Tournaments ADVPL III - Announcements and Administrative Decisions

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susciety

Under the Alolan moon
is a Site Content Manageris a Community Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Host
OUPL Champion

Artwork by Hoku.

Host Team: susciety, Mashing, Arai
Tournaments Rules and General Guidelines
Spreadsheet
(coming soon!)

How does ADVPL work?

There will be 6 teams, each with their own manager and assistant manager. Management duos will do a SPL-style auction on Pokemon Showdown!, where they will take turns nominating and bidding in an auction for players who signed up to assemble their teams with limited credits available. The teams will then play one another for 5 weeks, with a new opponent each week. This will culminate with a Playoffs week consisting of the Top 3 teams overall from the 5-week main season.

How does one signup as a player?

Player signups are projected to begin Sunday March 26th and will be open until 24 hours before the auction (see below; about two weeks). You should include your name, timezone, metagames you are willing to play, and any expected inactivity. Do not sign up if you cannot commit to the entire tournament. ADVPL III is expected to run from the second week of April to the end of May.

If I am selected as a captain, can I still play for my team?

Each team will be allowed to retain at most 3 players from their retain pool and self-purchasing managers (so if you choose to self purchase 1 manager you only get 2 retains etc.). Teams must notify the host team of any retains prior to the player auction.

When is the ADVPL III Auction?

The auction date will occur during April 7th / 8th / 9th when at least one representative of each team will be available.

When does ADVPL III Week 1 start?

Monday April 10th.

The General Manager of a team is essentially the boss of a team. The GM is the final word in all decisions (barring the hosts) regarding their team. The GM decides which players play on the team, who plays in what position, and even handles the team finances. Managers also make sure that the team keeps running on a day to day basis. If a team fails to complete their matches by the end of the allotted time, the onus is on the manager to inform the hosts as to what happened in order to make sure that proper activity calls are made.

Because of these responsibilities, The General Manager is probably the most important part of the team. As such, the position of GM is not one to be taken lightly.

• General Managers are chosen largely on a subjective opinion of the hosts as well as ADV Moderation Team as to who they believe would be fit for the position. Being fit for the position includes the knowledge of excellent battlers in the community (for fielding a competent team), having above average activity on the forums, Pokémon Showdown and/or Discord (in order to ensure that you don’t abandon your team), as well as possessing a necessary amount of “gravitas” (If you can’t make a player do what you tell them to, such as play an undesirable metagame, you’re not going to make a good manager).

General Managers are required to acquire one Assistant Manager. The General Manager gets full sovereignty in choosing their assistant manager. The assistant manager is essentially the second in command for the team. They have all of the functions and roles as the General Manager does, the GM just trumps them in head-to-head decisions.

Lastly, the General Manager has the following duties:

• They shall choose one Assistant Manager.
• They shall make the hosts aware of any player retentions by the time player signups close.
• They shall be present at the live auction, or appoint someone (the Assistant Manager) to participate in the live auction in their stead.
• They shall send the hosts weekly rosters.
• They shall ensure to the best of their abilities that their battlers complete their matches on time.
• In the event that a match fails to be completed, they shall inform the hosts as to why the match failed to be completed, and what their battler did in order to finish the match.
• They shall communicate any grievances with the hosts.

Total money for teams is 100,000 credits.

In the weeks preceding the Live Auction, a time will be chosen where at least 1 Manager or Assistant Manager from each team can meet and perform a live auction in order to choose players. The Manager and/or Assistant Manager present will be expected to remain at the auction for the entire duration, which should take approximately 2 hours.

Once a time is set, all attending Managers + Hosts will enter the place where the auction will be held - most likely a group chat for the auction. Spectators are allowed to join in to watch the auction, but will not be able to speak. Discussion on the bidding should be relegated to the ADV Discord.

The hosts will first ask a team to nominate a player. The order by which teams will nominate players will go in a randomized snaking pattern from the first chosen team to the last chosen team, then the last chosen team to the first chosen team. Details of said player will be displayed and bidding will commence, starting at 3000 credits, with the nominating team automatically placing the first bid. The auction will then be in real time. Managers will simply put in their bids in the chat, raising a minimum of 500 credits. If after 15 seconds there are no new bids, the player is sold to the highest bid in the channel. Updated credit totals will be displayed and then the next manager in the rotation will be prompted to nominate a player.

Managers: it is necessary for you to field a roster of 8 starters and a minimum of 2 substitutes. Playing Managers and retains are included in the roster number. Players will be locked into playing only the tiers they signed up for for the first two weeks of ADVPL III. This does not apply to players who go for 3k.

There is no midseason this year. Therefore, it is highly recommended that all teams spend all of their credits in the auction, as there is no use for them afterwards.

