[AG] Glalie [QC 0/3]

Quality Control

Overview

- Glalie fishes for Moody boosts, which it uses to sweep the opponent.
- Glalie excels in late game. That doesn't mean it can't do anything early game.
- Glalie likes facing bulky pokemon that can't do much to it, like Zygarde and support Arceus forms.
- Glalie relies on randomness, which means it can backfire from time to time.

Moody Sweeper
Glalie @ Leftovers
Ability: Moody
EVs: 208 HP / 48 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Frost Breath
- Taunt

Set Comments

Moves

- Protect allows Glalie to scout moves and stall turns for Moody boosts and Leftovers recovery.
- Substitute lets Glalie soak up hits from strong attacks and gives it more Moody boosts. Additionally, it enables Glalie to acquire boosts against Dragon Tail users, such as Giratina, and Groudon.
- Frost Breath lets Glalie deal damage. It is Glalie's main way of damaging. The PP of this move should be used with caution, because it is depleted quite easily. Frost Breath always results in a critical hit, making it ignore possible Special Attack drops and opposing Special Defense boosts.
- Taunt ensures that Glalie doesn't get affected by Status moves that are disadvantageous for Glalie, such as Whirlwind, Roar, and Heart Swap. To add to that, it can help preventing setup moves like Swords Dance, and Geomancy

Set Details

- Leftovers heals Glalie each turn, which increases longevity, resulting in extra Moody boosts which greatly increases the chances of sweeping.
- 208 HP EVs allows Glalie to regenerate one Substitute with 4 turns of Leftovers recovery.
- 252 Speed EVs with a Timid nature lets it outspeed as much as possible, notably most support Arceus forms.
- The remaining EVs are put into Defense to decrease damage from priority moves that go before Substitute. It also makes the Substitute bulkier.

Usage Tips

- Stall turns with Protect and Substitute for Moody boosts.
- Taunt when you predict any moves that can potentially put Glalie in a disadvantageous position.
- Frost Breath only when necessary. Without Special Attack boosts it won't deal much damage.
- Fish for Evasion, and Speed boosts early on. They will greatly assist Glalie in getting the other useful stat boosts.
- Glalie is more useful late game than it is in early game. It also admires team support before setting up.

Team Options

- Glalie admires teammates that can paralyze the opponents. Glalie doesn't need Speed boosts against them and the occasional full paralyze can give Glalie free Moody boosts. Notable paralyze spreaders include Zygarde, Klefki, and Primal Groudon.
- Trappers such as Mega Gengar and Gothitelle are also beneficial to Glalie. They can remove threats that can stop a Glalie sweep.
- Toxic Spikes can help Glalie defeat opposing pokemon by just using Protect and Substitute.
- Primal Groudon as mentioned earlier can paralyze opponents, it also deals with most of Glalie's checks and counters whereas Glalie deals with most of Primal Groudon's checks and counters.

Strategy Comments

Other Options


- Freeze Dry can be used over Frost Breath to hit bulky Water types. It also has more PP.
- Sheer Cold is an option you can use over Taunt. You use it when you're given a free turn and want to test your luck.
- Glalite as item with Frustration and Earthquake as moves can be opted if you want to go the offensive route, it gives up recovery for raw strenght. However, this isn't recommended as it takes up the mega slot and is less reliable.

Checks and Counters

Primal Kyogre: Primal Kyogre is a Water type with a lot of Special Defense. It usually takes up multiple Frost Breaths to faint it. In addition to that, it has a perfectly accurate Thunder, so Evasion boosts won't help much against it. On top of that, some Primal Kyogre use Roar which hinders Glalie.
Unaware: Unaware pokemon ignore every boost Glalie may have gotten. Most of them have recovery moves and use Leftovers, which basically drain your Frost Breath PP. You also can't rely on Evasion boosts, because Unaware pokemon ignore them too.
Shedinja: Shedinja has Wonder Guard, which leaves all of Glalie's moves useless. It can easily stall Glalie's PP, but it has to be wary of Taunt.
Mega Gengar: Mega Gengar can trap Glalie before it gets any beneficial stat boosts. It can decide to Taunt, Perish Trap or use an attacking move against Glalie. Mega Gengar does dislike early Speed and Evasion boosts, and also Special Defense boosts if it lacks Taunt or Perish Song.
Magearna: Magearna can Heart Swap the boosts Glalie got in an instant. It also resists Glalie's STAB-move, and can throw super-effective Flash Cannons at Glalie.
 

