Stadium OU Snorlax (Stadium OU) (QC 0/2) (GP 0/1)

[OVERVIEW]

Snorlax is a defining Pokemon in Stadium OU thanks to its great power, impressive bulk, and wide movepool. Its massive base 160 HP makes it to be one of the most difficult Pokemon to break through, and in conjunction with its Normal typing — which is only weak to the nearly non-existent Fighting-type moves — means there’s almost nothing that can take it down easily without critical hits. This makes up for its horrendous base 30 Speed, which is tied for lowest in the tier with Slowbro. Despite not having any Speed to bank on, it can switch in consistently against metagame staples such as Chansey, opposing Snorlax, and even Tauros to a certain extent. Once in, it has numerous options, but no matter which options it's running Snorlax is able to apply consistent offensive pressure and support its team.

[SET]
name: Reflect + Rest
move 1:Body Slam
move 2:Reflect
move 3:Rest
move 4:Ice Beam / Earthquake

[SET COMMENTS]

Set Description

=========
Snorlax can get the most out of its great bulk with a Reflect + Rest set. Utilizing Reflect allows Snorlax to check the two most common physical attackers in the tier: Tauros and opposing Snorlax. After setting up Reflect, it can take a whopping six Body Slams from either before being KOed. When used in conjunction with Rest, Snorlax is able to stay healthy and prevent either of these threats from making much progress, all while throwing off powerful Body Slams that threaten much of the tier with good damage and paralysis for non-Normal-types. For reference, Body Slam can 2HKO Alakazam and 3HKO Chansey. Ice Beam is most commonly used as the final move, as the 10.1% freeze chance can potentially take down one of Snorlax's best checks in opposing Reflect Snorlax or Reflect Chansey. It also gives Snorlax a super effective coverage option for Rhydon and Golem, both of which resist Body Slam. Earthquake can be chosen over Ice Beam, allowing it to still hit Rhydon super effectively but with the added bonus of 2HKOing the Normal-immune Gengar. However, the loss of a freeze chance and the omnipresence of Reflect Snorlax make Ice Beam the preferred choice since they so often match up against each other.

Reflect Snorlax being so present in the metagame means it typically faces many road blocks attempting to shut it down. Opposing Reflect Snorlax and Reflect Chansey are able to take Body Slams without fear of paralysis, and—with the use of Rest and Soft-Boiled, respectively—can stay healthy to stall it out of PP, hence the usage of Ice Beam to attempt to deal with one of these by freezing it. Snorlax also tends to struggle with the exploitation of Rest, as a special attacker such as Exeggutor, Starmie, or Alakazam can threaten it by switching in as it uses Rest and then 4HKO it with their strong STAB Psychic, which can be improved with Special drops. Alakazam can notably 3HKO if it gets a Special drop. However, switching in has its own risk—as a wrong prediction can have a would-be check taking a Body Slam and possibly being paralyzed—which can make it much harder for it to check a Reflect Snorlax later. Gengar is a niche option as it’s immune to Body Slam and Ice Beam is only a possible 7HKO, meaning once the set is revealed, Gengar can check it while only worrying about being frozen. Cloyster is also a great Snorlax check, being 5HKOd by Body Slam and being immune to freeze. Clamp is potentially deadly, preventing Snorlax from using Rest and forcing it to switch or be whittled down. Porygon, while extremely niche, can also wall Snorlax. Its access to Reflect, Recover, and an immunity to Body Slam paralysis allows it to easily stall Snorlax out of PP while threatening an Ice Beam freeze. Tauros is typically walled by Snorlax once Reflect is up, but with critical hits it can ignore Reflect and take down Snorlax, meaning you should play carefully around it.

[SET]
name: Substitute + 3 Attacks
move 1:Body Slam
move 2:Substitute
move 3: Earthquake
move 4:Self-Destruct

[SET COMMENTS]
Set Description
=========
Substitute in Stadium blocking status moves allows Snorlax to run a very effective Substitute set. Its great HP allows its Substitute to survive Seismic Toss, and its great bulk give its Substitute a 52.3% chance to survive Tauros’s Body Slam, as well as a slim chance to survive opposing Snorlax’s Body Slam. It can find opportunities to set up Substitute thanks to the increased usage of Rest and the common Thunder Wave leaving many Pokemon paralyzed, potentially letting it set up for free. Once behind a Substitute, Snorlax can pressure the entire meta game with Body Slam, as well as Earthquake for additional super effective coverage on Gengar, Jolteon, and Rhydon. The last move slot is given to the immensely powerful Self-Destruct. Once Snorlax has reached low health and can no longer switch in, Self-Destruct looks to remove something before going down. The only Pokemon able to take this comfortably are the aforementioned Gengar, Rhydon, and Golem. Self-Destruct deals massive damage or even OHKOes any Pokemon that doesn’t resist it.

Forgoing the use of Reflect and Rest means this set has much less defensive utility. It is unable to switch into Tauros or opposing Snorlax consistently, and opposing Reflect Snorlax tend to shut it down thanks to its massive physical bulk. Reflect Chansey doesn’t want to take a Self-Destruct, but it is able to consistently defend against Body Slam and Earthquake if it has used Reflect. The lack of Rest also means Snorlax is unable to remove paralysis. This set requires you to use Snorlax much more conservatively, as well as support it with Thunder Wave, making Pokemon like Alakazam, Starmie, Chansey, and Exeggutor good partners. With proper support, Snorlax can use its massive Attack to break holes in the opponent's team, while not fearing paralysis or a freeze if it can get behind a Substitute. It also possesses the potential to clean up late-game with paralysis support, often ending games with a Self-Destruct.

[SET]
name: Offensive Amnesia
move 1:Amnesia
move 2:Body Slam / Thunderbolt
move 3: Blizzard / Ice Beam
move 4:Self-Destruct / Rest

[SET COMMENTS]
Set Description
=========

Snorlax's incredible move pool also contains the generation defining Amnesia, which is able to boost its underwhelming base 60 Special 2 stages. It utilizes this boost offensively with its access to Blizzard and Thunderbolt. After 1 use of Amnesia it is able to 3HKO opposing Snorlax with Blizzard, as well as 2HKOing Tauros and Exeguttor, all near mandatory metagame threats.It also can 2HKO Starmie with a + 2 Thunderbolt, and will OHKO Cloyster at +4. Snorlax will normally run Body Slam over Thunderbolt, as the 30% paralysis chance on non-Normal types makes it much more self sufficient on top of 3HKOing Chansey. In the final move slot, either Self-Destruct or Rest can be used. Self Destruct allows Snorlax to take something down in an emergency, or after it has already broken a hole in the opposing team and is at low HP. Rest can be slotted in if you’re concern is longevity, taking the defensive boost offered from Amnesia and attempting to heal itself in the face of threats such as Alakazam, Starmie, and Exeguttor, who normally threaten an un- boosted Snorlax quite hard with there STAB Psychics.

