Draft Alomomola

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Nyx

Anyways - so then I cursed her.
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[overview]
**Draft order**: Round 5 onwards

**Price range**: 9-11 points

**Overview**: Alomomola is one of the bulkiest walls in the format. It's held up by its fabulous HP, strong defensive typing, and Regenerator, all allowing it to sponge hits and pivot out into a teammate with ease. It's one of a handful of walls that can be equally effective at both physically and specially defensive roles, albeit the latter requires Assault Vest. Alomomola's other unique selling point is its combination of Wish + Flip Turn, allowing it to act as a reliable support for other teammates. However, it has very limited flexibility and can be incredibly passive, making it prone to setup sweepers using it as fodder. These downsides mean Alomomola does not fit all kinds of drafts, but it can be a vital part of many defensive backbones.


[strategy comments]
Common Roles
========
**Wall**: Alomomola has the ability to safely switch into most Pokemon that aren't carrying super effective STAB moves against it. It's able to safely take these hits and heal the damage off thanks to its access to both Wish and Regenerator. This set is able to act as sponge for teammates (rc) while also passing an emergency Wish if needed.

**Assault Vest pivot**: Since it has access to Flip Turn, wielding an Assault Vest allows Alomomola to switch into special attackers that can otherwise 2HKO it and pivot out safely into an attacker. While Alomomola does have a rather shallow offensive movepool, Assault Vest sets will tend to carry Mirror Coat in an attempt to punish the special attackers that try to KO it.

Common Moves
========
**Primary STAB moves**: Flip Turn, Liquidation, Scald, Aqua Jet

**Setup moves**: Calm Mind

**Utility moves**: Whirlpool, Wish, Mirror Coat, Alluring Voice

**Coverage**: Acrobatics, Play Rough, Zen Headbutt, Ice Beam

Niche Moves
========
**Icy Wind**: In scenarios where Alomomola wants to try inhibit a faster foe, Icy Wind may be used instead of Ice Beam. Incoming teammates can take advantage of the foe's lowered Speed.

**Healing Wish**: While usually outclassed by Wish, Healing Wish can provide Alomomola with the ability to heal a teammate while also giving the player an effectively free switch. It can pair well with setup Pokemon that may need to come in multiple times per game.

**Field effects**: Alomomola has a wide range of field effects in its arsenal, with moves such as Light Screen, Rain Dance, and Misty Terrain all being examples of what it can run to help support its teammates.

Common Items
========
**Heavy-Duty Boots**: Since Alomomola is expected to switch in multiple times throughout the game, Heavy-Duty Boots gives it more longevity by allowing it to fully utilize Regenerator.

**Assault Vest**: Assault Vest is used in matchups where Alomomola is required to take on special attackers and does not need to be reliant on Wish to check them.

**Rocky Helmet**: In the event that Alomomola has to punish pivot spam, Rocky Helmet can be used to pressure the foe into not using U-turn in order to avoid chip damage on their pivots. It also has the added benefit of punishing any contact moves in general.

Niche Items
========
**Leftovers**: Leftovers can be used as an alternative to Heavy-Duty Boots against teams with weaker entry hazard setters.

**Eject Button**: Alomomola can take heavy hits from strong attackers, and it can use Eject Button to provide a safe switch into a revenge killer, allowing the player to regain momentum safely.

Tera
========
Alomomola should not normally be a Tera Captain; it tends to have the bulk it needs as is, and it's very rare that gaining extra defensive resistances will help. In the event that you do make it a Tera Captain, Tera types such as Fairy, Steel, and Ground are all valuable options for their strong defensive profiles. It won't benefit offensively from Tera, as it is simply too weak.

Draft Strategy
========
Alomomola can be a solid fit on a lot of different styles of drafts, so long as they're able to aptly punish setup users. It can be an especially great pairing for the following kinds of Pokemon and drafts.

**Frail wallbreakers**: Alomomola can act a sponge and a safe pivot for frail wallbreakers that tend to be vulnerable to opposing speed control and priority moves. It's also able to help heal them up if they take too much damage, increasing their effectiveness across the whole game. Examples of this include Chi-Yu, Sneasler, and Meowscarada.