MZ

And now for something completely different
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I'd qc reject if I could for being so low priority and generally shitty but fiiiiine. On mobile so no different coloring for comments, they'll just be slightly indented below and hopefully u can tell your words from mine

also this is not a stamp. I cannot approve until the overview gets a massive rehaul, it's inexcusably low effort. There's no hurry on rushing these out, especially for glalie lol. The rest needs work to but that in particular makes it impossible to stamp
Quality Control

Overview

- Glalie fishes for Moody boosts, which it uses to sweep the opponent.
- Glalie excels in late game. That doesn't mean it can't do anything early game.
What does this even mean? It never really excells but this statement either needs some kind of qualifier/explanation/reason to exist or just remove it
- Glalie likes facing bulky pokemon that can't do much to it, like Zygarde and support Arceus forms.
This is a usage tip, why is it in the overview
- Glalie relies on randomness, which means it can backfire from time to time.
A hell of a lot u mean? Also it's not so much backfiring as being useless

This doesn't go over its place in the meta at all.
"Generalize what the Pokemon does in the metagame and as a whole and why you should or shouldn't consider using it on your teams."
The overview doesn't do this at all, just write more please

Moody Sweeper
Glalie @ Leftovers
Ability: Moody
EVs: 208 HP / 48 Def / 252 Spe
In set details you give no reason why this couldn't be 248/8/252. Unless the 48 def actually does something specific, the spread should be simpler. If it does, then that needs to be stated in set details
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Frost Breath
- Taunt

Set Comments

Moves

- Protect allows Glalie to scout moves and stall turns for Moody boosts and Leftovers recovery.
- Substitute lets Glalie soak up hits from strong attacks and gives it more Moody boosts. Additionally, it enables Glalie to acquire boosts against Dragon Tail users, such as Giratina, and Groudon.
PRIMAL groudon pls
- Frost Breath lets Glalie deal damage. It is Glalie's main way of damaging.
Redundant much?
The PP of this move should be used with caution, because it is depleted quite easily.
This should be in UT not moves
Frost Breath always results in a critical hit, making it ignore possible Special Attack drops and opposing Special Defense boosts.
Yes, we know that, why is it relevant? This just completely fails to explain why glalie runs frost breath
- Taunt ensures that Glalie doesn't get affected by Status moves that are disadvantageous for Glalie, such as Whirlwind, Roar, and Heart Swap. To add to that, it can help preventing setup moves like Swords Dance, and Geomancy
That random comma offends me

Set Details

- Leftovers heals Glalie each turn, which increases longevity, resulting in extra Moody boosts which greatly increases the chances of sweeping.
And helps heal back some from sub
- 208 HP EVs allows Glalie to regenerate one Substitute with 4 turns of Leftovers recovery.
- 252 Speed EVs with a Timid nature lets it outspeed as much as possible, notably most support Arceus forms.
- The remaining EVs are put into Defense to decrease damage from priority moves that go before Substitute. It also makes the Substitute bulkier.
That should go without saying

See the actual set for my comments on the other bullets

Usage Tips

- Stall turns with Protect and Substitute for Moody boosts.
- Taunt when you predict any moves that can potentially put Glalie in a disadvantageous position.
Such as?
- Frost Breath only when necessary.
Or when glalie has enough boosts up to start sweeping
Without Special Attack boosts it won't deal much damage.
- Fish for Evasion, and Speed boosts early on. They will greatly assist Glalie in getting the other useful stat boosts.
Why?
- Glalie is more useful late game than it is in early game.
Why?
It also admires team support before setting up.
What kind of support?

This is an analysis, there's no reason to be so vague. Also admires gets used a lot, make it something like appreciates. Admires doesn't imply that glalie benefits from something, just that it thinks team support is a role model or something

Team Options

- Glalie admires teammates that can paralyze the opponents. Glalie doesn't need Speed boosts against them and the occasional full paralyze can give Glalie free Moody boosts. Notable paralyze spreaders include Zygarde, Klefki, and Primal Groudon.
- Trappers such as Mega Gengar and Gothitelle are also beneficial to Glalie. They can remove threats that can stop a Glalie sweep.
What kind of things do they trap?
- Toxic Spikes can help Glalie defeat opposing pokemon by just using Protect and Substitute.
What sets them?
- Primal Groudon as mentioned earlier can paralyze opponents, it also deals with most of Glalie's checks and counters whereas Glalie deals with most of Primal Groudon's checks and counters.
Like who? What mons do they check for each other?

Very vague here. Also you might want a steel check bullet?

