H371 | Abomasnow | Adamant | Sitrus Berry | Wood Hammer | Avalanche | Brick Break | Iron Tail | HP/Atk
Fire Fang. Abomasnow is the only Pokemon that could potentially KO Garchomp in 1 turn because of Snow Warning and Avalanche. Jolly Fire Fang can OHKO it to avoid this scenario but it has that annoying miss chance. It's worth noting that Garchomp has a very small chance of surviving Avalanche + Hail if it misses Fire Fang due to Avalanche's unboosted 60BP. Abomasnow may also use Wood Hammer instead since the AI is sometimes fickle with its usage of moves with negative priority regardless of base power. Abomasnow is still the best Ice-type to face for Garchomp given the high chance of OHKOing it immediately along with the fact that it is the only one that can't possibly freeze Garchomp.
H349 | Absol | Jolly | Focus Sash | Psycho Cut | Night Slash | Shadow Claw | Slash | Atk/Spd
H396 | Aerodactyl | Adamant | Leftovers | Stone Edge | Aerial Ace | Sandstorm | Fly | Atk/Spd
H429 | Aggron | Adamant | Zoom Lens | Stone Edge | Iron Tail | Metal Burst | Sandstorm | Atk/Def
H281 | Alakazam | Timid | Expert Belt | Psychic | Focus Blast | Energy Ball | Signal Beam | Spd/SpA
H336 | Altaria | Modest | Leftovers | Dragon Pulse | Air Cutter | Flamethrower | Ominous Wind | Spd/SpA
H361 | Ambipom | Naughty | Expert Belt | Double Hit | Shock Wave | Aerial Ace | Water Pulse | Atk/SpA
H406 | Ampharos | Quiet | Light Clay | Light Screen | Rest | Thunder | Snore | Def/SpA
H379 | Arcanine | Adamant | Razor Claw | ExtremeSpeed | Flare Blitz | Facade | Will-O-Wisp | Atk/Spd
Earthquake it. Intimidate can let it survive if Earthquake rolls low but there shouldn't be anything Arcanine can do to cause a loss.
H344 | Armaldo | Adamant | Razor Claw | X-Scissor | Stone Edge | Aqua Tail | Aerial Ace | Atk/Def
H398 | Articuno | Modest | Apicot Berry | Blizzard | Air Cutter | Reflect | Roost | Def/SpA
Jolly Garchomp 2HKOes with Outrage, but like most Ice-types Articuno can just freeze on turn 1 and end your streak. Technically it could survive a second Outrage with Reflect but Articuno is never using this when it has Blizzard as an option. Just attack it and hope you survive.
H473 | Azelf | Adamant | Flame Orb | Zen Headbutt | Return | Trick | Facade | Atk/Spd
Azelf will steal Focus Sash from Garchomp to survive Outrage/Crunch. The resulting burn from Flame Orb won't matter too much but Zen Headbutt flinches might. Otherwise just attack it and hope it works out.
H346 | Banette | Lonely | Wise Glasses | Shadow Claw | Sucker Punch | Thunderbolt | Icy Wind | Atk/SpA
H356 | Bastiodon | Quiet | Quick Claw | Metal Burst | Blizzard | Thunder | Fire Blast | HP/SpA
Earthquake. This is one of the few Rock-types with a remote chance of causing a loss, curtesy of Quick Claw and Blizzard, but this would require a ton of unfavourable hax to occur.
H309 | Bellossom | Brave | Big Root | Leaf Blade | Drain Punch | Stun Spore | Leaf Storm | Atk/Def
This is just evil. I've lost to this with Garchomp and numerous other physical attackers. Bellossom can survive a hit and paralyze with Stun Spore, and from there it just wins while Garchomp is fully paralyzed forever. Outrage is still the optimal play. It would be nice to be able to run Substitute for potentially block Stun Spore but that would probably mean forgoing Fire coverage for Abomasnow.
H376 | Blastoise | Quiet | Focus Sash | Yawn | Hydro Cannon | Return | Protect | SpA/SpD
Weird match-up. The self-confusion danger presented by the Protect/Focus Sash combo can be avoided by using Earthquake, but little can be done about Yawn/Protect with Garchomp's move set. Thankfully, Blastoise isn't very good at attacking since Return does little damage and Hydro Cannon forces a recharge, so you have multiple chances of waking up and finishing it off. Note that running Substitute would trivialise this match-up.
H425 | Blaziken | Lonely | Liechi Berry | Blaze Kick | Sky Uppercut | Focus Blast | Quick Attack | Atk/Spd
H419 | Blissey | Sassy | Lum Berry | Return | Softboiled | Fire Blast | Minimize | Def/SpD
Earthquake. Both Outrage and Earthquake 2HKO but the risk of Minimize makes Outrage too risky.
H324 | Breloom | Adamant | Expert Belt | Sky Uppercut | Seed Bomb | Stone Edge | ThunderPunch | Atk/Spd
H449 | Bronzong | Quiet | Leftovers | Extrasensory | Flash Cannon | Trick Room | Protect | Def/SpA
The Jolly set has Fire Fang and Earthquake, so use Fire Fang first to scout its ability as it Trick Rooms and check how much it does. If it does less than 1/4 (non-crit) then it's Heatproof, so go for the KO with Earthquake; otherwise it's Levitate so stick with Fire Fang. A bit of luck is involved in this match-up against Levitate variants because Bronzong can flinch or drop SpD with its STABs, although Fire Fang will out-damage both by default. It can also Protect to get free Leftovers recovery but this also wastes a Trick Room turn. The Adamant set is slightly worse off in Psychic since it lacks Fire Fang. Adamant Earthquake will OHKO if you're feeling daring on turn 1 but otherwise you can use Swords Dance to give Garchomp a 2HKO with Crunch (might not be guaranteed if it recovers a lot with Protect spam, however).
H335 | Cacturne | Adamant | Metronome | Sucker Punch | Needle Arm | Drain Punch | ThunderPunch | Atk/SpD
H332 | Camerupt | Modest | Power Herb | Eruption | Earth Power | AncientPower | SolarBeam | SpA/SpD
H369 | Carnivine | Adamant | Leftovers | Power Whip | Crunch | Ingrain | Leech Seed | HP/Atk
H295 | Chansey | Quiet | Zoom Lens | Blizzard | Thunder | Fire Blast | Return | HP/SpA
H476 | Charizard | Quiet | Focus Sash | Will-O-Wisp | Air Slash | Protect | Blast Burn | Atk/SpA
The most dangerous Fire-type by far. Charizard's Protect/Focus Sash combination can punish Outrage use with premature self-inflicted confusion, but unlike the other Kanto starters, there isn't a way for my set to avoid this reliably due to its inconvenient defensive typing. Using Fire Fang to break Focus Sash is not recommended because it might use Will-O-Wisp which leaves Garchomp even worse off than before. I have yet to face it, but I think I would just Outrage and hope for the best.