**Tanks**: Thanks to Wish, Alomomola makes for a great teammate alongside fatter Pokemon that lack recovery. It's able to act as a crutch for these Pokemon, allowing for them to be played more aggressively. Examples include Iron Hands and Landorus-T, but Alomomola's support can be equally applicable to the likes of Ting-Lu and Tyranitar, which are now able to run offensive investment much more safely, as their longevity is less prioritized with investment when Wish support is available.

**Checks to Grass- and Electric-types**: Since it only has 2 weaknesses, Alomomola can serve as a blanket check for many opposing offensive Pokemon. While it cannot take on every Pokemon, it excels at its role alongside teammates that can switch into and pressure Grass- and Electric-type Pokemon. Examples of this can range from Weavile and Landorus-T, which can offensively check them, to Raging Bolt and Latias, which can use them as free setup opportunities.

Checks and Counters
========
**Encore and Taunt**: Due to its relative passiveness, Alomomola is incredibly susceptible to both Encore and Taunt. Either can be used against Alomomola by a variety of Pokemon, from offensive setup threats like Ogerpon-W to bulky pivots such as Corviknight. This can provide the foe with free turns of setup or recovery, as Alomomola cannot damage them. While Alomomola can use Flip Turn to pivot out against most of these, it becomes restricted to a fat pivot rather than a support Pokemon.

**Substitute**: In a similar vein to Encore and Taunt, Alomomola tends to be incredibly susceptible to the foe using Substitute. Its inability to hit very hard means that opposing setup threats are able to use Substitute followed by setup move relatively freely, without fearing the incoming threat that Alomomola can pivot out via Flip Turn into.

**Water-, Grass-, and Electric-type Pokemon**: Alomomola is unable to threaten any of these types effectively. Water-type Pokemon can use it as a free setup opportunity, Electric-type Pokemon can force it out safely and regain momentum, and Grass-type Pokemon are able to do both. What makes this even worse is that physical attackers can run Covert Cloak to avoid burns from Scald, making Alomomola even more of a dead weight.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:
QC 1/2
[overview]
**Draft order**: Round 5 onwards

**Price range**: 9-11 points

**Overview**: Alomomola is one of the bulkiest walls in the format. It's held up by its fabulous HP, strong defensive typing, and Regenerator, all allowing it to sponge hits and pivot out into a teammate with ease. It's one of a handful of walls that can be equally effective at both physically and specially defensive roles. However, that's all it can do, since it can be incredibly passive, making it prone to setup sweepers using it as fodder. Alomomola does not fit all kinds of drafts but it can be a vital part of a lot of structures. (wish passing is worth mentioning here especially if we want to avoid talking about baton pass. regen+flip makes it the most usable wish passer by far)


[strategy comments]
Common Roles
========
**Wall**: Alomomola has the ability to safely switch into most Pokemon that aren't carrying super effective STAB moves against it. It's able to safely take these hits and heal the damage off, thanks to its access to both Wish and Regenerator. This set is able to act as sponge for teammates, while also providing an emergency Wish heal if needed.

**Assault Vest Pivot**: Since it has access to Flip Turn, an Assault Vest allows Alomomola to switch into special attackers that can otherwise 2HKO it, and pivot out safely into a breaker an attacker. While Alomomola does have a rather shallow offensive movepool, Assault Vest sets will tend to carry Mirror Coat in an attempt to punish the special attackers that try to KO it.

Common Moves
========
**Primary STAB moves**: Flip Turn, Liquidation, Scald, Aqua Jet

**Setup moves**: Calm Mind

**Utility moves**: Whirlpool, Wish, Mirror Coat, Alluring Voice

**Coverage**: Play Rough, Zen Headbutt, Alluring Voice, Ice Beam, Psychic, Shadow Ball, Acrobatics

Niche Moves
========
**Icy Wind**: In scenarios where Alomomola wants to try stop the foe inhibit a faster foe, Icy Wind may be used instead of Ice Beam. Incoming teammates can take advantage of the lowered Speed.

**Healing Wish**: While usually outclassed by Wish, Healing Wish can provide Alomomola with the ability to heal the teammates while also giving the player an (effectively) free switch in. It can pair well with setup Pokemon that may need to come in multiple times per game. (ap)

**Field effects**:
(it can afford to run stuff like light screen, rain dance, snowscape and it easily flip turns into a teammate that wants them)

**Tickle**: (hear me out- it stops gouging fire from setting up and increases alomomola's damage)


Common Items
========
**Heavy-Duty Boots**: Since Alomomola is expected to switch in multiple times throughout the game, Heavy-Duty Boots allows it the longevity to benefit fully from Regenerator.

