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Name: Rhydonphilip
Tiers Played: ORASLC
Primary Eligibility: Het koningkrijk der Nederlanden
Secondary Eligibility: Europe
Interested in Captaincy? Fille and Jox are drunk or filled with tea half their captaincy
Significant Time Missed: <all - time Fille and Jox are drunk>
A handful of things worth mentioning, part related to the VR
For starters the mon I would like to see their rankings of changed:
Stunky from unranked to C+
Stunky got removed from the VR in spite of being a common face on Memento teams and limited but unique value as a hard Ghost/Psychic...
Lot of mons to talk about.
Will start with a small list of mons in grouping and work through explaining each
(can we get a homogenization of these sprites btw)
Goodra, Medicham and Bruxish are to me the best 3 mons in the tier rfn.
Medicham it's simply the strongest Fighting, hard STAB combo...
Implementation issue for physical/special split as all status moves in damage calc are Physical. Nature power is the sole move this matters for, but it also only has special attacks as a result since gen 6. The easy fix would be to implement all Status moves as Special Attack in calc or...
Hardly a core, but just 3 sets that work well as the main agressive parts for a team. Kanga punishes Fairy/Poison-type pokemon for Cofag to set up, Kanga wittles Ghost-types for Cofag to set up, etc. Sawk cleans late game if any of the above 2 even remotely did their job. Spikes are fantastic...
NU ladder is a bit bugged, it autoselects the "random team" and doesnt allow you to pick any. Reselecting the tier after switching format allows the user to pick a team as intended.
BUG STATUS: CONFIRMED - CHAT (CLIENT), this can happen with any format, but I don't know a consistent way of...
Mr. Mime-galar is currently a broken on the damage calc, the damage calc keeps showing the name for abomasnow, eviolite also doesn't work on it, but it does use the defensive/offensive values of Mr. Mime-galar. This is the only pokemon found to have such an issue.
Additionally, it is also...
after a good bit of testing the following pokemon/playstyles jumped out to me;
:galvantula: Galvantula is an absolute monster boasting some of the best offense in the tier and one of the highest speed tiers ontop of having 2 dangerous sets in LO 3 attack w webs and specs voltswitch. Both these...
I am viewing it a bit broader than just LC, however I don't see any value to keeping this mechanic other than "it's also in the main series games, and we try to stay true to in-game as much as possible". It's a forcefull mechanic that turns a large part of the metagame into a gamewinning threat...