H359 | Cherrim | Naive | Heat Rock | Sunny Day | SolarBeam | Synthesis | Return | Spd/SpA
H432 | Claydol | Rash | Choice Scarf | Earth Power | Psychic | Earthquake | Zen Headbutt | Atk/SpA
H275 | Clefable | Adamant | Lum Berry | Return | Ice Punch | Fire Punch | ThunderPunch | Atk/Def
Outrage 2HKOes, but it has Ice Punch. One of the more threatening Normal-types.
H385 | Cloyster | Rash | Scope Lens | Ice Beam | Iron Defense | Spike Cannon | Brine | Atk/SpA
Outrage is a 2HKO, but of course you can lose to a freeze. Because Ice Beam can't miss, Cloyster is more dangerous than other Ice-types that use Blizzard instead. Still favourable overall but you have an 8% chance of losing and this WILL happen eventually if you play for long enough.
H343 | Cradily | Modest | Big Root | AncientPower | Giga Drain | Sludge Bomb | Earth Power | Def/SpA
Adamant Garchomp can just Outrage this safely in Rock. Jolly Garchomp is in a slightly more precarious position in Grass. Jolly Outrage still has a 2HKO roll but Giga Drain's recovery can actually let Cradily survive sometimes which opens up the possibility of Garchomp confusing itself. It may therefore be preferable to simply use Earthquake, at least on the first turn. Cradily isn't very strong (Giga Drain has a sub-20% chance to 4HKO) and it might use Earth Power instead since they do the same damage, but it could become a problem if it starts critting.
H342 | Crawdaunt | Adamant | Quick Claw | Crunch | Crabhammer | Body Slam | Aerial Ace | Atk/Def
Outrage is a 2HKO. Quick Claw is a concern, but Crawdaunt can't 2HKO without a crit. Crabhammer has an increased crit ratio but it also has less than stellar accuracy so...I guess it balances out.
H435 | Cresselia | Lonely | Leftovers | Psychic | Psycho Cut | Slash | Psycho Shift | Atk/SpA
H405 | Crobat | Jolly | BrightPowder | Brave Bird | Cross Poison | Double Team | Toxic | Atk/Spd
Garchomp's worst match-up in Poison because of Crobat's higher Speed and evasion. Jolly Outrage can OHKO with a high roll and Brave Bird recoil should finish it off if it survives. This match-up becomes better if you get that initial hit in but you could lose if you just miss everything, or from something like Toxic into Brave Bird crit.
H287 | Dewgong | Modest | Chesto Berry | Signal Beam | Ice Beam | Brine | Rest | Def/SpA
Same as Cloyster. Outrage and pray.
H286 | Dodrio | Jolly | Liechi Berry | Drill Peck | Rest | Steel Wing | Tri Attack | Atk/Spd
H417 | Donphan | Adamant | Leftovers | Earthquake | Giga Impact | Protect | Sandstorm | Atk/Def
Swords Dance on turn 1 and then OHKO with Outrage. Unboosted Outrage 2HKOes but Protect makes this a risky thing to go for.
H453 | Drapion | Adamant | Razor Claw | Cross Poison | Night Slash | Slash | Acupressure | Atk/Def
Technically losable because Jolly Earthquake can miss the OHKO with a low roll, and creates an opportunity for Drapion to get an evasion boost with Acupressure. Still favourable though.
H401 | Dragonite | Adamant | Lum Berry | Roost | Outrage | Aerial Ace | Dragon Dance | Atk/Spd
H362 | Drifblim | Modest | Petaya Berry | Shadow Ball | Psychic | Thunderbolt | Air Cutter | Spd/SpA
Might be safer to use Fire Fang first. Jolly Outrage has a high OHKO chance, but if you miss the roll then Petaya Berry activates and if it has Unburden then Garchomp has a high chance of losing to 1+ Shadow Ball. Fire Fang deals enough damage to ensure that Outrage KOes without activating the berry (unless it crits). Unboosted Drifblim isn't too strong so you can afford to miss Fire Fang at least once most of the time.
H347 | Dusclops | Adamant | Quick Claw | Shadow Punch | Ice Punch | ThunderPunch | Fire Punch | HP/Atk
Outrage 2HKOes. One of the most dangerous Pokemon since it only needs a turn 2 Quick Claw activation to cause a loss and it can also freeze. I don't tend to see it very often during the post-170 phase (Banette and Dusknoir seems to be more common in Ghost) but it pops up a lot in the pre-170 phase.
H470 | Dusknoir | Careful | Quick Claw | Rest | Curse | Shadow Punch | Brick Break | Def/SpD
Usually pretty easy. I recommend Earthquake since it 2HKOes without the risk of self-confusion. Dusknoir often likes to use Curse on turn 1 which instantly KOes it, but if it uses Shadow Punch instead and then pulls off a Quick Claw Rest, you risk confusing Garchomp with Outrage. Earthquake removes that possibility.
H301 | Electabuzz | Adamant | Sitrus Berry | ThunderPunch | Iron Tail | Brick Break | Thief | Atk/Spd
H459 | Electivire | Naughty | Life Orb | ThunderPunch | Giga Impact | Discharge | Quick Attack | Atk/Spd
H290 | Electrode | Naive | King's Rock | Swift | Thunderbolt | Rollout | Signal Beam | Spd/SpA
Earthquake. Electrode is one of the few Electric-types with a chance of beating Garchomp because of its higher Speed and the flinch/confusion danger. It may be worth running Choice Scarf for Electric during the pre-170 phase to avoid this possibility.
H445 | Empoleon | Mild | Petaya Berry | Flash Cannon | Hydro Pump | Aqua Jet | Yawn | SpA/SpD
H421 | Entei | Rash | Quick Claw | Eruption | Rock Climb | Flamethrower | Fire Fang | Spd/SpA
Earthquake. This set is odd because it's Quick Claw but also runs Speed EVs. This could maybe cause a loss with Quick Claw Rock Climb confusion but it'll probably just use Eruption on turn 1.
H408 | Espeon | Modest | BrightPowder | Psychic | Swift | Double Team | Morning Sun | Spd/SpA
Outrage OHKOes. Evasion sucks.