The league stages consist of a Round Robin tournament. Every team will face every other team once through 5 weeks of play. Each manager will submit to the hosts a roster no later than the deadline of the previous week. This roster will list the starting players and what metagames they will play.

When the week starts, teams' players will face off in their respective metagames / tiers. The ADV OU 1 from Team A will face the ADV OU 1 from team B, ADV OU 2 will face ADV OU 2, and so on. Whichever team wins the most battles will be declared the victor for the week. Rather than score based on how many individual battles a team wins, the primary thing that matters is who beat the most teams. As such, points are awarded based only on wins and losses versus teams as a whole, not individual players. Beating a team in a week’s matchups is worth two points, tying with a team is worth one point, and losing is worth none, simple as that. At the end of the round robin, the top three teams in the points proceed to the playoffs. Semifinals will see #2 vs. #3, Finals will be #1 vs. winner of #2 vs. #3.

There are a few regulatory things during the league stages that need to be outlined.

1. Substitutes – At any point in time during the week, a team may make a substitution for a currently slotted player. In order to do this a manager must post in the thread, tagging the hosts, the opposing managers and the opposing player stating which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups in RBY OU (where the lineup you choose affects pairings), all substitutions are subject to veto by the hosts if the substitution is suspected to be attempting to “game” the system.

2. Trades - Trades are allowed before the start of Week 1. Both managers must confirm with the host team to complete a trade. Hosts can veto a trade if it is deemed completed lopsided.

3. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 5-4 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all. Note that this is a tournament that requires a very high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.

4. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.

5. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. I'm not going back in time to reevaluate every single decision I've made throughout the tournament on Week 9 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.

Projected Schedule:
Sunday March 19th - Manager Signups
Sunday March 26th - Player Signups
Saturday April 8th / April 9th - Live Auction
Sunday April 9th - Week 1
Sunday April 16rd - Week 2
Sunday April 23rd - Week 3
Sunday April 30th - Week 4
Sunday May 7th - Week 5
Sunday May 14th - Semifinals
Sunday May 21st - Finals
Sunday May 28th - Tournament End

Teams:
Banned Banettes - Star and shiloh
Dave's Dugtrios - Stone Cold and Leru
Sky Pillar Salamences - Jirachee and Colteor
Scintillating Sceptiles - ArcticBreeze and JabbaTheGriffin
Tenacious Torkoal - giraffefromholland and pkThunderbolt
Aquacorde Anglerfish - SuperEpicAmpharos and Hclat

Retains and Self Manager Purchases:
The deadline for retains and manager self purchases is Friday, April 7th.

Reminders
  • Replays are required for all matches.
  • Slots: ADV Ubers/ADV OU/ADV OU/ADV OU/ADV UU/ADV UU/ADV NU/ADV DOU
  • Each team will have minimum 10 players (8 starters + 2 substitutes). You will have 100k credits to work with.
 
Last edited:

susciety

Under the Alolan moon
is a Site Content Manageris a Community Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Host
OUPL Champion
RE: ADVPL III Tiers

After discussing with the forum mods , the ADVPL host team has decided to update last years format to the following:
  • ADV Ubers
  • ADV OU
  • ADV OU
  • ADV OU
  • ADV UU
  • ADV UU
  • ADV NU
  • ADV DOU
There was discussion between the hosts and the Forum Mods on whether it be better to have 2x Ubers or 2x UU but ultimately decided that 2x UU would be better given that ADV UU has been changed since the last iteration of ADVPL.
 

susciety

Under the Alolan moon
is a Site Content Manageris a Community Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Host
OUPL Champion
Re: Retains

Star and shiloh retain the Banned Banettes players from last edition
SuperEpicAmpharos and Hclat retain the Aquacorde Anglerfish players from last edition
Jirachee and Colteor retain the Sky Pillar Salamences' players from last edition
JabbaTheGriffin and ArcticBreeze retain the Sealed Chamber Guardians players from last edition
giraffefromholland and pkThunderbolt retain the Fortree Forretress' players from last edition
Stone Cold and Leru retain the Pomeg Berry Jirachi's players from last edition

Note that the last two teams were randomized as the managers and remaining teams shared no common players. Last edition rosters can be found here. Additionally the retain rules for this edition of ADVPL can be found here.
 
