Concept: Anti-S-Tier
Stats: 95 / 60 / 79 / 125 / 100 / 81 [BST: 540]
Typing:
Ability: Levitate
Notable Moves: Calm Mind, Earth Power, Recover, Sludge Bomb, Solvent Shot, Surf, Thunderbolt, Volt Switch
Unique Move: Solvent ShotMilotic’s Movepool
+ Acid, Acid Armor, Acid Spray, Calm Mind, Charge, Charge Beam, Clear Smog, Discharge, Earth Power, Ion Deluge, Magnetic Flux, Sludge, Sludge Bomb, Sludge Wave, Solvent Shot, Spark, Thunder, Thunderbolt, Thunder Shock, Thunder Wave, Venoshock, Volt Switch, Wild Charge, Zap Cannon
- Aqua Ring, Aqua Tail, Avalanche, Brine, Blizzard, Hail, Hydro Pump, Ice Beam, Icy Wind, Mud Sport, Scald, Waterfall, Water Gun, Water Pulse, Water Sport, Whirlpool
| 70bp | 100% acc | 32pp
10% chance to badly Poison. Super effective on Steel.
Priority: 0 | Gen: 7 | Secondary | Z-Power: 140 | Targets one adjacent mon
This thing has a number of options, from pivoting sets to bulky offensive to choiced to Calm Mind, but it’s set up in a way that allows it to answer a lot of the meta’s top threats right now regardless of which it runs. Solvent Shot is huge, as it does a ton of damage to the top 2 of Magearna and Kartana, as well as doing good damage to all of the other Steels going around. Immunities to Poison and Paralysis combined with Recover allow it to keep pressure on Clef and Pex throughout long games. Levitate’s protection aids you against mons like Thundi, Heatran, and EQ Celesteela.
Stats: 20 / 15 / 10 / 20 / 55 / 80 [BST: 200]
Typing:
Abilities: Plus / Minus / Adaptability
Feebas’ Movepool
+ Acid, Acid Armor, Acid Spray, Charge, Charge Beam, Magnetic Flux, Spark, Thunder Shock, Thunder Wave
- Brine, Blizzard, Hail, Ice Beam, Icy Wind, Mud Sport, Scald, Waterfall, Water Pulse, Whirlpool
Concept: Signature Refresh
Stats: 65 / 135 / 70 / 60 / 70 / 70
Typing:
Ability: Technician
Notable Moves: Shadow Sneak, No Retreat, Close Combat, Circle Throw, Knock Off, Swords Dance, Shadow Claw
Return, Frustration, Hidden Power, Toxic, Shadow Claw, Shadow Sneak, Curse, Shadow Ball, Spite, Dark Pulse, Calm Mind, Night Shade, Disable, Knock OffCan act as a wallbreaker early-game, while being a great late-game cleaner with No Retreat either once it's checks have been KOed. It also has some moves with nice synergy with Technician.Agility, First Impression, Assurance, Rest, Throat Chop, Megahorn
Concept: Fallen Hero
Pokemon: Alolan Shelmet
Type:
Stats: 30 / 35 / 40 / 85 / 45 / 70
Ability: Joust | When a Pokémon with this ability is in battle, the Pokémon that moves first deals 1.3x Damage. Switching counts as moving first.
Moves: Shelmet's movepool + Power Gem, Rock Blast, Rock Throw, Sandstorm, Smack Down, Stealth Rock
Pokemon: Alolan Accelgor
Type:
Stats: 80 / 70 / 40 / 100 / 60 / 145
Ability: Hidden Passage | This Pokemon takes x0.5 damage the turn it switches in
Moves: Alolan Shelmet's movepool + Acid Spray, Agility, Drain Punch, Focus Blast, Knock Off, Laser Focus, Power Swap, Quick Attack, Reversal, Swift, Venom Drench
Pokemon: Shinobug
Type:
Stats: 100 / 85 / 45 / 115 / 65 / 160
Ability: Hidden Passage | This Pokemon takes x0.5 damage the turn it switches in
Moves: Alolan Accelgor's movepool + Brutal Swing, Close Combat, Dark Pulse, Fake Out, Gunk Shot, Low Kick, Low Sweep, Night Daze, Sludge Wave, U-turn
Flavor:
Competitive: Shinobug is a super fast pivot with a bad typing. In order to remedy this typing, its ability lets it switch in to attacks a little better (changed from taking no damage cuz that's stupid lol). Shinobug also comes with a ton of utility, including Recover, Spikes, Stealth Rock, Encore, and STAB U-turn, along with a reliable STAB+coverage combo in Rock-Fighting (although you do have to run Power Gem to do that). Shinobug's movepool lets you tailor its moveset to your team's needs.