H387 | Exeggutor | Adamant | Liechi Berry | Wood Hammer | Zen Headbutt | Rest | Sleep Talk | HP/Atk
H327 | Exploud | Modest | Metronome | Hyper Voice | Water Pulse | Flamethrower | Ice Beam | Def/SpA
Similar to Clefable. Outrage 2HKOes but it can beat Garchomp by freezing.
H375 | Fearow | Jolly | Muscle Band | Drill Peck | U-turn | Steel Wing | Faint Attack | Atk/Spd
H404 | Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd
Swords Dance into Outrage is the safest way to beat it to avoid having to deal with a Rain/Torrent-boosted Aqua Tail.
H395 | Flareon | Mild | Expert Belt | Lava Plume | Quick Attack | Protect | Will-O-Wisp | SpA
Earthquake. Game Freak hates Flareon so much that they decided to give it only SpA EVs!
H358 | Floatzel | Adamant | Liechi Berry | Waterfall | Crunch | Ice Punch | Brick Break | Atk/Spd
Outrage. Running Adamant in Water means that Floatzel out-speeds Garchomp which means it can freeze and cause a loss.
H431 | Flygon | Modest | Wise Glasses | Earth Power | Dragon Pulse | Sandstorm | Roost | Spd/SpA
H313 | Forretress | Brave | Lum Berry | Gyro Ball | Payback | Bug Bite | Counter | HP/Atk
Fire Fang + Earthquake is the safest way to 2HKO while minimizing the usage of inaccurate moves. Forretress isn't very strong although Gyro Ball followed by Counter on Fire Fang would be a loss if the first Fire Fang attempt missed.
H372 | Froslass | Calm | BrightPowder | Hail | Blizzard | Ominous Wind | Psychic | Spd/SpA
Garchomp OHKOes Froslass but BrightPowder can cause a miss. Froslass is one of the better Ice-types to match-up against because you'd need double misses or a miss/freeze combo to lose to it, and that's assuming Froslass doesn't miss itself.
H468 | Gallade | Adamant | Salac Berry | Psycho Cut | Close Combat | Swords Dance | Vacuum Wave | Atk/Spd
H427 | Gardevoir | Timid | Sticky Barb | Psychic | Trick | Swift | Protect | Spd/SpA
H360 | Gastrodon | Modest | Lax Incense | Muddy Water | Earth Power | Blizzard | Sludge Bomb | HP/SpA
Really annoying. Garchomp needs 2 hits to KO Gastrodon but that isn't assured because of Lax Incense and Blizzard. Just attack it and hope for the best. It's probably better to use Earthquake to remove the possibility of self-inflicted confusion from Outrage missing on turn 2.
H386 | Gengar | Timid | Razor Fang | Shadow Ball | Sludge Bomb | Hypnosis | Nightmare | Spd/SpA
Outrage. Jolly Garchomp barely out-speeds Gengar so this is unlosable.
H312 | Girafarig | Adamant | Lum Berry | Crunch | Zen Headbutt | Return | Mirror Coat | Atk/Spd
H464 | Glaceon | Rash | Icy Rock | Hail | Blizzard | Ice Shard | Swift | Spd/SpA
Try Swagger. Glaceon is very similar to Weavile in that it isn't OHKOed by Outrage and has Ice Shard to checkmate Garchomp. Under normal circumstances it isn't quite as bad as Weavile since Blizzard can miss and Glaceon lacks the protection from critical hits that Weavile has. However, I consider Glaceon to be the most dangerous Pokemon
in a vacuum simply because the anti-Weavile strategy doesn't work as well on Glaceon. Glaceon's lower Attack and higher bulk means that Outrage isn't guaranteed to KO after 1 round of 2+ confusion damage (it can with a high roll though), so you'll need 2 self-hits or some other favourable hax to win. There's a lot of variables going on but this match-up is overall in Glaceon's favour, so you don't want to face this at all.
H350 | Glalie | Modest | Lum Berry | Ice Beam | Dark Pulse | Water Pulse | Signal Beam | Spd/SpA
Similar to Dewgong and Cloyster except that Garchomp has a 31.3% chance to OHKO with Outrage (this would be near guaranteed with Adamant, but that would leave Garchomp even worse off against Weavile). If you miss the range, hope for no freeze.
H465 | Gliscor | Adamant | Liechi Berry | Earthquake | Sandstorm | Aerial Ace | Quick Attack | Atk/Spd
Outrage. Highly favourable but it might be possible to lose if it activates Sand Veil on turn 1 with Sandstorm (although this also activates for Garchomp too).
H276 | Golbat | Modest | Razor Fang | Sludge Bomb | Ominous Wind | Giga Drain | Air Slash | Spd/SpA
H378 | Golduck | Mild | Petaya Berry | Brine | Aqua Jet | Hydro Pump | Return | Spd/SpA
H283 | Golem | Brave | Quick Claw | Stone Edge | Earth Power | Hammer Arm | Sucker Punch | Atk/SpA
H352 | Gorebyss | Modest | Wise Glasses | Psychic | Brine | Signal Beam | Shadow Ball | SpA/SpD
H314 | Granbull | Adamant | Focus Band | Return | Crunch | Close Combat | Stone Edge | Atk/Def
Focus Band and Intimidate makes this a bit scary, although Outrage will otherwise OHKO at 1+ (Intimidate + Swords Dance), and non-Intimidate variants are 2HKOed by unboosted Outrage. Granbull itself only has a 32% chance to 2HKO with Return, so the match-up is overall favourable.
H334 | Grumpig | Modest | Wise Glasses | Psychic | Power Gem | Energy Ball | Focus Blast | SpA/SpD
H391 | Gyarados | Lonely | Life Orb | Bounce | Waterfall | Dragon Dance | Brine | Atk/Spd
Very dangerous. Outrage 2HKOes through Intimidate, but Gyarados will gain the speed advantage after Dragon Dance and then potentially evade the follow-up with Bounce. Garchomp can still win but it depends on not getting paralyzed or confused, or preferably Bounce just missing (or Gyarados using Dragon Dance twice). The Adamant set has a slightly better match-up against it since it can Swords Dance on turn 1 to gain the OHKO which removes the confusion problem, but it still sucks.
H328 | Hariyama | Brave | Focus Band | Vital Throw | Payback | Fake Out | ThunderPunch | HP/Atk
Earthquake is safer since it'll still 2HKO but eliminates the danger of confusion if Focus Band activates. Hariyama has an extremely low chance of 2HKOing with crit Fake Out + crit Vital Throw, but otherwise Focus Band would need to come into play to cause a loss.
