SS OU REGIELEKI SUN - PEAKED #1, 2144 ft. VENUSAUR, TORKOAL

Favorite OU-viable Fire Type?

  • Blacephalon

    Votes: 25 14.8%
  • Blaziken

    Votes: 21 12.4%
  • Heatran

    Votes: 43 25.4%
  • Torkoal

    Votes: 5 3.0%
  • Victini

    Votes: 33 19.5%
  • Volcanion

    Votes: 18 10.7%
  • Volcarona

    Votes: 24 14.2%

  • Total voters
    169

TABLE OF CONTENTS: (use Ctrl + F to skip to a certain section!)
1. Introduction
2. Proof of Peak
3. Team + Description
4. Team Building Process
5. Team usage tips
6. Threat List
7. Replays
8. Shoutouts
9. Importable
10. Other Teams

11. Outro

1. INTRODUCTION

Hello everyone! It’s Pinkacross, and I’ve got another team. A few months ago, I declared Sun unviable at a top level. After attempting many different versions of teams with Venusaur and Torkoal, I concluded that the issue with Sun was just that: Torkoal and Venusaur. They were extremely weak to hazards, vulnerable to Sand Stream, and both bad pokemon that couldn’t justify one another. If there was a Sun that could control hazards effectively and threaten Sand setters, I thought, perhaps it would work. But that would be impossible… right? Then I considered the secret ingredient of this team: Regieleki. Not only is Regieleki very effective removal, it forces Ground types (typically Stealth Rockers) to conserve their health, denying your opponent the ability to set Stealth Rock lest they face a powerful attack or Toxic. This made Regieleki Sun conceptually broken. Further testing showed that it was ACTUALLY broken as well. I proudly present to you: Ultraviolet Volts!

2. PROOF OF PEAK


This peak was achieved by Storm Zone and I laddering together on his account. I’m #2 on the ladder due to using a Lanturn team, there were no boosting shenanigans. After reaching 2144 Storm Zone decided to let his account decay to optimize his GXE, so this team perhaps could have reached even further and further.

3. TEAM + DESCRIPTION







Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Body Press

- Lava Plume / Overheat

Role / General Tips
: Torkoal acts as a Stealth Rock setter, Defensive wall, and Sun setter. You should try to preserve Torkoal in most games, especially if Venusaur in Sun threatens the opponent’s team. It’s often worth leaving Torkoal in on Landorus or Garchomp to get off a Toxic for Regieleki.
Item: Heat Rock lets Sun last for 8 turns instead of 5, making Venusaur and Heatran much more threatening.
Moves: Stealth Rock is a great move that lets Torkoal chip the opponent’s pokemon. It’s also nice to use when your opponent is switching out, but you’re not sure what they’ll go into. Toxic is great for chipping down Ground types, and many other walls like Tornadus, Zapdos, and Slowbro. Body Press is a great move that utilizes Torkoal’s massive Physical defense to score an OHKO on Tyranitar, and do over 50% to Blissey. Finally, Lava Plume is a strong and reliable STAB move with a Burn Chance that Torkoal can use to attack and deal decent damage.
EVs & Nature: Bold Nature with maximum HP and Defense investment allows Torkoal to tank Kartana, Bisharp, Rillaboom, DD and Choice Band Dragapult, and many other physical attackers.
Other Options: Overheat is a very viable alternate move. It is extremely powerful compared to Lava Plume, it can deal a shocking amount of damage to Landorus leads (particularly offensive Landorus), and it gets a guaranteed OHKO on Excadrill. It also deals much more to Zapdos and Tornadus.
Notable Calcs:

252+ Def Torkoal Body Press vs. 252 HP / 4 Def Tyranitar: 372-440 (92 - 108.9%) -- 56.3% chance to OHKO

252 Atk Choice Band Kartana Sacred Sword vs. 248 HP / 252+ Def Torkoal: 107-127 (31.1 - 37%) -- 78.9% chance to 3HKO

+2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 252+ Def Torkoal: 251-296 (73.1 - 86.2%) -- guaranteed 2HKO

+2 252+ Atk Life Orb Rillaboom Superpower vs. 248 HP / 252+ Def Torkoal: 205-243 (59.7 - 70.8%) -- guaranteed 2HKO after Grassy Terrain recovery






Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Giga Drain / Solar Beam
- Weather Ball
- Growth

- Earth Power / Earthquake

Role / General Tips
: Venusaur is a sweeper and occasional switch in to Urshifu-Rapid-Strike. Try to preserve Venusaur’s health, it often will need to live priority moves and Life Orb chip when sweeping. Don’t always use Growth, sometimes it doesn’t need a boost to sweep.
Item: Life Orb gives Venusaur a significant power boost and allows for many important KOs. Furthermore, Giga Drain health restoration can offset Life Orb.
Moves: Giga Drain is a great STAB move that restores health and hits many pokemon for neutral damage. Weather Ball in Sun is an extremely strong Fire move that lets Venusaur destroy Corviknight, Ferrothorn, Melmetal, and other Steels. Weather Ball is also stronger in Sun than Giga Drain against a neutral resist such as Landorus-Therian. Growth is a fantastic setup move that lets Venusaur sweep teams by setting up on non threatening pokemon like Tapu Fini and Rotom-Wash. Finally, Earth Power is a great coverage move used to hit Dragapult, Heatran, Toxapex, and Nihilego among others.
EVs & Nature: Modest Nature with maximum Special Attack and Speed helps Venusaur be the strongest Sun sweeper it can be.
Other Options: Timid Nature can be used to let Venusaur outspeed Scarf Kartana and 350 Speed Scarfers. Solar Beam can be used over Giga Drain to immediately threaten Slowbro, Tapu Fini, and Rotom-Wash for an OHKO. It’s also an extremely strong STAB move that helps OHKO Garchomp at +2. Earthquake can be used over Earth Power to OHKO Assault Vest Glowking at +2. Use a Rash nature with 4 Attack EVs for Earthquake. If you use Solar Beam, Earthquake is better, but if you use Giga Drain, Earth Power is better.
Notable Calcs:

