Hello everyone! I am back with my first SV OU team. You may know me as a builder in Gen 8, I am planning to make more teams for you through out Gen 9! Without further ado lets get into the RMT
TEAMBUILDING PROCESS:
I knew that I wanted to build around Ting-Lu, as it is one of the best special tanks this generation. It can also chip down opposing mons with ruination and stealth rocks. Who benefits from chipped mons and setup sweepers being denied? None other than maushold of course.
I wanted more hazards, and glimmora can also act as a breaker with great coverage for many types.
Right now at this point I got 6-0d by any physical setup sweeper. So I added a physdef dirge with a tera fairy when I need to remove ground and ghost weaknesses (those are the main ones)
Its criminal to not use gholdengo on hazard stack. Enough said.
(originally )
I initially had this slot as chien-pao. However I later realised how screwed over I got by washtom, donphan forms and The bozo (.) Meowscarada also added some much needed priority and can also break the grounds and dragons that chien-pao was meant for.
THE TEAM:
TING-LU
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Earthquake
- Ruination
- Whirlwind
- Stealth Rock
Ting-Lu is the king, he is extremely bulky with vessel of ruin. He chunks many mons with ruination + rocks and uses whirlwind to phase out setup sweepers. Especially great against bicycle () + screens teams as whirlwind doesn’t care about the substitutes. Ting-Lu racks up damage and overstays his welcome every time. I like this mon so much. I’ve also been enjoying Tera water to tank a fire move from Tera fire chi-yu as ting-Lu can get worn down.
MAUSHOLD
Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Population Bomb
- Encore
- Tidy Up
- Bite
Maushold is both a great cleaner and a great support pokemon. Early game maushold is tidying up hazards and encoring things like annihilape into rage fist. Which can then be whirlwinded out by Ting-Lu. Late game maushold is a great sweeper with population bomb. Bite is for ghost types and with technician it does some good damage to mons like annihilape.
GLIMMORA
Glimmora @ Choice Scarf
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Energy Ball
- Earth Power
- Dazzling Gleam
I know I wanted a hazard stack element in my team to help my breakers and allow Ting-Lu to make more usage out of whirlwind. Glimmora can set spikes and tspikes in the same turn, it’s also really fast. Glimmora also has a great surprise factor with great coverage which can hit and take out so much of the metagame by surprise. It sometimes ends up being a breaker. OHKOing things like Great Tusk and chi-Yu on lead that do not expect the coverage. Glimmora can also be used to swap into a resisted move later in the game such as a Chi-Yu flamethrower and then scare it out with earth power. It is great for breaking open the teams later into the game when they lose their switchins they never knew they needed. Glimmora is a great mon in my eyes.
SKELEDIRGE
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Hex
- Will-O-Wisp
Ah yes, skeledirge. Skeledirge is a great unaware Pokémon who is great at shutting down physical attackers. With torch song, he can also turn into a threatening sweeper. Dirge runs boots as hazards are extremely prevalent right now with gholdengo. Tera fairy is great when we are getting overwhelmed by dark and ground stabs from the likes of great tusk and chien-pao. Overall Skeledirge is a great asset as it also allows to play around annihilape more. Early game when rage fist is stuck at 50bp. Dirge comes in and ignores bulk up, then uses will-o-wisp to shut it down for the rest of the game.
GHOLDENGO
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Focus Blast
Honestly don’t think Gholdengo needs an explanation. I originally had this as a scarf set to help with breaking, but I changed it to air balloon as gholdengo is actually pretty decent at shutting down the donphan forms ( and ) with air balloon, two mons that we struggle with a little bit. Tera fighting is great for surprising chi-Yu and chien-pao and then hitting them with a big focus blast. Gholdengo is an amazing Pokémon, but we know that.
MEOWSCARADA
Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- U-turn
- Sucker Punch
- Play Rough
And rounding out the team we have meowscarada. Meowscarada is an offensive pick that patched up some holes in the team. Especially against rotom-wash, dondozo, and donphan forms. Choice scarf allows meowscarada to quickly hit a Pokémon on a swap, and quickly get out. Sucker Punch adds some much needed priority to the team, and is the reason I am running Tera dark to add damage to sucker punch in a pinch. Play Rough is great at hitting the abundance of dark types in the meta and also allows my team some counter play against banded roaring moon under sun.