H474 | Heatran | Modest | Focus Band | Magma Storm | Flash Cannon | Lava Plume | Metal Sound | SpA/SpD
Earthquake. An absurd amount of hax would need to happen for this to beat Garchomp.
H413 | Heracross | Jolly | Salac Berry | Megahorn | Close Combat | Facade | Reversal | Atk/Spd
Adamant Garchomp always OHKOes with Outrage, but Jolly Garchomp should use Earthquake first. Using Outrage on turn 1 has the risk of it surviving a low roll and activating Salac Berry, which lets Heracross 2HKO with Close Combat before Garchomp can finish it off. Earthquake will knock it into KO range of Outrage and avoid activating Salac. Unless Earthquake crits and activates Salac anyway, in which case lol.
H452 | Hippowdon | Adamant | Liechi Berry | Double-Edge | Earthquake | Yawn | Slack Off | Atk/Def
Awkward match-up. Outrage has an 82.8% chance to 2HKO, but if it misses the range then Garchomp likely ends up asleep AND giving Hippowdon an Liechi Berry boost which would be a difficult position to win from.
H292 | Hitmonchan | Adamant | Choice Band | Sky Uppercut | ThunderPunch | Fire Punch | Ice Punch | Atk/Spd
H291 | Hitmonlee | Jolly | Salac Berry | Endure | Reversal | Hi Jump Kick | Bounce | Atk/Spd
H320 | Hitmontop | Adamant | Salac Berry | Triple Kick | Aerial Ace | Thief | Twister | Atk/Spd
Outrage. This will OHKO Technician variants. Intimidate ones are too weak to matter even with the Salac Berry boost (although you can use Earthquake on these ones to avoid activating Salac if you wish). Note that "smart AI" Hitmontop usually never uses Triple Kick because the game reads it as a 10BP move, disregarding the multi-hit damage.
H448 | Honchkrow | Lonely | Quick Claw | Dark Pulse | Night Slash | Drill Peck | Air Cutter | Atk/SpA
Outrage OHKOes. Shouldn't be losable since Drill Peck is its strongest (and therefore likely preferred) move against Garchomp and that lacks any additional effects that could cause problems if it gets a Quick Claw proc.
H415 | Houndoom | Mild | Choice Scarf | Dark Pulse | Flamethrower | Crunch | Fire Fang | Atk/SpA
Earthquake. Houndoom holds Choice Scarf but it can't out-speed Jolly Garchomp. Houndoom is the reason I prefer to use the Jolly set in Fire rather than the Adamant set, since Adamant is slower than Houndoom and can potentially get flinched. But even then, Houndoom would need consecutive flinches or a flinch/crit combo to beat Garchomp, so this match-up is still highly favourable.
H351 | Huntail | Adamant | Muscle Band | Aqua Tail | Crunch | Body Slam | Bounce | Atk/SpD
H288 | Hypno | Quiet | Zoom Lens | Hypnosis | Focus Blast | Psychic | Nightmare | HP/SpA
Outrage sometimes OHKOes. Hypnosis can lead to a loss if it doesn't, but Psychic is a 3HKO at best assuming not stat drops/crits so you'll have some time to awaken.
H444 | Infernape | Adamant | Life Orb | Close Combat | Flare Blitz | Mach Punch | Fake Out | Atk/Spd
Earthquake it after it flinches you with Fake Out.
H394 | Jolteon | Rash | Expert Belt | Discharge | Quick Attack | Double Team | Thunder Wave | Spd/SpA
Earthquake. Mildly annoying with evasion but only has Quick Attack to harm Garchomp otherwise.
H310 | Jumpluff | Adamant | BrightPowder | Seed Bomb | Leech Seed | U-turn | Bounce | Atk/Spd
Outrage OHKOes. It needs multiple BrightPowder dodges to cause problems.
H300 | Jynx | Timid | BrightPowder | Lovely Kiss | Blizzard | Dream Eater | Energy Ball | Spd/SpA
Identical to Froslass. Easy OHKO but of course they had to give it BrightPowder. Still one of the easier Ice-types, so just attack it and hope for the best.
H305 | Kabutops | Adamant | Muscle Band | Night Slash | Waterfall | Stone Edge | X-Scissor | HP/Atk
H296 | Kangaskhan | Adamant | Persim Berry | Dizzy Punch | Outrage | Sucker Punch | Rest | HP/Atk
H345 | Kecleon | Jolly | Expert Belt | Dizzy Punch | Drain Punch | Shadow Claw | Aerial Ace | Atk/Spd
H416 | Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA
H289 | Kingler | Adamant | Focus Sash | Crabhammer | X-Scissor | Superpower | Dig | HP/Atk
H307 | Lanturn | Modest | Sitrus Berry | Discharge | Brine | Signal Beam | Ice Beam | HP/SpA
H392 | Lapras | Modest | Lum Berry | Blizzard | Surf | Rest | Sleep Talk | HP/SpA
Outrage 2HKOes, it can freeze, yada yada yada...You'd rather face this than something like Cloyster because using Blizzard instead of Ice Beam means it might miss, giving Garchomp another avenue to win that doesn't exist against Ice Beam users.
H441 | Latias | Modest | Salac Berry | Mist Ball | Dragon Pulse | Recover | Captivate | SpA/SpD
H442 | Latios | Modest | Salac Berry | Luster Purge | Dragon Pulse | Recover | Captivate | SpA/SpD
H463 | Leafeon | Naughty | Scope Lens | Quick Attack | Leaf Blade | Grass Knot | Razor Leaf | Atk/Spd
Outrage 2HKOes. Leafeon can actually beat Garchomp if it gets a turn 1 Leaf Blade crit since it can pick Garchomp off with Quick Attack after, although it is roll dependent.
H456 | Lickilicky | Adamant | Expert Belt | ThunderPunch | Ice Punch | Fire Punch | Body Slam | Atk/Def
Outrage. Functionally identical to Clefable.
H363 | Lopunny | Jolly | Sticky Barb | Switcheroo | Dizzy Punch | Bounce | Protect | Atk/Spd
A bit of a pain. Lopunny out-speeds Adamant Garchomp and steals Focus Sash to avoid being KOed by Outrage. From there it can confuse with Dizzy Punch or just Protect. I would use Earthquake instead to avoid self-inflicted confusion. Fortunately, Lopunny is disgustingly weak so you have a bit of time to get that second hit in to KO it.
H451 | Lucario | Brave | Liechi Berry | Aura Sphere | Focus Punch | ExtremeSpeed | Substitute | Atk/SpA
H322 | Ludicolo | Modest | Leftovers | Giga Drain | Water Pulse | Rain Dance | Ice Beam | Def/SpA
Outrage is a 2HKO and it has Ice Beam. Just hope for no freeze.