Concept: Steelbreaker
Pokemon: Alolan Onix
Type:
Ability: Rock Head / Sturdy / Flash Fire
Stats: 35 / 45 / 130 / 30 / 45 / 90 (BST: 385)
Movepool: Onix's Movepool + Ember, Flamethrower, Flare Blitz, Fire Blast, Fire Spin, Heat Wave, Incinerate, Sunny Day, Will-o-Wisp
Pokemon: Alolan Steelix (Evolves by trading Alolan Onix with a Metal Coat)
Type:
Ability: Rock Head / Sturdy / Flash Fire
Stats: 75 / 85 / 110 / 55 / 65 / 120 (BST: 510) [+40 / +40 / -20 / +25 / +20 / +30 ]
Movepool: Alolan Onix's Movepool + Crunch, Cut, Dark Pulse, Eruption, Giga Impact, Hyper Beam, Overheat
Signature Move: Exhaust | Fire | Status | BP: -- | Acc: -- | PP: 16 | Heals 50% max HP. User loses their Fire-type. Fails if the user is not a Fire-type.
Pokemon: Mega Alolan Steelix
Type:
Ability: Flame Body
Stats: 75 / 105 / 155 / 75 / 110 / 90 (BST: 610) [+0 / +20 / +45 / +20 / +45 / -30]
Flavor:
Quick design sketches
Competitive: The classic offensive base, defensive mega. Base Alolan Steelix takes advantage of Rock Head and its amazing speed to wallbreak using Flare Blitz and Head Smash, checking the likes of most Steel-types, granted they do not have any speed boosts. Mega Alolan Steelix checks Steel-types in a more defensive manner, using its typing to wall anything Heatran, Magearna, and Mega Mawile throws at it while using its massive physical bulk and Flame Body to wall Kartana's massive attack. It does have recovery, but it can only use it once every time it is sent out and loses many of its key resistances when losing its Fire-typing.
Congratulations to the winners!
Concept: Fish
Pokemon Name: Alolan Tynamo
Typing: Electric/Water
Stats: 45 / 45 / 40 / 45 / 40 / 60
Ability: Magic Guard
Notable Moves: Thunder Wave?
Pokemon Name: Alolan Eelektrik
Typing: Electric/Water
Stats: 80 / 65 / 60 / 65 / 60 / 75
Ability: Magic Guard
Notable Moves: Existing movepool, Scald, Hydro Pump, Ice Beam, Surf. Loses Poison moves (sans Toxic), Giga Drain and Fire moves
Pokemon Name: Alolan Eelektross
Typing: Electric/Water
Stats: 100 / 85 / 70 / 85 / 70 / 105
Ability: Magic Guard
Notable Moves: See above
Still playing on the gimmick of the line being Electric types that beat Grounds, Alolan Eel gains a very useful ability in Magic Guard which allows for cool interactions with Life Orb to boost its attacks with no drawback. Typing and bulk with Magic Guard makes it pretty good at beating the top tiers as well.
Concept: Alter Duo
Pokemon Name: Alolan Urshifu
Typing: Fighting/Steel
Stats: 100/130/100/63/60/97
Ability: Zero Gravity*
Notable Moves: Loses all Dark moves except Taunt; gains Bullet Punch, Iron Tail, Metal Claw, Meteor Mash, Flash Cannon, Astral Tackle*. Gets Gen 7 universals and Morning Sun
Pokemon Name: Alolan Urshifu Rapid Strike
Typing: Fighting/Ghost
Stats: 100/130/100/63/60/97
Ability: Zero Gravity*
Notable Moves: Loses all Water moves; gains Shadow Ball, Shadow Claw, Shadow Sneak, Shadow Punch, Gravity Hammer*. Gets Gen 7 universals and Moonlight
Zero Gravity: The user's contact moves never miss.
