So in the whole year I played ORAS, only once did I stumble upon a team that actually had synergy and didn't completely suck. That would be this team, aptly named, "10 more minutes Mom" because it's full of Tubbys, which I love using. So here's my team! (I'll be playing it in Gen 7 too, because Mega Venu is SOOOOO anti-meta at the moment).
Rootpert (Venusaur-Mega) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 100 HP / 76 Def / 252 SpA / 80 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Rootpert is the mega that has yet to fail me, this set specifically. This team was originally built around him and Tyranitar as the core mons. I like Venusaur because he checks the ever irritating fairy types and ground types, and has an all around bulk to tank hits on switch in. He's also a check for a fair number of steel types in the meta like ferrothorn and scizor which are quite threatening. He's the bread and of this team.
MOLE MAN MOLE (Excadrill) (M) @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
MOLE MAN MOLE is the main offensive cleaner for this team. I run an uncommon set on this excadrill because it works better with Ttar. Instead of rapid spin and mold breaker, I opt for swords dance with focus sash. The best aspect of it is that it catches opponents off guard and it allows me to handle the steel types like metagross (kind of) that venu can't handle. If sand is up and I'm at +2. MOLE MAN MOLE takes NO PRISONERS.
Atlas (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 220 HP / 252 Atk / 18 Def / 18 SpD
Adamant Nature
- Pursuit
- Superpower
- Stone Edge
- Fire Punch
Atlas is the other main core for this team, because he and Rootpert are best friends, being able to switch into each other all the time. And sand isn't that big of a trouble for Rootpert because I've got giga drain. Atlas is my main sand setter, Offensive bulk, trapper, and chansey check along with balloon heatran (which think's it's cheeky, then I hit it with a super power).
SGT. HAWKINS (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Heat Wave
- Focus Blast
- Hurricane
SGT. HAWKINS, REPORTING FOR DUTY! SGT. HAWKINS is my main special cleaner, and pivot, and my secondary lead, because he can pivot and read the opponent. Along with life orb and a huge amount of coverage, SGT. HAWKINS is a force to be reckoned with (IF HURRICANE HITS, THAT IS)
FUN POLICE (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Cosmic Power
- Moonblast
- Wish
THE FUN POLICE HAS ARRIVED, YOU'RE UNDER ARREST FOR HAVING TOO MUCH FUN! THE FUN POLICE is my main Wish Cleric, heal beller, spdef tank, and troll to make the battle last at least 30 turns (my record is 96). Although THE FUN POLICE has an uncommon set that some don't prefer, I really like it BECAUSE it's so uncommon.
MUFFINS (Skarmory) (F) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Toxic
MUFFINS is the chp damage queen. With rocks AND tox AND rocky helmet, it's my primary lead with how many options it has. It's also my Metagross counter (NOT CHECK) with rocky helmet + roost, but that'll only get you so far -_-
Threat List:
(Lol basically anything that's steel)
Heatran-This thing walls venu, and can set up will-o wisp to cripple excadrill and ttar. We both know focus blast is no sure thing, especially against a normally spdef heavy mon, so Tornadus is really more of a counter than a check
Bisharp-WHOOOOOIE! without sash on exca, this thing cleans at +2, because skarm doesn't really help a whole lot
Celestea-I mean, tornadus has heat wave, but Heavy slam hits HARD, and that's my only check
Phermosa-Skarm is the last line of defense, with brave bird, but Phermosa just pivots out. Venu POSSIBLY lives, if he isn't at full health
Mega Metagross-Like mentioned before, skarm is the only line of defense, possibly tornadus if metagross doesn't have rock polish or bullet punch
Chansey-Jeez dude, exca is a counter, because defensive chansey can tank an earthquake or two after set ups. Ttar can pursuit trap, but that's not stopping chansey to use twave on switch in, then spam seismic toss while I keep getting fully paraed -__-
But that's my team! Feedback is appreciated! :D

Rootpert (Venusaur-Mega) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 100 HP / 76 Def / 252 SpA / 80 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Rootpert is the mega that has yet to fail me, this set specifically. This team was originally built around him and Tyranitar as the core mons. I like Venusaur because he checks the ever irritating fairy types and ground types, and has an all around bulk to tank hits on switch in. He's also a check for a fair number of steel types in the meta like ferrothorn and scizor which are quite threatening. He's the bread and of this team.

MOLE MAN MOLE (Excadrill) (M) @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
MOLE MAN MOLE is the main offensive cleaner for this team. I run an uncommon set on this excadrill because it works better with Ttar. Instead of rapid spin and mold breaker, I opt for swords dance with focus sash. The best aspect of it is that it catches opponents off guard and it allows me to handle the steel types like metagross (kind of) that venu can't handle. If sand is up and I'm at +2. MOLE MAN MOLE takes NO PRISONERS.

Atlas (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
Shiny: Yes
EVs: 220 HP / 252 Atk / 18 Def / 18 SpD
Adamant Nature
- Pursuit
- Superpower
- Stone Edge
- Fire Punch
Atlas is the other main core for this team, because he and Rootpert are best friends, being able to switch into each other all the time. And sand isn't that big of a trouble for Rootpert because I've got giga drain. Atlas is my main sand setter, Offensive bulk, trapper, and chansey check along with balloon heatran (which think's it's cheeky, then I hit it with a super power).

SGT. HAWKINS (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Heat Wave
- Focus Blast
- Hurricane
SGT. HAWKINS, REPORTING FOR DUTY! SGT. HAWKINS is my main special cleaner, and pivot, and my secondary lead, because he can pivot and read the opponent. Along with life orb and a huge amount of coverage, SGT. HAWKINS is a force to be reckoned with (IF HURRICANE HITS, THAT IS)

FUN POLICE (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Cosmic Power
- Moonblast
- Wish
THE FUN POLICE HAS ARRIVED, YOU'RE UNDER ARREST FOR HAVING TOO MUCH FUN! THE FUN POLICE is my main Wish Cleric, heal beller, spdef tank, and troll to make the battle last at least 30 turns (my record is 96). Although THE FUN POLICE has an uncommon set that some don't prefer, I really like it BECAUSE it's so uncommon.

MUFFINS (Skarmory) (F) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Stealth Rock
- Roost
- Toxic
MUFFINS is the chp damage queen. With rocks AND tox AND rocky helmet, it's my primary lead with how many options it has. It's also my Metagross counter (NOT CHECK) with rocky helmet + roost, but that'll only get you so far -_-
Threat List:
(Lol basically anything that's steel)
Heatran-This thing walls venu, and can set up will-o wisp to cripple excadrill and ttar. We both know focus blast is no sure thing, especially against a normally spdef heavy mon, so Tornadus is really more of a counter than a check
Bisharp-WHOOOOOIE! without sash on exca, this thing cleans at +2, because skarm doesn't really help a whole lot
Celestea-I mean, tornadus has heat wave, but Heavy slam hits HARD, and that's my only check
Phermosa-Skarm is the last line of defense, with brave bird, but Phermosa just pivots out. Venu POSSIBLY lives, if he isn't at full health
Mega Metagross-Like mentioned before, skarm is the only line of defense, possibly tornadus if metagross doesn't have rock polish or bullet punch
Chansey-Jeez dude, exca is a counter, because defensive chansey can tank an earthquake or two after set ups. Ttar can pursuit trap, but that's not stopping chansey to use twave on switch in, then spam seismic toss while I keep getting fully paraed -__-
But that's my team! Feedback is appreciated! :D
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