H370 | Lumineon | Timid | BrightPowder | Silver Wind | Ominous Wind | Water Pulse | Air Cutter | Spd/SpA
Outrage OHKOes. Garchomp can actually lose to this if it misses on turn 1 and then gets confused by Water Pulse, but Lumineon is pitifully weak: Water Pulse does about 22% max.
H339 | Lunatone | Modest | Wise Glasses | Psychic | AncientPower | Signal Beam | Earth Power | Spd/SpA
H446 | Luxray | Naive | King's Rock | Spark | Thunderbolt | Quick Attack | Thunder Wave | Atk/Spd
H381 | Machamp | Brave | Focus Band | DynamicPunch | Vacuum Wave | Foresight | Revenge | Atk/Def
Outrage 2HKOes but you're fighting against Focus Band and possibly No Guard DynamicPunch. Vacuum Wave effectively makes DynamicPunch a guaranteed 2HKO as well. Garchomp will usually win but you don't want to test your luck here too often.
H302 | Magmar | Adamant | Sitrus Berry | Fire Punch | Iron Tail | Brick Break | Thief | Atk/Spd
H460 | Magmortar | Mild | Lax Incense | Fire Blast | Hyper Beam | SmokeScreen | Protect | Spd/SpA
Earthquake. Can potentially beat Garchomp if Lax Incense wills it.
H285 | Magneton | Modest | Scope Lens | Tri Attack | Flash Cannon | Thunderbolt | Signal Beam | Spd/SpA
H455 | Magnezone | Bold | Ganlon Berry | Flash Cannon | Tri Attack | Thunder | Mirror Coat | Def/SpA
H466 | Mamoswine | Modest | Leftovers | Blizzard | Hail | Earth Power | Amnesia | HP/SpA
See Lapras, etc.
H329 | Manectric | Modest | Focus Sash | Thunder | Flamethrower | Swift | Signal Beam | Spd/SpA
Earthquake. The only Electric-type aside from Electrode that can reasonably beat Garchomp, simply because Focus Sash gives it an opportunity to confuse Garchomp with Signal Beam.
H317 | Mantine | Mild | Expert Belt | Signal Beam | Earthquake | Surf | Aerial Ace | Spd/SpA
H402 | Meganium | Quiet | Focus Sash | Energy Ball | Magical Leaf | Body Slam | Counter | HP/SpA
H472 | Mesprit | Timid | Light Clay | Extrasensory | Light Screen | Reflect | Swift | Spd/SpA
H437 | Metagross | Adamant | Quick Claw | Meteor Mash | Zen Headbutt | Bullet Punch | Light Screen | Atk/Def
Adamant Garchomp OHKOes 31.3% of the time with Earthquake whereas Jolly Garchomp always 2HKOes, and Metagross has a very high chance of 2HKOing with Meteor Mash which is a problem with that Quick Claw sitting there. Fortunately, it often uses Light Screen on turn 1 against things it can't OHKO outright, which limits Metagross' win condition to a Quick Claw/crit Meteor Mash.
H433 | Milotic | Quiet | Life Orb | Rest | Sleep Talk | Hydro Pump | Facade | Atk/SpA
H321 | Miltank | Adamant | Leftovers | Body Slam | Zen Headbutt | Hammer Arm | Iron Tail | Atk/Def
Outrage 2HKOes even after Leftovers. The main issue is Body Slam can paralyze, although it's not very strong (Body Slam has <1% chance to 3HKO). It may be safer to Swords Dance to reduce the number of successful Outrages needed since 2+ Outrage OHKOes.
H364 | Mismagius | Modest | Petaya Berry | Shadow Ball | Energy Ball | Thunderbolt | Psychic | Spd/SpA
H400 | Moltres | Modest | Razor Claw | Fire Blast | Air Cutter | Sky Attack | Roost | Def/SpA
Outrage is a 2HKO so I think this is mostly unlosable unless Moltres decides to use Fire Blast on turn 1 for some reason and gets a burn, but I think it'll prefer Sky Attack.
H299 | Mr. Mime | Adamant | Sitrus Berry | Power Swap | Fire Punch | Ice Punch | ThunderPunch | Atk/Spd
H384 | Muk | Careful | Black Sludge | Gunk Shot | Frustration | Toxic | Acid Armor | Def/SpD
H274 | Nidoking | Adamant | Muscle Band | Dig | Poison Jab | Attract | Megahorn | Atk/Def
H273 | Nidoqueen | Modest | Wise Glasses | Earth Power | Sludge Bomb | Attract | Shadow Ball | Def/SpA
Earthquake. Nidoqueen can survive a minimum damage roll from Jolly Garchomp and it has Attract, so I recommend running a female Garchomp for it since that ensures a win. Adamant Garchomp always OHKOes.
H377 | Ninetales | Mild | White Herb | Will-O-Wisp | Confuse Ray | Quick Attack | Overheat | Spd/SpA
H326 | Ninjask | Adamant | Liechi Berry | X-Scissor | Aerial Ace | Dig | Slash | Atk/Def
H306 | Noctowl | Modest | Leftovers | Extrasensory | Air Slash | Silver Wind | Ominous Wind | HP/SpA
H316 | Octillery | Brave | Scope Lens | Octazooka | Gunk Shot | Rock Blast | Seed Bomb | Atk/SpA
H304 | Omastar | Modest | Wise Glasses | AncientPower | Hydro Pump | Ice Beam | Earth Power | HP/SpA
Earthquake. Omastar has a low chance of surviving Earthquake and can freeze with Ice Beam in response to cause a loss.
H279 | Persian | Modest | King's Rock | Power Gem | Water Pulse | Swift | Icy Wind | Spd/SpA
Outrage. This is faster than Adamant Garchomp but King's Rock might not be an issue. Apparently, King's Rock only activates on specific moves in all gens prior to gen 5
, and Icy Wind (Persian's likely preferred move) isn't on this list, although its other moves are.
H374 | Pidgeot | Modest | Wise Glasses | Ominous Wind | Heat Wave | Air Slash | Uproar | Spd/SpA
H315 | Piloswine | Adamant | BrightPowder | Ice Fang | Dig | Body Slam | Hail | Atk/Def
Outrage and hope for the best. Possibly the most dangerous Ice-type outside of Weavile and Glaceon. It's similar to Gastrodon in that it is slower and 2HKOed but has BrightPowder, and you only have an 81% chance of not missing at least once, but it's even worse since Ice Fang is more accurate than Blizzard. Weird how a NFE Pokemon is one of Garchomp's biggest nemeses, but there you are.