252+ SpA Life Orb Venusaur Weather Ball (100 BP Fire) vs. 252 HP / 88 SpD Corviknight in Sun: 403-476 (100.7 - 119%) -- guaranteed OHKO

252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 0 HP / 0 Def Venusaur in Sun on a critical hit: 51-63 (16.9 - 20.9%) -- approx. possible 5HKO

+2 252+ SpA Life Orb Venusaur Earth Power vs. 0 HP / 4 SpD Dragapult: 294-347 (92.7 - 109.4%) -- 56.3% chance to OHKO

252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Venusaur: 146-174 (48.5 - 57.8%) -- 93.4% chance to 2HKO

+2 252+ SpA Life Orb Venusaur Weather Ball (100 BP Fire) vs. 248 HP / 156+ SpD Landorus-Therian in Sun: 355-419 (93.1 - 109.9%) -- 62.5% chance to OHKO






Regieleki @ Heavy-Duty Boots
Ability: Transistor
EVs: 64 HP / 16 Def / 252 SpA / 176 Spe
Timid Nature
- Rapid Spin
- Volt Switch
- Electro Ball
- Ancient Power / Thunder Cage


Role / General Tips: Regieleki acts as removal, Speed control, and a potential sweeper. Note the impact that Regieleki has on your opponents. Its presence forces your opponent to be careful with their Ground type(s). Even if Regieleki is not sweeping, it applies pressure to your opponent. If the opponent loses their ground, use Electro Ball and Volt switch to chip down the opponent’s team and win.
Item: Heavy Duty Boots lets Regieleki act as effective removal and not be concerned about Stealth Rock, Spikes, or Toxic Spikes, all of which Regieleki is quite weak to.
Moves: Rapid Spin is fantastic for removal, dealing small amounts of damage as a finishing blow to Ground types, and boosting Speed to potentially raise the power of Electro Ball. Volt Switch is Regieleki’s main STAB move, and it deals significant damage while switching Regieleki out. Electro Ball is Regieleki’s strongest STAB move usually, dealing massive amounts of damage to slow walls. While base power varies depending on the opponent’s set, typically Electro Ball does 150 base power against Toxapex, Slowking-Galar, Slowbro, and Ferrothorn. 120 base power against Clefable, Melmetal, and Blissey, 80 base power to Heatran and Tapu Fini, and 60 base power against faster pokemon like Victini, Zapdos, Tapu Lele, and Tapu Koko. It’s great for breaking, especially when the opponent’s Ground type has perished. Finally, Ancient power is a coverage move used to hit Landorus-Therian, Shedinja, and Volcarona. There’s also a chance of receiving an omniboost, which can lead to massive sweeps.
EVs & Nature: Timid Nature with 176 Speed lets Regieleki outspeed Scarf 350 Speed pokemon. Max Special Attack is for top damage output. 64 HP with 16 Defense lets Regieleki live a Bisharp Life Orb Sucker Punch and still have enough HP to tank Special hits decently well.
Other Options: You can run Thunder Cage over Ancient Power, and rely on Rapid Spin to hit Ground types. Thunder Cage can trap Ferrothorn, Slowking-Galar, and Clefable leads, then kill them all with Electro Ball. It’s unreliable and inconsistent, which is why I find Ancient Power a better option, but it can certainly be helpful at times. You can also run max Speed with Timid Nature to outspeed Kingdra in Rain and other Regieleki.
Notable Calcs:

252 SpA Transistor Regieleki Electro Ball (150 BP) vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 153-181 (38.8 - 45.9%) -- guaranteed 3HKO

252 SpA Transistor Regieleki Volt Switch vs. 248 HP / 0 SpD Tornadus-Therian: 312-368 (86.4 - 101.9%) -- 12.5% chance to OHKO

252 SpA Transistor Regieleki Electro Ball (150 BP) vs. 252 HP / 252+ SpD Slowking: 414-488 (105 - 123.8%) -- guaranteed OHKO

252 SpA Transistor Regieleki Electro Ball (150 BP) vs. 252 HP / 4 SpD Ferrothorn: 134-158 (38 - 44.8%) -- guaranteed 3HKO after Leftovers recovery






Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Eruption
- Flash Cannon
- Earth Power
- Toxic / Taunt


Role / General Tips
: Heatran is a breaker and a Fire immunity. Use it to break early on and soften the opponent’s team for Venusaur and Regieleki. Try to preserve your Air Balloon when facing other Heatran.
Item: Air Balloon lets Heatran safely switch into and beat other Heatran, which otherwise threaten the team.
Moves: Eruption is an extremely powerful 150 base power STAB move that deals insane damage in Sun. Flash Cannon hits other Air Balloon Heatran, Clefable, Tyranitar, and Dragapult. Earth Power is great for hitting opposing Heatran, Victini, and Volcarona. Finally, Toxic is very helpful for when Heatran can’t break its foe. Defensive Dragonite and Slowking can be very difficult to break without Toxic. Heatran can also use Toxic to Poison Garchomp, Landorus, and Hippowdon for Regieleki. Toxic is also how Heatran beats Quiver Dance + Roost Volcarona.
EVs & Nature: Timid Nature lets Heatran outspeed most other Heatran (or Speed tie at worst) and outspeed Volcanion.
Other Options: Modest Nature can be run over Timid, although I wouldn’t advise it. You can also run moves like Taunt and Solar Beam, although this set tested best. The only must-stay moves are Eruption and Earth power. Choice Specs can be run for additional power, although it leaves you more vulnerable early game and less consistent. Victini can also be run over Heatran for an overall more consistent breaker, although it makes the team weaker to opposing Heatran.
Notable Calcs:

252 SpA Heatran Eruption (150 BP) vs. 248 HP / 156+ SpD Landorus-Therian in Sun: 337-397 (88.4 - 104.1%) -- guaranteed OHKO after Stealth Rock

252 SpA Heatran Eruption (150 BP) vs. 248 HP / 0 SpD Slowbro in Sun: 221-261 (56.2 - 66.4%) -- guaranteed 2HKO

252 SpA Heatran Flash Cannon vs. 252 HP / 252+ SpD Tyranitar in Sand: 128-152 (31.6 - 37.6%) -- 87.1% chance to 3HKO

252 SpA Heatran Earth Power vs. 252 HP / 0 SpD Heatran: 376-444 (97.4 - 115%) -- 81.3% chance to OHKO






Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 28 Spe
- Toxic / Knock Off
- Stealth Rock
- U-turn

- Earthquake

Role / General Tips: Landorus is the Ground immunity, Electric Immunity, Stealth Rock setter, and main pivot for the team. Landorus is often a good lead. Trading Toxic with other Landorus is a good idea usually. Utilizing Sun can make Landorus even a decent switchin to Rotom-Wash!
Item: Leftovers helps give Landorus longevity throughout the game.
Moves: Toxic is great for poisoning Ground types and pokemon that Earthquake doesn’t affect, such as Garchomp, Tornadus, and Zapdos. Stealth Rock is a great move for chipping the opponent’s team throughout the game. U-turn lets Landorus pivot out and safely let in more frail breakers. Earthquake is an extremely strong STAB move that Landorus can use to deal solid damage and get some OHKOs against pokemon like Zeraora, Tapu Koko, and Heatran.
EVs & Nature: Careful Nature with investment in HP and Special Defense helps Landorus be a more effective Special Wall. 104 Defense EVs allow Landorus to Switch in on Stealth Rock to a Rillaboom Swords Dance, live a Grassy Glide, and U-turn out. Given how strong our team is, that may not seem necessary, but the Defense investment is also nice for roles against Dragonite Ice Punch and Garchomp Scale Shot. 28 Speed IVs are there so Landorus gets the slow U-turn on other Landorus while still being relatively fast.
Other Options: You can run Knock Off over Toxic, since the team already has 2 other Toxic users. You can also run a minimum Speed IV set with Sassy Nature to get the slow U-turn on other Landorus.
Notable Calcs:

0 SpA Rotom-Wash Hydro Pump vs. 248 HP / 156+ SpD Landorus-Therian in Sun: 114-134 (29.9 - 35.1%) -- guaranteed 4HKO after Leftovers recovery

252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 156+ SpD Landorus-Therian: 150-177 (39.3 - 46.4%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Tapu Koko Dazzling Gleam vs. 248 HP / 156+ SpD Landorus-Therian: 97-115 (25.4 - 30.1%) -- 0.6% chance to 4HKO after Leftovers recovery






Weavile @ Heavy-Duty Boots
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Knock Off
- Triple Axel / Swords Dance
- Ice Shard

- Low Kick / Swords Dance

Role / General Tips
: Weavile is a Ghost resist, sweeper, breaker and sweep-stopper. Thanks to Pickpocket, you can switch Weavile in on other Weavile and steal their Heavy Duty Boots if they click Knock Off. Weavile is often not very good against fat teams, but very effective against Offense. Value it accordingly.
Item: Heavy Duty Boots
Moves: Knock Off is Weavile’s main STAB move, great for hitting hard while removing items, especially early game. Triple Axel is a strong, 120 BP Ice move that Weavile can use to OHKO Tornadus-Therian and deal solid damage to Clefable and other neutral resists. Ice Shard is a priority move that helps finish off Dragonite and Dragapult. Ice Shard is great against HO teams. Low Kick is a fighting move that has 120 base power against most Steels in the tier, notably Heatran, Melmetal, and Ferrothorn. It also OHKOs Tyranitar, Bisharp, and opposing Weavile.
EVs & Nature: Jolly Nature with maximum Speed and Attack is used to win ties against other Weavile, and to outspeed and OHKO lead Tornadus-Therian with Triple Axel.
Other Options: You can run a Swords Dance set, using Swords Dance over Low Kick or Triple Axel. I would personally Replace Low Kick since Sun doesn’t struggle too much against Steel types, although you do miss out on the Tyranitar OHKO. Bisharp can be run over Weavile, using a conventional Black Glasses set with either max HP or max Speed. This will make you better against Dragapult, specifically Choice Band Dragapult, but worse against Dragonite.
Notable Calcs:

252 Atk Weavile Low Kick (120 BP) vs. 252 HP / 4 Def Tyranitar: 452-536 (111.8 - 132.6%) -- guaranteed OHKO

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 248 HP / 92 Def Tornadus-Therian: 402-486 (111.3 - 134.6%) -- guaranteed OHKO

252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Dragonite: 264-312 (81.7 - 96.5%) -- guaranteed 2HKO (NOTE THAT MULTISCALE HAS BEEN BROKEN HERE)


4. TEAM BUILDING PROCESS



I started off with the classic sun core, Torkoal and Venusaur. These two are inarguably the best setter and abuser for Sun.



I added Regieleki, since it was great removal that could apply pressure to Ground types. I knew if Sun had any chance of viability, it would need a Regieleki.



Landorus gave me a much needed Ground and Electric Immunity, as well as an additional Stealth Rock setter. Torkoal couldn’t really be relied on for Stealth Rock. A pivot was also nice.



I needed to add one more Sun abuser to make the Sun aspect of the team worth it, and I ultimately decided on Heatran. With an Air Balloon, and carrying Flash Cannon, it acted as a strong counter to other Heatran, even other Heatran with an Air Balloon. This Heatran ensured that Sun wouldn’t be turned around on us by the opponent’s Fire Types.