**Assault Vest**: Assault Vest is used in matchups where Alomomola is required to take on special attackers, and does not need to be as reliant on Wish for healing.

Niche Items
========
**Leftovers**: Leftovers can be used as an alternative to Heavy-Duty Boots against teams with weaker entry hazard setters.

**Rocky Helmet**: In the event that Alomomola has to punish pivot spam, Rocky Helmet can be used to pressure the opponent into not clicking U-turn as to avoid chip damage on their pivots. (move to common)

**Eject Button**:

**Damage-boosting items**:
(hear me out- it has decent coverage, usable attack, and people expect it to be passive)


Tera
========
Alomomola should not normally be a Tera Captain, it tends to have the bulk it needs as is, and its very rare that gaining extra defensive resistances will help. In the event that you do make it a Tera Captain, types such as Fairy, Steel, and Ground are all valuable options for their strong defensive profiles. It won't benefit offensively from Tera as it is simply too weak.

Draft Strategy
========
Alomomola can be a solid fit onto a lot of different styles of drafts, so long as they're able to aptly punish setup users. It can be an especcisly especially great pairing for the following kinds of Pokemon and drafts.

**Frail Wallbreakers**: Alomomola can act a sponge, and a safe pivot, for frail wallbreakers that tend to be vulnerable to opposing speed control and priority. It's also able to help heal them up in the event that they had to take a hit if they take too much damage, increasing their effectiveness across the whole game. Examples of this include Chi-Yu, Sneasler, and Meowscarada.

**Tanks**: Thanks to its strong Wish, Alomomola makes for a great teammate alongside fatter Pokemon that lack recovery. It's able to act as a crutch for these Pokemon, allowing for them to be played more aggressively. Examples of this include Iron Hands and Landorus-T, but can be equally applicable to the likes of Ting-Lu and Tyranitar, who are now able to run offensive investment much more safely, as they would care less about longevity.

**Teams lacking a defensive backbone**: Since it only has 2 weaknesses, Alomomola can be somewhat splashable on teams that lack a defensive backbone. While it cannot take on every Pokemon, it excels at its role alongside teammates that can pressure Grass- and Electric-type Pokemon. Examples of this include Meowscarada, Raging Bolt, and Thundurus-T.

Checks and Counters
========
**Encore and Taunt**: Due to its relative passiveness, Alomomola is incredibly susceptible to both Encore and Taunt. Either can be used against Alomomola by a variety of Pokemon, from offensive setup threats like Ogerpon-W, to bulky pivots such as Corviknight. This can provide the foe with free turns of setup or recovery, as Alomomola cannot damage them. While Alomomola can Flip Turn against most of these, it becomes restricted to a fat pivot, rather than a support Pokemon.

**Substitute**: In a similar vein to Encore and Taunt, Alomomola tends to be incredibly susceptible to the foe using Substitute. Its inability to hit very hard means that opposing setup threats are able to click Substitute into a setup move relatively freely, without fearing the incoming threat that Alomomola can Flip Turn into.

**Water-, Grass-, and Electric- type Pokemon**: Alomomola is unable to threaten any of these types effectively. Water-type Pokemon can use it as a free setup opportunity, Electric-type Pokemon can force it out safely and regain momentum, and Grass-type Pokemon are able to do both. (I don't think covert cloak deserves a bullet point, but it could be mentioned here as a way for water types to avoid scald)

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 

abriel

I’m with you.
is a Community Contributoris a Contributor to Smogon
[overview]
**Draft order**: Round 5 onwards

**Price range**: 9-11 points

**Overview**: Alomomola is one of the bulkiest walls in the format. It's held up by its fabulous HP, strong defensive typing, and Regenerator, all allowing it to sponge hits and pivot out into a teammate with ease. It's one of a handful of walls that can be equally effective at both physically and specially defensive roles. somewhat skeptical of this? spdef av obviously exists but idk if it's fair to say its as effective as physdef because of the av requirement. at the very least i'd be more clear that this set generally needs av to function due to alo's awful spdef. Alomomola's other unique selling point, is that it has is its combination of Wish + Flip Turn, allowing it to act as a reliable support for other teammates,. However, that's all it can do, since it has very limited flexibility and can be incredibly passive, making it prone to setup sweepers using it as fodder. These downsides mean Alomomola does not fit all kinds of drafts but it can be a vital part of a lot of structures many defensive backbones.