H390 | Pinsir | Jolly | Salac Berry | X-Scissor | Giga Impact | Swords Dance | Quick Attack | Atk/Spd
It shouldn't be possible to lose to this with optimal play. I recommend Earthquake first, and then Outrage. This avoids activating Salac Berry while still 2HKOing.
H407 | Politoed | Modest | Lax Incense | Hyper Voice | Surf | Rest | Snore | Spd/SpA
Outrage has a high OHKO chance but missing the range could lead to a turn 2 Lax Incense dodge into Rest, so either Earthquake or Outrage are acceptable here. Note that Politoed can't 2HKO without a crit.
H380 | Poliwrath | Quiet | Zoom Lens | Focus Blast | Surf | Hypnosis | Vacuum Wave | Def/SpA
I've lost to this a few times with various Pokemon, including Garchomp. Earthquake is a 2HKO but Hypnosis just always seems to hit. Focus Blast is a 3HKO in return but Vacuum Wave's priority effectively makes this a 2HKO, so Garchomp generally doesn't have much time to wake up before it loses. Focus Blast can miss too, but Zoom Lens makes this far less likely. Poliwrath is one of the primary reasons why you might prefer to use Salamence or Dragonite, or why you might want Substitute on Garchomp.
H467 | Porygon-z | Modest | Expert Belt | Tri Attack | Dark Pulse | Psychic | Signal Beam | Spd/SpA
H418 | Porygon2 | Rash | Quick Claw | Tri Attack | Return | Psychic | Zen Headbutt | Atk/SpA
Outrage. Porygon2 is OHKOed with a high roll but otherwise you are contending with Quick Claw and Tri Attack. Download lets Tri Attack 2HKO; otherwise it's a 3HKO.
H280 | Primeape | Adamant | Expert Belt | Cross Chop | Gunk Shot | Seed Bomb | Stone Edge | Atk/Spd
H469 | Probopass | Calm | Focus Band | Flash Cannon | Power Gem | Substitute | Sandstorm | SpA/SpD
Earthquake. It can survive with Focus Band but is too weak to capitalize on it.
H365 | Purugly | Adamant | King's Rock | Body Slam | Shadow Claw | U-turn | Iron Tail | Atk/Def
Outrage OHKOes 37.5% of the time, but if it misses then Body Slam paralysis awaits. Purugly is barely stronger than Miltank though. You could also Swords Dance here just like against Miltank but I don't think it's worth it in this case. I would just Outrage as hope for the best.
H271 | Raichu | Adamant | Muscle Band | ThunderPunch | Brick Break | Iron Tail | Quick Attack | Atk/Spd
H420 | Raikou | Naive | Scope Lens | Thunder | Quick Attack | Reflect | Thunder Fang | Spd/SpA
Earthquake. Will likely use Reflect to survive a turn but can't capitalize on it.
H355 | Rampardos | Adamant | Shell Bell | Head Smash | Zen Headbutt | Avalanche | Fire Punch | HP/Atk
H383 | Rapidash | Lonely | Razor Fang | Flare Blitz | Quick Attack | Stomp | Overheat | Atk/SpA
H439 | Regice | Quiet | Sitrus Berry | Blizzard | Avalanche | Hyper Beam | Thunder Wave | Atk/SpA
Garchomp 2HKOes with Outrage through Sitrus Berry and Thunder Wave is a non-factor, so this match-up is pretty much like Articuno and Lapras. You attack and hope the game likes you enough to not end the streak to a freeze. It may use Avalanche instead which can't freeze.
H477 | Regigigas | Impish | Lum Berry | Zen Headbutt | Confuse Ray | Drain Punch | Dizzy Punch | Atk/Def
Can't do much about Confuse Ray unless you run Substitute. I'd use Earthquake to start and then shift to Outrage once Confuse Ray is used.
H438 | Regirock | Brave | Sitrus Berry | Stone Edge | AncientPower | Giga Impact | Thunder Wave | Atk/SpA
H440 | Registeel | Brave | Sitrus Berry | Iron Head | Flash Cannon | Giga Impact | Thunder Wave | Atk/SpA
H353 | Relicanth | Brave | Shell Bell | Head Smash | Aqua Tail | Earth Power | Double-Edge | HP/Atk
H294 | Rhydon | Adamant | Sitrus Berry | Dig | Stone Edge | Rock Slide | Megahorn | HP/Atk
H457 | Rhyperior | Brave | Quick Claw | Rock Wrecker | Earth Power | Giga Impact | Reversal | Atk/Def
Earthquake 2HKOes regardless of its ability. I believe this can cause a loss but it would require a Quick Claw activation, a crit, and very specific move choices.
H447 | Roserade | Modest | White Herb | Weather Ball | Leaf Storm | Protect | Toxic | Spd/SpA
H373 | Rotom | Timid | Petaya Berry | Shadow Ball | Thunderbolt | Signal Beam | Swift | Spd/SpA
H436 | Salamence | Adamant | Liechi Berry | Dragon Claw | Aerial Ace | Frustration | Roost | Atk/Spd
H272 | Sandslash | Adamant | BrightPowder | Sandstorm | Slash | Night Slash | Dig | Atk/Spd
I would Earthquake rather than Outrage here. Outrage doesn't OHKO and Sandslash has multiple ways of dodging. Earthquake can hit Sandslash while it's underground too.
H424 | Sceptile | Naughty | Scope Lens | Leaf Blade | Quick Attack | Leaf Storm | Grass Knot | Atk/Spd
H411 | Scizor | Brave | Focus Sash | Swords Dance | X-Scissor | Counter | Bullet Punch | HP/Atk
Fire Fang and then Earthquake to finish it off. If it Counters on turn 1? You lose. It might use Swords Dance instead though.
H389 | Scyther | Jolly | Focus Sash | X-Scissor | Aerial Ace | Swords Dance | Quick Attack | Atk/Spd
Outrage. Technician Scyther can't 2HKO from turn 1 even with an Aerial Ace crit, but Swarm Scyther CAN cause a loss by critting with a Swarm-boosted X-Scissor followed by Quick Attack. There's nothing Garchomp can do to mitigate this but it's pretty unlikely, especially when Swords Dance on turn 1 is also an option.
H297 | Seadra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Flash Cannon | Ice Beam | Spd/SpA
H298 | Seaking | Adamant | BrightPowder | Megahorn | Waterfall | Poison Jab | Bounce | Atk/Spd
Outrage OHKOes. You'd probably have to miss 3 times in a row to lose.
