Its been a fair bit since the meta has released and people have already started shaping the meta, and I'd like to talk abt some Pokemon that I personally think are very good or have important niches on teams.
I believe Ting-Lu has a very solid place on a lot of teams due to its good stats, ability, and movepool. Its ability Vessel Of Ruin allows it to be better at checking Miraidon, and it also takes this opportunity to set up Spikes.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
This is the standard Ting-Lu set I use, and I personally love it. Its huge 155 base HP beats even Giratina, and its base 125 Defense is good even without much or any investment. 80 Sp.Def is not the best but its definitely helped by its ability, Vessel Of Ruin, which helps it to take more special hits than normal. It isn't a sitting duck, either. It's above average 110 Attack along with a powerful stab Earthquake, and the fairly annoying Ruination can easily cause problems for teams due to the nerfed recovery PP. It can rack up damage repeatedly by using Whirlwind and Spikes to slowly chip down the opposing team. The premise is pretty simple: spam Spikes whenever you're given time, cause repeated annoyances with Ruination, rack up damage with Whirlwind, use Earthquake when necessary, rinse and repeat. Protect can be used over Whirlwind to allow some extra leftovers recovery over turns, but the inability to phase with Whirlwind can be detrimental. The EVs allow Ting-Lu to survive a lot of hits, even some super effective ones, and can live some crucial hits, like Shadow Ball into Moonblast from Flutter Mane.
Flutter Mane. It is without a doubt one of the best Pokemon in the current meta in my opinion. It has a very threatening offensive STAB combination, and it is capable of running a number of tera types to great effect. Its Protosynthesis also allows it to outspeed non Choice Scarf Koraidon, Miraidon, and Chien-Pao and everything below while also speedtying with those Pokemon during sunlight, as well as opposing Flutter Manes. Unfortunately, it is pretty physically frail due to its low HP and physical Defense, both at 55. However, it can be specially bulky due to its high 135 Special Defense. However, it doesn't need to be extremely bulky at all in order to be threatening due to its good speed tier and good coverage options.
Flutter Mane @ Leftovers / Life Orb / Heavy-Duty Boots
Tera Type: Fairy / Ghost / Normal / Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Thunderbolt / Mystical Fire / Psyshock
My favorite set right now is Calm Mind + 3 Attacks. With Protosynthesis, Flutter Mane becomes faster than nearly the entire unboosted metagame, only being outsped by Iron Bundle, and can speed tie with Choice Scarf users like Koraidon, Miraidon and Chien-Pao. After it sets up a Calm Mind or 2, its capable of OHKO'ing or 2HKO'ing basically the entire metagame. Leftovers gives Flutter Mane some passive recovery throughout the game, which is always nice on nearly any Pokemon. Life Orb gives Flutter Mane even more breaking power than it already has (Calcs posted below.), and Heavy-Duty Boots allows Flutter Mane to freely switch in and out of battle repeatedly on longer battles, and preventing it from being affected by the rare Sticky Web.
+1 252 SpA Flutter Mane Shadow Ball vs. 252 HP / 96 SpD Corviknight: 207-244 (51.7 - 61%) -- 94.1% chance to 2HKO after Leftovers recovery
252 SpA Flutter Mane Moonblast vs. 0 HP / 4 SpD Koraidon: 640-756 (187.6 - 221.7%) -- guaranteed OHKO
252 SpA Flutter Mane Moonblast vs. 0 HP / 4 SpD Miraidon: 284-336 (83.2 - 98.5%) -- guaranteed 2HKO
252 SpA Flutter Mane Moonblast vs. 0 HP / 4 SpD Iron Bundle: 240-283 (94.8 - 111.8%) -- 68.8% chance to OHKO
252 SpA Flutter Mane Moonblast vs. 0 HP / 4 SpD Chien-Pao: 452-534 (150.1 - 177.4%) -- guaranteed OHKO
Damage Calcs with Stealth Rock
+1 252 SpA Flutter Mane Thunderbolt vs. 252 HP / 96 SpD Corviknight: 310-366 (77.5 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock
+1 252 SpA Flutter Mane Psyshock vs. 4 HP / 0 Def Flutter Mane: 217-256 (86.1 - 101.5%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Flutter Mane Moonblast vs. 0 HP / 0 SpD Miraidon: 284-336 (83.2 - 98.5%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Flutter Mane Moonblast vs. 0 HP / 0 SpD Iron Bundle: 241-285 (95.2 - 112.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Flutter Mane Shadow Ball vs. 0 HP / 0 SpD Iron Bundle: 204-240 (80.6 - 94.8%) -- guaranteed OHKO after Stealth Rock
Damage Calcs with Life Orb
+1 252 SpA Life Orb Flutter Mane Thunderbolt vs. 252 HP / 96 SpD Corviknight: 403-476 (100.7 - 119%) -- guaranteed OHKO
252 SpA Life Orb Flutter Mane Shadow Ball vs. 0 HP / 0 SpD Iron Bundle: 265-312 (104.7 - 123.3%) -- guaranteed OHKO
252 SpA Life Orb Flutter Mane Shadow Ball vs. 252 HP / 4 SpD Skeledirge: 439-523 (106.5 - 126.9%) -- guaranteed OHKO
+1 252 SpA Life Orb Flutter Mane Moonblast vs. 252 HP / 252+ SpD Ting-Lu: 517-611 (100.5 - 118.8%) -- guaranteed OHKO
The last Pokemon I want to talk about is Chien-Pao. Its wallbreaking power is absolutely INSANE and it capable of ripping apart unprepared teams. Its ability Sword Of Ruin aids it in its breaking power by lowering its opponents defense by 25% just for being on the field. It also has a pretty decent movepool with coverage to hit a lot of Pokemon, such as Koraidon, Miraidon, Skeledirge, opposing Chien-Pao, and can even do hefty damage to physically defensive Pokemon like Corviknight.
Chien-Pao @ Heavy-Duty Boots / Life Orb
Ability: Sword of Ruin
Tera Type: Ice / Dark / Flying / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance / Ice Shard / Sucker Punch
- Icicle Crash / Ice Spinner
- Crunch / Throat Chop
- Ice Shard / Sucker Punch
Chien-Pao has a relatively good movepool, but it sometimes doesn't even matter due to its insane power with Life Orb and Sword Of Ruin. Swords Dance can be used to boost Chien-Pao's attack to staggering levels and giving it the power to punch enormous holes in teams and claim at least one KO. Icicle Crash is a tiny bit stronger than Ice Spinner and has a very handy flinch chance, but its somewhat unreliable 90% accuracy can be jeopardizing at times. Ice Spinner also has the added benefit of removing Miraidon's Electric Terrain, as well as removing the Iron Paradox Pokemon's Quark Drives, potentially allowing it to remove defense boosts or speed boosts to its advantage. Crunch and Throat Chop are a very similar situation to Icicle Crash and Ice Spinner. Crunch is a little bit stronger and has a useful chance to drop defense, while Throat Chop has a niche of preventing Skeledirge from using Torch Song. The last slot should be dedicated to a priority move, in either Ice Shard or Sucker Punch. Ice Shard is noticeably weaker than Sucker Punch, but is able to hit non-tera'd Koraidon harder, as well as hitting Miraidon harder and always OHKO's Flutter Mane at +2. Sucker Punch has a higher power than Ice Shard, but fails to hit non-tera Koraidon super-effectively, doesn't hit Miraidon as hard, but will occasionally OHKO Flutter Mane even without a Swords Dance boost. I think Sacred Sword deserves some sort of mention in order to hit opposing Chien-Pao, but its hard to fit in on a team and its STABs are enough to punch big holes in teams on its own. Life Orb can be used to give it explosive breaking power, but Heavy-Duty Boots is another viable option that allows Chien-Pao to wallbreak more effectively in longer games. A Choice Band set can be utilized to give it even more power than Life Orb can provide, but the inability to switch moves and the lack of a potential access to Swords Dance is pretty undesirable and is very reliant on predictions.
+2 252 Atk Life Orb Chien-Pao Icicle Crash vs. 252 HP / 160+ Def Corviknight: 257-304 (64.2 - 76%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Life Orb Chien-Pao Icicle Crash vs. 252 HP / 168+ Def Scream Tail: 265-313 (61 - 72.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Chien-Pao Icicle Crash vs. 0 HP / 0 Def Koraidon: 304-359 (89.1 - 105.2%) -- 31.3% chance to OHKO
252 Atk Life Orb Chien-Pao Ice Shard vs. 0 HP / 0 Def Koraidon: 143-172 (41.9 - 50.4%) -- 0.4% chance to 2HKO (Useful for late game!)
