Pokemon: Articuno-ex
Based on: Articuno-ex (Nintendo Promo 32)
Type: Ice/Flying
Custom Ability: Ice Gift: If the user is Ice-type, attacks super-effective against Ice that hit it do neutral damage, even if the other type is weak to them as well. (Applies to Stealth Rock. Attacks it is immune to do not count as hitting it.) When switching out, the replacement gets a 1.2x boost to Ice moves until it itself switches out.
Stats: 100/85/110/105/135/95 (630)
Custom Move: Synchronized Lift: Special Flying, 70 BP, 100% Acc, 10/16 PP, User switches out after use.
Role Identification: For a more Articuno-y Articuno than its Plasma counterpart. It's only weak to Electric and isn't murdered by Stealth Rock, so it can make proper use of its great bulk.
Pokemon: Zapdos-ex
Based on: Zapdos ex (Nintendo Promo 33)
Type: Electric/Flying
Custom Ability: Thunder Gift: If the user is Electric-type, attacks super-effective against Electric that hit it do neutral damage, even if the other type is weak to them as well. (Applies to Stealth Rock. Attacks it is immune to do not count as hitting it.) When switching out, the replacement gets a 1.2x boost to Electric moves until it itself switches out.
Stats: 100/100/85/135/100/110 (630)
Custom Move: Synchronized Lift: Special Flying, 70 BP, 100% Acc, 10/16 PP, User switches out after use.
Role Identification: Zapdos with better stats and a Volt Switch that things aren't immune to. Half of its ability is useless because it's immune to Ground, but I included it anyway for consistency with the other birbs.
Pokemon: Moltres-ex
Based on: Moltres ex (Nintendo Promo 31)
Type: Fire/Flying
Custom Ability: Flame Gift: If the user is Fire-type, attacks super-effective against Fire that hit it do neutral damage, even if the other type is weak to them as well. (Applies to Stealth Rock. Attacks it is immune to do not count as hitting it.) When switching out, the replacement gets a 1.2x boost to Fire moves until it itself switches out.
Stats: 100/110/100/135/85/100 (630)
Custom Move: Synchronized Lift: Special Flying, 70 BP, 100% Acc, 10/16 PP, User switches out after use.
Role Identification: see the other birds pretty much
Pokemon: Salamence-ex-Delta
Based on:
Salamence ex δ
Type: Water
Custom Ability: Type Shift: If the user is Water-type, changes it to Fire at the end of the turn. If the user is Fire-type, changes it to Water at the end of the turn.
Stats: 95/155/80/130/80/110 (650)
New Moves: Waterfall, Liquidation, Scald, Surf
Custom Move: Dual Stream: 40 BP Water-type. 15/24 PP. 100% Accuracy. Hits 2 times. Second hit is Fire-type. If the target switches out, the first hit hits the Pokémon switching out while the second hits the Pokémon switching in.
Role Identification: its stats are absurd but consider it having to alternate STABs every turn, and it has to use either its lower attacking stat or fire fang to have both STABs. it can pursuit-trap things to weak to water though which is cool
Pokemon: Golem-Crystal
Based on:
Golem (Skyridge 148)
Type: Normal/Ground
Abilities: Rock Head / Magnet Pull / Crystal Armor*
Custom Ability: Crystal Armor - When using a Grass, Fire, or Rock move, changes its primary type to match.
New Moves: Wood Hammer, Seed Bomb, Synthesis, Giga Drain, Energy Ball, Flare Blitz, Burn Up, Overheat
Role Identification: it golem but not shit