Unofficial Metagames AG Team | Triple Arceus balance

Triple Arceus Balance

So I haven't been in the meta for quite a while now, thought I'd try to make another team with my classic triple arceus as the base.
This time I chose poisonceus, waterceus and darkceus.



I haven't laddered much with this, only won a couple of battles although there are surely drawbacks in the team. I would highly appreciate feedback and changes if any. Here's the team's explanation one by one.



Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Earthquake
- Extreme Speed
- V-create

Typical banded M-Ray set. Nothing too crazy. Good vs Pogre or Pdon when they least expect it. Usually OHKOs a Pogre with dragon ascent. Sometimes if the opponent runs a weird set with max defense pogre then this will still punish it to around 10% HP. Also sweeps if enemy team is slower than it without priority and bulky defensive tanks. Overall very useful than dragon dance or swords dance I'd say.



Zygarde-Complete @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Rest
- Glare
- Dragon Tail

This thing is a beast, and I mean it. It completely shuts down ANY physical attacker. I would nickname this thing the Great Wall of Z, but nicknames are for noobs. Glare is super helpful, normal type paralysis move means it can cripple ground types, especially Pdon. In fact, this Pokemon is my immediate switch-in to pdon. Dragon tail for those annoying Pokemon who set up when Zygarde is sleeping. Thousand arrows for taunt protection. STAB and hits flying types. Completely wrecks Ho-Oh even without much attack EV investment. Rest is just anti-toxic stall and I usually use it after Zygarde turns into complete form by taking toxic damage so it's even harder to kill. A great set, but dies to almost all special attackers.



Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Photon Geyser
- Swords Dance
- Earthquake
- Stone Edge

Necrozma-Dusk-Mane with its steel typing is a good switch in to toxic support Pokemon or fairy types. Safely allows you to set up SD without the risk of being crippled by toxic. Is kind of on the slower side, but when you click that ultra burst button it becomes the 17th fastest Pokemon. Photon Geyser is great as it's a special move but does physical damage if your attack is higher, which it is. Others are just for coverage. Sometimes it's better not to Ultra Burst as there is a threat from dragon types or geomancy Xerneas.



Arceus-Poison @ Poisonium Z
Ability: Multitype
EVs: 48 HP / 32 Def / 248 SpD / 180 Spe
Careful Nature
- Poison Jab
- Stealth Rock
- Recover
- Will-O-Wisp

This is a cool set which Zenithial suggested to me. It's anti-Fairy and anti-Toxic. It is a good special wall and it is what I lead with to set up rocks. Z move is for killing bulky Pokemon which take neutral damage from Poison Jab but still not enough to 2hko them. Pdon however, will make you force switch this thing out. Poison jab is an amzing poison type move, great vs. Geomancy Xerneas since it ignores the x2 Special Defense. Will-o-wisp to cripple physical attackers who can 2hko this because it has less defense investment than sp. defense. Recover for general health recovery and stalling opponents who have been burned or poisoned, which brings us to...



Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 244 Def / 12 Spe
Lax Nature
- Liquidation
- Toxic
- Recover
- Ice Beam

Also a change suggested by Zenithial which I probably messed up the EVs after I accidentally deleted cookies and my team. But it's basically the generic toxic support waterceus set with two coverage moves. Ice beam for M-ray, can take two dragon ascents from a life orb m-ray and kill it or at least punish it with ice beam. Liquidation is for coverage, since it does not work vs. Pdon, unless you removed Desolate Land effects with m-ray then switched into this to kill pdon.



Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SpA
Timid Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Calm Mind

Last but not the least, calm mind Darkceus, another suggestion from Zenithial. Shuts down M-Gengar, punishes most types that are weak to or neutral to Dark. Also my defogger, although I think I should switch defog with Waterceus' ice beam for another coverage move on this one. 0 attack IVs for moves like foul play. Also it's a thicc-er physical wall than Waterceus. EVs are the ones suggested by the teambuilder although I am sure they were different when I got the set from Zenithial.

I do not have any replays unfortunately, because I lost the links for replays I had saved in a notepad while clearing my PC's junk.

Importable: https://pokepast.es/80ba041558f58fd6
 
Very good team! here is some changes i would recommend.

refresh>defog on arceus dark. u could use a status absorber vs like ho-oh or primal don and that does fine.
defog>liqaudation on arc water. now u need a defogger since arc dark doesnt have it anymore. i think getting rid of liq is fine since u got band ray +stone edge unecrozma for ho-oh
 

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