However, running an Amnesia set does have its drawbacks. You will no longer reapply the paralysis Speed drop after using Amnesia, meaning you won’t be able to get the jump on other paralyzed threats like you would in cartridge OU. Additionally, the lack of move slots makes fitting this set difficult. If you chose to go without Rest, you may be whittled down and dispatched without doing much. While as going without Self-Destruct takes away it’s ability to do massive damage unboosted. Finally, this set requires much more support, as paralyzing and chipping the opposing team before hand is a must to get the most out of this set. One should look to spread paralysis, a bit of chip damage, and then try to cycle Snorlax in on a predicted Rest. This will give Snorlax the best chance to set up and tear the opponent apart.


[SET]
name: Physical Attacker
move 1:Body Slam
move 2:Self-Destruct
move 3:Earthquake
move 4: Double-Edge / Counter

[SET COMMENTS]
Set Description
=========
Snorlax's great move pool and solid Attack stat allow it to work as a powerful all-out attacker. While similar to the Substitute set, forgoing the move allows Snorlax to add either an extra utility move in Counter or an immensely strong STAB attack in Double-Edge. With powerful STAB Body Slam's for both damage and paralysis and the strongest Self-Destruct in the game, Snorlax is very difficult to switch into. Earthquake is used for additional coverage, able to hit the few switch ins Snorlax has such as Rhydon, Golem, and Gengar while also allowing Snorlax to scout Chansey for Counter without fear. Counter on Snorlax is a high-risk, high-reward option. Allowing for brutal punishment on Tauros and opposing Snorlax. Using Counter against opposing Snorlax can force it to quickly Rest, thus opening up teammates to punish it. If used against a Tauros Body Slam, it will quickly knock Tauros into Body Slam KO range and will flat out KO in return if Tauros lands a critical hit. Double-Edge can be used for an extra power boost, helping land certain KO ranges that Body Slam cannot. Double-Edge will always 3HKO Tauros while Body Slam only has poor odds too accomplish the same. It can accomplish the same feat against Exeggutor, 98.9% of the time, While Body Slam once again, virtually never will.

This variant of Snorlax should be played aggressively, as the lack of Substitute hinders Snorlax's reliability in the late game as a cleaner. Also, the lack of Rest for recovery and Amnesia or Reflect for added defensive utility means Snorlax doesn't stick around very long. Using aggressive double switches and punishing the usage of Rest is key to get the most valuable opportunities to attack. Once Snorlax reaches low health, Self-Destruct can be carefully used to remove or severely damage a member of the opposing team, doing a minimum of 86.9% to Tauros and 75.5% to opposing Snorlax not using Reflect, and KOing other key targets such as Chansey from full health.

Despite the offensive prowess of a Snorlax with 4 attacking moves, this set tends to struggle against other Snorlax carrying Reflect and Rest. It simply can't make any progress even if you land a Counter, because once revealed the opponent can Rest and wear you down without fear. This Snorlax set also adds minimal defensive utility against Tauros. Tauros almost always using Substitute means using Counter against it is far from safe. With the correct prediction it is deadly, but predict wrong and Tauros can easily beat Snorlax one-on-one. Additionally, Counter is very reliant on surprise factor, and once revealed it will be very difficult to land it on your opponent. Double-Edge while powerful, will wear Snorlax down even faster due to recoil. However, the strength of Snorlax and the possibility to bulldoze your opponent allow this set to remain viable, although volatile.
[STRATEGY COMMENTS]

Other Options
=============
Snorlax's incredible move pool means many of its sets have fringe but interesting options that can still benefit the trainer. The standard Relfect + Rest set, can choose to use either Self-Destruct or Hyper Beam over Ice Beam / Earthquake. Self-Destruct allows Snorlax to remain defensively solid against other Snorlax and Tauros, but also give it the option to take out a key target with a boom. Hyper Beam does now require a recharge turn every time it is used, but thanks to Snorlax's bulk bolstered by Reflect, Snorlax can use Hyper Beam to take out Chansey after just one Body Slam and typically handle the ensuing punish. Hyper Beam can also be used as a pseudo Self-Destruct late game dealing massive damage to your target before going down.

Headbutt is an interesting option on all of Snorlax's sets, as the surprisingly decent power, combined with a STAB boost and a 30% flinch rate allow it to break down paralyzed foes much easier. This can be potentially used on any set other than Reflect + Rest. Reflect also has usage alongside Amnesia. The combination of the two give Snorlax gargantuan bulk which it pairs commonly with Rest to become a nearly unbreakable wall. However in this case Snorlax is left with only one attacking move, almost always Ice Beam. This can make it difficult to break through teams due to freeze clause. As the damage just isn’t enough to break through Chansey and Starmie without freezing them.

Checks and Counters
===================

**Opposing Snorlax**: Snorlax being used on nearly every competitive team means it is often matched up against itself. Furthermore, Snorlax can have either a good, or a bad matchup depending on the set both are using. Being such a valuable Pokemon, understanding how Snorlax matches up with itself is key to using it effectively.

Reflect Snorlax is great against opposing Reflect Snorlax. This may sound strange, but Its immunity to Body Slam paralysis, and great Defense once Reflect is used allows Snorlax to stonewall itself while using Rest to stay healthy and draining precious PP. Ice Beam is often used to alleviate this stagnant tug-of-war, as landing a freeze is virtually a KO. Although this can leave Snorlax open to Gengar and Kabutops abuse due to not doing significant damage against them.

Reflect Snorlax will however have a good matchup with the physical attacking variants of Snorlax. Without any recovery these Snorlax are worn down quickly, while struggling to apply decent damage without using Self-Destruct or the prediction reliant Counter. However if Reflect Snorlax is asleep from using Rest or is forced to take multiple hits without Reflect it can still potentially lose one-on-one. Amnesia Snorlax has the ability to break through both of these variants, especially if it is able to get a boost before they switch in. Blizzard after one use of Amnesia will 3HKO 99.8% of the time, and after two uses it almost always 2HKOes. However, many Snorlax with Amnesia lack Rest, allowing them to be worn down easily by Body Slam.