252 Atk Life Orb Chien-Pao Icicle Crash vs. 0 HP / 0 Def Miraidon: 343-406 (100.5 - 119%) -- guaranteed OHKO
252 Atk Life Orb Chien-Pao Icicle Crash vs. 0 HP / 0 Def Flutter Mane: 274-325 (109.1 - 129.4%) -- guaranteed OHKO
252 Atk Life Orb Chien-Pao Crunch vs. 252 HP / 252+ Def Skeledirge: 234-276 (56.7 - 66.9%) -- guaranteed 2HKO
Just Kidding! I lied :D! I'll go over one more mon bc I was editing this post and felt bored. The Pokemon I want to mention is Iron Bundle. It is a fairly good wallbreaker that can make do even with its extremely shallow movepool.
Iron Bundle @ Heavy-Duty Boots / Choice Specs
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
- Hydro Pump
- Ice Beam
- Flip Turn / Taunt
This is the standard and best Iron Bundle set. Freeze-Dry and Hydro Pump form nearly unresisted coverage, and reliable switchins or answers are very scarce, except for Blissey. Even with Blissey, it can easily be used as a free switch with Flip Turn, which gives Iron Bundle the momentum and puts the Blissey user at a disadvantage. Ice Beam hits everything that resists Hydro Pump, while Hydro Pump provides amazing coverage with Freeze-Dry, which hits Pokemon that resist water. Choice Specs provides a set that is nearly impossible to switch in to, and anything that can "reliably" (they don't exist) switch into its moves will just become Flip Turn fodder for a better teammate. Life Orb may look like an appealing option that provides a power boost and allows the ability to switch moves, but it gets chipped down infinitely fast with the ubiquity of Stealth Rock and Spikes, of which it is vulnerable to both. Iron Bundle also possesses an extremely
convenient speed tier of 136, which allows it to outspeed all non-scarfed base 135 speed Pokemon such as Flutter Mane, Koraidon, Miraidon, and Chien-Pao, and all of those even while they're scarfed while its Quark Drive is active. While Ice is a great type offensively, its terrible defensively, having a weakness to Stealth Rock, as well as weaknesses to fighting and electric type moves (
it's not like the two centralizing Pokemon are part fighting and part electric type
), meaning that without its Heavy-Duty Boots set, it gets chipped down extremely fast, which doesn't give it the longevity it needs in longer battles. Taunt should only be used on the Heavy-Duty Boots set in order to prevent Blissey from healing up from repeatedly taking strong Hydro Pumps, but the loss of a pivoting move is a lot to give up. Its also somewhat hindered by Freeze-Dry's somewhat disappointing base power, and the fact that sun is up a lot of the time, weakening its Hydro Pumps, which prevents it from forcing the progress that it desires. It also has a low base HP stat at only 56, a reasonable Defense stat of 114, and a very subpar Sp.Def of only 60, which makes it difficult to bring in safely without being threatened by hefty damage from even neutral attacks. Its typing is awkward defensively, being weak to Rock (and Stealth Rock), Fighting, Electric, and Grass.
252 SpA Choice Specs Iron Bundle Hydro Pump vs. 252 HP / 96 SpD Corviknight: 267-315 (66.7 - 78.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Iron Bundle Hydro Pump vs. 0 HP / 0 SpD Flutter Mane: 202-238 (80.4 - 94.8%) -- 50% chance to OHKO after Stealth Rock
252 SpA Choice Specs Iron Bundle Ice Beam vs. 0 HP / 0 SpD Koraidon: 426-504 (124.9 - 147.8%) -- guaranteed OHKO
252 SpA Choice Specs Iron Bundle Ice Beam vs. 0 HP / 0 SpD Miraidon: 378-446 (110.8 - 130.7%) -- guaranteed OHKO
252 SpA Choice Specs Iron Bundle Hydro Pump vs. 252 HP / 252+ SpD Ting-Lu: 434-512 (84.4 - 99.6%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA Choice Specs Iron Bundle Hydro Pump vs. 252 HP / 252+ SpD Iron Treads: 470-554 (122.3 - 144.2%) -- guaranteed OHKO
Thanks for reading :)