THREATS
Dondozo can be scary at times as it curses up and our unaware pokemon is a fire type. A well played dondozo is hard to deal with. The main two ways I deal with it are playing carefully with meowscarada or leading Skeledirge and going Tera fairy so you don’t get blown up by wave crash.
These guys are problems, you have some ways to deal with it such as outplaying with air balloon gholdengo, great tusk you can ohko with tera fairy and you can also Tera fairy with dirge. You can also use ting-Lu against iron treads to an extent. There’s many ways to play around them but none of them are necessarily great options.
DD sets are fine, The problem is double band sets with photosynthesis on sun are really hard to swap into. The way to deal with it is instantly going Tera fairy on Skeledirge to resist crunch.
REPLAYS
https://replay.pokemonshowdown.com/gen9ou-1734685394-ivvw7fkd06qjtvhg1p80sue7dze9gm7pw
(Thanks to max op boy for this replay)
vs
https://replay.pokemonshowdown.com/gen9ou-1733565287-eyf4rc7n2rk7w1qugsbswnc3y975z3rpw
vs
https://replay.pokemonshowdown.com/gen9ou-1733916267
vs
https://replay.pokemonshowdown.com/gen9ou-1733924651
vs
https://replay.pokemonshowdown.com/gen9ou-1734632097
vs
https://replay.pokemonshowdown.com/gen9ou-1734654972-cxphvty6j5wue2cp04544dbkfd6k582pw
vs
CONCLUSION and POKEPASTES
Thats the team! I would like to thank max op boy for helping me test the team and collect replays and I would also like to thank you all and hope we have a great time in gen 9! I’m out.
Paste with my nicknames: https://pokepast.es/86264c8dd0a01abe
Without Nicknames: https://pokepast.es/e4d0de322cc6c416
TEAMBUILDING PROCESS:
I knew that I wanted to build around Ting-Lu, as it is one of the best special tanks this generation. It can also chip down opposing mons with ruination and stealth rocks. Who benefits from chipped mons and setup sweepers being denied? None other than maushold of course.
I wanted more hazards, and glimmora can also act as a breaker with great coverage for many types.
Right now at this point I got 6-0d by any physical setup sweeper. So I added a physdef dirge with a tera fairy when I need to remove ground and ghost weaknesses (those are the main ones)
Its criminal to not use gholdengo on hazard stack. Enough said.
(originally )
I initially had this slot as chien-pao. However I later realised how screwed over I got by washtom, donphan forms and The bozo (.) Meowscarada also added some much needed priority and can also break the grounds and dragons that chien-pao was meant for.
THE TEAM:
TING-LU
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Earthquake
- Ruination
- Whirlwind
- Stealth Rock
Ting-Lu is the king, he is extremely bulky with vessel of ruin. He chunks many mons with ruination + rocks and uses whirlwind to phase out setup sweepers. Especially great against bicycle () + screens teams as whirlwind doesn’t care about the substitutes. Ting-Lu racks up damage and overstays his welcome every time. I like this mon so much. I’ve also been enjoying Tera water to tank a fire move from Tera fire chi-yu as ting-Lu can get worn down.
MAUSHOLD
Maushold-Four @ Wide Lens
Ability: Technician
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Population Bomb
- Encore
- Tidy Up
- Bite
Maushold is both a great cleaner and a great support pokemon. Early game maushold is tidying up hazards and encoring things like annihilape into rage fist. Which can then be whirlwinded out by Ting-Lu. Late game maushold is a great sweeper with population bomb. Bite is for ghost types and with technician it does some good damage to mons like annihilape.