I needed a Ghost resist, and Bisharp had good synergy with Regieleki.



While Bisharp was powerful, Dragonite became a recurring issue, so Weavile was added to provide a solid answer.

5. TEAM USAGE TIPS

Vs Stall
:

  • Start with Stealth Rocks, a Knock Off or two from Weavile, and remove their hazards with Regieleki.
  • Play Venusaur very carefully, it’s your wincon. It sweeps most Stall teams.
  • Try to chip Blissey and keep Heatran healthy. If Venusaur can’t win, Heatran is your most likely wincon.
  • Don’t let Torkoal get too low, Sun is very important for beating stall.

Vs Balance:

  • Torkoal or Landorus make good leads.
  • Generally you want to preserve Torkoal.
  • Try to poison Ground types with Torkoal, often as a lead.
  • Get Venusaur in carefully, usually it will need a Growth setup to win.
  • Use Heatran to break early in the game. It's worth losing your Air Balloon and some health if it means significantly chipping Ground types or Special walls, to make way for Regieleki or Venusaur.

Vs Offense:

  • Always be looking out for your best wincon. At the start of the game, it may be Venusaur, but it could change to Regieleki or even Weavile as the game goes on. Look for any win opportunity, and don’t tunnel vision on a Venusaur win.
  • Don’t try desperately to get a Growth off with Venusaur if it's not needed. Oftentimes you won’t need Growth against Offense.
  • When facing Rain, Poison the Pelipper, set Stealth Rock, and bring in Torkoal to set sun and force Pelipper to come in. Sometimes even leading Landorus and poisoning Pelipper is worth it. Since you have Regieleki, which is much better removal than any rain utilizes, Torkoal can stay much healthier than Pelipper and eventually win the weather war.

Vs HO:

  • Know what you need to keep healthy. If Torkoal Lava Plume + Ice Shard is needed to kill a Hawlucha, don’t let Torkoal get to 40% health. If Venusaur is needed for a Calm Mind Tapu Fini, keep it healthy.
  • Don’t switch too much. Your opponent is probably going to just click a setup move. Attack them as they do so.
  • Utilize Toxic on Torkoal, Landorus, and Heatran. Even with an Offense team, Toxic + the defensive core of Landorus and Torkoal can be an effective strategy.
  • Remove hazards set by Mew and other suicide leads with Regieleki. Note that if your opponent has a Dragapult, they will likely go into it and try to Spin block.

General Tips:

  • Lead with Landorus or Torkoal usually.
  • Understand Sun. Water moves are ½ power, Fire moves are 1.5x power, and know the effects of certain abilities. For example, Dry Skin pokemon will take damage each turn in the Sun. This can be relevant when facing a Heliolisk Rain. Small bits of Knowledge can go a long way.
  • If you’re in a late game situation and your opponent has healthy Ground types, sack Regieleki if needed. It’s not good in every situation. Just be aware that once you sack Regieleki, your opponent now CAN risk and sack their Ground types.
  • Keep Torkoal around, Sun is usually very important.
  • Every pokemon on this team can damage Tyranitar heavily. Utilize that, and hit it hard as it switches in.
  • Preserve Landorus if the opponent has a Ground type. Even at low health, say 20%, having a Ground immunity is very important for this otherwise very Ground-weak team.
  • Be bold and unpredictable, particularly with Regieleki (Spin or Volt?). This is a Sun offense, and it requires some aggressive call-outs. You don’t need to be right all the time to win, but if you become too predictable you will likely lose.
  • Be patient with yourself. This isn't an easy team to play. Check out the Replay section for examples. :)

6. THREAT LIST



Choice Specs Dragapult, the most common set by far, is not much of an issue. Choice Band is extremely threatening however. Torkoal can live 2 rounds of Dragon Darts as long as there are no Critical Hits, and Heatran can live 2 even with a couple crits. After that, though? Nothing. Landorus is 2HKOd, and all other members of the team are OHKOd. Damage this when possible, because if chipped to about half, Dragapult dies to Weavile Ice Shard, Venusaur Earth Power, and Regieleki Volt Switch.



Our Urshifu-Rapid-Strike switch in is basically Torkoal. Fortunately, Sun weakens the main STAB move of Urshifu, but it still threatens every pokemon and only Venusaur and Regieleki can easily kill. Try to weaken it with Toxic and Earthquake early on if it is safe to do so. Once chipped, it is much less threatening and easier to deal with.



Life Orb sets are fine. Defensive Leftovers is the real issue. Defensive Leftovers variants can wall Venusaur, Regieleki, AND Heatran. Try to Poison it with Heatran and use Landorus U-Turn to get into beneficial pivot situations.