[strategy comments]
Common Roles
========
**Wall**: Alomomola has the ability to safely switch into most Pokemon that aren't carrying super effective STAB moves against it. It's able to safely take these hits and heal the damage off, thanks to its access to both Wish and Regenerator. This set is able to act as sponge for teammates, while also providing an emergency Wish heal if needed.

**Assault Vest Pivot**: Since it has access to Flip Turn, an Assault Vest allows Alomomola to switch into special attackers that can otherwise 2HKO it, and pivot out safely into an attacker. While Alomomola does have a rather shallow offensive movepool, Assault Vest sets will tend to carry Mirror Coat in an attempt to punish the special attackers that try to KO it.

Common Moves
========
**Primary STAB moves**: Flip Turn, Liquidation, Scald, Aqua Jet

**Setup moves**: Calm Mind

**Utility moves**: Whirlpool, Wish, Mirror Coat, Alluring Voice

**Coverage**: Acrobatics, Play Rough, Zen Headbutt, Ice Beam, Psychic, Shadow Ball

Niche Moves
========
**Icy Wind**: In scenarios where Alomomola wants to try inhibit a faster foe, Icy Wind may be used instead of Ice Beam. Incoming teammates can take advantage of the lowered Speed.

**Healing Wish**: While usually outclassed by Wish, Healing Wish can provide Alomomola with the ability to heal the teammates while also giving the player an (effectively) free switch in. It can pair well with setup Pokemon that may need to come in multiple times per game.

**Field Effects**: Alomomola has a wide range of field effects in its arsenal, with moves such as Light Screen, Rain Dance, and Misty Terrain all being examples of what it can run to help support its teammates.

Common Items
========
**Heavy-Duty Boots**: Since Alomomola is expected to switch in multiple times throughout the game, Heavy-Duty Boots allows gives it the longevity to benefit fully from Regenerator.

**Assault Vest**: Assault Vest is used in matchups where Alomomola is required to take on special attackers, and does not need to be as reliant on Wish for healing. not sure if i entirely agree with the second part? perhaps this is just my reading of the sentence, but if you need to use alo to check special attackers, its not that you don't need to be as reliant on wish, it's that your hand is forced bc its special bulk is bad enough to require av. perhaps rephrase slightly to say that av is best when both of these conditions are true (needing to check special attackers and can afford to not run wish)?

**Rocky Helmet**: In the event that Alomomola has to punish pivot spam, Rocky Helmet can be used to pressure the opponent into not clicking U-turn as to avoid chip damage on their pivots. would rephrase to punishing all contact moves, which can be especially effective against pivots using u-turn

Niche Items
========
**Leftovers**: Leftovers can be used as an alternative to Heavy-Duty Boots against teams with weaker entry hazard setters.

**Eject Button**: Since Alomomola will be required to take heavy hits, from strong attackers, Alomomola can take heavy hits from strong attackers, and it can use Eject Button can to provide a safe switch in to a revenge killer, allowing the player to regain momentum safely.

Tera
========
Alomomola should not normally be a Tera Captain, it tends to have the bulk it needs as is, and its very rare that gaining extra defensive resistances will help. In the event that you do make it a Tera Captain, types such as Fairy, Steel, and Ground are all valuable options for their strong defensive profiles. It won't benefit offensively from Tera as it is simply too weak.

Draft Strategy
========
Alomomola can be a solid fit onto a lot of different styles of drafts, so long as they're able to aptly punish setup users. It can be an especially great pairing for the following kinds of Pokemon and drafts.

**Frail Wallbreakers**: Alomomola can act a sponge, and a safe pivot, for frail wallbreakers that tend to be vulnerable to opposing speed control and priority. It's also able to help heal them up if they take too much damage, increasing their effectiveness across the whole game. Examples of this include Chi-Yu, Sneasler, and Meowscarada.

