Recent content by Eji

  1. Matchup Chart

    Couple thoughts on the matches we palyed, and skull in general. Yeah he's weaker, but i think a HUGE factor in this is C punch getting nerf. The wallbounce meant a few pokes with it and you had corner pressure which he craves, and let him set up rangs easier. Other than that i can see how the...
  2. A Bone to Pick -- Skulloton discussion

    Skull corner infinite. Happened in sweating vs Gem and Oak so i don't know if that'll change things or not. Opponent in corner(by the end of the combo, so it can start outside of it) launcher, jb, hold forward and hit C. Literally just hold down forward and hit C. I got the combo meter to go...
  3. A Bone to Pick -- Skulloton discussion

    His throw game is certainly huge. The new backthrow animation allows for some nice cross up games and his front throw still allows for a free C rang setup I certainly haven't found any new finisher, but it's hard for me to find new stuff on this input limited keyboard.
  4. A Bone to Pick -- Skulloton discussion

    Various new bone thoughts: Standing normals- 5A- Basic jab. fast and leads to his launcher combo, but otherwise meh. 5B- 5A with more range. leads to A or B bullet punch and not much else. 5C- Still an awesome antiair and might still be good in combo's, but its knockback has been upped...
  5. Wakeup times: Looking for other's thoughts

    I'm glad to see this touched upon as it really is noticeable depending on the characters your fighting. That said as mentioned on the other forums you might want to keep in mind that this can be a way to buff people as well. I mean gem's got no real wakeup options so maybe he should get up a...
  6. Battle Capacity v5.0 out

    I actually assumed this was well known. The one i hate the most is oak's infinite embers. He's bad enough as is. Edit: I may be hated for this but your char select screen does lack a random square.... Voodoom random.
  7. New mechanic - Seeking testers

    I might have more free time soon so i'd love to help. initial, no use, thoughts: You might want another way to move x icons(Steal one if you land a throw?). This would make the incoming balance nightmare a little easier to handle. If a certain X move makes a 7-3 a 5-5 but you have no way of...
  8. A Bone to Pick -- Skulloton discussion

    Backswing rangs can actually get more complex than just an extra 5b, but so far timing them reliably has been tricky outside of the corner, and there i can only ensure bonus dmg and no tricky setups.
  9. A Bone to Pick -- Skulloton discussion

    Agree'd on 3b/2c reps being lame. And skull's pretty insanely high reward. I mean at this point if he lands a jump in he will take half your health from anywhere on the screen, and probably build an insane amount of meter doing it. Thank god his ability is subpar.
  10. A Bone to Pick -- Skulloton discussion

    Dear toons, Must you insist on removing every combo i commit to muscle memory with each new patch? Signed, Eji In other news 3b no longer juggles at all which i was just starting to really get used to using. This means it can only be used to end combos for a little extra damage. Important...
  11. Tier List?

    I have trouble with some of the placements, but nothing so large that i think it's a huge issue. And yeah as zen mentioned I can easily see skull near the top. He can basically do anything and net insane damage off of it. His bullet punch being changed technically hurts him since it makes...
  12. A Bone to Pick -- Skulloton discussion

    I've played almost nothing but skull and i feel you're missing some important points(and an entire move, bullet punch). Don't have time to do a big writeup, but i'll throw in some of my combo's, discoveries, tactics, whatever. Normals: 3a: Extremely far reaching low. Poke with this randomly...
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