**Cloyster**: Cloyster's immense base 180 Defense makes it one of the best checks to Snorlax. Snorlax almost never running Hyper Beam makes it even more difficult to break through, as Body Slam is only a 5HKO and Cloyster always carries Rest to keep it healthy in the face of Snorlax. Cloyster also applies great offensive pressure. Being able to 3HKO Snorlax with Blizzard after a small amount of chip damage, and using Clamp to shut it down altogether and maintain momentum if it switches out. Body Slam paralysis is quite annoying to Cloyster, and if it has been chipped too much a paralysis can allow Snorlax to break through. Very rarely Snorlax will use Thunderbolt on its Amnesia set, giving it a 3HKO on Clyster even if it can't use Amnesia to get a boost.

**Slowbro**: Slowbro is far from a perfect Snorlax check. However, access to Thunder Wave for reliable paralysis, and Amnesia to more easily break through Snorlax give Slowbro a unique niche against it. Slowbro is capable of switching in from full health, as Body Slam is only a potential 4HKO. It can use Thunder Wave to then paralyze Snorlax, and it can use Rest to remain healthy while fishing for full-paralysis. Once it has used Amnesia only once it can 2HKO Snorlax with Surf and minimal prior chip damage.

However, Slowbro is prone to be paralyzed by Body Slam and in Stadium using Amnesia no longer makes Slowbro faster. Making it a much less reliable check than in cartridge OU.

**Gengar**: Gengar being the only fully evolved Ghost type means it can potentially wall Sorlax better than any other Pokemon, depending on the set. Gengar being immune to the Normal type Body Slam and Self Destruct makes it unique, as instead of taking hits well, it completely ignores them. Gengar will look to abuse the very common Reflect Snorlax with Ice Beam as its coverage option. Coming off of Snorlax's less than impressive Special, it is entirely reliant on getting a freeze to take down Gengar. Ice Beam only manages to be a possible 7HKO, and Gengar often uses Rest to stay healthy through these assaults while aiming to get a critical hit and break through Snorlax.

However, Gengar can only stop Snorlax under perfect circumstances. Many variants of Snorlax use Earthquake, which ruins Gengar's ability to switch in, being 2HKOed. Thus Gengar must scout carefully and know the set before being able to switch in comfortably, as taking a stray Earthquake can absolutely ruin Gengar or force it to use Rest or use Explosion much sooner than preferred.

**Rock Types**: Depending on Snorlax's set, Rock Type Pokemon in Rhydon, Golem, and Kabutops can occasionally wall it. Snorlax's most common set; containing Reflect; will cycle between its last chosen move. If it is Earthquake, none of the aforementioned can check it. If it is Ice Beam, Kabutops makes for a great check; only fearing being Frozen by Ice Beam. It can retaliate by using Substitute and Rest to stay healthy, while ignoring the Defense boost of Reflect with Slash. It doesn’t 3HKO, but all it needs is one Surf Critical hit to get the job done.

If Snorlax has chosen either Self-Destruct or Hyper Beam as it’s last move, all 3 of the above can reliably check it. Golem and Rhydon can set up Substitutes and fish for a Critical hit with Earthquake while only fearing a Body Slam paralysis; if they go without Rest. However in order to efficiently use the Rocks to check Snorlax, it’s set must first be scouted.

**Starmie/Egg**: While Starmie and Exeggutor are by no means incredible checks to Snorlax, they can occasionally fill this roll, or at the very least be a real thorn in Snorlax's side. They both possess paralysis, as well as strong STAB Psychics and Recovery. They also posses enough physical bulk to always take at least 2 Body Slams for Starmie, and at least 3 For Exeguttor.

**Revenge killers**: Due to Snorlax's atrocious base 30 Speed, it is very easily revenge killed if it is chipped down enough. Since just about everything outspeeds it, it needs to be very careful to manage its HP, as switching out at low HP is also not a great option. Alakazam, Starmie, Exeguttor, And Zapdos are all solid options, as they don’t have to be concerned with the very likely Reflect Snorlax will have up. Tauros on the other hand, can simply go for a critical hit if the situation is dire.

[CREDITS]
Written by: [[Ctown6, 509438]]
Quality checked by: [[, ], [, ]]
Grammar checked by: [[, ], [, ]]
 
Last edited:

Plague von Karma

Banned deucer.
means there’s almost nothing that can take it down easily without critical hits. This makes up for its horrendous base 30 Speed, which is tied for lowest in the tier with Slowbro.
Just want to point out that Lax crits are much more common in Stadium. It gets a 10% critical hit rate because of the buff to slower Pokemon, similar case to GolDon. These sentences imply it's still quite rare.
 

Plague von Karma

Banned deucer.
I was asked to give this a look before it gets put into the QC stage, so here we go!
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  • Remember to space the moves on the set things, and no spaces between words and —!
  • Also, you seem to use the curled apostrophes (’) rather than slightly-less-curled apostrophes (') which cause the site code to break. I've replaced them throughout this check.
  • Finally, with "its" and "it's", "it's" is SPECIFICALLY a contraction of "it is" or "it has". In almost any other case, you use "its", which is a possessive pronoun. This is a very helpful article on the topic that also BTFOs the "do not add 's for ownership if the word ends with s" propaganda that primary school teachers indoctrinate poor innocent children with.
Also I fixed a lot of spacing things but I couldn't find it in me to note each place please don't hurt me

[OVERVIEW]

Snorlax is one of the most a defining Pokemon of in Stadium OU, (RC) thanks to its great power, impressive bulk, and wide movepool. Its (RA) massive base 160 HP makes it to be one of the most difficult Pokemon to break down through, and in conjunction with its Normal typing—which is only weak to the nearly non-existent Fighting-type (AH) moves—means there's almost nothing that can take it down easily without critical hits. This makes up for its horrendous base 30 Speed, which is tied for lowest in the tier with Slowbro. Despite not having any Speed to bank on, (AC) it can switch in consistently against metagame staples such as Chansey, opposing Snorlax, and even Tauros to a certain extent. ("even" makes it easier to identify that Tauros is the "certain extent") Once in, (AC) it has numerous options, but no matter which options it's (AA) running Snorlax is able to apply consistent offensive pressure and support its team. Because of this, Snorlax often finds itself on the vast majority of competitive Stadium OU teams.

It could be worth bringing up Snorlax's flaws. Yes, god forbid it has them. For example;
- Because of its low Speed, Snorlax usually has to take two hits when switching in before it can do anything. The only exception is in the case of a Pokemon being paralyzed.
- Snorlax tends to have trouble breaking through at least one Pokemon in some capacity. For example, Gengar can come in pretty easily if Snorlax lacks Earthquake, and Rhydon feasts on MonoLax.
- While Rest is pretty reliable on Snorlax, it still lacks instant recovery, which is why it gets forced out at all.
When you're one of the best Pokemon in the tier acknowledging flaws is one of the most important parts of piloting it to success.