**Tanks**: Thanks to its strong Wish, Alomomola makes for a great teammate alongside fatter Pokemon that lack recovery. It's able to act as a crutch for these Pokemon, allowing for them to be played more aggressively. Examples of this include Iron Hands and Landorus-T, but can be equally applicable to the likes of Ting-Lu and Tyranitar, who are now able to run offensive investment much more safely, as they would care less about longevity.

**Teams lacking a defensive backboneChecks to Grass- and Electric-types**: Since it only has 2 weaknesses, Alomomola can be somewhat splashable on teams that lack a defensive backbone blanket-check many opposing offensive Pokemon. While it cannot take on every Pokemon, it excels at its role alongside teammates that can pressure Grass- and Electric-type Pokemon. Examples of this include Meowscarada, Raging Bolt, and Thundurus-T. my thoughts here are somewhat speculation and can be edited significantly, i think this section retreads over the wallbreakers section a bit too much, perhaps rephrase like this to say that it is best as a blanket check to opposing offense when paired with teammates who can take on pokemon it cannot check.

Checks and Counters
========
**Encore and Taunt**: Due to its relative passiveness, Alomomola is incredibly susceptible to both Encore and Taunt. Either can be used against Alomomola by a variety of Pokemon, from offensive setup threats like Ogerpon-W, to bulky pivots such as Corviknight. This can provide the foe with free turns of setup or recovery, as Alomomola cannot damage them. While Alomomola can Flip Turn against most of these, it becomes restricted to a fat pivot, rather than a support Pokemon.

**Substitute**: In a similar vein to Encore and Taunt, Alomomola tends to be incredibly susceptible to the foe using Substitute. Its inability to hit very hard means that opposing setup threats are able to click Substitute into a setup move relatively freely, without fearing the incoming threat that Alomomola can Flip Turn into.

**Water-, Grass-, and Electric- type Pokemon**: Alomomola is unable to threaten any of these types effectively. Water-type Pokemon can use it as a free setup opportunity, Electric-type Pokemon can force it out safely and regain momentum, and Grass-type Pokemon are able to do both. What makes this even worse, is that physical attackers can run Covert Cloak to avoid burns from Scald, making Alomomola even more of a dead weight.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
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[overview]
**Draft order**: Round 5 onwards

**Price range**: 9-11 points

**Overview**: Alomomola is one of the bulkiest walls in the format. It's held up by its fabulous HP, strong defensive typing, and Regenerator, all allowing it to sponge hits and pivot out into a teammate with ease. It's one of a handful of walls that can be equally effective at both physically and specially defensive roles, albeit the latter is in conjunction with alternatively "the latter requires an" (if true) Assault Vest. Alomomola's other unique selling point (as) is its combination of Wish + Flip Turn, allowing it to act as a reliable support for other teammates. However, (as) it has very limited flexibility and can be incredibly passive, making it prone to setup sweepers using it as fodder. These downsides mean Alomomola does not fit all kinds of drafts, (ac) but it can be a vital part of many defensive backbones.


[strategy comments]
Common Roles
========
**Wall**: Alomomola has the ability to safely switch into most Pokemon that aren't carrying super effective STAB moves against it. It's able to safely take these hits and heal the damage off (rc) thanks to its access to both Wish and Regenerator. This set is able to act as sponge for teammates (rc) while also providing passing an emergency Wish heal if needed.

**Assault Vest pivot**: Since it has access to Flip Turn, wielding an Assault Vest allows Alomomola to switch into special attackers that can otherwise 2HKO it (rc) and pivot out safely into an attacker. While Alomomola does have a rather shallow offensive movepool, Assault Vest sets will tend to carry Mirror Coat in an attempt to punish the special attackers that try to KO it.

Common Moves
========
**Primary STAB moves**: Flip Turn, Liquidation, Scald, Aqua Jet

**Setup moves**: Calm Mind

**Utility moves**: Whirlpool, Wish, Mirror Coat, Alluring Voice

**Coverage**: Acrobatics, Play Rough, Zen Headbutt, Ice Beam

Niche Moves
========
**Icy Wind**: In scenarios where Alomomola wants to try inhibit a faster foe, Icy Wind may be used instead of Ice Beam. Incoming teammates can take advantage of the foe's lowered Speed.

**Healing Wish**: While usually outclassed by Wish, Healing Wish can provide Alomomola with the ability to heal the teammates a teammate while also giving the player an effectively removed parentheses free switch in. It can pair well with setup Pokemon that may need to come in multiple times per game.