Strategy Comments

Other Options


- Freeze Dry can be used over Frost Breath to hit bulky Water types. It also has more PP.
Ok so what does frost breath do? Why is it preferred/freeze dry is inferior? I don't know, freeze seems nice to get past quag
- Sheer Cold is an option you can use over Taunt. You use it when you're given a free turn and want to test your luck.
Write it up professionally pls
- Glalite as item with Frustration and Earthquake as moves can be opted if you want to go the offensive route, it gives up recovery for raw strenght. However, this isn't recommended as it takes up the mega slot and is less reliable.
Remove this, mega is completely unviable

Checks and Counters

Primal Kyogre: Primal Kyogre is a Water type with a lot of Special Defense. It usually takes up multiple Frost Breaths to faint it. In addition to that, it has a perfectly accurate Thunder, so Evasion boosts won't help much against it. On top of that, some Primal Kyogre use Roar which hinders Glalie.
This is written up really awkwardly for an analysis even if it's good factually
Unaware: Unaware pokemon ignore every boost Glalie may have gotten. Most of them have recovery moves and use Leftovers, which basically drain your Frost Breath PP. You also can't rely on Evasion boosts, because Unaware pokemon ignore them too.
List the actual unaware Pokemon and give more detail, this is criminally vague
Shedinja: Shedinja has Wonder Guard, which leaves all of Glalie's moves useless. It can easily stall Glalie's PP, but it has to be wary of Taunt.
No it doesn't, taunt doesn't hinder it from completely countering glalie
Mega Gengar: Mega Gengar can trap Glalie before it gets any beneficial stat boosts. It can decide to Taunt, Perish Trap or use an attacking move against Glalie. Mega Gengar does dislike early Speed and Evasion boosts, and also Special Defense boosts if it lacks Taunt or Perish Song.
Magearna: Magearna can Heart Swap the boosts Glalie got in an instant. It also resists Glalie's STAB-move, and can throw super-effective Flash Cannons at Glalie.
But it can't heart swap if you taunt so it really only checks glalie as well as every other steel type?

Honestly I'd remove magearna and do an entire section just on steel types. Steelceus, gears, solgaleo, rachi, celesteela can all give glalie issues if it doesn't get evasion boosts
I'd do another section on strong attackers that specifically talks about how, if you get no evasion boosts, literally everything offensive kills you no problem
My ideal order would be steels/ogre/unaware/strong attackers/sheddy, that's how I see its biggest threats from most to least scary+relevant but you have more experience so feel free to disagree and do differently. I'm not saying you 100% have to do steels and strong attackers, but you'll need to talk to me about reasoning if somehow not
 

Sobi

Banned deucer.
Thimo can you implement the above check pls? if you can't implement it because you can't tell between content/comments, I'll post a version below with the comments bolded if that helps
Quality Control

Overview

- Glalie fishes for Moody boosts, which it uses to sweep the opponent.
- Glalie excels in late game. That doesn't mean it can't do anything early game.
What does this even mean? It never really excells but this statement either needs some kind of qualifier/explanation/reason to exist or just remove it- Glalie likes facing bulky pokemon that can't do much to it, like Zygarde and support Arceus forms.
This is a usage tip, why is it in the overview- Glalie relies on randomness, which means it can backfire from time to time.
A hell of a lot u mean? Also it's not so much backfiring as being useless
This doesn't go over its place in the meta at all.
"Generalize what the Pokemon does in the metagame and as a whole and why you should or shouldn't consider using it on your teams."
The overview doesn't do this at all, just write more please


Moody Sweeper
Glalie @ Leftovers
Ability: Moody
EVs: 208 HP / 48 Def / 252 Spe
In set details you give no reason why this couldn't be 248/8/252. Unless the 48 def actually does something specific, the spread should be simpler. If it does, then that needs to be stated in set details
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Frost Breath
- Taunt

Set Comments

Moves

- Protect allows Glalie to scout moves and stall turns for Moody boosts and Leftovers recovery.
- Substitute lets Glalie soak up hits from strong attacks and gives it more Moody boosts. Additionally, it enables Glalie to acquire boosts against Dragon Tail users, such as Giratina, and Groudon.
PRIMAL groudon pls- Frost Breath lets Glalie deal damage. It is Glalie's main way of damaging.
Redundant much?The PP of this move should be used with caution, because it is depleted quite easily.
This should be in UT not movesFrost Breath always results in a critical hit, making it ignore possible Special Attack drops and opposing Special Defense boosts.
Yes, we know that, why is it relevant? This just completely fails to explain why glalie runs frost breath- Taunt ensures that Glalie doesn't get affected by Status moves that are disadvantageous for Glalie, such as Whirlwind, Roar, and Heart Swap. To add to that, it can help preventing setup moves like Swords Dance, and Geomancy
That random comma offends me
Set Details

