Metagame SV OU Metagame Discussion v4 [Volcarona Banned]

Okay, ice beam blissey is kinda great, as it can threaten a lot of mons that it otherwise couldn't. Tusk, moon, enamorus, dragonite, dragapult, gliscor, lando-t, meow, raging bolt, rilla, serp and ting all get threatened by ice beam. Pair that up with flamethrower, and blissey can be kinda a threat.
I used it to threaten out gliscor, but look at these calcs against these mons:
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Great Tusk: 170-202 (39.1 - 46.5%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Roaring Moon: 102-120 (29 - 34.1%) -- 1.6% chance to 3HKO
0 SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO after Poison Heal
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Dragapult: 130-154 (41 - 48.5%) -- guaranteed 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Meowscarada: 136-162 (46.4 - 55.2%) -- 66% chance to 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Rillaboom: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Blissey Ice Beam vs. 64 HP / 0 SpD Raging Bolt: 112-134 (27.5 - 32.9%) -- guaranteed 4HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite: 102-122 (31.5 - 37.7%) -- 89.2% chance to 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Enamorus: 124-146 (42.9 - 50.5%) -- 1.2% chance to 2HKO
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 248-292 (64.9 - 76.4%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Serperior: 108-128 (37.1 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 66-78 (12.8 - 15.1%) -- possibly the worst move ever (lmao, ignore this calc)
Although most of these calcs are not OHKOs, at worst you are doing 30%, though most are 2hit kos (except one). It can screw people over a lot, and I find it very enjoyable to see things that would usually switch into blissey just die.
you can screw people over with it even more by swapping out natural cure for serene grace, which bumps ice beam's freeze chance up to 20% and makes it an actual problem
 
I think being a status absorber is pretty important for Blissey’s longevity though. Until of course you get a freeze, Calm Mind up, and sweep.
Cm icebeam can 1 v 1 gholdengo.. It doesn't even need to PO stall it.. Doing some damage is big... After recover gets stalled out bliss will beat ghold.. Pretty crazy...
 
All this Blissey talk, she's too broken, I fear.

Suspect tested when?

:puff:
After gouging fire test I think.. Hopefully so.. Mon is so broken that it has broken the tiring system by juggling between NU RU and OU.. Every other month... Cm at +6 sp. Atk ice beam does OHKO a gholdengo after it eats a great tusk Headlong Rush!! It forces people to run sub cm blissey to beat opposing blissey.. And restalk Psyshock cm clef can pp stall ig...

I have a solution however.. Unban Ho-Oh so that we could deal with this menace which would be banned otherwise. It eats two +6 ice beams and threaten bliss back hard.. Oh and maybe add arceus bug too as we can't be too safe against it
 

Shaymin Sky

Wake up already! You're Noah right?
is a Community Contributor
Shaymin Sky where's that replay of you getting like 4 freezes with this thing
https://replay.pokemonshowdown.com/gen9ou-2042504219 The team used in the replay could be optimized a bit, but its way too easy to get crazy freezes/para's with serene bliss beam thunder, over the course of like 80 turns+

unironically stall players need to start abusing this and just outplay on absorbing status, otherwise your losing out on free win cons that can't be bypassed with skill

G O L U C K Y (Blissey) (F) @ Heavy-Duty Boots
Ability: Serene Grace
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Ice Beam
- Thunder
- Calm Mind


EDIT: don't use this totally 100% bad set in tours please, u wont win 100% like its really bad!! and if it happens to win games in tour and a policy review thread opens up coincidentally afterwards, please disagree with them!!! : DDDD
 
Last edited:
https://replay.pokemonshowdown.com/gen9ou-2042504219 The team used in the replay could be optimized a bit, but its way too easy to get crazy freezes/para's with serene bliss beam thunder, over the course of like 80 turns+

unironically stall players need to start abusing this and just outplay on absorbing status, otherwise your losing out on free win cons that can't be bypassed with skill

G O L U C K Y (Blissey) (F) @ Heavy-Duty Boots
Ability: Serene Grace
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Ice Beam
- Thunder
- Calm Mind


EDIT: don't use this totally 100% bad set in tours please, u wont win 100% like its really bad!! and if it happens to win games in tour and a policy review thread opens up coincidentally afterwards, please disagree with them!!! : DDDD
Shaymin Sky advocating for Serene Grace Hax, there's something I would never have expected to see.