**Field effects**: Alomomola has a wide range of field effects in its arsenal, with moves such as Light Screen, Rain Dance, and Misty Terrain all being examples of what it can run to help support its teammates.

Common Items
========
**Heavy-Duty Boots**: Since Alomomola is expected to switch in multiple times throughout the game, Heavy-Duty Boots allows gives it the longevity to benefit fully from more longevity by allowing it to fully utilize Regenerator.

**Assault Vest**: Assault Vest is used in matchups where Alomomola is required to take on special attackers (rc) and does not need to be reliant on Wish to check them.

**Rocky Helmet**: In the event that Alomomola has to punish pivot spam, Rocky Helmet can be used to pressure the opponent foe into not clicking using U-turn as in order to avoid chip damage on their pivots. It also has the added benefit of punishing any contact moves in general.

Niche Items
========
**Leftovers**: Leftovers can be used as an alternative to Heavy-Duty Boots against teams with weaker entry hazard setters.

**Eject Button**: Alomomola can take heavy hits from strong attackers, and it can use Eject Button to provide a safe switch into (rs) a revenge killer, allowing the player to regain momentum safely.

Tera
========
Alomomola should not normally be a Tera Captain; (rc, asc) it tends to have the bulk it needs as is, and it's (aa) very rare that gaining extra defensive resistances will help. In the event that you do make it a Tera Captain, Tera types such as Fairy, Steel, and Ground are all valuable options for their strong defensive profiles. It won't benefit offensively from Tera, (ac) as it is simply too weak.

Draft Strategy
========
Alomomola can be a solid fit onto in a lot of different styles of drafts, so long as they're able to aptly punish setup users. It can be an especially great pairing for the following kinds of Pokemon and drafts.

**Frail wallbreakers**: Alomomola can act a sponge (rc) and a safe pivot (rc) for frail wallbreakers that tend to be vulnerable to opposing speed control and priority moves. It's also able to help heal them up if they take too much damage, increasing their effectiveness across the whole game. Examples of this include Chi-Yu, Sneasler, and Meowscarada.

**Tanks**: Thanks to its strong Wish, Alomomola makes for a great teammate alongside fatter Pokemon that lack recovery. It's able to act as a crutch for these Pokemon, allowing for them to be played more aggressively. Examples of this include Iron Hands and Landorus-T, but Alomomola's support can be equally applicable to the likes of Ting-Lu and Tyranitar, who which are now able to run offensive investment much more safely, as they would care less about longevity their longevity is less prioritized with investment when Wish support is available.

**Checks to Grass- and Electric-types**: Since it only has 2 weaknesses, Alomomola can serve as a blanket (rh) check for many opposing offensive Pokemon. While it cannot take on every Pokemon, it excels at its role alongside teammates that can switch into and pressure Grass- and Electric-type Pokemon. Examples of this can range from Weavile and Landorus-T, (ac) which can offensively check them, through to Raging Bolt and Latias, (ac) which can use them as free setup opportunities.

Checks and Counters
========
**Encore and Taunt**: Due to its relative passiveness, Alomomola is incredibly susceptible to both Encore and Taunt. Either can be used against Alomomola by a variety of Pokemon, from offensive setup threats like Ogerpon-W (rc) to bulky pivots such as Corviknight. This can provide the foe with free turns of setup or recovery, as Alomomola cannot damage them. While Alomomola can use Flip Turn to pivot out against most of these, it becomes restricted to a fat pivot (rc) rather than a support Pokemon.

**Substitute**: In a similar vein to Encore and Taunt, Alomomola tends to be incredibly susceptible to the foe using Substitute. Its inability to hit very hard means that opposing setup threats are able to click use Substitute into a followed by setup move relatively freely, without fearing the incoming threat that Alomomola can pivot out via Flip Turn into.

**Water-, Grass-, and Electric-type (rs) Pokemon**: Alomomola is unable to threaten any of these types effectively. Water-type Pokemon can use it as a free setup opportunity, Electric-type Pokemon can force it out safely and regain momentum, and Grass-type Pokemon are able to do both. What makes this even worse (rc) is that physical attackers can run Covert Cloak to avoid burns from Scald, making Alomomola even more of a dead weight.

[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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