- Leftovers heals Glalie each turn, which increases longevity, resulting in extra Moody boosts which greatly increases the chances of sweeping.
And helps heal back some from sub
- 208 HP EVs allows Glalie to regenerate one Substitute with 4 turns of Leftovers recovery.
- 252 Speed EVs with a Timid nature lets it outspeed as much as possible, notably most support Arceus forms.
- The remaining EVs are put into Defense to decrease damage from priority moves that go before Substitute. It also makes the Substitute bulkier.
That should go without saying

See the actual set for my comments on the other bullets
Usage Tips

- Stall turns with Protect and Substitute for Moody boosts.
- Taunt when you predict any moves that can potentially put Glalie in a disadvantageous position.
Such as?- Frost Breath only when necessary.
Or when glalie has enough boosts up to start sweeping
Without Special Attack boosts it won't deal much damage.

- Fish for Evasion, and Speed boosts early on. They will greatly assist Glalie in getting the other useful stat boosts.
Why?- Glalie is more useful late game than it is in early game.
Why?It also admires team support before setting up.
What kind of support?
This is an analysis, there's no reason to be so vague. Also admires gets used a lot, make it something like appreciates. Admires doesn't imply that glalie benefits from something, just that it thinks team support is a role model or something

Team Options

- Glalie admires teammates that can paralyze the opponents. Glalie doesn't need Speed boosts against them and the occasional full paralyze can give Glalie free Moody boosts. Notable paralyze spreaders include Zygarde, Klefki, and Primal Groudon.
- Trappers such as Mega Gengar and Gothitelle are also beneficial to Glalie. They can remove threats that can stop a Glalie sweep.
What kind of things do they trap?- Toxic Spikes can help Glalie defeat opposing pokemon by just using Protect and Substitute.
What sets them?- Primal Groudon as mentioned earlier can paralyze opponents, it also deals with most of Glalie's checks and counters whereas Glalie deals with most of Primal Groudon's checks and counters.
Like who? What mons do they check for each other?
Very vague here. Also you might want a steel check bullet?
Strategy Comments

Other Options


- Freeze Dry can be used over Frost Breath to hit bulky Water types. It also has more PP.
Ok so what does frost breath do? Why is it preferred/freeze dry is inferior? I don't know, freeze seems nice to get past quag- Sheer Cold is an option you can use over Taunt. You use it when you're given a free turn and want to test your luck.
Write it up professionally pls- Glalite as item with Frustration and Earthquake as moves can be opted if you want to go the offensive route, it gives up recovery for raw strenght. However, this isn't recommended as it takes up the mega slot and is less reliable.
Remove this, mega is completely unviable
Checks and Counters

Primal Kyogre: Primal Kyogre is a Water type with a lot of Special Defense. It usually takes up multiple Frost Breaths to faint it. In addition to that, it has a perfectly accurate Thunder, so Evasion boosts won't help much against it. On top of that, some Primal Kyogre use Roar which hinders Glalie.
This is written up really awkwardly for an analysis even if it's good factually

Unaware
: Unaware pokemon ignore every boost Glalie may have gotten. Most of them have recovery moves and use Leftovers, which basically drain your Frost Breath PP. You also can't rely on Evasion boosts, because Unaware pokemon ignore them too.
List the actual unaware Pokemon and give more detail, this is criminally vague

Shedinja
: Shedinja has Wonder Guard, which leaves all of Glalie's moves useless. It can easily stall Glalie's PP, but it has to be wary of Taunt.
No it doesn't, taunt doesn't hinder it from completely countering glalie

Mega Gengar
: Mega Gengar can trap Glalie before it gets any beneficial stat boosts. It can decide to Taunt, Perish Trap or use an attacking move against Glalie. Mega Gengar does dislike early Speed and Evasion boosts, and also Special Defense boosts if it lacks Taunt or Perish Song.

Magearna: Magearna can Heart Swap the boosts Glalie got in an instant. It also resists Glalie's STAB-move, and can throw super-effective Flash Cannons at Glalie.
But it can't heart swap if you taunt so it really only checks glalie as well as every other steel type?
Honestly I'd remove magearna and do an entire section just on steel types. Steelceus, gears, solgaleo, rachi, celesteela can all give glalie issues if it doesn't get evasion boosts
I'd do another section on strong attackers that specifically talks about how, if you get no evasion boosts, literally everything offensive kills you no problem
My ideal order would be steels/ogre/unaware/strong attackers/sheddy, that's how I see its biggest threats from most to least scary+relevant but you have more experience so feel free to disagree and do differently. I'm not saying you 100% have to do steels and strong attackers, but you'll need to talk to me about reasoning if somehow not
 

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