Perhaps note that its critical hit rate is doubled in Stadium, this thing gained major stonks. I think it was 10%, but check that one Stadium article I did if you need to. Find at smogon.com/rb


[SET]
name: Reflect + Rest
move 1: Body Slam
move 2: Reflect
move 3: Rest
move 4: Ice Beam / Earthquake

[SET COMMENTS]
Set Description
=========
Snorlax can get the most out of its great bulk with a Reflect + Rest set. Utilizing Reflect allows Snorlax to check the 2 two most common physical attackers in the tier: (semicolon -> colon) Tauros and opposing Snorlax. After setting up Reflect, it can take a whopping 7 seven Body Slams in most cases before being KOed. (while technically correct, Tauros is only a possible 8HKO. You could say "over 6 Body Slams from either", which also adds cohesion with the previous and subsequent sentences) When used in conjunction with Rest, Snorlax is able to stay healthy and prevent either of these threats from making much progress, (AC) all while (this is an "extension" phrase) throwing off powerful Body Slams that threaten much of the tier with good damage and paralysis for non-Normal-types. (AH) For reference, (AC) Body Slam can 2HKO Alakazam and 3HKO Chansey. Ice Beam is most commonly used as the final move, as the 10.1% (unless the mechanics guide and a math wizard's math is wrong, it's 10.1%) freeze chance can potentially take down one of Snorlax's best checks in opposing Reflect Snorlax or Reflect Chansey. It also gives Snorlax a super effective coverage option for Rhydon and Golem, who (pokemon aren't people, which is for the best) both of which resist Body Slam. Earthquake can be chosen over Ice Beam, allowing it to still hit Rhydon super effectively but with the added bonus of 2HKOing the Normal-immune Gengar. However, (AC, as a general rule when using "however", you are most likely adding a comma) the loss of a freeze chance and the omnipresence of Reflect Snorlax make Ice Beam the preferred choice since they so often match up against each other.

Reflect Snorlax being so present in the metagame(spacing, single word) means it typically faces many road blocks(also spacing) attempting to shut it down. Opposing Reflect Snorlax and Reflect Chansey are able to take Body Slams without fear of paralysis, (AC) and—with the use of Rest and Soft-Boiled, respectively—can stay healthy to stall it out of PP, hence the usage of Ice Beam to attempt to deal with one of these by freezing it. Snorlax also tends to struggle with the exploitation of Rest, (AC) as a special (capitalize the stat, but don't capitalize the attack category) attacker such as Exeggutor, Starmie, or Alakazam can threaten it by switching in as it uses Rest and then 4HKO it with their (honestly this word family thing is a national tragedy but look here if you want to know the differences) strong STAB Psychic, which can be improved with Special drops. (Alakazam can actually 3HKO a third of the time but idk how to fit this in) However, switching in has its own risks—as a wrong prediction can have you a would-be check taking a Body Slam and possibly being paralyzed—which can make it much harder for them it to check Reflect Snorlax later. Gengar is a niche option as it's immune to Body Slam and Ice Beam is only a possible 7HKO, meaning once the set is revealed, (AC) Gengar can check it while only worrying about being frozen. Cloyster is also a great Snorlax check, being 5HKOd by Body Slam and being immune to freeze. Clamp is potentially deadly, preventing Snorlax from using Rest and forcing it to switch or be whittled down. Porygon, while extremely niche, can also wall Snorlax. Its (RA) access to Reflect, Recover, and an immunity to Body Slam paralysis allows it to easily stall Snorlax out of PP while threatening an Ice Beam freeze. Tauros is typically walled by Snorlax once Reflect is up, but with critical hits it can potentially break through the ignore Reflect and take down Snorlax, meaning you should play carefully around it.

Suggestions:
- You could go over how you tend to want to balance offense and defense with this set. If you go too hard Snorlax tends to have issues healing up when the opponent attempts to revenge kill, but if you do too little it can get overwhelmed with pressure.
- Maybe go over teams that appreciate Reflect Snorlax. Particularly, BoltBeam Chansey has some amazing synergy with it, and teams that generally don't want to combat Snorlax in other ways tend to do well too.
- Perhaps emphasise the Tauros matchup, as some people just throw Snorlax at it and get bodied while others just don't know how it works.


[SET]
name: Substitute + 3 Attacks
move 1: Body Slam
move 2: Substitute
move 3: Earthquake
move 4: Self-Destruct

[SET COMMENTS]
Set Description
=========
Substitute in Stadium now blocking status moves allows Snorlax to run a very effective Substitute 3 attack set. Its (RA) great HP allows its Substitute to survive Seismic-Toss, (RH) and its great bulk give its Substitute a 52.3% chance to survive a Tauros's Body Slam, as well as a slim chance to survive opposing Snorlax's Body Slam. It can find opportunity’s opportunities to set up a Substitute thanks to the increased usage of Rest and the common Thunder Wave leaving many Pokemon paralyzed, potentially letting it set up for free. Once behind a Substitute, Snorlax it can pressure the entire metagame with Body Slam, as well as Earthquake for additional super effective coverage on Gengar, Jolteon, and Rhydon. The last move slot is given to the immensely powerful Self-Destruct. Once Snorlax has reached low health and can no longer switch in, Self-Destruct looks to remove something before going down. The only Pokemon able to take this is the comfortably are the aforementioned Gengar, Rhydon, and Golem. Aside from them everything is taking massive damage, if not being OHKOed outright. (Alternatively, go "Self-Destruct deals massive damage or even outright OHKOes any Pokemon that doesn't resist it", which says the same thing with less words.)

Forgoing the use of Reflect and Rest means this set has much less defensive utility. It is unable to switch into Tauros or opposing Snorlax consistently, and opposing Reflect Snorlax tends to shut it down thanks to its massive physical bulk. Reflect Chansey doesn’t want to take a Self-Destruct, but it is able to consistently defend against Body Slam and Earthquake if it has used Reflect. The lack of Rest also means Snorlax is unable to remove paralysis. This set requires you to use this Snorlax much more carefully, (perhaps "conservatively" is a better word?) as well as support it with Thunder Wave, making Pokemon like Alakazam good partners. With proper support, (AC) Snorlax can use its massive Attack to break holes in the opponent's (AA) team, while not fearing paralysis or a freeze if it can get behind a Substitute. It also possesses the potential to clean up late-game(AH) with paralysis support, often ending games with a boom. by Exploding.

