Search results

  1. Rising_Dusk

    CAP 6 - PRC Applications

    Rolling applications, eh? Well, I'll bite. I'm an oldie in CAP, though by no stretch the oldest. My first active participation in a CAP was with Krilowatt (though I lurked as far back as Cyclohm), and I participated actively and thoroughly in the following four CAP projects, leading CAP2 /...
  2. Rising_Dusk

    CAP 17 CAP 6 - Part 11 - Sprite Poll 1

    Quanyails DougJustDoug The Reptile noobiess
  3. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Movepool Limits

    The similarity or divergence from other G5 CAP projects should have no bearing on this project, which stands on its own. I lead Necturna's project, so I think I have a pretty good field position to understand the significance of what's going on here and why Necturna is about the worst example...
  4. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Movepool Limits

    I agree with SRK's opinions on the matter. The only ridiculous and irrelevant thing to do is to enforce your opinion on someone else as though it's fact. In my opinion, there is no move combination that we have available to us that can distract or damage the concept, and that is why I feel the...
  5. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Movepool Limits

    We've disallowed every move that is a potential threat to the concept, and otherwise I feel there is very little danger of straying outside of the bounds of the concept with what we have left available to us. I see no reason to stray from the bog CAP standard here, and highly doubt I could even...
  6. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Non-Attacking Moves Poll

    Allow Roost Disallow Taunt
  7. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Non-Attacking Moves Discussion

    I'm fine with either Baton Pass or Agility/Etc individually, but the problem is them being together. Together, CAP6 becomes much better as an AgilityPasser than as a BD Passer, and together they serve as a distraction from the concept. Individually apart from each other, they are fine and indeed...
  8. Rising_Dusk

    The CAP Kitchen: Non-Competitive Discussion Goes Here

    We should prioritize pre-evos before we try to add crazy new evolutions to the current CAPs. Also, remember that we haven't been okay with the 'evolution project' before, so why would we do that to the CAPs themselves? I think CAP is better served by working on other things and not worrying...
  9. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Non-Attacking Moves Discussion

    I think this is a good point. Alexwolf also mentions in his post that "Roost is fine, but Taunt with Roost is bad", and really that's also a good point. I thought of these things as well, and I think they merit discussion in their own right. A lot of these moves on their own aren't a problem...
  10. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Non-Attacking Moves Discussion

    I oppose the automatic disallowing of recovery moves on the following premises. CAP 6 needs to be able to Belly Drum sweep One of the most important parts of a Pokemon in today's metagame is that it be able to do something for your team. We want CAP6 to be a BD sweeper, which is all well and...
  11. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Attacking Moves Poll

    Allow Acrobatics Disallow Drain Punch Allow Brick Break
  12. Rising_Dusk

    CAP 17 CAP 6 - Part 9 - Name Poll 3

    Cawmodore I don't particularly like the spelling, etymology, or sound of either name, but at least neither is Frigadier, so I'll take it.
  13. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Attacking Moves Discussion

    I think Ground-type coverage is too good and not good enough all in the same setting. It nails Jirachi far too hard, but completely misses the mark on Skarmory. I'm ignoring Heatran here because Fighting-type attacks at +6 will kill it all the same, so I consider it a wash as far as the type...
  14. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Attacking Moves Discussion

    Given CAP6's setup, I highly doubt it will have trouble finding time to boost, so we don't want to just give it all of the moves in such a manner that a sweep is nigh-guaranteed. The other unique thing about a Belly Drum Pokemon is that it can't "set up on something". This isn't like Salamence...
  15. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Attacking Moves Discussion

    Quoting that because it's the most important reason why U-turn should be disallowed. U-turn does nothing to complement Belly Drum, and does nothing for the Pokemon besides opening up further build options that serve as a detriment to the BD set. All of the non-disallowed priority moves are...
  16. Rising_Dusk

    CAP 17 CAP 6 - Part 10 - Attacking Moves Discussion

    Three things are very important to remember: We want BD to be the best set available for CAP 6 Try to remember how bad BD sets are in general, and remember that if we give this thing serious business coverage, it could theoretically end up as a mixed LO attacker that functions as a pivot, uses...
  17. Rising_Dusk

    CAP 17 CAP 6 - Name Submissions

    Frigoon Etymology: Frigate + Goon I am genuinely surprised this hasn't been submitted already, because it fits in lots of ways. First and foremost, obviously this is a frigatebird and it looks it, so carrying that into the name is good. Secondly, the word goon indicates a type of attitude, an...
  18. Rising_Dusk

    CAP 14 CAP 3 - Part 13 - Movepool Submissions

    Final SubmissionVGMs: 28 Total Moves: 54 Abilities: Dry Skin / Illuminate (DW) I have constructed my movepool with a few things in mind, and here I will elaborate upon them. First I want to discuss the competitive notions. I have focused on a few key notes with my movepool: Good and diverse...
  19. Rising_Dusk

    CAP 14 CAP 3 - Part 11 - Non-Attacking Moves Discussion

    Quite frankly, I think those specific restrictions are too restricting and largely unnecessary. Any forced limitations with Toxic Spikes are pretty unnecessary because you're thinking of CAP 3 in a vacuum. You forget that CAP 3 also exists to use against itself in a CAP 3 metagame. Toxic Spikes...
  20. Rising_Dusk

    CAP 14 CAP 3 - Part 11 - Non-Attacking Moves Discussion

    Recover is the lynchpin for CAP 3's success in OU. Every single major boosting move has been disallowed, and rightly so, and thus CAP 3 lacks a lot of either the staying power or sweeping power to actually be efficient and unique in the OU metagame compared to other similar Pokemon. Consider...
Top