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  1. Zarel

    Discussion What does "1000 turn limit" mean to you?

    Someone tell me if Policy Review is the wrong place for this, but since I will use the results to set the actual rules of the turn limit, I figure it fits.
  2. Zarel

    Approved "Power rating" and "bulk rating" tooltips

    I've been thinking about displaying pokemon/attacks in terms of "Power rating" and "Bulk rating". "Power rating" would be the percentage damage against a neutral enemy with 100/100 defenses, 31/31 IVs, 0/0 EVs, and neutral Nature, in the tooltips for attacks (for most attacks, it would be a...
  3. Zarel

    Prefer banning Pokémon instead of banning abilities/moves/etc

    I've pushed this before, but in light of the recent Shadow Tag ban, I want to try again. I think it's better to ban Pokémon than to ban anything else. I have a lot of reasons, so let me go through a few of the biggest ones. 1. This is literally what the tier system is for. We sort...
  4. Zarel

    Force-allowing spectating games in OLT

    https://www.smogon.com/forums/threads/rated-games-and-modjoin.3652782/ So we got a controversial suggestion to force all OLT games to allow spectators (in other words, disabling ionext). It looks like all the tournament directors approved it and pre plans to do it in a few hours. Here's the...
  5. Zarel

    Announcement Pokémon Showdown Updates

    This thread exists to provide a way for users to track the status of fixes and new features implemented on Pokémon Showdown. Pokémon Showdown will continue to use its 'News' section and Twitter to announce large changes, and the client and server commit logs will continue to provide the full...
  6. Zarel

    Rejected Custom username colors

    Custom username colors will never happen. I'm sorry. The main reason is that our automatic username colors make it harder to impersonate other users: even if you use Unicode or l/I (lowercase-L vs uppercase-i) mixups, your username will still be a different color. As a side benefit, it also...
  7. Zarel

    In Progress Translations

    Support for languages other than English is underway – approximately halfway done. Client support will happen only on the new Preact client.
  8. Zarel

    Done Saving teams to your account

    Saving teams in a way that's associated with your account (rather than your computer) is planned. There are currently no major blockers, although it would help if someone could figure out the relevant Google Drive API for me (the API docs are really inscrutable). It would be nice to be able to...
  9. Zarel

    Done Multi battles and free-for-all

    Support for multi battles (two players vs two players) and free-for-all battles is approximately halfway done.
  10. Zarel

    Approved Team and set notes

    A feature to add notes to teams is under development in the Preact rewrite of the client.
  11. Zarel

    In Progress Offline and persistent chat messages (PMs)

    An offline message feature is planned. It depends on an updated PM protocol only supported by the new client written in Preact. So it's blocked by the Preact rewrite.
  12. Zarel

    Done Friends list

    A friends list is planned. The process for making a friend request depends on Offline PMs, so that's the main blocker.
  13. Zarel

    PS timer updates

    First, an overview of how timer currently works: IN LADDER: - You start with 210 seconds total time (aka "Your Time", "banked time") - Time is capped at 150 seconds per turn IN CHALLENGES (including custom tournaments): - You start with 280 seconds total time - Time is capped at 300 seconds...
  14. Zarel

    WCAO: Possibly slightly improving GXE

    So anyone looking closely might notice that on the PS website ladder pages (the ones outside of the sim, which I assume no one looks at), there's a new column, WCAO: https://pokemonshowdown.com/ladder/gen7ou WCAO is the result of me staring at the GXE formula and wondering if a minor...
  15. Zarel

    Suspect Tests: Stop having game limits, also I'm removing COIL

    Hi, this thread is mainly for anyone currently running a suspect test. Don't use maximum game-count limits. If you're using a game limit, you're using COIL wrong. I've heard that it's common to have game limits. This is really really bad, and means that COIL is working exactly the opposite way...
  16. Zarel

    1 hour battle time limit

    So, in at least XY, ORAS, and SM, there's a game mechanic where the game automatically ends after 1 hour, and goes to tiebreaker. - At tiebreaker, the winner is whoever has the most unfainted Pokémon left. - If both players have the same number of unfainted Pokémon, the winner is whoever has...
  17. Zarel

    Endless Stall Clause

    This thread is to discuss what an Endless Stall Clause, a set of rules for forcing a stall-v-stall game to tie, might look like. This is a new thread ONLY for force-tie. If your suggestion involves a player making any direct choice about whether or not to end the game in a draw, (or if it...
  18. Zarel

    Unifying Baton Pass Clause, second try

    I'm personally not entirely convinced that Baton Pass needs to be banned completely, but that idea seems to have more political support than trying to push Baton Pass Speed Clause, and honestly I think the "limit 1 per team" part is unnecessarily complex, anyway. So, this has been brought up...
  19. Zarel

    Unifying Baton Pass Clause

    So, the state of Baton Pass: Gen 7 OU: passing +Spe/+others at the same time is banned, but apparently some tier leaders want to make an exception for Z-moves Gen 6 OU: passing +Spe/+others at the same time is banned Gen 6 UU: Baton Pass is banned Gen 6 RU: passing +Spe/+others at the same time...
  20. Zarel

    Should banning an ability ban megas with that ability?

    This is a bit of an argument between PS developers right now, so I'm going to punt this to PR. I feel like this is an obvious Yes. If you ban Shadow Tag, then Gengarite should automatically be banned with it. If you ban Swift Swim, Swampertite should automatically be banned with it. The main...
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