Suggestions:
- Maybe mention ranges you bring yourself into with each Substitute.
- Show areas where you should not Sub up, eg. against non-paralyzed Pokemon
- Doesn't Exeggutor eat this alive
- Go over teams that can facilitate this well; RestEgg would be particularly helpful for its positive Snorlax matchup imo


[SET]
name: Amnesia
move 1: Amnesia
move 2: Body Slam / Thunderbolt
move 3: Blizzard / Ice Beam
move 4: Self-Destruct / Rest

[SET COMMENTS]
Set Description
=========

[SET]
name: PhysLax (Physical Attacker) (when doing named sets like this you should include the "professional" name in brackets)
move 1: Body Slam
move 2: Self-Destruct
move 3: Earthquake
move 4: Double-Edge / Counter

[SET COMMENTS]
Set Description
=========

[STRATEGY COMMENTS]

Other Options
=============

List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.

Checks and Counters
===================

Opposing Snorlax: Describe the counterplay / check / counter.

Cloyster: Describe the counterplay / check / counter.

Slowbro sometimes: Describe the counterplay / check / counter.

Gengar Sometimes: Describe the counterplay / check / counter.

Rocks Sometimes(Kabu,Don,Golem): Describe the counterplay / check / counter.

Starmie/Egg: Describe the counterplay / check / counter.

Revenge killers: Describe the counterplay / check / counter.

[CREDITS]
Written by: [[, ]]
Quality checked by: [[, ], [, ]]
Grammar checked by: [[, ], [, ]]
 

Plague von Karma

Banned deucer.
Wahay, you got it up!
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(AC) = Add Comma
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(AA) = Deapostrophise


I am like 90% sure they don't space moveslot but the 10% is enough for me to not go changing it everywhere. I missed a lot of other grammar things on account of being too demotivated to peruse extensively, I just wanna talk about one of my favourite metagames.

"Cartridge OU" is a misnomer, since this is also cartridge. Use "RBY OU", which refers to the game correctly.

Your writing has improved dramatically over time, good job!

[OVERVIEW]

Snorlax is a defining Pokemon in Stadium OU thanks to its great power, impressive bulk, and wide movepool. Its massive base 160 HP makes it to be one of the most difficult Pokemon to break through, and in conjunction with its Normal typing—which is only weak to the nearly non-existent Fighting-type moves—means (spaced emdashes)there’s almost nothing that can take it down easily without critical hits. This makes up for its horrendous base 30 Speed, which is tied for lowest in the tier with Slowbro. Despite not having any Speed to bank on, it can switch in consistently against metagame staples such as Chansey, opposing Snorlax, and even Tauros to a certain extent. Once in, it has numerous options, but no matter which options it's running Snorlax is able to apply consistent offensive pressure and support its team.

I think there's more to talk about here. Snorlax gets a much higher critical hit rate - 10% in fact - because of the compression of ranges Stadium's new equation performs. That's twice the Lax crits on a game to game basis, this makes it extremely dangerous against Chansey. You can't wall Stadium Snorlax. You could also bring up its set diversity, having the strongest self-KO option in the game, exploitability while resting, tendency to have Gengar and Rhydon giving it spots of bother, etc. Particularly, while it trades hits well, Snorlax is worn down quickly without Rest, and when using it it's going to be exploitable, and how you deal with this separates newbies from oldies. Much of this is stuff that applies in RBY OU, but it shouldn't be forgotten about here, either.

[SET]
name: Reflect + Rest
move 1: Body Slam spacing the moves here
move 2: Reflect
move 3: Rest
move 4: Ice Beam / Earthquake

[SET COMMENTS]

Set Description

=========
Snorlax can get the most out of its great bulk with a Reflect + Rest set. Utilizing Reflect allows Snorlax to check the two most common physical attackers in the tier: (RCo)—Tauros and opposing Snorlax—using its great bulk. (tried to compress, maybe reword) After setting up Reflect, it can take a whopping six Body Slams from either before being KOed. When used in conjunction with Rest, Snorlax is able to stay healthy and prevent either of these threats from making much progress, all while throwing off out its own powerful Body Slams that threaten much of the tier with good incredible (it's the strongest in the game, I believe) damage and paralysis for non-Normal-types. For reference, Body Slam can 2HKO Alakazam and 3HKO Chansey. Ice Beam is most commonly used as the final move, as the 10.1% (Stadium amended these iirc) freeze chance can potentially take down one of Snorlax's best checks in opposing Reflect Snorlax or Reflect (I believe the message gets across from the first mention) Chansey. It also gives Snorlax a super effective coverage option for Rhydon and Golem, (Does Golem deign a mention here? It's pretty dogwater here and Rhydon's existence sufficiently implies it to me) both of which resist Body Slam. Earthquake can be chosen over Ice Beam, allowing it to still hit Rhydon super effectively but with the added bonus of 2HKOing the Normal-immune Gengar. However, the loss of a freeze chance and the omnipresence of Reflect Snorlax make Ice Beam the preferred choice since they so often match up against each other.

Reflect Snorlax being so present in the metagame means it typically faces many road blocks attempting to shut it down. Opposing Reflect Snorlax and Reflect Chansey are able to take Body Slams without fear of paralysis, and—with the use of Rest and Soft-Boiled, respectively—can stay healthy to stall it out of PP, hence the usage of Ice Beam to attempt to deal with one of these by freezing it. Snorlax also tends to struggle with the exploitation of Rest, as a special attacker such as Exeggutor, Starmie, or Alakazam can threaten it by switching in as it uses Rest and then 4HKO it with their strong STAB Psychic, which can be improved with Special drops. Alakazam can notably 3HKO if it gets a Special drop. However, switching in has its own risk—as a wrong prediction can have a would-be check taking a Body Slam and possibly being paralyzed—which can make it much harder for it to check a Reflect Snorlax later. Gengar is a niche option as it’s immune to Body Slam and Ice Beam is only a possible 7HKO, meaning once the set is revealed, Gengar can check it while only worrying about being frozen. (Gengar being frozen means their Snorlax or Chansey can't be, which is arguably not that bad of a situation to be in. See how sleeping Gengar frequently end up being great on a game-to-game basis) Cloyster is also a great Snorlax check, being 5HKOed by Body Slam and being immune to freeze, while making use of Rest's resetting of Speed drops from paralysis in Stadium. (very, very, very important distinction) Clamp is potentially deadly, preventing Snorlax from using Rest and forcing it to switch or be whittled down. (Clamp gives the opponent the switch-in, I think it's actually quite poor here. In my experience, Cloyster is better when using something else, like Withdraw.) Porygon, while extremely niche, can also wall Snorlax. Its access to Reflect, Recover, and an immunity to Body Slam paralysis allows it to easily stall Snorlax out of PP while threatening an Ice Beam freeze. (It can wall without Reflect, keep in mind, it's just harder as you have to keep an eye on your sustained numerical damage, which both players can see in this title.) Tauros is typically walled by Snorlax once Reflect is up, but with critical hits, (AC) it can ignore Reflect and take down Snorlax, meaning you should play carefully around it.