H338 | Seviper | Adamant | Leftovers | Poison Fang | Night Slash | Aqua Tail | Iron Tail | Atk/Def
H331 | Sharpedo | Adamant | Focus Sash | Crunch | Waterfall | Ice Fang | Zen Headbutt | Atk/Spd
Use Earthquake to break the Focus Sash and KO it next turn. You might lose to a freeze. Do NOT use Outrage. If you do, Rough Skin activates and Garchomp is probably dead.
H323 | Shiftry | Modest | White Herb | Leaf Storm | Extrasensory | Dark Pulse | Focus Blast | Spd/SpA
H412 | Shuckle | Careful | Smooth Rock | Bug Bite | Rollout | Sandstorm | Protect | HP/SpD
Just spam Earthquake until it dies.
H318 | Skarmory | Adamant | Razor Claw | Rock Slide | Night Slash | Steel Wing | Drill Peck | Atk/Spd
Fire Fang. Skarmory's bulk means Fire Fang 2HKOes only 16% of the time, but Skarmory usually has a mere 4HKO to threaten Garchomp with. I say "usually" because Scope Lens crits are a thing. I lost to this once because of them.
H366 | Skuntank | Naughty | Expert Belt | Flamethrower | Poison Jab | Dark Pulse | Iron Tail | Atk/SpA
H428 | Slaking | Adamant | Leftovers | Encore | Counter | Frustration | Faint Attack | Atk/Def
Slaking can mess with Garchomp depending on its move selections. Garchomp can't 2HKO unboosted and attacking is slightly dangerous because of Counter. Boosting is also slightly risky because of Encore however. Garchomp can try Swords Dance on turn 1 and then again of the first loaf turn - Outrage OHKOes at 4+. Another strategy is to spam Earthquake since it usually 3HKOes, but there's a 5.5% chance that you'll miss the range and get 2HKOed instead.
H284 | Slowbro | Modest | Sitrus Berry | Water Pulse | Psychic | Ice Beam | Flamethrower | HP/SpA
You have to Swords Dance first because of Sitrus Berry potentially stopping unboosted Outrage 2HKOing. You win with 2+ Outrage unless you're frozen.
H311 | Slowking | Modest | Leftovers | Psychic | Water Pulse | Power Gem | Shadow Ball | SpA/SpD
H397 | Snorlax | Brave | Choice Band | Crunch | Giga Impact | Zen Headbutt | Brick Break | Atk/Def
H340 | Solrock | Adamant | Muscle Band | Stone Edge | Zen Headbutt | Earthquake | Iron Head | Atk/Spd
H367 | Spiritomb | Modest | Petaya Berry | Dark Pulse | Ominous Wind | Silver Wind | Icy Wind | HP/SpA
Outrage. This can trigger Petaya Berry but Focus Sash makes this irrelevant, and Spiritomb is too slow to out-speed -1 Garchomp so it can't lose.
H319 | Stantler | Rash | King's Rock | Extrasensory | Thunder | Facade | Shadow Ball | Spd/SpA
H354 | Staraptor | Adamant | Liechi Berry | Brave Bird | Close Combat | Quick Attack | U-turn | Atk/Spd
Outrage is a 2HKO after Intimidate but this should be free regardless. Brave Bird needs a crit/Leichi boost to do enough damage to put Garchomp into Quick Attack KO range, but in those situations the recoil will KO Staraptor anyway.
H388 | Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA
Outrage OHKOes. Very annoying because of evasion, its Speed, and its decent 2HKO chance with Hydro Pump, but it often likes to boost evasion first so you have a bit of time to land that hit.
H410 | Steelix | Brave | Iron Ball | Gyro Ball | Dig | Sandstorm | Curse | Atk/Def
H422 | Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD
Slightly luck-dependent because Suicune is very hard to KO although Garchomp should win most of the time. Unboosted Outrage is extremely unlikely to 2HKO because of Sitrus Berry and Reflect so I recommend boosting twice and then attacking. 4+ Outrage 2HKOes through Reflect and Sitrus Berry; 6+ Outrage doesn't OHKO reliably in the same situation so I'd avoid going for that. Suicune can 3HKO with Hydro Pump but it likes to Reflect first to give a free turn so the above strategy should beat it unless it crits. Also, Suicune will sometimes throw out Mirror Coat randomly which only needs to happen once to ensure victory.
H330 | Swalot | Adamant | Expert Belt | Toxic | Ice Punch | Fire Punch | ThunderPunch | HP/Atk
H426 | Swampert | Quiet | BrightPowder | Muddy Water | Mud Bomb | Substitute | Rest | SpA/SpD
BrightPowder and accuracy drops aren't fun. I think Earthquake is better than Outrage here since an Outrage miss might give it a free Rest and then leave you confused.
H458 | Tangrowth | Lonely | Lax Incense | Wring Out | Grass Knot | Sunny Day | SolarBeam | HP/SpA
Outrage is a 2HKO. Lax Incense is a problem as usual. Fortunately, Tangrowth needs to set up Sunny Day first to have any power to threaten you with so you have a bit of time on your side, but confusion is still an issue.
H303 | Tauros | Adamant | Persim Berry | Frustration | Iron Tail | Outrage | Zen Headbutt | Atk/Def
Swords Dance once then Outrage on Intimidate variants, otherwise just Outrage. Intimidate Tauros is the main reason why I use Adamant on my second set.
H382 | Tentacruel | Adamant | BrightPowder | Waterfall | Poison Jab | Toxic | Dive | Atk/SpD
Earthquake it. BrightPowder is a nuisance but Tentacruel is pretty weak and you only need one hit to KO it.
H461 | Togekiss | Modest | BrightPowder | Air Slash | Aura Sphere | Thunder Wave | Roost | SpA/SpD
Outrage 2HKOes and it can't paralyze Garchomp or 2HKO it without a crit, so this is favourable. BrightPowder is a pain as usual. There's a chance that it will try Roost on turn 2 if the second Outrage misses which would grant an extra turn.
H333 | Torkoal | Quiet | White Herb | Overheat | Body Slam | Earth Power | Stone Edge | Atk/SpA
Earthquake it. Torkoal can survive a low roll but won't change the outcome.
H443 | Torterra | Brave | Lax Incense | Wood Hammer | Mud-Slap | Rest | Sleep Talk | HP/Atk
Try Outrage. Not the greatest match-up because of Lax Incense and its high chance of 2HKOing with Wood Hammer, not to mention the possibility of it using Mud-Slap instead and then getting a free Rest on turn 2 as Garchomp misses and confuses itself. Fire Fang into Outrage is a guaranteed 2HKO so you could try that instead of turn 1 Outrage to potentially avoid the self-confusion scenario, but the possibility of a Fire Fang miss makes this not entirely safe either.