7. REPLAYS

Game that reached 2144: https://replay.pokemonshowdown.com/gen8ou-1606095580-886m2a31w546rqw56rh7w4jq0kbm8lrpw
Vs Grass Spam Offense: https://replay.pokemonshowdown.com/gen8ou-1605262946-edyv4g30qtv3m0ryrvt6198j94cswyrpw
Vs Hail: https://replay.pokemonshowdown.com/gen8ou-1605266243-qydj399zgyzn5ro7wamdapik16bfnylpw
Vs Rain: https://replay.pokemonshowdown.com/gen8ou-1605280270-lhdykz043g7moek0cao57sccesmoju3pw
Vs Hippowdon Balance: https://replay.pokemonshowdown.com/gen8ou-1605454171-hdyjwglt4j7d46eoqw8ddiy7s9tcpvfpw
Vs Diggersby Offense: https://replay.pokemonshowdown.com/gen8ou-1606070198-oidyy1qn66z9fjosobtbrpz6xuyd75lpw
Vs Excadrill + Hippowdon Sand: https://replay.pokemonshowdown.com/gen8ou-1606073535-4ci43zm9vasdai4fbikk7uamoydz7xepw
Vs Urshifu + Slowbro Balance: https://replay.pokemonshowdown.com/gen8ou-1587141503-0yxewfnp9qbbtfmkbkiz7vj5jaofcw6pw
Vs Hail HO: https://replay.pokemonshowdown.com/gen8ou-1587117950-2v8a9egzj90wcfinui9mtojpzeylazupw
Vs Urshifu + Garchomp Balance: https://replay.pokemonshowdown.com/gen8ou-1587114954-m4rp3q0xjomrhybhm5eyj868azn3q68pw
Vs Sand HO: https://replay.pokemonshowdown.com/gen8ou-1587113000-rywy4ww5zop4mau8asucec6ke8dxhhopw
Vs Suicune Fat: https://replay.pokemonshowdown.com/gen8ou-1587059767-o7g44jsrqielueto3p195dpv7i1dmeepw
Vs Ghost Spam Balance: https://replay.pokemonshowdown.com/gen8ou-1587038517-14kcs0bga9q3lmraf98jw7opwkmi5cwpw
Vs Bisharp Balance: https://replay.pokemonshowdown.com/gen8ou-1587034070-ojqk6zzt7tcf9cjt3zjgpxcxcmwe5k5pw
Vs CB Dragapult: https://replay.pokemonshowdown.com/gen8ou-1585047057-mu39kq4nqz47h4l0hc5mfx2ox81x4cbpw
Vs Regieleki Rain: https://replay.pokemonshowdown.com/gen8ou-1585038356-3qw6tkulxfsm65v7041xoxl435h4bp4pw
Vs Tapu Fini Balance: https://replay.pokemonshowdown.com/gen8ou-1585027533-iejx8nxenk5btxtv2294pmojlkaptdnpw
Vs Tyranitar Stall: https://replay.pokemonshowdown.com/gen8ou-1585023660-6s8n8clkko6ugwd3qes6dlyubtp0jpbpw
Vs Polteageist Offense: https://replay.pokemonshowdown.com/gen8ou-1582064708-yegv6s3is15creuw8mewf7ftuww1ey0pw
Vs Worse Sun: https://replay.pokemonshowdown.com/gen8ou-1582047514-czfa9edd57sai48z697o77hgboeisa0pw
Vs Urshifu + Glowking Balance: https://replay.pokemonshowdown.com/gen8ou-1582043654-p359mubfx9agow2o8cnu72vnhdsqo73pw
Vs Rotom-Wash Balance: https://replay.pokemonshowdown.com/gen8ou-1582037727-nncjjqkhdh9t0uultgkjb29sw2561uvpw
Vs Tyranitar + Excadrill Sand: https://replay.pokemonshowdown.com/gen8ou-1582031486-qir8q18h6zc0qrdu53yr7ix1k1j11mvpw
Vs Urshifu + Kartana Balnace: https://replay.pokemonshowdown.com/gen8ou-1582026998-0q1r3gj1td2rgx71ufjsc5e7mj4hec6pw
Vs Hippowdon + Suicune Fat: https://replay.pokemonshowdown.com/gen8ou-1580718835-r04jw6intbxwpxjmygdai2uz3cohuc2pw
Vs Psyspam Cheese HO: https://replay.pokemonshowdown.com/gen8ou-1580715922-2p67insxocvtj6fi36yruqc77uipbddpw
Vs Nihilego Balance: https://replay.pokemonshowdown.com/gen8ou-1580597138-4c56vlk247w9qilasy672ptxd7ldls9pw
Vs AV Glowking Balance: https://replay.pokemonshowdown.com/gen8ou-1580595337-4408qrf7ac9q6ilwfsak6ktcujhx10xpw
Vs Urshifu + AV Glowking Balance: https://replay.pokemonshowdown.com/gen8ou-1580591635-zwyo9p4lz2zwfp0iy3aqrbrazqv64cgpw
Vs Tyranitar + Rotom-Wash Balance: https://replay.pokemonshowdown.com/gen8ou-1580585879-nt4m4lv1jy3uvzybwjin79q26np2vu9pw
Vs Empo Sand: https://replay.pokemonshowdown.com/gen8ou-1580582546-fu9zy8fg8uticcreghes41dbw0gdi04pw
Vs Tyranitar Balance: https://replay.pokemonshowdown.com/gen8ou-1580579455-ig623q2vkpx1385aqnihzja2lz76rjtpw
Vs CB Dragapult Hail: https://replay.pokemonshowdown.com/gen8ou-1580571538-vsf74fszqlrsytitam0k4rgowno8v7zpw
Vs Cloyster Balance: https://replay.pokemonshowdown.com/gen8ou-1580564252-t5f5x5yoxe3r64z6vgo8yaesq4roh0kpw
Vs Gastrodon Balance: https://replay.pokemonshowdown.com/gen8ou-1580560834-jbg89y5vr3z3pvtvfsr6py33ld3fkkzpw
Vs Ox Hail: https://replay.pokemonshowdown.com/gen8ou-1580559334-fkasverpvqw4z11t8hire6117j9dratpw
Vs Rotom-Wash Fat: https://replay.pokemonshowdown.com/gen8ou-1580551398-ul52mfex15ltr3sn2eqmnlbuf23z2jopw
Vs Blacephalon Balance: https://replay.pokemonshowdown.com/gen8ou-1580550526-zegtz1ml17m03s0qlb795gj8ebj3yhdpw
Vs Choice Scarf Urshifu Balance: https://replay.pokemonshowdown.com/gen8ou-1580548133-jd5dkr5gnrrfy889dzu7q4c5tpzo7f0pw
Vs Urshifu + Slowking Balance: https://replay.pokemonshowdown.com/gen8ou-1580542045-2lif760ryicowwpzxh2acvrqd4k5xzopw
Vs Hydreigon + Tyranitar Balance: https://replay.pokemonshowdown.com/gen8ou-1580538635-rrgqmf9twyuatcrk8as1a8pod8p9zpapw
Vs Aegislash HO: https://replay.pokemonshowdown.com/gen8ou-1580504769-d25ekiwgxbxyrby3hb7gxun0obvfn1bpw

8. SHOUTOUTS

Shoutouts to Storm Zone for having the determination to keep working toward this peak. Even when people on the ladder started bringing out their Hydreigon stalls, he kept at it and pushed this sun team to the top where it belongs. Also thanks to shawk*+:) for the amazing banner design and pokemon name designs. He really worked hard and made this RMT something special. Thanks to Tenebricite as well for developing the Bisharp version of the team after the initial Sun + Leki core. Without his team vision we may not have reached the final product.

