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Yeah, Mega Salamence and those silly Hyper Voice gimmicks were soooo tiring.
People will run Koko as a strict special attacker only to avoid Intimidate mark my words :p
*sight*
It gets tiresome to read these single Pokemon threads only to find people saying "this pokemon sucks" in two thirds of the discussion length. As if people expected A-Raticate to blow them away?
With the added bulk A-Raticate might actually switch into something without dying (now...
I agree with the disappointment on a technical level, but from a more pragmatical standpoint I'm glad they don't fill the game with move exceptions whose relevance is dubious aside from being clunky off-color coverage moves. They were always more problem that they were worth.
They took a step...
I think making learn sets matter is something that Game Freaks has been pushing as of recently and I endorse it completely. I like the fact that when creating Z-moves they also opened the door to make third rate coverage moves matter more, as now a Water Pulse from Vanilluxe can actually become...
Thunder Wave had wide distribution through TMs. If you look at the pokemon that learn it through leveling up, you'll realize that the number of wild pokemon that learn it is not that huge. When it came to facing enemies, Glare made sense and Glare misses were part of the balance so the player...
As I said, their aren't meant to be used by the player but against them, it's part of the game's balance. The opposing pokemon use them so they don't run out of PPs, they use them to skip turns and give new players a better fighting chance, they are used to balance the potential danger that each...
I'm really holding into something like this being true, even if it's only limited to damaging moves I still think it's a good idea to address the special/physical split and make more animations. You can argue that 30+ attacking animations is already quite a lot to process and that so many of...
Good attention to detail Count Bleck. This has at least one obvious application: we can have a Normal Z Move that's special based and one that is attack based, this could be defined by the original Move that spawns the Z-move. From there a possibility would be that there is also a Z-Based move...
You should at least slash Destiny Bond on the Scarf set, it has some occasional uses.
Another powerful option on Megardy is Imprison, you can easily get rid of Protect and some potentially disturbing moves such as Trick Room in the process.
Which kind of spread would you run for a competitive bulky Milotic? I believe it's the set to use in OU, using Milotic's advantages to the max. Marvel Scale is good, but unless you're using Milo to absorb status is often outclassed in my opinion.
MeGardevoir has an interesting opportunity to hit with this thanks to being neutral to Pursuit and hitting pretty damn hard. Also, it's going to be unexpected.
Regeneration + Future Sight is good thinking. I'll definitively test it.
The problem with this reasoning is that it assumes that Baton Pass is intrinsically unfair, but it's scalable, it depends on it's abusers just as Hyper offense need powerful fast-hitting pokemon in order to work. Removing the strongest Baton Passers hurts the strategy, obviously. Unlike Swagger...
I think this is a very interesting way of formulating the issue and I think it bears repeating. As the game continues to grow we're likely to encounter this kind of synergy in more pokemon, so it'd be nice to reflect on this down the line. Is it feasible to state an scenario where you have to...
I don't understand the logic of preferring a Magic Bounce + Baton Pass complex ban instead of just ban Espeon. This is devolving into a popularity contest about people who don't want to lose anything and will resort to any amount of complex banning to do it.
I also noticed the fact that Iron...