H368 | Toxicroak | Brave | Liechi Berry | Poison Jab | Revenge | Bullet Punch | X-Scissor | Atk/Def
H348 | Tropius | Modest | White Herb | Leaf Storm | Air Slash | Twister | Ominous Wind | HP/SpA
H403 | Typhlosion | Timid | White Herb | Eruption | Quick Attack | Overheat | Swift | Spd/SpA
H423 | Tyranitar | Brave | Quick Claw | Stone Edge | Crunch | Dark Pulse | AncientPower | Atk/SpA
Earthquake. Very low chance to lose to it, but it's possible since Tyranitar can survive a minimum roll Earthquake. This would require a Quick Claw activation alongside either a crit or defence-dropping Crunch though, since it otherwise can't 2HKO Garchomp.
H409 | Umbreon | Relaxed | Leftovers | Facade | Sucker Punch | Confuse Ray | Moonlight | Def/SpD
Very annoying, and very easy to lose to if the game hates you. Umbreon can't do much damage directly but it's very resilient and has Confuse Ray. Umbreon is really unpredictable on turn 1: sometimes it uses Confuse Ray but other times it'll use Facade with the occasional Sucker Punch thrown in. Garchomp basically never 2HKOes Umbreon so I prefer to use Earthquake initially and then go into Outrage if/when it uses Confuse Ray. Otherwise you basically have to keep throwing attacks at it and hope you break through its recovery before it slowly chips you to death.
H414 | Ursaring | Adamant | Focus Band | Frustration | Rest | Sleep Talk | ThunderPunch | Atk/Def
Focus Band sucks, especially since Garchomp can't OHKO anyway while Ursaring almost always 2HKOes with Frustration. Earthquake is probably a bit safer here just in case Ursaring does roll low twice, since you'll avoid the self-confusion in that case while still 2HKOing.
H471 | Uxie | Bold | Focus Band | Extrasensory | Yawn | Dream Eater | Swift | Def/SpD
Outrage 2HKOes unless it rolls minimum damage twice or activates Focus Band. Given the risk of the latter and the existence of Yawn, Crunch is an alternative to 2HKO about 20% of the time. Garchomp will usually win either way wince Uxie can't do much damage, even with Dream Eater.
H393 | Vaporeon | Mild | Expert Belt | Surf | Quick Attack | Aqua Ring | Yawn | HP/SpA
Outrage. There's a small chance of losing to Vaporeon because crit Surf into Quick Attack can 2HKO with bad rolls, but Vaporeon often just uses Yawn or Aqua Ring instead.
H278 | Venomoth | Modest | Choice Specs | Bug Buzz | Psychic | Sludge Bomb | Energy Ball | Spd/SpA
H475 | Venusaur | Quiet | Focus Sash | Toxic | Frenzy Plant | Sludge | Protect | Atk/SpA
Use Earthquake. Do NOT use Outrage. Venusaur's Protect/Focus Sash combo can punish Outrage use but using Earthquake makes this match-up a guaranteed win for Garchomp.
H357 | Vespiquen | Brave | BrightPowder | Power Gem | Attack Order | Ominous Wind | Air Cutter | Atk/SpA
Such a troll. Not too strong and Outrage 2HKOes, but BrightPowder is obnoxious. Fire Fang on turn 1 might be a safer option to avoid confusion in case of a turn 2 BrightPowder dodge.
H282 | Victreebel | Modest | White Herb | Leaf Storm | Grass Knot | Toxic | Worry Seed | HP/SpA
H325 | Vigoroth | Adamant | Razor Claw | Slash | Night Slash | Shadow Claw | ThunderPunch | Atk/Spd
H277 | Vileplume | Modest | Heat Rock | Sludge Bomb | SolarBeam | Sunny Day | Synthesis | Spd/SpA
H430 | Wailord | Quiet | BrightPowder | Water Spout | Sleep Talk | Body Slam | Rest | HP/SpA
Similar to Politoed except Outrage can't OHKO ever so may as well use Earthquake to avoid the Rest danger if it misses. Water Spout hits hard at full HP but if you manage to hit it on turn 1 then Wailord can't do much damage.
H434 | Walrein | Quiet | Icy Rock | Blizzard | Dive | Hail | Brine | HP/SpA
Same as Lapras and co.
H454 | Weavile | Adamant | Focus Sash | Night Slash | Ice Punch | Ice Shard | Quick Attack | Atk/Spd
Swagger and hope it works. Garchomp simply can't beat this with conventional methods because of the Focus Sash/Ice Punch/Ice Shard combo. Swagger give Garchomp the best chance of lucking through it and is the primary reason for its inclusion on the set. Jolly Garchomp out-speeds rank 10 Weavile which swings the match-up in Garchomp's favour very slightly, but even then the odds aren't great
H293 | Weezing | Calm | Black Sludge | Toxic | Dark Pulse | Flamethrower | Thunderbolt | HP/SpD
H341 | Whiscash | Quiet | Lax Incense | Earth Power | Water Pulse | Future Sight | Blizzard | SpA/SpD
Functionally identical to Gastrodon, except that Outrage has a small chance to OHKO, so Outrage might be slightly better here.
H308 | Xatu | Modest | Leftovers | Psychic | Air Cutter | Ominous Wind | Silver Wind | Spd/SpA
H462 | Yanmega | Rash | Petaya Berry | Bug Buzz | Air Slash | Endure | Reversal | Def/SpA
Jolly Garchomp's only option seems to be Fire Fang or Outrage on turn 1 and hope for the best. My sets aren't very well equipped to deal with Yanmega, which sucks because it seems to be one of the most common rank 10 Bugs. Tinted Lens variants aren't so bad, although the possibility of self-inflicted confusion after it uses Endure exists. It's the Speed Boost ones that are horrible. Yanmega needs 2 boosts to out-speed Jolly Garchomp but Endure makes these pretty easy to get alongside the Petaya Boost, and it's game over once that happens. Using Fire Fang first is risky because of the miss chance but that at least avoids the confusion risk against Tinted Lens Yanmega.
H337 | Zangoose | Adamant | Razor Claw | Crush Claw | Shadow Claw | Close Combat | Fire Punch | Atk/Spd
H399 | Zapdos | Modest | Ganlon Berry | Thunder | Air Cutter | Light Screen | Roost | SpA/SpD