GLIMMORA
Glimmora @ Choice Scarf
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Energy Ball
- Earth Power
- Dazzling Gleam
I know I wanted a hazard stack element in my team to help my breakers and allow Ting-Lu to make more usage out of whirlwind. Glimmora can set spikes and tspikes in the same turn, it’s also really fast. Glimmora also has a great surprise factor with great coverage which can hit and take out so much of the metagame by surprise. It sometimes ends up being a breaker. OHKOing things like Great Tusk and chi-Yu on lead that do not expect the coverage. Glimmora can also be used to swap into a resisted move later in the game such as a Chi-Yu flamethrower and then scare it out with earth power. It is great for breaking open the teams later into the game when they lose their switchins they never knew they needed. Glimmora is a great mon in my eyes.
SKELEDIRGE
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Slack Off
- Hex
- Will-O-Wisp
Ah yes, skeledirge. Skeledirge is a great unaware Pokémon who is great at shutting down physical attackers. With torch song, he can also turn into a threatening sweeper. Dirge runs boots as hazards are extremely prevalent right now with gholdengo. Tera fairy is great when we are getting overwhelmed by dark and ground stabs from the likes of great tusk and chien-pao. Overall Skeledirge is a great asset as it also allows to play around annihilape more. Early game when rage fist is stuck at 50bp. Dirge comes in and ignores bulk up, then uses will-o-wisp to shut it down for the rest of the game.
GHOLDENGO
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Nasty Plot
- Focus Blast
Honestly don’t think Gholdengo needs an explanation. I originally had this as a scarf set to help with breaking, but I changed it to air balloon as gholdengo is actually pretty decent at shutting down the donphan forms ( and ) with air balloon, two mons that we struggle with a little bit. Tera fighting is great for surprising chi-Yu and chien-pao and then hitting them with a big focus blast. Gholdengo is an amazing Pokémon, but we know that.
MEOWSCARADA
Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- U-turn
- Sucker Punch
- Play Rough
And rounding out the team we have meowscarada. Meowscarada is an offensive pick that patched up some holes in the team. Especially against rotom-wash, dondozo, and donphan forms. Choice scarf allows meowscarada to quickly hit a Pokémon on a swap, and quickly get out. Sucker Punch adds some much needed priority to the team, and is the reason I am running Tera dark to add damage to sucker punch in a pinch. Play Rough is great at hitting the abundance of dark types in the meta and also allows my team some counter play against banded roaring moon under sun.
THREATS
Dondozo can be scary at times as it curses up and our unaware pokemon is a fire type. A well played dondozo is hard to deal with. The main two ways I deal with it are playing carefully with meowscarada or leading Skeledirge and going Tera fairy so you don’t get blown up by wave crash.
These guys are problems, you have some ways to deal with it such as outplaying with air balloon gholdengo, great tusk you can ohko with tera fairy and you can also Tera fairy with dirge. You can also use ting-Lu against iron treads to an extent. There’s many ways to play around them but none of them are necessarily great options.
DD sets are fine, The problem is double band sets with photosynthesis on sun are really hard to swap into. The way to deal with it is instantly going Tera fairy on Skeledirge to resist crunch.
REPLAYS
https://replay.pokemonshowdown.com/gen9ou-1734685394-ivvw7fkd06qjtvhg1p80sue7dze9gm7pw
(Thanks to max op boy for this replay)
vs
https://replay.pokemonshowdown.com/gen9ou-1733565287-eyf4rc7n2rk7w1qugsbswnc3y975z3rpw
vs
https://replay.pokemonshowdown.com/gen9ou-1733916267
vs
https://replay.pokemonshowdown.com/gen9ou-1733924651
vs
https://replay.pokemonshowdown.com/gen9ou-1734632097
vs
https://replay.pokemonshowdown.com/gen9ou-1734654972-cxphvty6j5wue2cp04544dbkfd6k582pw
vs
CONCLUSION and POKEPASTES
Thats the team! I would like to thank max op boy for helping me test the team and collect replays and I would also like to thank you all and hope we have a great time in gen 9! I’m out.
Paste with my nicknames: https://pokepast.es/86264c8dd0a01abe
Without Nicknames: https://pokepast.es/e4d0de322cc6c416