Maybe refer to Amnesia Snorlax in detail, "The Lax Triangle" is always a funny thing to talk about. AmneLax < RefLax < PhysLax < AmneLax, yeah?

[SET]
name: Substitute + 3 Attacks
move 1: Body Slam
move 2: Substitute
move 3: Earthquake
move 4: Self-Destruct

[SET COMMENTS]
Set Description
=========
Substitute in Stadium blocking status moves allows Snorlax to run a very effective Substitute set, allowing it to fight Pokemon like Exeggutor without fear of status. Its great HP allows its Substitute to survive Seismic Toss, and its great bulk gives its Substitute a 52.3% chance to survive Tauros’s Body Slam, as well as a slim chance to survive opposing Snorlax’s Body Slam. It can find opportunities to set up Substitute thanks to the increased usage of Rest and the common Thunder Wave leaving many Pokemon paralyzed, potentially letting it set up for free. Once behind a Substitute, Snorlax can pressure the entire metagame (spacing)with Body Slam, as well as Earthquake for additional super effective coverage on Gengar, Jolteon, and Rhydon. The last move slot is given to the immensely powerful Self-Destruct. Once Snorlax has reached low health and can no longer switch in, Self-Destruct looks to remove something before going down. The only Pokemon able to take this comfortably are the aforementioned Gengar, Rhydon, and Golem. Self-Destruct deals massive damage or even OHKOes any Pokemon that doesn’t resist it. (the most impressive guaranteed OHKO is on Starmie, but it even has a 2.6% chance to dispatch Exeggutor. Consider noting these calcs to illustrate its power. Note that Snorlax dies against Substitute here, as that is a mechanic fixed in Stadium, and the dex can't show these differences yet)

Forgoing the use of Reflect and Rest means this set has much less defensive utility durability. (it's weird but I think this is a better description; snorlax isn't often used "defensively" in respect to being switched in on things specifically to absorb the hit, moreso as a "tank" or "mon to trade hits with" if that makes sense. it can be used this way, but it's not always "the main reason") It is unable to switch into Tauros or opposing Snorlax consistently, and opposing Reflect Snorlax tend to shut it down thanks to its massive physical bulk. Reflect Chansey doesn’t want to take a Self-Destruct, but it is able to consistently defend against Body Slam and Earthquake if it has used Reflect. The lack of Rest also means Snorlax is unable to remove paralysis. This set requires you to use Snorlax much more conservatively, as well as support it with Thunder Wave, making Pokemon like Alakazam, Starmie, Chansey, and Exeggutor good partners. With proper support, Snorlax can use its massive Attack to break holes in the opponent's team, while not fearing paralysis or a freeze if it can get behind a Substitute. It also possesses the potential to clean up late-game with paralysis support, often ending games with a Self-Destruct.

It feels valid to refer to this set as a pseudo-set-up sweeper. It isn't boosting stats, but it's sure as heck doing what conventional sweepers do.

[SET]
name: Offensive (It's always offensive, here, though I get where you're coming from: Amne+Ref right? maybe this is ok) Amnesia
move 1: Amnesia
move 2: Body Slam / Thunderbolt
move 3: Blizzard / Ice Beam
move 4: Self-Destruct / Rest

[SET COMMENTS]
Set Description
=========

Snorlax's incredible move pool also contains the generation defining Amnesia, which is able to boost its underwhelming base 60 Special 2 stages. It utilizes this boost offensively with its access to Blizzard and Thunderbolt. After 1 use of Amnesia it is able to 3HKO opposing Snorlax with Blizzard, as well as 2HKOing Tauros and Exegguttor, all near mandatory metagame threats. (spacing)It also can 2HKO Starmie with a +2 (spacing)Thunderbolt, and will OHKO Cloyster at +4. Snorlax will normally run Body Slam over Thunderbolt, as the 30% paralysis chance on non-Normal types makes it much more self sufficient on top of 3HKOing Chansey. In the final move slot, either Self-Destruct or Rest can be used. Self Destruct allows Snorlax to take something down in an emergency, or after it has already broken a hole in the opposing team and is at low HP. Rest can be slotted in if you’re your concern is longevity, taking the defensive boost offered from Amnesia and attempting to heal itself in the face of threats such as Alakazam, Starmie, and Exegguttor, who normally threaten an unboosted (RH, spacing) Snorlax quite hard with there STAB Psychics.

However, running an Amnesia set does have its drawbacks. You Snorlax will no longer reapply the paralysis Speed drop after using Amnesia like in standard RBY, meaning you won’t be able to get the jump on other paralyzed threats like you would in cartridge OU a paralyzed Amnesia Snorlax can't get the jump on opposing paralyzed Pokemon. Thus, Rest is more recommended to erase Snorlax's own paralysis Speed drop instead. Additionally, the lack of move slots makes fitting this set difficult. If you chose to go without Rest, you may be whittled down and dispatched without doing much, whereas. While as going without Self-Destruct takes away its (RA) ability to do massive damage unboosted. Finally, this set requires much more support, as paralyzing and chipping the opposing team beforehand (spacing) is a must to get the most mileage out of this set. One should look to spread paralysis, a bit of chip damage, and then try to cycle switch (GP doesn't recognise this term iirc, but maybe Astra could look into adding it to the list, as this is a very common RBY term. If they're reading this, message me!) Snorlax in on a predicted Rest. This will give Snorlax the best chance to set up and tear the opponent apart.


