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It loses a bunch of OHKOs without an item, but it's still tanky enough to live through some of the hardest hits in Ubers and cripple in return. No, it wouldn't really help.
The problem with Mixed Charizard X is that there's effectively nothing with defenses so lopsided that it beats out the Dragon Dance set besides things you're not likely to see like Avalugg and Mega Aggron.
Mixed ZardX would work rather similarly to MixMence, in that it would rely primarily on...
Relevant section is Subsection 6.
For those not willing to look it up:
For Selfdestruct-type moves, the user of the move LOSES. This includes Destiny Bond, meaning you cannot claim a win by Destiny Bonding your opponent's last Pokemon with your last pokemon.
For recoil moves, the user of the...
Why would it have been? Have we been given any indication that it should be? Remember, balance is done for VGC format, which means doubles; Mega Kangaskhan a fixture of the doubles metagame, but it's not as unmanageable as it is in singles.
Abilities update instantly, too, they just won't affect turn order.
Mega Absol will start Magic Bouncing instantly, and Mega Manectric Intimidates the moment it mega evolves. Very handy stuff.
Which is to say, Lunistrius is wrong here and mega-evo stats update immediately, it's just turn order that doesn't update.
We also know that ability changes do not affect turn order; Banette will not have Prankster timing on its compatible moves for the first turn unless it's a Prankster Banette.
Normally it would be; the point of a mixed attacker, though, is being able to power through when the opponent brings in something extremely physically tanky. However, between Dragon Dance and the boost from Tough Claws, there's nothing physically tanky enough to significantly slow down a Mega...
The buffs to Knock Off and Sucker Punch, not to mention Steel losing Dark resistance, didn't hurt at all either. Lots of the frail mons who can resist Mach Punch get wrecked by Sucker Punch, especially coming off of a living chainsaw like a Bisharp on a Defiant boost.
This is, for what it's worth, the reason why so few Pokemon can actually get away with turtling up with defensive boosting. Even if you're at +6/+6 Def/SpDef and outhealing incoming damage with friggin' Lefties, the house is eventually going to win and you're gonna get wrecked by a crit.
It's...
I mean... You've got a point, but my take is that most of the theorymonners around here generally like to discuss intangibles. If you prefer Florges over Sylveon by all means do it, because the gap between them really ISN'T all that wide... but just go in knowing that your pick will be...
Jirachi just lost a lot of its niche with the Steel nerf. Jirachi picked up two extra weaknesses just as those two weaknesses ascended and became serious offensive threats.
I guess Ghost isn't so crippling now with Aegislash put away, but some very heavy Dark attacks are flying around out there...