Actual talk though I do wonder if sets based on procs like this could have a place on Bulkier/Stall teams. With how offensive and momentum driven the Meta is right now, one turn of Paralysis proccing or a Freeze barring an attack could throw a game plan off massively, whereas Stall teams are built to last through worst case scenarios and thus these procs would mostly be a pleasant surprise for them if they occur.
 
maushold users will know that that 90% accuracy is less than you'd think. The amount of times I missed a 1-hit pop bomb when trying to simply revenge a hamurott is absurd.
Or Cinderace. I lost a lot of games off of Cinderace missing lately. Pyro Ball and High Jump Kick.

Has anyone tried using Contrary mons to punish Defogging in lower tiers/generations without Gholdengo? That seems evil.
Yes. Defiant and Competitive work, too. They punish Intimidate as well.
 
maushold users will know that that 90% accuracy is less than you'd think. The amount of times I missed a 1-hit pop bomb when trying to simply revenge a hamurott is absurd.
It's the same reason why I cannot justify placing Meow higher than Weavile on the basis of Triple Axle alone. It misses too often, and it's honestly one of the more accurate power moves. At least Weavile has Icy Shard.
 

viivian

beep boop
is a Tiering Contributor
Okay, ice beam blissey is kinda great, as it can threaten a lot of mons that it otherwise couldn't. Tusk, moon, enamorus, dragonite, dragapult, gliscor, lando-t, meow, raging bolt, rilla, serp and ting all get threatened by ice beam. Pair that up with flamethrower, and blissey can be kinda a threat.
I used it to threaten out gliscor, but look at these calcs against these mons:
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Great Tusk: 170-202 (39.1 - 46.5%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Roaring Moon: 102-120 (29 - 34.1%) -- 1.6% chance to 3HKO
0 SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO after Poison Heal
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Dragapult: 130-154 (41 - 48.5%) -- guaranteed 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Meowscarada: 136-162 (46.4 - 55.2%) -- 66% chance to 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Rillaboom: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Blissey Ice Beam vs. 64 HP / 0 SpD Raging Bolt: 112-134 (27.5 - 32.9%) -- guaranteed 4HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Multiscale Dragonite: 102-122 (31.5 - 37.7%) -- 89.2% chance to 3HKO
0 SpA Blissey Ice Beam vs. 0 HP / 4 SpD Enamorus: 124-146 (42.9 - 50.5%) -- 1.2% chance to 2HKO
0 SpA Blissey Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 248-292 (64.9 - 76.4%) -- guaranteed 2HKO
0 SpA Blissey Ice Beam vs. 0 HP / 0 SpD Serperior: 108-128 (37.1 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery
0 SpA Blissey Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 66-78 (12.8 - 15.1%) -- possibly the worst move ever (lmao, ignore this calc)
Although most of these calcs are not OHKOs, at worst you are doing 30%, though most are 2hit kos (except one). It can screw people over a lot, and I find it very enjoyable to see things that would usually switch into blissey just die.
this is a certified ADV OU classic
 
Honestly, I miss offensive Blissey. Like it was so cool you could take any hit and respond with offensive pressure, that was so cool to do.
I wish Blissey wasn't relegated to stall, it would be so good for blanket checking special threats.
Do not lose hope! I present, Grassy Terrain sweeper Blissey!

Blissey @ Grassy Seed
Ability: Serene Grace
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Ice Beam
- Shadow Ball
- Calm Mind
- Trailblaze
 
Do not lose hope! I present, Grassy Terrain sweeper Blissey!

Blissey @ Grassy Seed
Ability: Serene Grace
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Ice Beam
- Shadow Ball
- Calm Mind
- Trailblaze
Wouldn't it be better with evs in Def rather HP ? In terme of overall bulkiness I guess It's better. And Modest as you trailblaze is just for the speed boost not the damage (loosing a bit on special but gaining much more on physical side)
 
Wouldn't it be better with evs in Def rather HP ? In terme of overall bulkiness I guess It's better. And Modest as you trailblaze is just for the speed boost not the damage (loosing a bit on special but gaining much more on physical side)
Yes,you’re right. I used suggested the EV spread, which always ends up not really good.
 

Users Who Are Viewing This Thread (Users: 17, Guests: 36)

Top