[SET]
name: PhysLax (Physical Attacker) It's often called this, no?
move 1: Body Slam
move 2: Self-Destruct
move 3: Earthquake
move 4: Double-Edge / Counter

[SET COMMENTS]
Set Description
=========
Snorlax's great movepool (spacing)and solid Attack stat allow it to work as a powerful all-out attacker. While similar to the Substitute set, forgoing ("foregoing" may be the word here, look up the diff in context meaning though) the move allows Snorlax to add either an extra utility move in Counter or an immensely strong STAB attack in Double-Edge. With a powerful STAB Body Slam's for both damage and paralysis and the strongest Self-Destruct self-KO option (it's stronger than Explosion but it's hard to word it since it just happens to use this move) in the game, Snorlax is very difficult to switch into. Earthquake is used for additional coverage, able to hit the few switch ins Snorlax has such as Rhydon, Golem, and Gengar while also allowing Snorlax to scout Chansey for Counter without fear. Counter on Snorlax is a high-risk, high-reward option, (AC) allowing for brutal punishment on Tauros and opposing Snorlax. Using Counter against opposing Snorlax can force it to quickly Rest, thus opening up teammates to punish it. If used against a Tauros Body Slam, it will quickly knock Tauros into Body Slam KO range and will flat out KO in return if Tauros lands a critical hit. However, unlike RBY OU, Counter fails against switch-ins in Stadium, removing much of its mindgame potential. Double-Edge can be used for an extra power boost, helping land certain KO ranges that Body Slam cannot. Double-Edge will always 3HKO Tauros while Body Slam only has poor odds too accomplish the same. It can accomplish the same feat against Exeggutor, 98.9% of the time, while Body Slam once again, virtually never will. Additionally, when KOing a Pokemon or removing a Substitute, Snorlax will not sustain recoil damage.

This variant of Snorlax should be played aggressively, as the lack of Substitute hinders Snorlax's reliability in the late-game (AH) as a cleaner. Also, the lack of Rest, (AC) for recovery and Amnesia, (AC) or Reflect for added defensive utility means Snorlax doesn't stick around very long, being essentially defenseless. Using aggressive double switches and punishing the usage of Rest is key to get the most valuable opportunities to attack. Once Snorlax reaches low health, Self-Destruct can be carefully used to remove or severely damage a member of the opposing team, doing a minimum of 86.9% to Tauros and 75.5% to opposing Snorlax not using Reflect, and KOing other key targets such as Chansey from full health.

Despite the offensive prowess of a Snorlax with 4 attacking moves, this set tends to struggle against other Snorlax carrying Reflect and Rest. It simply can't make any progress even if you land a Counter, because once revealed the opponent can Rest and wear you down without fear. This Snorlax set also adds minimal defensive utility against Tauros. Tauros almost always using Substitute means using Counter against it is far from safe, though the danger usually only occurs if Counter has previously been revealed. With the correct prediction it is deadly, but predict wrong and Tauros can easily beat Snorlax one-on-one. Additionally, Counter is very reliant on surprise factor, and once revealed it will be very difficult to land it on your opponent. (maybe reword here for cohesion) Double-Edge while powerful, will wear Snorlax down even faster due to recoil. However, the strength of Snorlax and the possibility to bulldoze your opponent allow this set to remain viable, although volatile.

[STRATEGY COMMENTS]

Other Options
=============
Snorlax's incredible movepool (spacing)means many of its sets have fringe but interesting options that can still benefit the trainer.With the standard Reflect + Rest set, can choose to use either Self-Destruct or Hyper Beam over Ice Beam / Earthquake. Self-Destruct allows Snorlax to remain defensively solid against other Snorlax and Tauros, but also give it the option to take out a key target with a boom. Hyper Beam does now require a recharge turn every time it is used in Stadium, even when missing, but thanks to Snorlax's bulk bolstered by Reflect, Snorlax can use Hyper Beam to take out Chansey after just one Body Slam and typically handle the ensuing punish. Hyper Beam can also be used as a pseudo Self-Destruct late-game, (AC) dealing massive damage to your target before going down.

Headbutt is an interesting option on all of Snorlax's sets, as the surprisingly decent power, combined with a STAB boost and a 30% flinch rate, (AC) allow it to break down paralyzed foes much easier. This can be potentially used on any set other than Reflect + Rest. Reflect also has usage alongside Amnesia. The combination of the two give Snorlax gargantuan bulk which it pairs commonly with Rest to become a nearly unbreakable wall. However in this case Snorlax is left with only one attacking move, almost always Ice Beam. This can make it difficult to break through teams due to freeze clause. As the damage just isn’t enough to break through Chansey and Starmie without freezing them.

Ah c'monnnn it's Snorlax, there's plenty more to go over here!
  • Harden has less initial Defence boosts than Reflect but higher long-term payoff; while it can't reapply paralysis Speed drops it's got its place in the Lax jank bucket. Higher PP and the long-term payoff is enough of a sell.
  • Surf is still good copium
  • I remember someone using Amnesia + Psychic once upon a time and that was pretty based. Maybe ask around about that one, I know it was in RBY OU so maybe there's something stopping it. You could probably bring up Fire Blast as another jank option but don't actually do that.
  • Toxic to win Reflect wars is pretty neat, though not great with partial trapping being pretty garbage out here. AgiliWrap isn't, though, so maybe bring this up.
Maybe bring up entire sets here that otherwise wouldn't merit a set analysis. Reflect + Amnesia should, in my opinion, have its own paragraph. See the RBY OU analysis for how this is done.

Checks and Counters
===================

**Opposing Snorlax**: Snorlax being used on nearly every competitive team means it is often matched up against itself. Furthermore, Snorlax can have either a good, or a bad matchup depending on the set both are using. Being such a valuable Pokemon, understanding how Snorlax matches up with itself is key to using it effectively.

Reflect Snorlax is great against opposing Reflect Snorlax. This may sound strange, but its immunity to Body Slam paralysis (RC) and great Defense once Reflect is used allows Snorlax to stonewall itself while using Rest to stay healthy and draining precious PP. Ice Beam is often used to alleviate this stagnant tug-of-war, as landing a freeze is virtually a KO, (AC) although this can leave Snorlax open to Gengar and Kabutops abuse due to not doing significant damage against them.

Reflect Snorlax will, (AC) however, (AC) have a good matchup with the physical attacking variants of Snorlax. Without any recovery these Snorlax are worn down quickly, while struggling to apply decent damage without using Self-Destruct or the prediction reliant Counter. However if Reflect Snorlax is asleep from using Rest or is forced to take multiple hits without Reflect it can still potentially lose one-on-one. Amnesia Snorlax has the ability to break through both of these variants, especially if it is able to get a boost before they switch in. Blizzard after one use of Amnesia will 3HKO 99.8% of the time, and after two uses it almost always 2HKOes. However, many Snorlax with Amnesia lack Rest, allowing them to be worn down easily by Body Slam.

