Recent content by Brown4Sides

  1. Brown4Sides

    CAP 36 - Art Poll 1

    EnderTrenton StephXPM ausma Yilx Quanyails
  2. Brown4Sides

    Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

    Not sure what you mean by "submit an idea." But anyone can vote in CAP polls, if that is what you mean, there are no requirements you have to meet to do so. My first posts on this site were votes on CAP polls.
  3. Brown4Sides

    Project CAP Teambuilding Lab

    Would like to request an SV defensive team that contains Cresceidon and Sticky Hold Shox. Lemme know if that's not a good core though, I am very out of practice so I don't know these things very well. Thanks!
  4. Brown4Sides

    CAP 36 - Part 6 - Defining Moves

    Our signature move's secondary effect should raise our Sp. Attack by 1, IMO. No matter what, our secondary effect isn't going to come up that much since it's only a 10% chance on a move we're not going to click that many times. That being said, making it burn when we already spread burns with...
  5. Brown4Sides

    CAP 36 - Part 6 - Defining Moves

    Spikes is pretty pro concept for us, honestly. I think we can make room for it if we have room for Knock Off. If the job of the Aria form is to cripple and weaken the opposing team, making it easier for the pirouette form to clean later on, this seems like a good way to do it. Stealth Rock...
  6. Brown4Sides

    CAP 36 - Part 6 - Defining Moves

    Regarding Thunder. Some have argued that this move should be required, but I don't think so at all. It should be in optional. Thunder definitely helps with Water types and works well with our ability. Issue is, I just think using Freeze-Dry to hit Waters instead of Thunder incentivizes the...
  7. Brown4Sides

    CAP 36 - Part 6 - Defining Moves

    I haven't participated in genuine process discussions in over a year, so I'm a bit rusty admittedly. But I've been reading on what we have so far and I'll do my best here. The thing I am the most certain about is that Zap Cannon should not be touched with a ten foot pole. It is far too strong...
  8. Brown4Sides

    Nice work on the SV CAP locations, you put a lot of effort into them

    Nice work on the SV CAP locations, you put a lot of effort into them
  9. Brown4Sides

    CAP 34 - Part 12 - Name Submissions

    WIP (3/3) Draglev "Dragon" + "Maglev" Pronounced: "Druh-glev" I know I've posted a lot today but now I'm out of WIPs. This is a bolder one from me. Maglev is a train system that is literally short for magnetic levitation, the magnet part might not work but the levitation part does since...
  10. Brown4Sides

    CAP 34 - Part 12 - Name Submissions

    WIP (2/3) Toxpress "Toxic" + "Express" Pronounced: "Tocks-press" Not sure which one I'll final sub yet.
  11. Brown4Sides

    CAP 34 - Part 12 - Name Submissions

    WIP (1/3) Paintrack "Pain" + "Train track" Pronounced: "Payn-trak" I was tempted to sub Big Clangus, but I knew that wouldn't go well.
  12. Brown4Sides

    CAP 34 - Part 11 - Prevo # Discussion

    I believe that two prevos is the best choice. This is a big, imposing design that I think has lots of room for design space in terms of prevos. It reminds me of what people were expecting Rolycoly to evolve into back in the day, and that is a 3 stage line.
  13. Brown4Sides

    CAP 34 - Art Poll 2

    StephXPM ausma Chillie Scepticskep Yokaiju Felis Licht Gravity Monkey
  14. Brown4Sides

    Media Videogame Thread

    A little late here, but I'm glad you brought this up, as I wanted to take a minute to talk about Super Mario Bros. Wonder. I genuinely think that this could be the Super Mario Odyssey of 2D Mario. The game is not out yet, but from what we've seen so far, they've done pretty much EVERYTHING...
  15. Brown4Sides

    Project Player of the Fortnight

    I'm resigning as host of Player of the Fortnight, effective immediately.
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