9. IMPORTABLE

The Team: https://pokepast.es/fd747a2fdf54d6a5

Team with my Nicknames (and preferred sets): https://pokepast.es/42c479eb2e92595d

Team with Storm Zone’s Nicknames (and preferred sets): https://pokepast.es/6144e4ccec831172

10. OTHER TEAMS


Flame Charge Blacephalon Balance - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threads/blacephalon’s-disco-party-peaked-1-2117-ft-flame-charge-blacephalon.3678209/

Alolan Raichu Balance - Peaked #3: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...s-ft-gravity-vanilluxe-hail-tailwind.3693369/
OR

Hail Offense - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...ft-alolan-sandslash-alolan-ninetales.3681004/

Regieleki Rain - Peaked #1: https://www.smogon.com/forums/threa...1-2131-ft-specs-pelipper-barraskewda.3687991/

Galarian Zapdos Hazard Stack - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threa...1-2041-90-0-gxe-ft-regieleki-weavile.3691380/

Alakazam Psyspam - Peaked #1: https://www.smogon.com/forums/threads/alakazam-psyspam-peaked-1-2086-ft-galarian-moltres.3694416/

Nihilego Offense - Peaked #1: POSSIBLY OUTDATED DUE TO METAGAME CHANGES
https://www.smogon.com/forums/threads/nihilego-offense-peaked-1-2040-all-100-accurate-moves.3695221/

Porygon-Z Rain - Peaked #1: https://www.smogon.com/forums/threa...-1-2006-ft-seismitoad-4-choice-items.3696602/

Grass Spam - Peaked #1: https://www.smogon.com/forums/threads/grass-spam-peaked-1-1972-ft-swampert-bisharp.3699015/

Heliolisk Rain - Peaked #1: https://www.smogon.com/forums/threads/heliolisk-rain-peaked-1-2090.3699610/

Umbreon Balance - Peaked #1: https://www.smogon.com/forums/threads/umbreon-balance-peaked-1-2044-ft-cb-kartana.3702455/

11. OUTRO

Thanks to all those who read this far, and I hope you enjoy the team! Also, please join the war on Stall by using anti-stall teams like this. Here’s an anti-Stall post I made that tells you how to fight it and Stall proof your teams: https://www.smogon.com/forums/threa...usage-stats-in-post-3539.3672210/post-9164974
 
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Im here to answer some FAQ's for people playing against this team as someone who got scorched by it.

Q: How do you switch into tran under sun?
A: Thats the funny part, you don't. Gimmie your points :)

and with that, concludes my FAQ.
 
Looks great Pinkacross! Dual rocks feels awkward though, what was the reasoning for using it twice over Defog?

Do you think CB Weavile could be used over HDB if Landorus ran Defog? The immediate boost is nice and you can keep your coverage without giving anything up. Plus, Rapid Spin support helps with the hazard situation and Dragapult is even less problematic especially if you ran Adamant CB Weavile.
 
Finally!!! Been waiting months for this!!

Can you elaborate on the plan vs heavy stall? This particular sun build seems less equipped vs that matchup.

My two cents on Venusaur, I find Earthquake better than Earth Power!
 
cool team, can you post the lanturn team you used on getting #2?
Once I achieve a #1 peak, I'll post it. So far it's been a bit tough, but the team is definitely very good and deserves an RMT.

Double rocks?

Don't think I've ever seen that before

Would lando not benefit from either defog over rocks or even weather ball to catch people off guard?
Double Rocks are indeed very helpful here. Often Torkoal's health is very important, and/or it doesn't have a good opportunity to set Stealth Rock. Stealth Rock is very important for breaking, so having 2 Stealth Rockers allows the team to keep Rocks up without having to rely on Torkoal. Weather Ball Landorus could work but it's kinda cheese and not very necessary when we can just U-turn into a real fire type. Defog may also be OK but overall Rocks have been more desirable throughout testing.

Looks great Pinkacross! Dual rocks feels awkward though, what was the reasoning for using it twice over Defog?

Do you think CB Weavile could be used over HDB if Landorus ran Defog? The immediate boost is nice and you can keep your coverage without giving anything up. Plus, Rapid Spin support helps with the hazard situation and Dragapult is even less problematic especially if you ran Adamant CB Weavile.
You could definitely run Defog Landorus + CB Weavile. It will make some matchups harder, since Torkoal is quite a poor Stealth Rocker, but it will allow for CB Weavile. As for making Dragapult less problematic, not quite. It doesn't help against Specs or Band very much, and taking hazard chip isn't appreciated for the times when hazards cannot be removed.

Finally!!! Been waiting months for this!!

Can you elaborate on the plan vs heavy stall? This particular sun build seems less equipped vs that matchup.