Draft Results:
Captura de pantalla (521).png



Scintillating Sceptiles
dice16500
Triangles14000
Leo10500
fatty8500
mitana8500
CyberOdin✝8000
Sadlysius8000
QWILY5000
airfare3000
Christos3000
Banned Banettes
Garay oak
17000​
crying
15000​
Dj Breloominati♬
15000​
robjr
14000​
Nineveh
5500​
ojr
3500​
ziloXX
3000​
Piyush25
3000​
Ayu
3000​
Bughouse
3000​
London Beats
3000​
Heysup
24500​
Shiba
11000​
Xrn
10000​
Stockings
6500​
baddummy
5500​
Zacpz
5500​
Mako
4000​
Redless
4000​
Caloom
3500​
BIG WILL
3000​
earl gr3y
3000​
Fogbound Lake
3000​
Memoric
11500​
Parpar
11500​
Ara
8500​
Kollin7
7500​
Staxi
6500​
mad dawg
5500​
Jimothy Cool
4500​
The Kyle
4000​
pokology
3500​
Torchic
3500​
Magician
3000​
BluesEnergy00
3000​
Lasen
3000​
Neblina
3000​
Concept Everything
3000​
innovamania
3000​
Z Strats
21500​
Empo
19000​
lax
13500​
jonfilch
12000​
ima
8500​
Grandmas Cookin
5000​
The Strap
4500​
Jhonx~
3500​
devin
3500​
SOMALIA
3000​
fakenagol
3000​
xtra$hine
3000​
Shitrock enjoyer
25500​
zee
11500​
Monai
10500​
Siglut
8000​
Kristyl
8000​
BigFatMantis
6000​
FatFighter2
5500​
keys
3500​
LpZ
3500​
LBN
3000​
gorex
3000​
Voyager
3000​
Ajencis
3000​
EarthTraveler413
3000​
RageAgainstTheMagearna
3000​

Shitrock enjoyer
25500​
Z Strats
21500​
Empo
19000​
Garay oak
17000​
dice
16500​
crying
15000​
Dj Breloominati♬
15000​
Triangles
14000​
lax
13500​
jonfilch
12000​
Memoric
11500​
Parpar
11500​
zee
11500​
Shiba
11000​
Leo
10500​
Monai
10500​
Xrn
10000​
fatty
8500​
mitana
8500​
Ara
8500​
ima
8500​
CyberOdin✝
8000​
Sadlysius
8000​
Siglut
8000​
Kristyl
8000​
Kollin7
7500​
Stockings
6500​
Staxi
6500​
BigFatMantis
6000​
Nineveh
5500​
baddummy
5500​
Zacpz
5500​
mad dawg
5500​
FatFighter2
5500​
QWILY
5000​
Grandmas Cookin
5000​
Jimothy Cool
4500​
The Strap
4500​
Mako
4000​
Redless
4000​
The Kyle
4000​
ojr
3500​
Caloom
3500​
pokology
3500​
Torchic
3500​
Jhonx~
3500​
devin
3500​
keys
3500​
LpZ
3500​
airfare
3000​
Christos
3000​
ziloXX
3000​
Piyush25
3000​
Ayu
3000​
Bughouse
3000​
London Beats
3000​
BIG WILL
3000​
earl gr3y
3000​
Fogbound Lake
3000​
Magician
3000​
BluesEnergy00
3000​
Lasen
3000​
Neblina
3000​
Concept Everything
3000​
innovamania
3000​
SOMALIA
3000​
fakenagol
3000​
xtra$hine
3000​
LBN
3000​
gorex
3000​
Voyager
3000​
Ajencis
3000​
EarthTraveler413
3000​
RageAgainstTheMagearna
3000​


Schedule:

Week One
Banned Bannettes vs Tenacious Torkoal
Sky Pillar Salamences vs Dave's Dugtrios
Scintillating Sceptiles vs Aquacorde Anglerfish

Week Two
Banned Bannettes vs Sky Pillar Salamences
Scintillating Sceptiles vs Tenacious Torkoal
Aquacorde Anglerfish vs Dave's Dugtrios

Week Three
Banned Bannettes vs Scintillating Sceptiles
Aquacorde Anglerfish vs Sky Pillar Salamences
Dave's Dugtrios vs Tenacious Torkoal

Week Four
Banned Bannettes vs Aquacorde Anglerfish
Dave's Dugtrios vs Scintillating Sceptiles
Tenacious Torkoal vs Sky Pillar Salamences

Week Five
Banned Bannettes vs Dave's Dugtrios
Tenacious Torkoal vs Aquacorde Anglerfish
Sky Pillar Salamences vs Scintillating Sceptiles
 
Last edited:

susciety

Under the Alolan moon
is a Site Content Manageris a Community Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Host
OUPL Champion
Re: Z Strats vs Memoric

Both players agreed to play on Saturday at 10 pm -4 with Memoric missing scheduled time. Memoric managers were unable to provide a sub with the minimum 30 mins after Z Strats managers notified them. Therefore, Z Strats will be awarded the activity win.
 
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