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  1. obi

    A new kind of usage stats

    As I mentioned, I can generate a distribution of all speed in the game. I thought about it a bit more, and that's not as useful as I would like. So in addition to that, I'm going to generate speed stats as seen by each Pokemon. So for turns where both Pokemon used a move of the same priority...
  2. obi

    A new kind of usage stats

    I'd like to talk about how I'm weighting statistics. Before I can explain how I weight the statistics, I need to first explain a bit about how ratings work. The full description can be found at...
  3. obi

    All Gens A New Way of Thinking About Damage

    Reminds me of some of the work done by Dragontamer: * https://www.smogon.com/forums/threads/gen6-skarmcents-skarmpoints-estimating-physical-defense-attack.3493118/ * https://www.smogon.com/forums/threads/attack-tiers-the-counterpart-to-defense-tiers.25863/
  4. obi

    A new kind of usage stats

    I'm still waiting on access to logs with user ratings to be able to generate proper weighted stats. That's the last thing standing in the way. Given the time that has elapsed, I also need to do a little bit of work to add in Generation 9 support, but adding a new generation is actually just a...
  5. obi

    New New Name and Profile Change Requests [READ THE OP]

    I would like to have my name changed back to obi obii will remember this did -lily
  6. obi

    A new kind of usage stats

    All data used as examples in this thread are still the 2-year-old 3-month-long logs that I had from the previous post. I've worked on this a bit more. The process is much more optimized: I now generate unweighted stats in just under 21 minutes (down from 70 when I made this post). I spend most...
  7. obi

    SPL XIII - Commencement Thread

    I think it makes sense for obii to draft me.
  8. obi

    A new kind of usage stats

    I'm working on some new and exciting usage stats. I've just finished parsing some old data as a test -- 2019-12-01 through 2020-02-29. The sample data was anonymized, which means I don't have access to player ratings, so I'm unable to do any smart weighting work (although I have plenty of...
  9. obi

    Small Site Page Changes - (Typos, Poor Wording, Inaccuracies, Etc.)

    Fling should have a table listing the power of Fling that each item gives it.
  10. obi

    Dex Bug Report & Structural Changes Thread

    Link to suggest a change to the dex links to a forum for suggesting Pokemon Showdown changes instead of Contributions and Corrections. For instance, in https://www.smogon.com/dex/ss/moves/fling/ it ends with (Inadequate description? Let us know in this forum.)
  11. obi

    SPL XIII - Commencement Thread

    I'm ready to win this thing. GO <my team here>! We're the best!
  12. obi

    Smogon Premier League XIII - Player Signups [Auction Dec 19, 3:30PM GMT-5]

    Player Name: david stone Tiers Played: DPP OU, ADV OU, GSC OU, RBY OU Timezone: GMT-7
  13. obi

    ADV Baton Pass (again)

    I'm sad that "Ban Baton Pass" isn't an option for those of us that prefer simple bans to complex bans. 5 is pretty close -- although it's unclear from your description whether you can Baton Pass Aqua Ring, Substitute, Mean Look, etc. that are not stat boosts, since those aren't "Drypass" either...
  14. obi

    Thanks! :)

    Thanks! :)
  15. obi

    Thanks

    Thanks
  16. obi

    Past Generations C&C Discussion Thread

    https://www.smogon.com/bw/banlist/ This page is somewhat out of date compared to the more specific pages like https://www.smogon.com/dex/bw/formats/ou/. BW is the only generation that has this page, and its existence confused me and made me think that none of the other generations had this...
  17. obi

    Sword & Shield Battle Mechanics Research

    This question is for all generations, not just generation 8: If you Psycho Shift sleep, does it maintain the current sleep counter? Rest, Sleep Talk, Psycho Shift Early Bird Natu / Xatu would probably be the easiest way to check: the target should wake up immediately 100% of the time.
  18. obi

    HP Bar animations and their effect on HP precision

    What we do in the UI depends on how much information we want to show by default. The most straightforward solution would be to say the Pokemon lost N HP, and is now at X% HP (as calculated from the "/48" value). Someone also alerted me via private message that "/48" is not always the correct...
  19. obi

    Endless Battle Clause in GSC (and RBY/RSE)

    As a data point, here is the end of a battle log from Pokemon NetBattle: And then the server crashes. So we know this wasn't a frequently encountered issue back then -- the server wasn't regularly crashing from people doing this, and I only knew of one other person who knew that something...
  20. obi

    HP Bar animations and their effect on HP precision

    That is a decision for the client for how best to present the information. That would obviously be a bad way for the client to do so. My point is that the game gives away the exact amount of HP that a Pokemon changes during a match in generations 2, 3, and 4, but the Pokemon Showdown server does...
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