My two cents on Venusaur, I find Earthquake better than Earth Power!
Most Stalls outright lose to a well-played Venusaur, and even Heatran at times since most of the team forces chip on Blissey. If we look at common stall pokemon, such as Clefable, Blissey, Shedinja, Toxapex, Tornadus, Skarmory, Garchomp, Hippowdon, Corviknight, Quagsire, Glowking, etc. They all struggle against Venusaur. If Stall becomes a recurring issue and people begin to prepare for Venusaur, running Choice Specs Heatran or Victini over Heatran will crush stall as well.

Good questions lads!
 
I love the team! When you were saying that sun is unviable in high ladder, I was so sad.
Now the hype is back! That feeling though...when Heatran clicks Eruption at full health: satisfaction at its peak ;)

Great work Pinka and Storm Zone, looking forward to that Lanturn team too
 
Hey Pinkacross (and stormzone),

Great RMT , pleasure to read as always!

I experimented with sun myself and ended up with a version that is very similar in most regards, but lacks the fine tuning that makes your team so great. I started with Specs Eruption Heatran which does crazy damage in Sun vs everything but heatran, but switched to ballon for exactly the reasons you stated. I used Koko, which does the same job as your regieleki, but worse (although it allowed me to run Nature Power on Torcoal which eases the rain MU a lot, did u try koko over regi?). On the last slot, I thought Rillaboom would be a great addition to beat sand AND rain, which are often a problem for sun. But the team was missing speed (so I had to run scarf on lando) and was frequently struggling with dragon types. Putting weavile over Rilla fixes all that, simple yet effective...

Thanks for showing us how Sun can be effective on the high ladder!

Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- U-turn
- Thunderbolt
- Defog
- Roost

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Nature Power
- Lava Plume
- Body Press

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Earth Power
- Weather Ball

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Eruption
- Solar Beam
- Flamethrower
- Earth Power

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Grassy Glide
- Superpower
- Knock Off

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Earthquake
- Toxic
[\Hide]
 
Great concept and beautiful team. I enjoyed reading your insights on how/why it works so well.

I have some questions on how to pilot it vs certain threats.
CBTar looks like it could be scary. It can OHKO the entire team and only Weavile OHKO's it back. You can scare it out but non SD/Band Weavile will lose momentum a lot vs bulky teams. What do you prefer to do when Weavile isn't in?

What do you switch into Pelipper? Hurricane versions look like they could be a pain to play around if they get a slower pivot in on Torkoal. Have you considered adding tech just to catch it off-guard?

I feel like Torkoal/Heatran have the same Toxic targets so maybe you could give up that luxury and go with Taunt on Heatran. Eruptions being Softboiled/Slacked is annoying and I feel it could have slightly more utility when he gets low.

Opposing Heatran could be a massive bother if they're Body Press or offensive with Flash Cannon/Nature Power and pop your balloon on the switch. Do you think this will become more of an issue as more people play this team? What's the plan if they get lucky and 2KO your own Heatran?
 
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Great concept and beautiful team. I enjoyed reading your insights on how/why it works so well.

I have some questions on how to pilot it vs certain threats.
CBTar looks like it could be scary. It can OHKO the entire team and only Weavile OHKO's it back. You can scare it out but non SD/Band Weavile will lose momentum a lot vs bulky teams. What do you prefer to do when Weavile isn't in?

What do you switch into Pelipper? Hurricane versions look like they could be a pain to play around if they get a slower pivot in on Torkoal. Have you considered adding tech just to catch it off-guard?

I feel like Torkoal/Heatran have the same Toxic targets so maybe you could give up that luxury and go with Taunt on Heatran. Eruptions being Softboiled/Slacked is annoying and I feel it could have slightly more utility when he gets low.

Opposing Heatran could be a massive bother if they're Body Press or offensive with Flash Cannon/Nature Power and pop your balloon on the switch. Do you think this will become more of an issue as more people play this team? What's the plan if they get lucky and 2KO your own Heatran?
1. CB TTar Stone Edge is unlikely to OHKO Torkoal in a lead situation. Landorus also switches into Stone Edge and survives, and every pokemon on the team other than Regieleki 2HKOs or OHKOs CB TTar. Its kinda scary but it dies very fast. Furthermore most of these CB TTar teams expect it to be a semicheck to Heatran, which Flash Cannon shatters all hope of. Weavile uses Low Kick, Landorus Earthquake, Venusaur Giga Drain, Heatran Flash Cannon, Torkoal Body Press, and they ALL 2hko or OHKO. If Ttar is wreaking havoc, I really don't see how.

2. We switch in basically whatever we want on Pelipper, starting with Torkoal normally. Clicking Scald not only hugely misses out on the 2hko, but it puts the rain user in a very bad spot, forced to take a Toxic or have Stealth Rock be set up. Hurricane is 50% accurate in sun and is walled by Regieleki and Landorus. I've never had any issues dealing with Pelipper. As for adding 'tech,' I'm not really sure what you mean. Nothing on the team gets any wacky electric moves, and it wouldn't be worth running if they did. Rain and Pelipper just haven't caused any issues when I've faced them, they have quite a bad matchup.

3. Torkoal and Heatran do have many of the same toxic targets. Ground types, bulky waters, dragonite at times, etc. However poisoning these pokemon is extremely important. Say the opponent has a Slowking. Torkoal can't be solely responsible for poisoning that Slowking. Heatran frequently needs to Poison on its own, and although they hit the same things, many teams have a LOT of toxic targets for Heatran and Torkoal: Garchomp, Landorus, Slowtwins, Dragonite, Rotom-Wash, etc. and one of em cant do it all. We tested Taunt on Heatran, and it was just unfortunately stagnant against DD Roost Dragonite. That being said, it does aid the stall matchup, and helps against fatter Heal Bell Dragonite, so I'd say Taunt is worth another test. I'll give it a shot and let you know how it goes. :)

4. We have Timid Balloon Tran. If people run Timid Flash Cannon alongside us and win the Speed tie, that's unfortunate. Most Heatran hate having to run Nature Power and Flash Cannon though. With moves like Toxic, Taunt, Stealth Rock, Magma Storm, Eruption, and Earth Power, most teams would just prefer to run Slowbro or Tapu Fini to deal with opposing Heatran. As for Body Press, that is almost never used, but the same principle applies. If worst comes to it, you can scout with Landorus and then switch in Heatran, at the very least popping the Balloon so Venusaur can OHKO.
 
