareena doesn't even work. Remove it entirely.

Add hazard setters and some notable mons that get worn down into OHKO/2HKO range.
A mention of Grafaiai would be nice as it can better handle Gengar and can alleviate locking into FI potentially giving stuff set up chances
Try to add some late-game sweepers that appreciate Slither removing their checks, it can tie in with your frail teammates point if it applies


[CREDITS]
- Written by: [[NoahDeKnight,458971]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

I would like to check this again before stamping it as 1/2 so tag me when you're done. If you have any questions ask.

add
remove
comments
 

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
archiving this due to HOME and the work that would be required to still get this GP ready at this 0/2 stage. the work done so far is nonetheless appreciated though!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top