Astral Tackle: 85 BP, 100 acc, 10 pp Physical Steel contact move. Physical move that hits the foe's SpDef.
Gravity Hammer: 80BP, 100 acc, 10pp Ghost move. Grounds targets hit by it (like Thousand Arrows).
So the bear duo, drawing on the Ursa constellations, is here as a cool alter duo with a lot of space references. They take on the secondary typing of their legendary counterpart and get a space-themed ability and signature move. Single Strike plays a lot like a stronger Lucario, with the ability to pull out adaptive damage to get around physical walls (though Steel's mediocre offensive typing may give this limited applications). Rapid Strike seems concerning due to its Marshadow typing and high attack, but with Plubia in the meta, it has a mon that is immune to its dual STAB and it lacks strong Ghost STAB (Gravity Hammer is its strongest). Also, Gravity Hammer's side effect is mediocre given that its only Ground move is Dig.
zxgzxg won Fire, Grass and Electric,Name: Refreshing Tide
Type: Water
Catagory: Status
BP: ---
Acc: ---
PP: 10 (16)
Secondary Effect: Heal the user and its current allies in doubles by 25% of their max hp and cure their status conditions.
Z-Effect: Resets user's lowered stats.
New Users: :anglevolt::kommodond::sunkern-alola::sanddern::eelektric-alola::eelektross-alola:
Viable Users: :kommodond::sanddern::eelektross-alola:
Description: Water Support Propaganda
Cratersmash won Normal,Name: Misfire
Typing:
Category:
BP: 120
Acc: 70
PP: 10 (max 16)
Secondary Effects: If this move misses, the user switches out.
Other Flags: Ballistic
Users: (all prevos EXCLUDING ), Flarenix, Steelix-Alola
Viable Users: (?), Flarenix, Steelix-Alola
Description: Pyro Ball but funny. A very strong Fire move that has a slightly less severe punishment for missing.
Name: Field Day
Typing:
Category:
BP: —
Acc: —
PP: 5 (max 8)
Secondary Effects: Raises the user's SpAtk and Spe by 1. The user gains the Grass typing in addition to its existing typing (a la Forest Curse).
Users: (all evos)(all prevos included)
Viable Users:
Description: More widespread special setup which comes with the blessing/curse of the Grass typing. While for most mons it just adds more weaknesses, it gives STAB on Giga Drain (Comfey), Solar Beam (Ninetales), or Hidden Power Grass (Manectric), and the rare case where an already-strong Grass type can use it normally.
Name: Short Circuit
Typing:
Category:
BP: 130
Acc: 90
PP: 5 (max 8)
Secondary Effects: Lowers the user's Attack by 2.
Users: (all prevos included), Anglevolt, Thundigeist, Milotic-Alola
Viable Users:, Anglevolt
Description: Finally: physical Electric STAB. Another one of those strong, stat-dropping attacks that choice-item users love.
and Regic Boat won Dragon!Name:Quick Blitz
Category:Physical
Typing:Normal
Base Power:110
PP:10(Max 16)
Secondary Effects:+3 priority,only works on the user's first turn out.
Users:Firmlio,Coyotalloy
Viable Users:Maybe ?
Description:Gives Normal types access to a nuke on their first turn out.
Congrats to all of you! Next up we have the following types:Name: Draconic Crash
Category:
Typing:
Base Power: 100
Accuracy: 85%
PP: 16
Secondary Effects: Lower's opponent's Defense by 1.
Users: Pokemon in the dragon egg group and Feraligatr, minus Garchomp, Gyarados and Kommo-o
Viable Users: , , , ,
In-Game Description: The User crashes into the target, surrounding itself with draconic energy. lowering the target's defense by 1.
Description: a nice option for certain pokemon to be able to OHKO pokemon they normally Can't. such as, uhh, mega steelix, mega aggron, and more. specially nice for lower tier pokemon such as Arbok or Druddigon.