1. CB TTar Stone Edge is unlikely to OHKO Torkoal in a lead situation. Landorus also switches into Stone Edge and survives, and every pokemon on the team other than Regieleki 2HKOs or OHKOs CB TTar. Its kinda scary but it dies very fast. Furthermore most of these CB TTar teams expect it to be a semicheck to Heatran, which Flash Cannon shatters all hope of. Weavile uses Low Kick, Landorus Earthquake, Venusaur Giga Drain, Heatran Flash Cannon, Torkoal Body Press, and they ALL 2hko or OHKO. If Ttar is wreaking havoc, I really don't see how.

2. We switch in basically whatever we want on Pelipper, starting with Torkoal normally. Clicking Scald not only hugely misses out on the 2hko, but it puts the rain user in a very bad spot, forced to take a Toxic or have Stealth Rock be set up. Hurricane is 50% accurate in sun and is walled by Regieleki and Landorus. I've never had any issues dealing with Pelipper. As for adding 'tech,' I'm not really sure what you mean. Nothing on the team gets any wacky electric moves, and it wouldn't be worth running if they did. Rain and Pelipper just haven't caused any issues when I've faced them, they have quite a bad matchup.

3. Torkoal and Heatran do have many of the same toxic targets. Ground types, bulky waters, dragonite at times, etc. However poisoning these pokemon is extremely important. Say the opponent has a Slowking. Torkoal can't be solely responsible for poisoning that Slowking. Heatran frequently needs to Poison on its own, and although they hit the same things, many teams have a LOT of toxic targets for Heatran and Torkoal: Garchomp, Landorus, Slowtwins, Dragonite, Rotom-Wash, etc. and one of em cant do it all. We tested Taunt on Heatran, and it was just unfortunately stagnant against DD Roost Dragonite. That being said, it does aid the stall matchup, and helps against fatter Heal Bell Dragonite, so I'd say Taunt is worth another test. I'll give it a shot and let you know how it goes. :)

4. We have Timid Balloon Tran. If people run Timid Flash Cannon alongside us and win the Speed tie, that's unfortunate. Most Heatran hate having to run Nature Power and Flash Cannon though. With moves like Toxic, Taunt, Stealth Rock, Magma Storm, Eruption, and Earth Power, most teams would just prefer to run Slowbro or Tapu Fini to deal with opposing Heatran. As for Body Press, that is almost never used, but the same principle applies. If worst comes to it, you can scout with Landorus and then switch in Heatran, at the very least popping the Balloon so Venusaur can OHKO.
Thanks for the explanations, I'll keep it in mind when I try to pilot this team! :) r.e. Torkoal I meant more if they get a switch-in on Torkoal or keep getting the u-turns on it. I just thought that a slippy Pelipper could be a bit difficult to whittle down if their hazard control is up to par.

A question from someone who loves using electric terrain+sun; do you think there is a way to fit Koko in over Weavile without making the team too weak to DDnite/Chomp? I had a quick stab but I'm not able to mitigate the weaknesses, it needs some special ingredients ^_^ https://pokepast.es/e1f04418d670a766
 
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Thanks for the explanations, I'll keep it in mind when I try to pilot this team! :)

A question from someone who loves using electric terrain+sun; do you think there is a way to fit Koko in over Weavile without making the team too weak to DDnite/Chomp? I had a quick stab but I'm not able to mitigate the weaknesses, it needs some special ingredients ^_^ https://pokepast.es/e1f04418d670a766
So... this looks fun but really really not competitively effective. Ghost types and Dragonite absolutely destroy. There's no real way to fit Koko here I don't believe, but if you must, at least leave Landorus Max Spdef for Dragapult.
 
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So... this looks fun but really really not competitively effective. Ghost types and Dragonite absolutely destroy. There's no real way to fit Koko here I don't believe, but if you must, at least leave Landorus Max Spdef for Dragapult.
Done! Thank you. I'll have to see at what point it stops being viable. Do you suppose Heatran could go slower/bulkier and use Landorus to gauge how quick some things are? https://pokepast.es/fd1fa82b10e1c4bc Or is under-speeding opposing Lando's too important for getting the rest of the team in?
 
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Yea this team seems optimal considering the circumstances. I wouln't add koko from a competitive standpoint though.
Done! Thank you. I'll have to see at what point it stops being viable. Do you suppose Heatran could go slower/bulkier and use Landorus to gauge how quick some things are? https://pokepast.es/fd1fa82b10e1c4bc Or is under-speeding opposing Lando's too important for getting the rest of the team in?
Dump Leki for Koko & change Lando to Scarf with Defog, U-Turn, Earthquake, Filler. Rest of the team can stay the same as Pinka’s but with the Nature Power techs. It’s less optimal but that is the best case scenario IMO.
 
Dump Leki for Koko & change Lando to Scarf with Defog, U-Turn, Earthquake, Filler. Rest of the team can stay the same as Pinka’s but with the Nature Power techs. It’s less optimal but that is the best case scenario IMO.
I disagree quite heavily. Regieleki and Spdef Landorus were both pivotal with the team. Try testing this, you'll see what I mean.
 
Not your team Pinka, was responding to how to make the electric terrain. I did say it is less optimal.
My bad LOL. I was so confused, normally your rates were so sensible I was like... whats he doing now... Sorry!

You can visually see the effort. Great team!
Hehe yea thanks for noticing... this did take quite a while to create but you guys make it worth it. :)
 

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