**Cloyster**: Cloyster's immense base 180 Defense makes it one of the best checks to Snorlax. Snorlax almost never running Hyper Beam makes it even more difficult to break through, as Body Slam is only a 5HKO. (AP) and Furthermore, Cloyster always carries Rest to keep it healthy in the face of Snorlax, which resets the Speed drop from paralysis in Stadium, meaning Snorlax can't outspeed it for a sustained length of time to force its way through. Cloyster also applies great offensive pressure, (AC) being able to 3HKO Snorlax with Blizzard after a small amount of chip damage, and using Clamp to shut it down altogether and maintain momentum if it switches out. Body Slam paralysis is quite annoying to Cloyster, and if it has been chipped too much, (AC) a paralysis can allow Snorlax to break through past. Very rarely Snorlax will use Thunderbolt on its Amnesia set, giving it a 3HKO on Clyster even if it can't use Amnesia to get a boost.

**Slowbro**: Slowbro is far from a perfect Snorlax check. However, access to Thunder Wave for reliable paralysis, and Amnesia to more easily break through Snorlax give Slowbro a unique niche against it. Slowbro is capable of switching in from full health, as Body Slam is only a potential 4HKO. It can use Thunder Wave to then paralyze Snorlax, and it can use Rest to remain healthy while fishing for full-paralysis. Once it has used Amnesia only once it can 2HKO Snorlax with Surf and minimal prior chip damage. However, Slowbro is prone to be paralyzed by Body Slam and in Stadium using Amnesia no longer makes Slowbro faster. Making it a much less reliable check than in cartridge OU. However, Snorlax is prone to Body Slam paralysis, and can't reapply the paralysis Speed drop using Amnesia, making it much less reliable than in RBY OU.

**Gengar**: Gengar being the only fully evolved Ghost-type (AH) means it can potentially wall Snorlax better than any other Pokemon, depending on the set. Gengar being immune to the Normal-type (AH) Body Slam and Self-Destruct (AH, bloody hellfire ctown) makes it unique, as instead of taking hits well, it completely ignores them. Gengar will look to abuse the very common Reflect Snorlax with Ice Beam as its coverage option. Coming off of Snorlax's less than impressive Special, it is entirely reliant on getting a freeze to take down Gengar. Ice Beam only manages to be a possible 7HKO, and Gengar often uses Rest to stay healthy through these assaults while aiming to get a critical hit and break through Snorlax.

However, Gengar can only stop Snorlax under perfect circumstances. Many variants of Snorlax use Earthquake, which ruins Gengar's ability to switch in, being 2HKOed. Thus, (AC) the Gengar player must scout carefully and know the set before being able to switch in comfortably, as taking a stray Earthquake can absolutely ruin Gengar or force it to use Rest or use Explosion much sooner than preferred. This can be inferred through Team Preview, as teams using Earthquake Snorlax otherwise have less ways to deal with Electric-types and Gengar specifically. (maybe add nuance here, but team preview really helps give this away, you get the point)

**Rock-types**: Depending on Snorlax's set, Rock-type Pokemon in Rhydon, Golem, and Kabutops can occasionally wall it. Snorlax's most common set; containing Reflect; will cycle between its last chosen move. If it is Earthquake, none of the aforementioned can check it. If it is Ice Beam, Kabutops makes for a great check; only fearing being Frozen by Ice Beam. It can retaliate by using Substitute and Rest to stay healthy, while ignoring the Defense boost of Reflect with Slash. It doesn’t 3HKO, but all it needs is one Surf critical hit to get the job done.

If Snorlax has chosen either Self-Destruct or Hyper Beam as it’s last move, all 3 of the above can reliably check it. Golem and Rhydon can set up Substitutes and fish for a Critical hit with Earthquake while only fearing a Body Slam paralysis; if they go without Rest. However in order to efficiently use the Rocks to check Snorlax, it’s set must first be scouted.

Aerodactyl can work here but this is like, scraping the bottom of the ocean for things. Its Reflect + Rest stall set hasn't changed and is actually better in this title, since it gets its Speed back for resting. I think you'd run like, DEdge/ Reflect / Rest / Fire Blast, try to burn Snorlax, etc. Maybe a higher PP move over DEdge if you're feeling particularly hateful of humanity that day. I think this could legitimately get ranked one day given the massive improvements it's got in this game. Try it out!

**Starmie/Egg and Exeggutor**: While Starmie and Exeggutor are by no means incredible checks to Snorlax, they can occasionally fill this roll, or at the very least be a real thorn in Snorlax's side. They both possess paralysis, as well as strong STAB Psychics and Recovery. They also posses enough physical bulk to always take at least 2 Body Slams for Starmie, and at least 3 For Exeguttor.

**Revenge Killers**: Due to Snorlax's atrocious base 30 Speed, it is very easily revenge killed if it is chipped down enough. Since just about everything outspeeds it, it needs to be very careful to manage its HP, as switching out at low HP is also not a great option. Alakazam, Starmie, Exegguttor, and Zapdos are all solid options, as they don’t have to be concerned with the very likely Reflect Snorlax will have up. Tauros on the other hand, can simply go for a critical hit if the situation is dire.

**Porygon**: An unassuming Pokemon, Porygon has the capacity to stonewall Snorlax, being only 3HKOed by Body Slam, Normal-type, just barely faster, and having access to Recover. These traits mean Porygon isn't paralyzed by Body Slam and can spam Recover's 32 PP to PP stall Snorlax. However, Team Preview makes Porygon much more telegraphed than in RBY OU, so it's more difficult to achieve what it's going for.
^ you could put Aerodactyl here under "dedicated Snorlax walls", but they're so different that it's probably a fool's errand.

Rest punishment should be somewhere.

Move Slowbro and Cloyster below Gengar, as they're much rarer here, at least in my opinion.


[CREDITS]
Written by: [[Ctown6, 509438]]
Quality checked by: [[, ], [, ]]
Grammar checked by: [[, ], [, ]]
 
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"Amnesia + Body Slam + Thunderbolt" definitely works
and you won't get decay on opposing paralyzed mons as you said like Starmie after Amnesia in Stadium so they can stall out your body slams with decent chance + recover if you don't have Thunderbolt. And BoltBeam Lax without Body Slam lacks immediate power to attack as you said.
 
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Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
lmk whenever all the above are implemented Ctown6 cause I have some thoughts (mainly about representing mechanics like the crit rate changes, hyper beam as a viable but hard to use option, and amnesia/psychic reapplication no longer being a thing all affecting matchups) but don’t want to pile on before the rest is addressed. Lmk and I’ll do a QC1/2 review when ready
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
I'm going to take this over at some point in the future, Ctown and I talked about this previously. I'm also happy to pass it off or collab with someone since it's going to be a behemoth.
 

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